Glo bus 2018 grand champion tips 2018-10-09 how to win GLO-BUSwilliampatricklaw
Glo-Bus 2018 winning strategies from a 2018 Grand Champion.
Revised Video and Tips 2018-10-13
Contact me if you need help: w.patrick.law@gmail.com. I will never sell you anything, but I would appreciate it if you like, comment and subscribe.
Videos:
Detailed Pro Tips: https://youtu.be/VVqQ7VAaJSA
Other (Simplified) Video: https://youtu.be/omTK1GmVo0Y
This document summarizes a report analyzing factors that influence the worldwide sales of video games. The author built a hierarchical linear regression model to predict global video game sales based on platform, genre, critic and user ratings, and other variables. The model included random intercepts for publisher. The most significant predictors were found to be platform manufacturer, genre, critic and user review counts, and critic ratings. The model explained around half of the variance in global sales.
This document provides an overview and introduction to the GLO-BUS online business simulation. In GLO-BUS, students will manage a digital camera company, making decisions across various business functions in competition with other student-managed companies. The simulation aims to create a realistic global competitive environment to test different strategic approaches. Performance will be evaluated based on financial and shareholder-focused metrics like EPS, ROE, credit rating, stock price, and brand image.
The document discusses using decision support systems to help Nintendo analyze pricing for a new product. It presents an introduction to Nintendo's situation, outlines the problem, and describes DSS techniques like the solver and decision trees that could be applied. A decision tree is created to determine customer satisfaction based on user type. The solver is then implemented with constraints and variables to maximize profit based on two data sets. It concludes the DSS tools could help Nintendo regain their leading market position if the new product is priced appropriately based on manufacturing costs.
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
COMP 2160 Programming Practices
Assignment 2
Page 1 of 2
Due Date: February 24th at 11:59pm
NOTES
Please read and follow instructions carefully; not doing so will result in a loss of marks.
You must complete Honesty Declaration form digitally in UMLearn.
Your code must follow the programming standards (available in UMLearn).
You can write your code on any machines; remember to verify your code on one of the lab machines.
You must include a README file which describes how to compile and run your solution. You can
also explain your concerns or personal opinions regarding this assignment.
Use submission tool (handin) in CS Unix system as described in Assignment Submission
Guidelines (available in UMLearn).
REVERSI (OTHELLO) [20]
Download reversi_skeleton.c and rename it to reversi.c. Then, implement the incomplete
functions: checkstate(), canPlayAt(), and numReverseDirection(). Your implementation
must follow the design by contract principle. In addition, make your solution fail gracefully in production
(i.e., when assertion is disabled).
The code is to read a Reversi game board from standard input, compute the best move for a player, and print
the result to standard output. In our case, the best move refers to a move which allows the player to capture
the most opponent’s pieces. If you want to learn more about the game, you can read the Wikipedia entry
(https://en.wikipedia.org/wiki/Reversi); I have listed the game rules that you need for this assignment.
there are two players, black and white
each player can only play at the place where they capture the opponent’s piece(s)
when a piece placed, we check if there are opponent’s pieces wrapped by the player’s
o we check 8-direction (4 straights, up, down, left, right; and 4 diagonals, left-up, left-down,
right-up, right-down) by moving along on this direction
o if we found the player’s piece along the way, the opponent’s pieces in between are captured
and becomes the player’s
we get the number of captures for a specific position by adding every direction’s captures
Implementation Requirements
All following conditions must be met by your solution
boolean checkstate( const GameBoard * board )
This function should check if the given board is valid. Our valid state means
nColumns is (0, MAX_BOARD_COLUMNS), i.e., 0 < nColumns < MAX
nRows is (0, MAX_BOARD_ROWS), i.e., 0 < nRows < MAX
player is either BLACK or WHITE
boolean canPlayAt( const GameBoard * board, int row, int col )
This function should check if the opponent’s piece is around given position (i.e., check 8-direction). For
example, if current player is BLACK, you need to find out if WHITE’s piece appears as a neighbour.
