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    Behavioural	
  Economics:	
  	
  
    From	
  Human	
  Understanding	
  
    to	
  Business	
  Advantage	
  
System	
  1	
  and	
  System	
  2	
  Thinking	
  




                                                    2	
  
We	
  think	
  
much	
  less	
  
than	
  we	
  
think	
  we	
  
think	
  




                   3	
  


                           3
                           J
                           a
System	
  1	
  decision-­‐making	
  is	
  faster	
  and	
  less	
  efforDul	
  

                                                                    50	
  bit/sec	
  

                                   System	
  2	
  



       System	
  1	
  



                                                               11,000,000	
  bit/sec	
  


                                                                                           4	
  
Zimmerman,	
  M.	
  (1989)	
  "The	
  Nervous	
  System	
  
in	
  the	
  Context	
  of	
  Informa@on	
  Theory".	
  	
  
yfgfgfyuygj	
  




                  5	
  
iouijlkjlkjoij	
  




                     6	
  
ddgjkliojkjkl	
  




                    7	
  
yellow	
  




             8	
  
“A	
  bat	
  and	
  a	
  ball	
  cost	
  $1.10	
  in	
  total.	
  
    The	
  bat	
  costs	
  $1	
  more	
  than	
  the	
  ball.	
  
    How	
  much	
  does	
  the	
  ball	
  cost?”	
  

“People	
  are	
  not	
  accustomed	
  to	
  thinking	
  hard,	
  and	
  are	
  oRen	
  content	
  to	
  
      trust	
  a	
  plausible	
  judgement	
  that	
  quickly	
  comes	
  to	
  mind.”	
  	
  
                                                                                                            	
  
                                                                                  Daniel	
  Kahneman,	
  	
  
                                                                                 Nobel	
  Prize	
  Winner	
  


                                                                                                                   9	
  
Human	
  behaviour	
  driven	
  by	
  two	
  decision-­‐making	
  Systems,	
  1	
  &	
  2	
  …	
  

                                                                    “We	
  are	
  not	
  thinking	
  
                                                                     machines	
  that	
  feel;	
  
                                                                      we	
  are	
  feeling	
  
                                                                    machines	
  that	
  think”	
  	
  
                                                                          Antonio	
  Damasio	
  




           System	
  2	
                                             System	
  1	
  
             Slow	
                                                      Fast	
  
            Explicit	
                                                 Implicit	
  
           AnalyWcal	
                                              ExperienWal	
  
            EfforDul	
                                                InsWncWve	
  
           CogniWve	
                                                EmoWonal	
  
                                                                          	
  
                                                                                                   10	
  
DECISIONS
 	
  	
  	
   	
  Priming	
  
	
  	
  	
  Framing	
  
	
  Accessibility	
  
Defaults	
  


                               DECISION
Environment	
  
              “Just as no building
             lacks an architecture,
              so no choice lacks a
                    context.”	
  

              Thaler	
  &	
  Sunstein,	
  Nudge	
  




                                                      13	
  
Priming:	
  When	
  our	
  exis0ng	
  memories	
  are	
  ac0vated	
  by	
  something	
  we	
  
see,	
  hear,	
  smell,	
  taste	
  or	
  feel	
  


 Sales            5:1                                       Sales           1:2




                                                                                                 14	
  
    A. North, D. Hargreaves and J. McKendrick (1997)
Framing:	
  The	
  way	
  that	
  informa0on	
  is	
  presented	
  affects	
  your	
  
percep0on	
  of	
  its	
  value.	
  	
  	
  

       Pre-­‐2007	
  0ps	
  were	
  roughly	
  10%.	
  
                               	
  
                               	
  
                               	
  
                               	
  
                               	
  
                               	
  
                               	
  
          AEer	
  2007	
  it	
  jumped	
  to	
  22%.	
  
                               	
  

                                                                                        15	
  
Social	
  Proof	
  
      	
  	
  Copying	
  
      	
  	
  	
  	
  	
  	
  Consistency	
  
      	
  	
  	
  	
  	
  	
  	
  	
  Reciprocity	
  


DECISION
Social	
  
                “The true nature of
                mankind is that of a
              super-social ape. We are
                 programmed to be
             together; sociability is our
              species’ key evolutionary
                      strategy.”	
  
