“Bringing An Unplugged Coding Card Game To Augmented Reality” by Lorenz Cuno Klopfenstein, Andriy Fedosyeyev, and Alessandro Bogliolo, presented at INTED 2017 in Valencia, 7 March 2017.
Bringing An Unplugged Coding Card Game To Augmented Reality
1. Bringing An Unplugged
Coding Card Game To
Augmented Reality
Lorenz Cuno Klopfenstein, Andriy Fedosyeyev,
Alessandro Bogliolo
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Computational Thinking
Computational thinking is the thought processes
involved in formulating a problem and
expressing its solution(s) in such a way that a
computer—human or machine—can effectively
carry out.
Jeannette M. Wing, 2014
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Hour of Code
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CodyRoby
December 2014.
• Unplugged
• Affordable
• Approachable
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CodyRoby
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CodyRoby
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Augmented Reality
But with approachable and affordable tools.
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CodyRoby AR
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CodyRoby AR
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Conclusions
• Low-cost unplugged educational activities: simplicity
and accessibility.
• Augmented sensor (smartphone) transforms the
unplugged card game in an immersive experience.
• Compromise between innovative technologies and
efforts in reducing requirements for computational
thinking teaching.