This document summarizes a book that provides step-by-step instructions for designing and developing interactive multimedia video applications in Flash. The book is intended for students, teachers, and others interested in creating digital learning materials. It presents the design process over four parts and three example projects to demonstrate incorporating static images, screen recordings, and animation into video content. The goal is to enable readers with basic computer skills to develop their own multimedia applications by following the book's simple methods and techniques.
This presentation details best practices for authors looking to build a platform on Goodreads. It includes information about the Goodreads Author Program, some tips and tricks, and a few case studies.
Goodreads: How People Discover Books OnlinePatrickBR
A presentation given by Goodreads CEO Otis Chandler at the 2012 Tools of Change conference on February 15, 2012. This presentation analyzes Goodreads' enormous quantity of data on readers and reading habits to explore just how readers discover books.
Learn how to make the most of "Ask the Author on Goodreads!" Take advantage of this new feature in the Author Program. Allow readers to ask you questions directly from your author profile.
This presentation details best practices for authors looking to build a platform on Goodreads. It includes information about the Goodreads Author Program, some tips and tricks, and a few case studies.
Goodreads: How People Discover Books OnlinePatrickBR
A presentation given by Goodreads CEO Otis Chandler at the 2012 Tools of Change conference on February 15, 2012. This presentation analyzes Goodreads' enormous quantity of data on readers and reading habits to explore just how readers discover books.
Learn how to make the most of "Ask the Author on Goodreads!" Take advantage of this new feature in the Author Program. Allow readers to ask you questions directly from your author profile.
The most complicated aspect of large software projects is not the implementation, it is the real world domain that the software serves. Domain Driven Design is a vision and approach for dealing with highly complex domains that is based on making the domain itself the main focus of the project, and maintaining a software model that reflects a deep understanding of the domain. The vision was brought to the world by Eric Evans in his book "Domain Driven Design". Eric's work was based on 20 years of widely accepted best practices in the object community, as well as Eric's own insights. Domain Driven Design Quicklyis a short, quick-readable summary and introduction to the fundamentals of DDD. A special interview with Eric Evans on the state of Domain Driven Design is also included.
Presentation of the range of Access Apps partially funded by JISC which serve to assist users who may, for example, have difficulty reading on screen text.
Given at the Equality and Diversity day on the 17th November 2009.
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Download Link > https://ertekprojects.com/gurdal-ertek-publications/blog/demonstrating-warehousing-concepts-through-interactive-animations/
In this paper, we report development of interactive computer animations to demonstrate warehousing concepts, providing a virtual environment for learning. Almost every company, regardless of its industry, holds inventory of goods in its warehouse(s) to respond to customer demand promptly, to coordinate supply and demand, to realize economies of scale in manufacturing or processing, to add value to its products and to reduce response time. Design, analysis, and improvement of warehouse operations can yield significant savings for a company. Warehousing science can be considered as an important field within the industrial engineering discipline. However, there is very little educational material (including web based media), and only a handful of books available in this field. We believe that the animations that we developed will significantly contribute to the understanding of warehousing concepts, and enable tomorrow’s practitioners to grasp the fundamentals of managing warehouses.
This presentation was delivered as part of the JISC RSC Scotland RSCtv session. The session focussed on the Techdis Toolbox which provides a range of guides and resources for staff and students. It focuses on everyday technologies and provides hints tips advice and guidance on how to exploit the everyday tools that we use to be more inclusion and to enhance our productivity. This resource will be of interest to a wide range of practitioners including lecturers, managers, marketing, library staff, support for learning tutors, equalities staff.
Working on an open-source project captures the imagination. It taps straight into an emotional desire to make the world a better place. What an amazing, brave and inspiring idea! What a huge pool of energy and enthusiasm!?? All that energy and within moments a casual idea can turn into committed code and a feature - KAPPOW!