COMP 2160 Programming Practices
Assignment 2
Page 2 of 2
*EDITED You also need to check if the cell (row, col) is empty; otherwise, it is unplayable cell.
int numReverseDirection( const GameBoard * board, int row, int col, int dirRow, i.
Week 2 iLab TCO 2 — Given a simple problem, design a solutio.docxmelbruce90096
Week 2 iLab
TCO 2 — Given a simple problem, design a solution algorithm that uses arithmetic expressions and built-in functions.
Scenario
Your goal is to solve the following simple programming exercise. You have been contracted by a local antique store to design an algorithm determining the total purchases and sales tax. According to the store owner, the user will need to see the subtotal, the sales tax amount, and the total purchase amount. A customer is purchasing four items from the antique store. Design an algorithm where the user will enter the price of each of the four items. The algorithm will determine the subtotal, the sales tax, and the total purchase amount. Assume the sales tax is 7%.
Be sure to think about the logic and design first (input-process-output (IPO) chart, flowchart, and pseudocode). Display all output using currency formatting.
Advanced (optional): Use a constant for the 7% sales tax.
Rubric
Point distribution for this activity:
iLab Activity
Document
Points possible
Points received
Variable list
10
IPO chart
10
Flowchart
10
Pseudocode/C# code
10
Desk-check
10
Total Points
50
Name:_________________
(1) Variable List With Data Type
List all the variables you will use (use valid variable names). Indicate whether the data type is string, integer, or double, and so on.
(2) IPO Model
List the inputs, any processes, calculations, and outputs. Use the same valid variable names you used in Step 1.
Inputs
Process (calculations)
Outputs
(3) Flowchart
Use MS Visio to create a flowchart. Paste the flowchart here, or attach as separate document. Use the same valid variable names you used in Step 1.
(4) Pseudocode or C# Code
Describe your solution using pseudocode or actual C# code. Use the same valid variable names you selected in Step 1.
(5) Desk-Check
Desk-check your solution by selecting appropriate test data.
Test data: List the values for your test data.
Expected output: What is the expected output of your program?
Step
Variables (write variable names in first line below)
Output
Enter step numbers
1
2
3
Week 2 Activity—Game Seating Charges
TCO 2—Given a simple problem, design a solution algorithm that uses arithmetic expressions and built-in functions.
Assignment
Your goal is to solve the following simple programming exercise. You have been contracted by a local stadium to design an algorithm determining the total seating charges for any game held at the stadium. Lower-level seats cost $25 per seat, mid-level seats cost $15 per seat, and upper-level seats cost $10 per seat. The algorithm should ask the user for the number of seats being purchased in each seating level. Then, the algorithm will determine the total for each level and a grand total for the enti.
Glo bus 2018 grand champion tips 2018-10-09 how to win GLO-BUSwilliampatricklaw
Glo-Bus 2018 winning strategies from a 2018 Grand Champion.
Revised Video and Tips 2018-10-13
Contact me if you need help: w.patrick.law@gmail.com. I will never sell you anything, but I would appreciate it if you like, comment and subscribe.
Videos:
Detailed Pro Tips: https://youtu.be/VVqQ7VAaJSA
Other (Simplified) Video: https://youtu.be/omTK1GmVo0Y
This document summarizes a report analyzing factors that influence the worldwide sales of video games. The author built a hierarchical linear regression model to predict global video game sales based on platform, genre, critic and user ratings, and other variables. The model included random intercepts for publisher. The most significant predictors were found to be platform manufacturer, genre, critic and user review counts, and critic ratings. The model explained around half of the variance in global sales.
This document provides an overview and introduction to the GLO-BUS online business simulation. In GLO-BUS, students will manage a digital camera company, making decisions across various business functions in competition with other student-managed companies. The simulation aims to create a realistic global competitive environment to test different strategic approaches. Performance will be evaluated based on financial and shareholder-focused metrics like EPS, ROE, credit rating, stock price, and brand image.
