Built Form   |    Architecture   |   Programming
Built Form   |    Architecture   |   ProgrammingAssumptions:
Built Form   |    Architecture   |   ProgrammingPotential Sites
Built Form   |    Architecture   |   ProgrammingCasino Trolley
Built Form   |    Architecture   |   ProgrammingHow do you deal with such a narrow site?
Built Form   |    Architecture   |   ProgrammingEntertainment/StageGaming Visitors Center (Hotel Phase 2)GamingMain Public EntranceCommercial: Shops, Dining, GalleriesGreenspace/PlazaWaterfront/Docking/Boardwalk
Built Form   |    Architecture   |   ProgrammingA. Entertainment/StageA
Built Form   |    Architecture   |   ProgrammingA|  Entertainment/StageTheater/Stage -  Should be flexible space that can accommodate multiple uses
Should have access to exterior spaceBuilt Form   |    Architecture   |   ProgrammingB. & D.  GamingBD
Built Form   |    Architecture   |   ProgrammingB|  GamingGaming “Al Fresco” – How can this facility provide gaming opportunities not available anywhere else in the world
Explore the town
Outdoors Terrace Gaming
Should have access to exterior spaceD|  GamingStructured parking underneathBuilt Form   |    Architecture   |   ProgrammingC. Visitors Center (Hotel Phase 2)C
Built Form   |    Architecture   |   ProgrammingC|  Visitors’ Center (Hotel Phase II)Connects to Cleveland’s amenities- past/present/future
Player’s Card- Includes local venues and atractions
Kids’ entertainment/play (visible from Arena- connects to river)Built Form   |    Architecture   |   ProgrammingE. Main Public EntranceE
Built Form   |    Architecture   |   ProgrammingE. Main Public Entrance
Built Form   |    Architecture   |   ProgrammingE|  Main Public EntranceLower level extension of Tower City to River (Grand transparent tall space/Wintergarden)- beneath Huron Road
Huron Road level entrance
Pedestrian crossing of Huron and Ontario
Traffic calming at Huron/Ontario intersection with improved crosswalk

Built Environment & Programming

  • 1.
    Built Form | Architecture | Programming
  • 2.
    Built Form | Architecture | ProgrammingAssumptions:
  • 3.
    Built Form | Architecture | ProgrammingPotential Sites
  • 4.
    Built Form | Architecture | ProgrammingCasino Trolley
  • 5.
    Built Form | Architecture | ProgrammingHow do you deal with such a narrow site?
  • 6.
    Built Form | Architecture | ProgrammingEntertainment/StageGaming Visitors Center (Hotel Phase 2)GamingMain Public EntranceCommercial: Shops, Dining, GalleriesGreenspace/PlazaWaterfront/Docking/Boardwalk
  • 7.
    Built Form | Architecture | ProgrammingA. Entertainment/StageA
  • 8.
    Built Form | Architecture | ProgrammingA| Entertainment/StageTheater/Stage - Should be flexible space that can accommodate multiple uses
  • 9.
    Should have accessto exterior spaceBuilt Form | Architecture | ProgrammingB. & D. GamingBD
  • 10.
    Built Form | Architecture | ProgrammingB| GamingGaming “Al Fresco” – How can this facility provide gaming opportunities not available anywhere else in the world
  • 11.
  • 12.
  • 13.
    Should have accessto exterior spaceD| GamingStructured parking underneathBuilt Form | Architecture | ProgrammingC. Visitors Center (Hotel Phase 2)C
  • 14.
    Built Form | Architecture | ProgrammingC| Visitors’ Center (Hotel Phase II)Connects to Cleveland’s amenities- past/present/future
  • 15.
    Player’s Card- Includeslocal venues and atractions
  • 16.
    Kids’ entertainment/play (visiblefrom Arena- connects to river)Built Form | Architecture | ProgrammingE. Main Public EntranceE
  • 17.
    Built Form | Architecture | ProgrammingE. Main Public Entrance
  • 18.
    Built Form | Architecture | ProgrammingE| Main Public EntranceLower level extension of Tower City to River (Grand transparent tall space/Wintergarden)- beneath Huron Road
  • 19.
  • 20.
    Pedestrian crossing ofHuron and Ontario
  • 21.
    Traffic calming atHuron/Ontario intersection with improved crosswalk
  • 22.
    Streetscape enchancementBuilt Form | Architecture | ProgrammingF. Commercial: Shops, Dining, GalleriesFF
  • 23.
    Built Form | Architecture | ProgrammingF| Commercial: Shops, Dining, GalleriesMedium-high level retail- clothing, etc.Built Form | Architecture | ProgrammingG. Greenspace/PlazaGG
  • 24.
    Built Form | Architecture | ProgrammingG| Greenspace/PlazaNight/Day activity- exciting lighting
  • 25.
    Create connection betweenGateway and Warehouse Districts
  • 26.
  • 27.
  • 28.
    Public artBuilt Form | Architecture | ProgrammingH. Waterfront/Docking/BoardwalkH
  • 29.
    Built Form | Architecture | ProgrammingH| Waterfront/Docking/BoardwalkPublic art
  • 30.