Dream or nightmare? How do we make sure that energetic, enthusiastic, intelligent, talented people direct their energy into applications, features and functions that people want to use?Who is this mythical end-user who bends to our will and is eager to invite all our fantastic features into their life? Are they a bug squished into the punch-card of our ideal development process or a valuable tool that will help us make applications that are loved by millions? We have to start thinking about target users. Who are they? What do they care about? How do we find out and how do we keep that central to our design and development processes? From Paper Cuts to UX Advocates what are they and why should you care about them.
*Please note that these slides were for a presentation so may make little sense without me be highly amusing and informative at the same time as you are looking at them.
Usability Study: Auralog Language Learning Library SolutionsGwen Williams
Usability analysis of Auralog's Language Learning Library Solutions, based a 30 day trial period. Elements analyzed: Platform compatibility and access, content, information architecture, navigational ease. Written by a librarian (a 2004 graduate of University of Illinois at Urbana-Champaign) and former college English writing teacher.
Lessons from Material Design on cross-channel digital experiences - DroidCon ...Julie Blitzer
“Develop a single underlying system that allows for a unified experience across platforms and device sizes. Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.”
Google’s Material Design gives clear, concise instructions on how to design digital experiences that follow their principles, patterns and goals. UbiquityLab’s UX and Android development experts will show how these lessons can be applied to the design of Android-based digital services that are cross-channel, that is, designed to work across various devices and contexts.
Resources To Support Library And Information Specialists Aug 09magsmckay
Resources to support inclusive practice. An overview of freeware assistive and enabling technologies to assist staff and students in schools, colleges and universities.
The most complicated aspect of large software projects is not the implementation, it is the real world domain that the software serves. Domain Driven Design is a vision and approach for dealing with highly complex domains that is based on making the domain itself the main focus of the project, and maintaining a software model that reflects a deep understanding of the domain. The vision was brought to the world by Eric Evans in his book "Domain Driven Design". Eric's work was based on 20 years of widely accepted best practices in the object community, as well as Eric's own insights. Domain Driven Design Quicklyis a short, quick-readable summary and introduction to the fundamentals of DDD. A special interview with Eric Evans on the state of Domain Driven Design is also included.
Presentation of the range of Access Apps partially funded by JISC which serve to assist users who may, for example, have difficulty reading on screen text.
Given at the Equality and Diversity day on the 17th November 2009.
Demonstrating Warehousing Concepts Through Interactive Animationsertekg
Download Link > https://ertekprojects.com/gurdal-ertek-publications/blog/demonstrating-warehousing-concepts-through-interactive-animations/
In this paper, we report development of interactive computer animations to demonstrate warehousing concepts, providing a virtual environment for learning. Almost every company, regardless of its industry, holds inventory of goods in its warehouse(s) to respond to customer demand promptly, to coordinate supply and demand, to realize economies of scale in manufacturing or processing, to add value to its products and to reduce response time. Design, analysis, and improvement of warehouse operations can yield significant savings for a company. Warehousing science can be considered as an important field within the industrial engineering discipline. However, there is very little educational material (including web based media), and only a handful of books available in this field. We believe that the animations that we developed will significantly contribute to the understanding of warehousing concepts, and enable tomorrow’s practitioners to grasp the fundamentals of managing warehouses.
This presentation was delivered as part of the JISC RSC Scotland RSCtv session. The session focussed on the Techdis Toolbox which provides a range of guides and resources for staff and students. It focuses on everyday technologies and provides hints tips advice and guidance on how to exploit the everyday tools that we use to be more inclusion and to enhance our productivity. This resource will be of interest to a wide range of practitioners including lecturers, managers, marketing, library staff, support for learning tutors, equalities staff.
Working on an open-source project captures the imagination. It taps straight into an emotional desire to make the world a better place. What an amazing, brave and inspiring idea! What a huge pool of energy and enthusiasm!?? All that energy and within moments a casual idea can turn into committed code and a feature - KAPPOW!
Dream or nightmare? How do we make sure that energetic, enthusiastic, intelligent, talented people direct their energy into applications, features and functions that people want to use?Who is this mythical end-user who bends to our will and is eager to invite all our fantastic features into their life? Are they a bug squished into the punch-card of our ideal development process or a valuable tool that will help us make applications that are loved by millions? We have to start thinking about target users. Who are they? What do they care about? How do we find out and how do we keep that central to our design and development processes? From Paper Cuts to UX Advocates what are they and why should you care about them.