The document discusses using decision support systems to help Nintendo analyze pricing for a new product. It presents an introduction to Nintendo's situation, outlines the problem, and describes DSS techniques like the solver and decision trees that could be applied. A decision tree is created to determine customer satisfaction based on user type. The solver is then implemented with constraints and variables to maximize profit based on two data sets. It concludes the DSS tools could help Nintendo regain their leading market position if the new product is priced appropriately based on manufacturing costs.
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
COMP 2160 Programming Practices
Assignment 2
Page 1 of 2
Due Date: February 24th at 11:59pm
NOTES
Please read and follow instructions carefully; not doing so will result in a loss of marks.
You must complete Honesty Declaration form digitally in UMLearn.
Your code must follow the programming standards (available in UMLearn).
You can write your code on any machines; remember to verify your code on one of the lab machines.
You must include a README file which describes how to compile and run your solution. You can
also explain your concerns or personal opinions regarding this assignment.
Use submission tool (handin) in CS Unix system as described in Assignment Submission
Guidelines (available in UMLearn).
REVERSI (OTHELLO) [20]
Download reversi_skeleton.c and rename it to reversi.c. Then, implement the incomplete
functions: checkstate(), canPlayAt(), and numReverseDirection(). Your implementation
must follow the design by contract principle. In addition, make your solution fail gracefully in production
(i.e., when assertion is disabled).
The code is to read a Reversi game board from standard input, compute the best move for a player, and print
the result to standard output. In our case, the best move refers to a move which allows the player to capture
the most opponent’s pieces. If you want to learn more about the game, you can read the Wikipedia entry
(https://en.wikipedia.org/wiki/Reversi); I have listed the game rules that you need for this assignment.
there are two players, black and white
each player can only play at the place where they capture the opponent’s piece(s)
when a piece placed, we check if there are opponent’s pieces wrapped by the player’s
o we check 8-direction (4 straights, up, down, left, right; and 4 diagonals, left-up, left-down,
right-up, right-down) by moving along on this direction
o if we found the player’s piece along the way, the opponent’s pieces in between are captured
and becomes the player’s
we get the number of captures for a specific position by adding every direction’s captures
Implementation Requirements
All following conditions must be met by your solution
boolean checkstate( const GameBoard * board )
This function should check if the given board is valid. Our valid state means
nColumns is (0, MAX_BOARD_COLUMNS), i.e., 0 < nColumns < MAX
nRows is (0, MAX_BOARD_ROWS), i.e., 0 < nRows < MAX
player is either BLACK or WHITE
boolean canPlayAt( const GameBoard * board, int row, int col )
This function should check if the opponent’s piece is around given position (i.e., check 8-direction). For
example, if current player is BLACK, you need to find out if WHITE’s piece appears as a neighbour.
COMP 2160 Programming Practices
Assignment 2
Page 2 of 2
*EDITED You also need to check if the cell (row, col) is empty; otherwise, it is unplayable cell.
int numReverseDirection( const GameBoard * board, int row, int col, int dirRow, i.
Week 2 iLab TCO 2 — Given a simple problem, design a solutio.docxmelbruce90096
Week 2 iLab
TCO 2 — Given a simple problem, design a solution algorithm that uses arithmetic expressions and built-in functions.
Scenario
Your goal is to solve the following simple programming exercise. You have been contracted by a local antique store to design an algorithm determining the total purchases and sales tax. According to the store owner, the user will need to see the subtotal, the sales tax amount, and the total purchase amount. A customer is purchasing four items from the antique store. Design an algorithm where the user will enter the price of each of the four items. The algorithm will determine the subtotal, the sales tax, and the total purchase amount. Assume the sales tax is 7%.
Be sure to think about the logic and design first (input-process-output (IPO) chart, flowchart, and pseudocode). Display all output using currency formatting.
Advanced (optional): Use a constant for the 7% sales tax.
Rubric
Point distribution for this activity:
iLab Activity
Document
Points possible
Points received
Variable list
10
IPO chart
10
Flowchart
10
Pseudocode/C# code
10
Desk-check
10
Total Points
50
Name:_________________
(1) Variable List With Data Type
List all the variables you will use (use valid variable names). Indicate whether the data type is string, integer, or double, and so on.
