This document discusses a project that used a 3D virtual world called Science Island to teach students about water and life through inquiry-based science education. Students explored Science Island using avatars and completed 10 steps of inquiry-based activities and experiments in both the virtual world and a real chemistry laboratory. Pre- and post-tests showed that the students who experienced the immersive virtual path improved their knowledge about water and life more than a control group who did not use Science Island. The project aims to understand how immersive virtual environments can influence learning, and students expressed a preference for this immersive education approach over traditional methods.