*Please note that these slides were for a presentation so may make little sense without me be highly amusing and informative at the same time as you are looking at them.
Usability Study: Auralog Language Learning Library SolutionsGwen Williams
Usability analysis of Auralog's Language Learning Library Solutions, based a 30 day trial period. Elements analyzed: Platform compatibility and access, content, information architecture, navigational ease. Written by a librarian (a 2004 graduate of University of Illinois at Urbana-Champaign) and former college English writing teacher.
Lessons from Material Design on cross-channel digital experiences - DroidCon ...Julie Blitzer
“Develop a single underlying system that allows for a unified experience across platforms and device sizes. Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.”
Google’s Material Design gives clear, concise instructions on how to design digital experiences that follow their principles, patterns and goals. UbiquityLab’s UX and Android development experts will show how these lessons can be applied to the design of Android-based digital services that are cross-channel, that is, designed to work across various devices and contexts.
Resources To Support Library And Information Specialists Aug 09magsmckay
Resources to support inclusive practice. An overview of freeware assistive and enabling technologies to assist staff and students in schools, colleges and universities.
12. This book is intended for the following persons:
Learners or students, as individuals or groups, who want to create Multimedia
Applications for presentations of their Projects,
Teachers, instructors or trainers who implement the Project Method using
Power Point and/or Camtasia Studio,
Individuals or groups who generally prepare Digital Elearning Material and
Screen Recordings of Excel (or SPSS) operations,
Persons involved in Instructional Design and Interactive Multimedia Learning
Environments,
Designers and/or researchers of Problem-Based Learning Environments
(PBLEs) and instructors who implement PBLEs,
Persons who are interested in Software Design as a hobby and persons who
are fascinated by the process of Application Development.
Alexis Aronis 12
Book Presentation
13. The book Develop Your Own Multimedia Application! is a manual (handbook) that
simply and comprehensively describes the design and development of interactive
multimedia video applications in Flash by circumventing the technological and
scientific background of the subject.
The four parts of the book are as follows:
Part I.
User Interface Specifications
Part IΙ.
Designing the Static Part
Part IΙΙ.
Development of Empty Construction
Part IV.
Creation of Video Content
Alexis Aronis 13
Book Presentation
15. The material is presented using three projects:
Project 1
Simple Video Content from Static Images (Chapter 8)
Problem Formulation and Instructions of Project 1
Problem and Scenario
Instructions of the Project
Project 2
Video Content of Screen Recording (Chapter 9)
Problem Formulation and Instructions of Project 2
Problem and Scenario
Instructions of the Project
Project 3
Video Content Using Animation (Chapter 10)
Problem Formulation and Instructions of Project 3
Problem and Scenario
Instructions of the Project
Alexis Aronis 15
Book Presentation
17. The book ‘Develop Your Own Multimedia Application!’ has been designed to
enable a person to move as quickly as possible at intermediate stages, which can
result in the development of your own application.
The main characteristic of the book is simplicity: the simplest methods and
techniques and the most simple software tools produce the expected results.
Another important feature of the book is a step-by-step approach that
describes the design process of a multimedia application.
Regarding several of the concepts and/or terms associated with software
design, the book assumes that the reader (user) has some prior knowledge from his
training in basic computer skills. Therefore, informative explanations are only provided
when necessary.
Alexis Aronis 17
Book Presentation
19. I formulate the following opinion about this book:
This book constitutes a practical guide (step-by-step
handbook) for creating interactive video software in Flash format,
which incorporates multimedia elements and operates on Windows
and Mac as a desktop application or web app. The book clearly
presents the required steps for designing and developing a
multimedia application; the book is intended for a user with basic
computer skills.
Alexis Aronis 19
Book Presentation
20. Alexis Aronis 20
Book Presentation
http://www.amazon.com/Develop-Your-Own-Multimedia-Application/dp/1502992612
Available from
Amazon.com and
other retail outlets