SlideShare a Scribd company logo
Azure
Xbox Live Creator Program
Game Compute Game Analytics NetworkingGame Data
Machine
Learning
Cognitive
Services
Power BI Embedded
Virtual Network
Traffic Manager
Open Xbox Live
Partner Solutions
Your games
Build your game using building blocks
from Azure
Leverage out of the box managed
game services from Xbox Live Services
which are built on top of Azure
Pick any specific gaming service from
our partner solutions running on
Azure
Run your games anywhere
Platform Services
Infrastructure Services
Web
Apps
Mobile
Apps
API
Apps
Notification
Hubs
Hybrid
Cloud
Backup
StorSimple
Azure Site
Recovery
Import/Export
SQL
Database DocumentDB
Redis
Cache
Azure
Search
Storage
Tables
SQL Data
Warehouse
Azure AD
Health Monitoring
AD Privileged
Identity
Management
Operational
Analytics
Cloud
Services
Batch
RemoteApp
Service
Fabric
Visual Studio
Application
Insights
VS Team Services
Domain Services
HDInsight Machine
Learning Stream Analytics
Data
Factory
Event
Hubs
Data Lake
Analytics Service
IoT Hub
Data
Catalog
Security &
Management
Azure Active
Directory
Multi-Factor
Authentication
Automation
Portal
Key Vault
Store/
Marketplace
VM Image Gallery
& VM Depot
Azure AD
B2C
Scheduler
Xamarin
HockeyApp
Power BI
Embedded
SQL Server
Stretch Database
Mobile
Engagement
Functions
Cognitive Services Bot Framework Cortana
Security Center
Container
Service
VM
Scale Sets
Data Lake Store
BizTalk
Services
Service Bus
Logic
Apps
API
Management
Content
Delivery
Network
Media
Services
Media
Analytics
Data
Analytics
Networking
Broadest selection of
• Server operating systems
• Programming languages
• OSS Frameworks and tools
• Databases
38Azure regions
NEWLY ANNOUNCED:
France: France Central and France South
Korea: Korea Central and Korea South
DoD East and Central
Achieve global scale, in local regions
Trust
The Walking Dead – No Man’s Land
Some real world examples
Architecture 1 – Simple Game Service
REST API
LB
DB
Azure
Game Client
Azure Functions, WebApps, VMs, etc…
Redis, Document DB, SQL Database, etc…
https://github.com/MicrosoftDX/AzureGamingArchitecture
Architecture 2 – Microservices
LB
Azure
Game Client
Service Fabric
https://github.com/MicrosoftDX/AzureGamingArchitecture
Architecture 3 – Session Based Multiplayer
Azure
Game Client
Master Server(s)
Game Server(s)
https://github.com/MicrosoftDX/AzureGamingArchitecture
Architecture 4 – Analytics Gathering
Azure
Game Client
https://github.com/MicrosoftDX/AzureGamingArchitecture
Architecture 5 – Combined Solution
DocumentDBWeb App
Stream Analytics
Power BI
Event Hubs
HDInsight
Resource
group
Azure SQL
database
Blog Storage
Game Client
Azure
Active Directory


•
•
WebApps
˃ Shared services & web tools
CloudServices
˃ Game logic and stateful user sessions
Search
˃ UGC discoverability
Storage
˃ Blob, Key value storage & Queues
SQL
˃ Relational storage
StreamAnalytics
˃ Analytic processing
DocumentDB
˃ Object storage
AppInsights
˃ Service monitoring & diagnostics
DataFactory
˃ Analytic pipeline orchestration
HDInsight
˃ On-demand big data processing
EventHub
˃ Metric events pipeline
Redis Cache
˃ Managed Redis
HITMAN on Azure - Agent 47’s weapons of choice
Channel 9
Microsoft Virtual Academy
© 2016 Microsoft Corporation.
All rights reserved. Microsoft, Xbox, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The
information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must
respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any
information provided after the date of this presentation.
MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Build 2017 - P4062 - Delivering world-class game experiences using Microsoft Azure: Lessons learned from titles like Halo, Hitman, and Walking Dead