(2) IPO Model
List the inputs, any processes, calculations, and outputs. Use the same valid variable names you used in Step 1.
Inputs
Process (calculations)
Outputs
(3) Flowchart
Use MS Visio to create a flowchart. Paste the flowchart here, or attach as separate document. Use the same valid variable names you used in Step 1.
(4) Pseudocode or C# Code
Describe your solution using pseudocode or actual C# code. Use the same valid variable names you selected in Step 1.
(5) Desk-Check
Desk-check your solution by selecting appropriate test data.
Test data: List the values for your test data.
Expected output: What is the expected output of your program?
Step
Variables (write variable names in first line below)
Output
Enter step numbers
1
2
3
Week 2 Activity—Game Seating Charges
TCO 2—Given a simple problem, design a solution algorithm that uses arithmetic expressions and built-in functions.
Assignment
Your goal is to solve the following simple programming exercise. You have been contracted by a local stadium to design an algorithm determining the total seating charges for any game held at the stadium. Lower-level seats cost $25 per seat, mid-level seats cost $15 per seat, and upper-level seats cost $10 per seat. The algorithm should ask the user for the number of seats being purchased in each seating level. Then, the algorithm will determine the total for each level and a grand total for the enti.
The document provides documentation for an IPT major project to create an online adaptation of the game show "Who Wants To Be A Millionaire?" for use in classroom learning. It includes sections on problem definition, design, implementation, testing, and evaluation. The design section specifies requirements, outlines the program flow using a top-down diagram, and provides pseudocode for key algorithms like displaying questions, handling lifelines, and tracking game progress. The goal is to develop a flexible web app that teachers can customize with subject-specific questions to engage and teach students.
This document provides instructions and test cases for a programming exercise to calculate parcel delivery charges based on package weight. Students are asked to design an algorithm that prompts the user for a package weight in kilograms, calculates the cost per kilogram and delivery charge based on weight thresholds, and displays the output. The algorithm should handle invalid negative weights. Sample outputs are provided for weights of 2kg, 5kg, and 6kg. Students must submit their IPO chart, pseudocode, and flowchart with sample output to receive points for the assignment.
Communitech app factory submission finalist steve downer_sept 2011Steve Downer
In September 2011, I created an iPhone mobile application prototype that was 1 of 4 ideas selected by Communitech’s App Factory in Kitchener, Ontario, Canada, out of approx 30 corporate candidates.
Innovation was designed to expedite career development using sophisticated techniques.
GAMING BOT USING REINFORCEMENT LEARNINGIRJET Journal
The document discusses using reinforcement learning techniques to develop a gaming bot that can learn to play blackjack and other games. Specifically, it proposes using Q-learning, a model-free reinforcement learning approach, to train an agent to learn an optimal blackjack strategy based on rewards and punishments received from the environment during gameplay. It also discusses using Monte Carlo prediction and actor-critic learning methods to help overcome some of the limitations of traditional machine learning approaches for developing gaming bots. The goal is to eventually create an agent that can learn a variety of games in an open-ended, human-like manner through reinforcement learning.
http://finishedexams.com/homework_text.php?cat=3399
Immediate access to solutions for ENTIRE COURSES, FINAL EXAMS and HOMEWORKS “RATED A+" - Without Registration!
This document outlines the course requirements for two units - Unit 14: Deconstructing Computer Games and Unit 15: Computer Games Testing - of the BTEC First Diploma in Creative Media Production. Students will analyze computer games by exploring game platforms, components, genres, and audiences. They will also apply testing techniques to identify bugs in games. The course aims to develop students' practical and theoretical skills for careers in the gaming industry. Several tasks are assigned, including creating presentations about game development, testing phases, and defect reports.
This document describes a system to predict cricket scores and match winners in the Indian Premier League (IPL) using machine learning algorithms. The system has two parts: 1) predicting live scores using lasso regression based on parameters like overs bowled, runs scored etc, and 2) predicting the winning team using a random forest classifier based on parameters like toss winner and venue. The authors collected ball-by-ball data from Kaggle, performed data preprocessing, and divided the data into training and test sets. They developed a graphical user interface using Flask to allow users to input match details and get predictions. The system aims to improve fan engagement with the IPL by providing data-driven score and winner predictions.