             Mark	
  Earls;	
  Herd:	
  How	
  to	
  change	
  mass	
  behaviour	
  
             by	
  harnessing	
  our	
  true	
  behaviour	
  

                                                                                17	
  
Social	
  




                        People	
  pay	
  
                        2.76	
  Wmes	
  
                         more	
  on	
  
                          average	
  
                        when	
  eyes	
  
                        are	
  present	
  




                                                18	
  

             Bateson	
  et	
  al,	
  2006	
  
Copying:	
  When	
  we	
  see	
  other	
  people	
  do	
  something	
  we	
  oEen	
  copy	
  
them	
  –	
  whether	
  consciously	
  or	
  not.	
  	
  




                                    No	
  accomplice	
  	
                 Seated	
  accomplices	
  	
  
                                    ea0ng	
  pretzels	
                      ea0ng	
  pretzels	
  
Propor0on	
  of	
  passengers	
  
buying	
  pretzels:	
  

                                    1/12	
                                        1/6	
  
                                                                                                           19	
  
                                                                            Herrmann et al, 2011
DECISION
       EmoIon	
  
    Visceral	
  States	
  
        Habits	
  
 Hyperbolic	
  discounIng	
  
            	
  
Personal	
  
                “Perhaps there is no such
               thing as a fully integrated
               human being. We may, in
               fact, be an agglomeration
                 of our multiple-selves.”	
  


               Dan	
  Ariely;	
  Predictably	
  Irra@onal;	
  The	
  Hidden	
  
               Forces	
  that	
  Shape	
  our	
  Decisions	
  	
  



                                                                             21	
  
Personal:	
  Feel	
  Do	
  Think	
  

                                                                                          Anxious	
  

                                              S Those	
  happy	
  
                             Buy	
  fewer	
      as	
  they	
  start	
  
                                                 their	
  shop	
  
                             items	
  on	
       spend	
  
                             promo0on	
   around	
  10%	
  
                                                 more	
  than	
  
                                                 those	
  who	
  
                                                 aren't	
  happy.	
  

                                                                                        Buy	
  fewer	
  
                                                                                      impulse	
  items	
  
                                         10%	
  
                                                 S Anxiety	
  makes	
  us	
  
                                                    more	
  cauWous,	
  less	
  
                                                    impulsive	
  and	
  
                                                    more	
  likely	
  to	
  use	
  
                                                    System	
  2	
  
                               Happy	
  
                                                                                                     22	
  
Average	
  Monadic	
  Purchase	
  Intent	
  for	
  Ambient	
  Food	
  Concepts	
  

                                                      % Def/Prob buy                   Context	
  changes	
  	
  
                                                      % Probably would buy
                                                      % Definitely would buy             the	
  way	
  we	
  	
  
                                         *                      47     *                  feel,	
  think	
  	
  
                                                                                         and	
  behave	
  
                                 42
                                                                           40
                37
                                                                                                         34
                                                 31
                                                                                          27
                                                                 38
                                 32                                           30
                29
                                                                                                         26
                                                 25                                       19



                  8              10                               9           10           8                 8
                                                 5




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                                                             ot



                                                                          d



                                                                                       t
                                             d
              l




                             d




                                                                                                       el
            ta




                                                                                      h
                                                                       ol
                                         ite
                          te




                                                            H




                                                                                   ig




                                                                                                      w
          To




                                                                       C
                        ci


                                      xc




                                                                                                     n
                                                                                   R
                      Ex




                                                                                                  /u
                                                                             st
                                    e




                                                                                                Ill
                                                                           Ju
                                 ot




                                                                                                                 23	
  
                             N




                                          Significance shown at 95% level
Jan	
  11	
                                                                                                               2
                                                                                                                          3
Hyperbolic	
  DiscounWng:	
  The	
  tendency	
  for	
  people	
  to	
  have	
  excessively	
  
stronger	
  preferences	
  for	
  immediate	
  gains	
  rela0ve	
  to	
  future	
  gains.	
  

Would	
  you	
  rather	
  be	
  given	
  £50	
  today,	
  or	
  £100	
  tomorrow?	
  
	
  
Would	
  you	
  rather	
  be	
  given	
  £50	
  today	
  or	
  £100	
  a	
  year	
  from	
  
now?	
  
Would	
  you	
  rather	
  be	
  given	
  £50	
  a	
  year	
  from	
  now	
  or	
  £100	
  a	
  
year	
  and	
  a	
  day	
  from	
  now?	
  


Most	
  people	
  will	
  make	
  commitments	
  long	
  in	
  advance	
  that	
  they	
  would	
  
      never	
  make	
  if	
  the	
  commitment	
  required	
  immediate	
  ac0on.	
  	