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Build 2017 - P4062 - Delivering world-class game experiences using Microsoft Azure: Lessons learned from titles like Halo, Hitman, and Walking Dead

  • 1.
  • 2.
  • 3.
  • 4.
  • 5. Azure Xbox Live Creator Program Game Compute Game Analytics NetworkingGame Data Machine Learning Cognitive Services Power BI Embedded Virtual Network Traffic Manager Open Xbox Live Partner Solutions Your games Build your game using building blocks from Azure Leverage out of the box managed game services from Xbox Live Services which are built on top of Azure Pick any specific gaming service from our partner solutions running on Azure Run your games anywhere
  • 6.
  • 7.
  • 8. Platform Services Infrastructure Services Web Apps Mobile Apps API Apps Notification Hubs Hybrid Cloud Backup StorSimple Azure Site Recovery Import/Export SQL Database DocumentDB Redis Cache Azure Search Storage Tables SQL Data Warehouse Azure AD Health Monitoring AD Privileged Identity Management Operational Analytics Cloud Services Batch RemoteApp Service Fabric Visual Studio Application Insights VS Team Services Domain Services HDInsight Machine Learning Stream Analytics Data Factory Event Hubs Data Lake Analytics Service IoT Hub Data Catalog Security & Management Azure Active Directory Multi-Factor Authentication Automation Portal Key Vault Store/ Marketplace VM Image Gallery & VM Depot Azure AD B2C Scheduler Xamarin HockeyApp Power BI Embedded SQL Server Stretch Database Mobile Engagement Functions Cognitive Services Bot Framework Cortana Security Center Container Service VM Scale Sets Data Lake Store BizTalk Services Service Bus Logic Apps API Management Content Delivery Network Media Services Media Analytics Data Analytics Networking
  • 9.
  • 10.
  • 11. Broadest selection of • Server operating systems • Programming languages • OSS Frameworks and tools • Databases
  • 12.
  • 13. 38Azure regions NEWLY ANNOUNCED: France: France Central and France South Korea: Korea Central and Korea South DoD East and Central Achieve global scale, in local regions Trust
  • 14.
  • 15.
  • 16.
  • 17. The Walking Dead – No Man’s Land
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. Some real world examples
  • 23. Architecture 1 – Simple Game Service REST API LB DB Azure Game Client Azure Functions, WebApps, VMs, etc… Redis, Document DB, SQL Database, etc… https://github.com/MicrosoftDX/AzureGamingArchitecture
  • 24.
  • 25. Architecture 2 – Microservices LB Azure Game Client Service Fabric https://github.com/MicrosoftDX/AzureGamingArchitecture
  • 26. Architecture 3 – Session Based Multiplayer Azure Game Client Master Server(s) Game Server(s) https://github.com/MicrosoftDX/AzureGamingArchitecture
  • 27. Architecture 4 – Analytics Gathering Azure Game Client https://github.com/MicrosoftDX/AzureGamingArchitecture
  • 28. Architecture 5 – Combined Solution DocumentDBWeb App Stream Analytics Power BI Event Hubs HDInsight Resource group Azure SQL database Blog Storage Game Client Azure Active Directory
  • 29.
  • 30.
  • 31.
  • 32.
  • 34. WebApps ˃ Shared services & web tools CloudServices ˃ Game logic and stateful user sessions Search ˃ UGC discoverability Storage ˃ Blob, Key value storage & Queues SQL ˃ Relational storage StreamAnalytics ˃ Analytic processing DocumentDB ˃ Object storage AppInsights ˃ Service monitoring & diagnostics DataFactory ˃ Analytic pipeline orchestration HDInsight ˃ On-demand big data processing EventHub ˃ Metric events pipeline Redis Cache ˃ Managed Redis HITMAN on Azure - Agent 47’s weapons of choice
  • 35.
  • 36.
  • 37.
  • 39. © 2016 Microsoft Corporation. All rights reserved. Microsoft, Xbox, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