Module CSimulationQNT 5160 Data Driven Decision MakingMo.docxgilpinleeanna
Module C
Simulation
QNT 5160
Data Driven Decision Making
Module PowerPoints (rev 1.2)
1
Explain the basic concept of computer simulation.
Describe the role computer simulation plays in many management science studies.
Use RSPE to perform various basic computer simulations.
Interpret the results generated by RSPE when performing a computer simulation.
Describe the characteristics of some of the probability distributions that can be incorporated into a computer simulation when using RSPE.
Use an RSPE procedure that identifies the continuous distribution that best fits historical data.
Use RSPE to generate a parameter analysis report and a trend chart as a aid to decision making.
Module Learning Objectives
Structure the Decision
(Define the Problem)
Select, Build and Run a Model (if applicable)
Gather Information,
Collect Data
Make the Decision
Data Driven Decision Making
Simulation Models
A simulation is an imitation of reality
Simulation models can represent complex and dynamic situations
Many other models are static – they only represent a single point in time
They can “speed up time” to show long-term effects
Stochastic Simulation
“Stochastic” = involving chance or probability
A stochastic simulation can model the uncertain aspects of a decision – to show how uncertain events might affect outcomes
We’ll be using RSPE software to build simulation models
Once a simulation model is set up, we can run experiments to see what might happen in the future … actually for thousands of futures … “in the long run”
Decision
Uncertainty
Consequence
RSPE Input Variables
Simulation Experiments
RSPE Output Variables
Analyzing Risk With Simulation
Risk =~ Uncertainty x Consequence
6
The Essence of Computer Simulation
A stochastic system is a system that evolves over time according to one or more probability distributions.
Computer simulation imitates the operation of such a system by using the corresponding probability distributions to randomly generate the various events that occur in the system.
Rather than literally operating a physical system, the computer just records the occurrences of the simulated events and the resulting performance of the system.
Computer simulation is typically used when the stochastic system involved is too complex to be analyzed satisfactorily by analytical models.
Outline of a Major Computer Simulation Study (1 of 3)
Step 1: Formulate the Problem and Plan the Study
What is the problem that management wants studied?
What are the overall objectives for the study?
What specific issues should be addressed?
What kinds of alternative system configurations should be considered?
What measures of performance of the system are of interest to management?
What are the time constraints for performing the study?
Step 2: Collect the Data and Formulate the Simulation Model
The probability distributions of the relevant quantities are needed.
Generally it will only be possible to estimate these distributio ...
The document provides instructions for an ESL student to submit a response in two parts. For the first part, the student must find an online reading or video about making the world better for a specific group and copy/paste the URL. For the second part, the student must answer three questions about the source material: identifying its genre or type, intended audience, and overall purpose. The student has one day to complete and submit both parts of the response.
This document provides an outline for a project on hazardous waste in Kuwait. The project should include: 1) basic concepts of hazardous waste, 2) historical, current and projected data on hazardous waste in Kuwait through data analysis, 3) approaches, opportunities and barriers to handling hazardous waste along with raising local and global awareness, and 4) how hazardous waste relates to or impacts ethical, cultural and religious practices in Kuwait from an ethical perspective. The document requests the outline for this project on hazardous waste in Kuwait.
This document requests a word document and do-file to answer multi-part statistics questions and provide code explanations to help with learning. The requester asks for a word document answering all questions and a do-file typing out all codes to fulfill the requirements of the econometrics project.
This document provides instructions for an explanatory essay assignment. Students must choose one logical fallacy covered in class and analyze how it is exemplified in a fiction or non-fiction text. The essay should (1) explain the fallacy, (2) introduce the relevant moment from the text, (3) provide context for the moment, (4) unpack the moment and how it shows the fallacy, and (5) conclude. The essay requires a minimum of four quotes and must follow an analytic template with an introduction, body paragraphs analyzing topics, and a conclusion. It is due on March 16th and must be four pages long with MLA formatting and at least 1000 words.