  
                                                                                                 24	
  
DECISIONS
Behaviour	
  change	
  needs	
  to	
  
   be	
  Fun,	
  Fast	
  &	
  Easy	
  




                                   26	
  


                                            2
                                            6
Applying	
  Behavioural	
  Principles	
  	
  
to	
  Pack	
  TesWng	
  




                                                27	
  
Packaging	
  &	
  Comms	
  



           Brand	
  A       	
  IntuiWve	
  &	
  emoWonal	
  packaging	
  
               	
           	
  	
  
               	
           	
  “Helps	
  quick	
  decision-­‐making”	
  	
  
               	
           	
  	
  
               	
           	
           	
  	
  
           Brand	
  B	
     	
  InformaWon-­‐based,	
  message-­‐heavy	
   	
  
               	
           	
  packaging	
  	
  
               	
           	
  	
  
               	
           	
  “Makes	
  people	
  think	
  too	
  much”	
  
               	
           	
  	
  	
  
               	
           	
           	
       	
  	
  
Jan	
  11	
                                                                       28	
  
What	
  if	
  we	
  could	
  simulate	
  System	
  1	
  decision-­‐making?	
  	
  

                                                     50                        *
           % of all single and multipacks selected




                                                                        44

                                                                                                    41

                                                     40                                                      39
                                                                                                                       System	
  1	
  
                                                             37
                                                                                                                      condiWons	
  
                                                                                                                         more	
  
                                                     30
                                                                                                                     indicaWve	
  of	
  
                                                                                                                     sales	
  reality	
  


                                                     20
                                                          Brand A    Brand B                   Brand A     Brand B
                                                          System 2 Conditions                 System 1 Conditions
                                                           (Unrestricted Time)                 (Restricted Time)
Jan	
  11	
                                                              Significance shown at 95% level                             29	
  
Applying	
  Behavioural	
  Principles	
  	
  
to	
  Screening	
  




                                                30	
  
Too	
  many	
  choices…	
  




                              31	
  
The	
  Wisdom	
  of	
  the	
  Crowd	
  




                                                         	
  
               Why	
  the	
  Many	
  Are	
  Smarter	
  Than	
  the	
  Few	
  
                                          James	
  Surowiecki	
  (2004)	
  
                                                                                32	
  
PredicWve	
  Markets	
  called	
  the	
  US	
  elecWon	
  clearly	
  &	
  correctly	
  
     	
  
     	
  

	
   	
  
                                            –                                                                                        –

     	
                                                                                        	
  




                                                                                                                                                                              3
                                                                                                                                                                              3
 TradiWonal	
  Polling	
  (“Who	
  do	
  you	
  think	
  you	
  will	
  vote	
  for?”):	
     PredicWve	
  Markets	
  (“Who	
  do	
  you	
  think	
  will	
  win	
  the	
  
 perhaps	
  more	
  entertaining,	
  as	
  the	
  elec0on	
  race	
  was	
  made	
            elec@on?”):	
  clearly	
  much	
  more	
  predic0ve	
  and	
  accurate	
  -­‐	
  
 to	
  appear	
  exci0ng	
  un0l	
  the	
  very	
  last	
  day	
  and	
  hour…	
              and	
  therefore	
  perhaps	
  much	
  more	
  useful	
  when	
  you’re	
  
 	
                                                                                           making	
  investment	
  decisions	
  instead	
  of	
  newspaper	
  
                                                                                              headlines!	
  



 Jan	
  11	
                                                                                                                                                                33	
  
Unreliable	
  witnesses	
  to	
  our	
  own	
  behaviour	
  



           We	
  are	
  self	
  deceit	
  machines	
  …	
  




                                                              Yet	
  good	
  at	
  anWcipaWng	
  the	
  
                                                                     behaviour	
  of	
  others	
  



                                                                                                           34	
  
How	
  a	
  PredicWve	
  Market	
  works	
  	
  

                                       ‘Imagine	
  you	
  owned	
  shares	
  in	
  all	
  these	
  ideas...’	
  
                                   (Consumers	
  Shown	
  up	
  to	
  15	
  Ideas	
  From	
  Set	
  at	
  Random)	
  




       Probably	
  Buy	
  Shares	
  In...	
                                                                  Probably	
  Sell	
  Shares	
  In...	
  

                                                           Probably	
  Buy	
  Shares	
  
                                                           Normable	
  Benchmark	
  




              One	
  To	
  Double	
  Shares	
  In...	
                                          One	
  To	
  Sell	
  All	
  Shares	
  In...	
  