Editor's Notes

  1. Add logos from website: Halo5 Walking Dead No Man’s Land AoA ....
  2. Azure supports the broadest selection of operating systems, programming languages, frameworks, tools, databases and devices. Run Linux containers with Docker integration; build apps with JavaScript, Python, .NET, PHP, Java and Node.js; build back-ends for iOS, Android and Windows devices. Azure cloud service supports the same technologies millions of developers and IT professionals already rely on and trust. Any type of game Social games browser based PC games console games Multiplayer/single player Any type of client or operating system Computer/consoles/devices/phones iOS, Android, Windows The SDKs are there and Open Sourced Any type of company Hobby developers Indie Game Studios AAA Game Studios
  3. At the core of Azure is its global infrastructure that spans 38 regions worldwide. We have the largest footprint of any cloud provider – 2X that of AWS. https://azure.microsoft.com/en-us/regions/ https://azure.microsoft.com/en-us/regions/services/ newest version
  4. Azure is hyperscale and easily able to absorb even the largest resource utilization spikes from multiple simultaneous game launches during the critical holiday selling seasons. While AWS is also hyperscale, Azure provides a number of analytic services (including full R integration in ML) which can be used to easily provide turnkey game metrics, customer churn, and SEO, unified for both client and server reporting. Amazon does not have the richness of the Azure data analytics ecosystem. Very fast provisioning times of approximately 90 seconds for parallel creation of thousands of VMs.  This saves game ISVs money by being able to rapidly adjust to intra-day demand curves, thereby reducing the amount of idle buffer capacity required for a seamless customer experience.
  5. 15% cheaper than the popular D_V2-Series CPUs? Currently at 99.998% worldwide availability for VMs on the path to 99.999% availability?
  6. Story: Azure is used for different purposes as gaming backend. The 3 main scenarios we experience with our partners: Compute Data Analytics We will discuss these 3 scenarios and some common gaming architetures
  7. Scenario: Rendering in the cloud Logic / gameplay in the cloud Matchmaking Etc... Story: We do have many options from IaaS to Full PaaS You can always start with VMs; full control and felibility but also you need to build and manage them. Your choice of OS like Linux We can take care of the scaling Used to work with containers; not problem Actor based model -> Service Fabric But we can also take care of the OS/ patching etc. PaaS Depending on your needs and experience we do have many options and flavours. Azure is open you can bring your own engine like Unreal or Photon Server
  8. Scenario: Save game state (Saved Games). Stop playing; continue playing at the train High scores Player data Events Story: We do have different storage options Host your own VM + Storage option Managed options: Blob storage (Saved Games State) Relational (SQL PaaS Service) No SQL store – DocumentDB (MongoDB interface) Redis cache - LeaderBoard
  9. Scenario: What is happening right now? What is happened in the past? What will happen in the future? Story: Again options to choose Event Hubs is were it all starts; date ingestion; high scale; reliable Processing ASA Hot Path Analytics Cold Path Analytics Prediction / ML Visualization : Power BI
  10. We are working with many game studio’s, game engines and game enablers. We noticed the following common game service architectures/ patterns
  11. Story: The most basic architecture Seen for many social/ mobile games REST APIs hosted in Azure leveraging PaaS services like WebApps Or ServerLess = Azure Function Leveraging our scale infrastructrure (LB -= Load Balancer) Leverage our PaaS DB services for saving game state, player management, etc.. How to deploy /ARM templates/ github repo / demo
  12. Story: Actor based architecture REST based interface (yellow) Statefull actors - Red Each player represented by an actor object We take care of where is your actor / where is the data Service Fabric / Orleans Used by AoA/ Halo Different session Thursday
  13. Scenario: Compete against each other HALO / Session based multiplayer game Need to transmit information from one client to another client Go to the master / I like to play against someone with similar skills Game Engine like Photon / Unreal
  14. Sending telemetry from the game Playing : where, clicking, starting the game Who has problems at a certain level EH – incoming events Pipeline of Analytics services
  15. Your game will need a combination of all of this: Leader Boards Player Management Analytics Demo Portal (can do the same through Azure CLI or PowerShell) Deploy PowerBI