The document provides instructions for analyzing a stage production of the play "Pipeline" by discussing key elements of the acting, characterization of the actors, how casting informed the story, and key scenes that embodied the vision. It specifies that the analysis should be at least 750 words and discuss the acting, scenery, costumes, and other important production elements, referring to specific details and demonstrating the reviewer watched a video of the production. Links to information about the play and a production of it at the Lincoln Center Theater are also provided.
This document requests help with a Tableau exercise to learn computer science. It provides few details but asks the recipient to view an attachment for full requirements of the work needed and to then provide a bid accordingly if they are able to complete the work.
Fixed Income Investment Portfolio Project.pdfstudy help
This project requires a 2-page report and 10-slide PowerPoint presentation with speaker notes on a fixed income investment portfolio using ETF data. The report and presentation should include calculations in Excel to analyze the portfolio and recommendations.
The student needs help writing an argumentative essay for their humanities/religion class that addresses the problem of evil and how it relates to the existence of an all-good, all-knowing, all-powerful God. The essay prompt asks the student to discuss whether they find Augustine's answer to the problem of evil convincing, explain their reasoning, and propose an alternative perspective on the problem of evil. The student is looking for a response that completes the essay by Sunday at 10 pm and is between 850-900 words.
The document contains short answer questions about psychology topics discussed in a lecture on February 8th. The questions cover topics like: whether humans are born altruistic or selfish, examples of gender or racial stereotypes, ways to reduce stereotypes in early childhood, definitions of executive functioning and dual representation, the video deficit effect, and how pretend play influences cognitive development. Responses for each question are requested to be 3-5 sentences with references to research where applicable.
The document provides instructions for writing a music performance review as a course assignment. It asks the student to write an 800-1000 word review of a British or Irish artist's performance based on either attending a concert or viewing a video online. The review should critically discuss the musical aspects, performers, performance style, and context about the musicians and venue. It must be written in a journalistic tone consistent with other online and published music reviews. The review will be graded on the amount of information, original insights, organization, and entertainment value.
Learning Debt Financing and Education.pdfstudy help
This document outlines questions for a learning team on debt financing and education. The team is asked to individually respond to three questions from their public finance textbook. Question 10 from Chapter 12 asks about how government debt financing burdens future generations and increases wealth for the current generation compared to tax financing. Question 10 from Chapter 18 asks why matching grants are more effective than non-matching grants at increasing local government spending. Question 5 from Chapter 18 asks why property taxes result in varying tax rates between rich and poor jurisdictions for education financing and how states supplement local education financing to ensure equal opportunity. The team is asked to write a 700-1050 word summary discussing how the concepts addressed in the questions are used in government today and to format their response consistent
A program in C language is a set of instructions written in C syntax that can be compiled into machine code to be executed. It typically contains a main function that serves as the entry point along with other functions for specific tasks. The program is written in a text editor then compiled using a C compiler to translate it into executable machine code. C programs can perform many tasks like calculations, data processing, file I/O, networking and graphics, making it useful for systems programming where performance is important.
number one is a Discussion response of at.pdfstudy help
The document provides instructions for a discussion response to the short story "The Rocking-Horse Winner" by D.H. Lawrence. Students are asked to identify a main theme in the story, explain the author's message conveyed through that theme, and provide at least one example and quotation from the story to illustrate their point. They must also discuss how this theme affects their interpretation of the story and whether it makes the story more powerful. The instructions emphasize using evidence from the story to support claims through quotations and citations.
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The document provides documentation for an IPT major project to create an online adaptation of the game show "Who Wants To Be A Millionaire?" for use in classroom learning. It includes sections on problem definition, design, implementation, testing, and evaluation. The design section specifies requirements, outlines the program flow using a top-down diagram, and provides pseudocode for key algorithms like displaying questions, handling lifelines, and tracking game progress. The goal is to develop a flexible web app that teachers can customize with subject-specific questions to engage and teach students.