                                            %	
                    Net	
  Preference	
                   %	
  
                                                                    Ranks	
  Ideas	
  
                                                                                                                                                       35
                                                                                                                                                            35	
  
Works	
  well	
  in	
  ‘everyone’s	
  a	
  winner	
  cultures’	
  like	
  Nigeria	
  
                   Please	
  select	
  which	
  one	
  of	
  these	
  ideas	
  you	
  would	
  immediately	
  sell	
  /	
  double	
  your	
  shares	
  in	
  	
  
                   25                                                                                 Net Preference                                                                   Strength of Portfolio
                                                                                                      Most Successful - would double shares
                                                                                                                                                                                                           76
                                  15                      13                                          Least Successful - would sell shares
                                                                                                                                                                                        57
                   20
                                                                                   9
                   15                                                                                       7                                                                      Portfolio Norm       This Test


                   10             20                       20
                                                                                                                                      -3                          -4
                                                                                   16                                                                                                  -9
                                                                                                           13
                    5                                                                                                                                                      -5                             -­‐24	
  
% of respondents




                                                                                                                                        8                          8                     7
                                                                                                                                                                            4                                  4
                    0
                                   -5                                                                       -6
                                                           -7                      -7
                   -5                                                                                                                 -10                                   -9
                                                                                                                                                                 -11

                                                                                                                                                                                        -17
           -10              Performance	
  v	
  norms	
  
                                 	
  Top	
  QuarWle	
  
                                 	
  2nd	
  QuarWle	
                                                                                                                                                      -28
           -15                   	
  Boeom	
  50%	
  


           -20


           -25



                                 Chill                 Sangria              Palm Extra                   Gold                        Chief                     Jewel      Djembe    Emperor                -24
                                                                                                                                                                                                          Bold


                                                                                                   %s	
  based	
  on	
  total	
  seeing	
  each	
  concept:	
  c500	
  
                                                                                                                                                                                    Sep	
  09	
                       36	
  
So	
  if	
  System	
  1	
  is	
  so	
  influenWal,	
  how	
  do	
  we	
  measure	
  it?	
  
FaceTrace®:	
  award	
  winning	
  measure	
  of	
  emoIonal	
  engagement	
  
        “Which	
  of	
  these	
  faces	
  best	
  expresses	
  	
  
             how	
  you	
  feel	
  right	
  now?”	
  



                                                                         “To	
  what	
  degree	
  do	
  you	
  feel	
  	
  
                                                                              [selected	
  emoIon]?”	
  




                                                                      “And	
  what	
  is	
  it	
  that’s	
  making	
  	
  
                                                                          you	
  feel	
  this	
  way?”	
  
                                                                        Captures	
  ‘Reasons	
  for	
  EmoIon’	
  




                                                                                                                              37	
  
Applying	
  Behavioural	
  Principles	
  	
  
to	
  Consumer	
  Understanding	
  




                                                38	
  
Irresponsible	
  Drinking	
  in	
  Britain	
  

Brighton

                                                 Newc
                                                        astle



        f                                                       New
C ardif                                                            cast
                                                                        le



                               gham
Leed
    s                 N   ottin


                                                   d            Glouces
                                           Wa tfor                      te r
                                                                          39	
  


                                                                                   3
                                                                                   9
Meet	
  Our	
  DetecWves	
  

                                       Team	
                                        Team	
  
                                       Marple	
                                     Poirot	
  
                                       The	
  case	
  for	
  Individual	
      The	
  case	
  for	
  
                                       Factors	
                              Social	
  Factors	
  




                Team	
                                                                            Team	
  
             Columbo	
                                                                            Holmes	
  
    The	
  case	
  for	
  Choice	
                                                                The	
  case	
  for	
  Local	
  
             Environment	
                                                                        Environment	
  




                                                                                                                                    40	
  


                                                                                                                                             4
                                                                                                                                             0
The	
  Case	
  for	
  Environmental/Architectural	
  Factors	
  

“Could	
  I	
  have	
  a	
  ginger	
  ale	
  
please?”	
                                                 “Two	
  beers	
  please	
  –	
  can	
  I	
  
	
                                                         pay	
  by	
  card?”	
  
“Did	
  you	
  want	
  gin	
  or	
  vodka	
  
with	
  that?”	
                                           “Sure	
  –	
  minimum	
  spend	
  £10	
  
                                                           on	
  the	
  card	
  though”	
  
                                                            “OK	
  –	
  I’ll	
  get	
  four	
  beers	
  
                                                            then,	
  please”	
  

                                “A	
  gin	
  and	
  tonic	
  please.”	
  
