This document summarizes the technical process and tools used to create 3D renders of a generation ship. CryEngine 3.6 was used for rendering and level building. Maya 2015 was used for concept design, layout, and modeling. Mudbox was used for sculpting. Photoshop and Quixel Suite were used for texturing. Ivy Generator and Flora3D were used to add vegetation procedurally. Most of the interior has a white, painted metal material. Metals were modeled in Mudbox and welds were sculpted. IvyGenerator was used to add ivy efficiently without baking to planes. The main tree was resculpted and retextured from the CryEngine default tree asset. XNormal was