This document provides instructions and test cases for a programming exercise to calculate parcel delivery charges based on package weight. Students are asked to design an algorithm that prompts the user for a package weight in kilograms, calculates the cost per kilogram and delivery charge based on weight thresholds, and displays the output. The algorithm should handle invalid negative weights. Sample outputs are provided for weights of 2kg, 5kg, and 6kg. Students must submit their IPO chart, pseudocode, and flowchart with sample output to receive points for the assignment.
Communitech app factory submission finalist steve downer_sept 2011Steve Downer
In September 2011, I created an iPhone mobile application prototype that was 1 of 4 ideas selected by Communitech’s App Factory in Kitchener, Ontario, Canada, out of approx 30 corporate candidates.
Innovation was designed to expedite career development using sophisticated techniques.
GAMING BOT USING REINFORCEMENT LEARNINGIRJET Journal
The document discusses using reinforcement learning techniques to develop a gaming bot that can learn to play blackjack and other games. Specifically, it proposes using Q-learning, a model-free reinforcement learning approach, to train an agent to learn an optimal blackjack strategy based on rewards and punishments received from the environment during gameplay. It also discusses using Monte Carlo prediction and actor-critic learning methods to help overcome some of the limitations of traditional machine learning approaches for developing gaming bots. The goal is to eventually create an agent that can learn a variety of games in an open-ended, human-like manner through reinforcement learning.
http://finishedexams.com/homework_text.php?cat=3399
Immediate access to solutions for ENTIRE COURSES, FINAL EXAMS and HOMEWORKS “RATED A+" - Without Registration!
This document outlines the course requirements for two units - Unit 14: Deconstructing Computer Games and Unit 15: Computer Games Testing - of the BTEC First Diploma in Creative Media Production. Students will analyze computer games by exploring game platforms, components, genres, and audiences. They will also apply testing techniques to identify bugs in games. The course aims to develop students' practical and theoretical skills for careers in the gaming industry. Several tasks are assigned, including creating presentations about game development, testing phases, and defect reports.
This document describes a system to predict cricket scores and match winners in the Indian Premier League (IPL) using machine learning algorithms. The system has two parts: 1) predicting live scores using lasso regression based on parameters like overs bowled, runs scored etc, and 2) predicting the winning team using a random forest classifier based on parameters like toss winner and venue. The authors collected ball-by-ball data from Kaggle, performed data preprocessing, and divided the data into training and test sets. They developed a graphical user interface using Flask to allow users to input match details and get predictions. The system aims to improve fan engagement with the IPL by providing data-driven score and winner predictions.
Module CSimulationQNT 5160 Data Driven Decision MakingMo.docxgilpinleeanna
Module C
Simulation
QNT 5160
Data Driven Decision Making
Module PowerPoints (rev 1.2)
1
Explain the basic concept of computer simulation.
Describe the role computer simulation plays in many management science studies.
Use RSPE to perform various basic computer simulations.
Interpret the results generated by RSPE when performing a computer simulation.
Describe the characteristics of some of the probability distributions that can be incorporated into a computer simulation when using RSPE.
Use an RSPE procedure that identifies the continuous distribution that best fits historical data.
Use RSPE to generate a parameter analysis report and a trend chart as a aid to decision making.
Module Learning Objectives
Structure the Decision
(Define the Problem)
Select, Build and Run a Model (if applicable)
Gather Information,
Collect Data
Make the Decision
Data Driven Decision Making
Simulation Models
A simulation is an imitation of reality
Simulation models can represent complex and dynamic situations
Many other models are static – they only represent a single point in time
They can “speed up time” to show long-term effects
Stochastic Simulation
“Stochastic” = involving chance or probability
A stochastic simulation can model the uncertain aspects of a decision – to show how uncertain events might affect outcomes
We’ll be using RSPE software to build simulation models
Once a simulation model is set up, we can run experiments to see what might happen in the future … actually for thousands of futures … “in the long run”
Decision
Uncertainty
Consequence
RSPE Input Variables
Simulation Experiments
RSPE Output Variables
Analyzing Risk With Simulation
Risk =~ Uncertainty x Consequence
6
The Essence of Computer Simulation
A stochastic system is a system that evolves over time according to one or more probability distributions.