                                “Double?”	
  



                                                                                                           41	
  


                                                                                                                    4
                                                                                                                    1
The	
  Case	
  for	
  Environmental/Architectural	
  Factors	
  




                                                                                         42	
  
                                                          Cartoon by Anna Af Hallstrom

                                                                                                  4
                                                                                                  2
The	
  Case	
  for	
  Social	
  Factors	
  



                                                              “A	
  lot	
  of	
  us	
  started	
  off	
  by	
  
                                                              buying	
  rounds	
  of	
  pints/
                                                              spirits	
  which	
  is	
  probably	
  one	
  
                                                              of	
  the	
  main	
  reasons	
  that	
  
                                                              lead	
  to	
  drinking	
  too	
  much	
  -­‐	
  
                                                              everyone	
  feels	
  they	
  should	
  
                                                              buy	
  a	
  round	
  and	
  so	
  a	
  lot	
  of	
  
                                                              booze	
  goes	
  down.”	
  



                               Cartoon by Anna Af Hallstrom


                                                                                                             43	
  


                                                                                                                      4
                                                                                                                      3
The	
  Case	
  for	
  Individual	
  Factors	
  




         “A	
  lot	
  of	
  people	
  knew	
  that	
  they'd	
  probably	
  had	
  
          enough	
  to	
  drink,	
  but	
  they	
  decided	
  to	
  carry	
  on	
  
         anyway.	
  The	
  classic	
  'Oh	
  go	
  on	
  then,	
  one	
  more!'	
  
       tagline	
  cropped	
  up	
  a	
  few	
  0mes	
  (myself	
  included).”	
  	
  




                                                                                        44	
  


                                                                                                 4
                                                                                                 4
Exercise!	
  
 Challenge	
  1:	
  Iden0fy	
  the	
  individual	
  /	
  social	
  /	
  environmental	
  factors	
  that	
  
 could	
  influence	
  your	
  target	
  group	
  to	
  drink	
  irresponsibly	
  
 	
  
 Challenge	
  2:	
  Consider	
  poten0al	
  interven0ons	
  that	
  could	
  change	
  the	
  
 behaviour.	
  	
  (hint:	
  not	
  just	
  what	
  could	
  stop	
  exis0ng	
  behaviours,	
  but	
  also	
  
 what	
  could	
  trigger	
  new,	
  responsible	
  behaviours)	
  
 	
  

         S  Group	
  one:	
  18-­‐24	
  year	
  olds	
  in	
  bars	
  /	
  pubs	
  
         S  Group	
  two:	
  25+	
  in-­‐home	
  consump0on	
  
         S  Group	
  three:	
  parents	
  of	
  8-­‐17	
  year	
  olds	
  –	
  how	
  can	
  
             they	
  be	
  a	
  more	
  posi0ve	
  influence	
  




                                                                                                             45	
  


                                                                                                                      4
                                                                                                                      5
Hints	
  page	
  

Individual	
  
What	
  role	
  does	
  mood	
  &	
  how	
  they’re	
  feeling	
  have	
  on	
  behaviour?	
  
What	
  about	
  their	
  established	
  rou0nes,	
  do	
  they	
  do	
  things	
  ‘just	
  because’?	
  
What	
  role	
  does	
  ego	
  play	
  in	
  their	
  decisions?	
  
	
  
Social	
  
Who	
  are	
  they	
  with	
  and	
  what	
  influence	
  might	
  they	
  have?	
  
What	
  is	
  the	
  social	
  dynamic?	
  
How	
  does	
  the	
  group	
  define	
  ‘normal’	
  /	
  what	
  are	
  the	
  social	
  norms?	
  
	
  
Environmental	
  	
  
What	
  environmental	
  primes	
  might	
  influence	
  behaviour	
  &	
  the	
  atmosphere?	
  	
  E.g.	
  
furniture,	
  décor	
  etc	
  
Where	
  are	
  drinks	
  stored,	
  where	
  are	
  they	
  drunk?	
  	
  	
  
How	
  are	
  drinks	
  served	
  /	
  kept?	
  	
  What	
  impact	
  does	
  this	
  have?	
  
How	
  are	
  drink	
  choices	
  presented?	
  
                                                                                                           46	
  


                                                                                                                    4
                                                                                                                    6
Some	
  of	
  our	
  ideas	
  
Environment	
  
Serve	
  ¾	
  pints	
  as	
  standard	
  and	
  name	
  them	
  ‘large’	
  
Ensure	
  low	
  abv.	
  beers	
  /	
  wines	
  are	
  the	
  majority	
  
Sell	
  wine	
  glasses	
  with	
  unit	
  lines	
  rather	
  than	
  ml	
  
Prominently	
  display	
  non-­‐alcoholic	
  beers	
  /	
  in	
  home	
  store	
  booze	
  in	
  non-­‐prominent	
  place	
  
Encourage	
  sea0ng	
  areas	
  in	
  pubs	
  
Ensure	
  there	
  are	
  ‘quiet’	
  areas	
  in	
  bars	
  where	
  music	
  doesn’t	
  drown	
  out	
  conversa0on	
  
Introduce	
  word	
  primes	
  and	
  other	
  auditory/olfactory	
  interven0ons	
  to	
  bars	
  
	
  
Social	
  
Provide	
  jug	
  of	
  water	
  &	
  glasses	
  with	
  each	
  round	
  of	
  drinks	
  
Stop	
  ringing	
  the	
  11:00	
  bell	
  signalling	
  last	
  round	
  
Discourage	
  large	
  round	
  buying	
  (e.g.	
  maximum	
  number	
  of	
  drinks	
  in	
  one	
  transac0on)	
  
A	
  mobile	
  app	
  that	
  shows	
  you	
  what	
  you	
  will	
  look	
  like	
  in	
  20	
  years	
  0me	
  if	
  you	
  drink	
  x	
  amount	
  per	
  week,	
  share	
  it	
  on	
  
Facebook	
  
Prominently	
  display	
  pictures	
  of	
  irresponsible	
  drinkers	
  and	
  their	
  ‘crime’;	
  drinking	
  licence?	
  
	
  
Personal	
  Factors	
  
Table	
  service	
  to	
  break	
  consump0on	
  momentum	
  
Your	
  hung-­‐over	
  self	
  writes	
  a	
  message	
  to	
  your	
  future	
  Friday	
  night	
  self	
  to	
  stop	
  drinking	
  
If	
  buying	
  on	
  a	
  tab,	
  regular	
  reminders	
  about	
  how	
  much	
  they’ve	
  spent	
  –	
  keep	
  price	
  salient	
  
Put	
  up	
  ‘responsible’	
  signs	
  such	
  as	
  ‘give	
  blood’	
  
                                                                                                                                                                                              47	
  


                                                                                                                                                                                                       4
                                                                                                                                                                                                       7
Any	
  QuesWons?	
  




48

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Behavioural economics: how to turn human understanding into business advantage (Jonathan Gable - Brainjuicer)