Computer simulation imitates the operation of such a system by using the corresponding probability distributions to randomly generate the various events that occur in the system.
Rather than literally operating a physical system, the computer just records the occurrences of the simulated events and the resulting performance of the system.
Computer simulation is typically used when the stochastic system involved is too complex to be analyzed satisfactorily by analytical models.
Outline of a Major Computer Simulation Study (1 of 3)
Step 1: Formulate the Problem and Plan the Study
What is the problem that management wants studied?
What are the overall objectives for the study?
What specific issues should be addressed?
What kinds of alternative system configurations should be considered?
What measures of performance of the system are of interest to management?
What are the time constraints for performing the study?
Step 2: Collect the Data and Formulate the Simulation Model
The probability distributions of the relevant quantities are needed.
Generally it will only be possible to estimate these distributio ...
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Introduction to objective, scope and outcome the subject
Chapter 2
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Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
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Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
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Business simulation Business Management Arizona Board of Regents.docx
1. Business management: simulation | Business Management | Arizona
Board of Regents
Deadline 5 hours1 PAGECase study: https://mitsloan.mit.edu/sites/default/files/2020-
03/Sony%27s%20Battle%20for%20Video%20Game%20Supremacy.IC__0.pdfPlay as an
individualUse any code to log inTo begin, read the simulation case study and access the
simulation at https://forio.com/simulate/mit/video-game/simulation/index.html (Links to
an external site.) You will make four rounds of decisions for this case study. Round 1 = Year
1; Round 2= Year 2; Round 3= Year 5; and Round 4=Year 10 (end). Round 1: Read the case
study. Make decisions for the first year. Be sure to consider the amount of competition and
where this product in its product life cycle (PLC). Based off the information in the case
study, identify an initial Console price ($/unit) This is the price that will be charged to
consumers to buy the console. The number of game titles to subsidize 49million ($/year)
This is the number of games that the console maker will produce specifically for their
console in order to promote their console. Royalty paid by game makers (% of
revenues/year). The royalty that game makers (i.e. 3rd parties) must pay the console maker
in order to have access to their console player. Input these numbers into the simulation.
Next, copy your income statement and dashboard and paste into an excel spreadsheet or
your word document. Analyze these two statements. Specifically, note your market share,
revenues, net income, and cumulative profit. In your write-up identify why you chose the
price, number of game titles and royalty. Based off your analysis of the analytics provided
by the simulation, what changes will you make in round 2. Provide rationale for these
changes. (i.e. Do you need to charge a higher price for the console? Do you need to subsidize
more games, etc.)? How does the competition impact your decision? How does the stage of
the product lifecycle impact your decisions for the next round? Round 2, 3 and 4: Based on
your analysis of your previous round(s) results, modify your console price, game titles to
subsidize and royalty paid by game makers. Again, copy your income statement and
dashboard and paste into your word document or a spreadsheet. Specifically, note your
market share, revenues, net income, and cumulative profit. Based off your analysis of the
analytics provided by the simulation, what changes will you make in the next round.
Provide rationale for these changes. (i.e. Do you need to charge a higher price for the
console? Do you need to subsidize more games, etc.)? How does the competition impact
your decision? How does the stage of the product lifecycle impact your decisions for the
next round? Complete this exercise for rounds 2, 3, and 4. Conclusion: After the final round,
2. report your final income statement. Provide a one or two paragraph reflection on what you
learned from this simulation. You may “play” the simulation as many times as you would
like in order to achieve the best results (and to learn from the simulation)! Your final write-
up should contain the following, and will be graded as follows: Title page (1 point)
Introduction (2 points) Round 1 – decisions, rationale, evaluation of results and
recommendations for the next round (9 points) Round 2 – decisions, rationale, evaluation of
results and recommendations for the next round (9 points) Round 3 – decisions, rationale,
evaluation of results and recommendations for the next round (9 points) Round 4 –
decisions, rationale, and evaluation of results (8 points) Conclusion and reflection (8 points)
Proper grammar and spelling (4 points)