  • 1.     Behavioural  Economics:     From  Human  Understanding   to  Business  Advantage  
  • 2. System  1  and  System  2  Thinking   2  
  • 3. We  think   much  less   than  we   think  we   think   3   3 J a
  • 4. System  1  decision-­‐making  is  faster  and  less  efforDul   50  bit/sec   System  2   System  1   11,000,000  bit/sec   4   Zimmerman,  M.  (1989)  "The  Nervous  System   in  the  Context  of  Informa@on  Theory".    
  • 8. yellow   8  
  • 9. “A  bat  and  a  ball  cost  $1.10  in  total.   The  bat  costs  $1  more  than  the  ball.   How  much  does  the  ball  cost?”   “People  are  not  accustomed  to  thinking  hard,  and  are  oRen  content  to   trust  a  plausible  judgement  that  quickly  comes  to  mind.”       Daniel  Kahneman,     Nobel  Prize  Winner   9  
  • 10. Human  behaviour  driven  by  two  decision-­‐making  Systems,  1  &  2  …   “We  are  not  thinking   machines  that  feel;   we  are  feeling   machines  that  think”     Antonio  Damasio   System  2   System  1   Slow   Fast   Explicit   Implicit   AnalyWcal   ExperienWal   EfforDul   InsWncWve   CogniWve   EmoWonal     10  
  • 12.          Priming        Framing    Accessibility   Defaults   DECISION
  • 13. Environment   “Just as no building lacks an architecture, so no choice lacks a context.”   Thaler  &  Sunstein,  Nudge   13  
  • 14. Priming:  When  our  exis0ng  memories  are  ac0vated  by  something  we   see,  hear,  smell,  taste  or  feel   Sales 5:1 Sales 1:2 14   A. North, D. Hargreaves and J. McKendrick (1997)
  • 15. Framing:  The  way  that  informa0on  is  presented  affects  your   percep0on  of  its  value.       Pre-­‐2007  0ps  were  roughly  10%.                 AEer  2007  it  jumped  to  22%.     15  
  • 16. Social  Proof      Copying              Consistency                  Reciprocity   DECISION
  • 17. Social   “The true nature of mankind is that of a super-social ape. We are programmed to be together; sociability is our species’ key evolutionary strategy.”   Mark  Earls;  Herd:  How  to  change  mass  behaviour   by  harnessing  our  true  behaviour   17  
  • 18. Social   People  pay   2.76  Wmes   more  on   average   when  eyes   are  present   18   Bateson  et  al,  2006  
  • 19. Copying:  When  we  see  other  people  do  something  we  oEen  copy   them  –  whether  consciously  or  not.     No  accomplice     Seated  accomplices     ea0ng  pretzels   ea0ng  pretzels   Propor0on  of  passengers   buying  pretzels:   1/12   1/6   19   Herrmann et al, 2011
  • 20. DECISION EmoIon   Visceral  States   Habits   Hyperbolic  discounIng    
  • 21. Personal   “Perhaps there is no such thing as a fully integrated human being. We may, in fact, be an agglomeration of our multiple-selves.”   Dan  Ariely;  Predictably  Irra@onal;  The  Hidden   Forces  that  Shape  our  Decisions     21  
  • 22. Personal:  Feel  Do  Think   Anxious   S Those  happy   Buy  fewer   as  they  start   their  shop   items  on   spend   promo0on   around  10%   more  than   those  who   aren't  happy.   Buy  fewer   impulse  items   10%   S Anxiety  makes  us   more  cauWous,  less   impulsive  and   more  likely  to  use   System  2   Happy   22  
  • 23. Average  Monadic  Purchase  Intent  for  Ambient  Food  Concepts   % Def/Prob buy Context  changes     % Probably would buy % Definitely would buy the  way  we     * 47 * feel,  think     and  behave   42 40 37 34 31 27 38 32 30 29 26 25 19 8 10 9 10 8 8 5 l ot d t d l d el ta h ol ite te H ig w To C ci xc n R Ex /u st e Ill Ju ot 23   N Significance shown at 95% level Jan  11   2 3
  • 24. Hyperbolic  DiscounWng:  The  tendency  for  people  to  have  excessively   stronger  preferences  for  immediate  gains  rela0ve  to  future  gains.   Would  you  rather  be  given  £50  today,  or  £100  tomorrow?     Would  you  rather  be  given  £50  today  or  £100  a  year  from   now?   Would  you  rather  be  given  £50  a  year  from  now  or  £100  a   year  and  a  day  from  now?   Most  people  will  make  commitments  long  in  advance  that  they  would   never  make  if  the  commitment  required  immediate  ac0on.     24  
  • 26. Behaviour  change  needs  to   be  Fun,  Fast  &  Easy   26   2 6
  • 27. Applying  Behavioural  Principles     to  Pack  TesWng   27  
  • 28. Packaging  &  Comms   Brand  A  IntuiWve  &  emoWonal  packaging            “Helps  quick  decision-­‐making”                   Brand  B    InformaWon-­‐based,  message-­‐heavy        packaging              “Makes  people  think  too  much”                     Jan  11   28  
  • 29. What  if  we  could  simulate  System  1  decision-­‐making?     50 * % of all single and multipacks selected 44 41 40 39 System  1   37 condiWons   more   30 indicaWve  of   sales  reality   20 Brand A Brand B Brand A Brand B System 2 Conditions System 1 Conditions (Unrestricted Time) (Restricted Time) Jan  11   Significance shown at 95% level 29  
  • 30. Applying  Behavioural  Principles     to  Screening   30  
  • 32. The  Wisdom  of  the  Crowd     Why  the  Many  Are  Smarter  Than  the  Few   James  Surowiecki  (2004)   32  
  • 33. PredicWve  Markets  called  the  US  elecWon  clearly  &  correctly           – –     3 3 TradiWonal  Polling  (“Who  do  you  think  you  will  vote  for?”):   PredicWve  Markets  (“Who  do  you  think  will  win  the   perhaps  more  entertaining,  as  the  elec0on  race  was  made   elec@on?”):  clearly  much  more  predic0ve  and  accurate  -­‐   to  appear  exci0ng  un0l  the  very  last  day  and  hour…   and  therefore  perhaps  much  more  useful  when  you’re     making  investment  decisions  instead  of  newspaper   headlines!   Jan  11   33  
  • 34. Unreliable  witnesses  to  our  own  behaviour   We  are  self  deceit  machines  …   Yet  good  at  anWcipaWng  the   behaviour  of  others   34  
  • 35. How  a  PredicWve  Market  works     ‘Imagine  you  owned  shares  in  all  these  ideas...’   (Consumers  Shown  up  to  15  Ideas  From  Set  at  Random)   Probably  Buy  Shares  In...   Probably  Sell  Shares  In...   Probably  Buy  Shares   Normable  Benchmark   One  To  Double  Shares  In...   One  To  Sell  All  Shares  In...   %   Net  Preference   %   Ranks  Ideas   35 35  
  • 36. Works  well  in  ‘everyone’s  a  winner  cultures’  like  Nigeria   Please  select  which  one  of  these  ideas  you  would  immediately  sell  /  double  your  shares  in     25 Net Preference Strength of Portfolio Most Successful - would double shares 76 15 13 Least Successful - would sell shares 57 20 9 15 7 Portfolio Norm This Test 10 20 20 -3 -4 16 -9 13 5 -5 -­‐24   % of respondents 8 8 7 4 4 0 -5 -6 -7 -7 -5 -10 -9 -11 -17 -10 Performance  v  norms    Top  QuarWle    2nd  QuarWle   -28 -15  Boeom  50%   -20 -25 Chill Sangria Palm Extra Gold Chief Jewel Djembe Emperor -24 Bold %s  based  on  total  seeing  each  concept:  c500   Sep  09   36  
  • 37. So  if  System  1  is  so  influenWal,  how  do  we  measure  it?   FaceTrace®:  award  winning  measure  of  emoIonal  engagement   “Which  of  these  faces  best  expresses     how  you  feel  right  now?”   “To  what  degree  do  you  feel     [selected  emoIon]?”   “And  what  is  it  that’s  making     you  feel  this  way?”   Captures  ‘Reasons  for  EmoIon’   37  
  • 38. Applying  Behavioural  Principles     to  Consumer  Understanding   38  
  • 39. Irresponsible  Drinking  in  Britain   Brighton Newc astle f New C ardif cast le gham Leed s N ottin d Glouces Wa tfor te r 39   3 9
  • 40. Meet  Our  DetecWves   Team   Team   Marple   Poirot   The  case  for  Individual   The  case  for   Factors   Social  Factors   Team   Team   Columbo   Holmes   The  case  for  Choice   The  case  for  Local   Environment   Environment   40   4 0
  • 41. The  Case  for  Environmental/Architectural  Factors   “Could  I  have  a  ginger  ale   please?”   “Two  beers  please  –  can  I     pay  by  card?”   “Did  you  want  gin  or  vodka   with  that?”   “Sure  –  minimum  spend  £10   on  the  card  though”   “OK  –  I’ll  get  four  beers   then,  please”   “A  gin  and  tonic  please.”   “Double?”   41   4 1
  • 42. The  Case  for  Environmental/Architectural  Factors   42   Cartoon by Anna Af Hallstrom 4 2
  • 43. The  Case  for  Social  Factors   “A  lot  of  us  started  off  by   buying  rounds  of  pints/ spirits  which  is  probably  one   of  the  main  reasons  that   lead  to  drinking  too  much  -­‐   everyone  feels  they  should   buy  a  round  and  so  a  lot  of   booze  goes  down.”   Cartoon by Anna Af Hallstrom 43   4 3
  • 44. The  Case  for  Individual  Factors   “A  lot  of  people  knew  that  they'd  probably  had   enough  to  drink,  but  they  decided  to  carry  on   anyway.  The  classic  'Oh  go  on  then,  one  more!'   tagline  cropped  up  a  few  0mes  (myself  included).”     44   4 4
  • 45. Exercise!   Challenge  1:  Iden0fy  the  individual  /  social  /  environmental  factors  that   could  influence  your  target  group  to  drink  irresponsibly     Challenge  2:  Consider  poten0al  interven0ons  that  could  change  the   behaviour.    (hint:  not  just  what  could  stop  exis0ng  behaviours,  but  also   what  could  trigger  new,  responsible  behaviours)     S  Group  one:  18-­‐24  year  olds  in  bars  /  pubs   S  Group  two:  25+  in-­‐home  consump0on   S  Group  three:  parents  of  8-­‐17  year  olds  –  how  can   they  be  a  more  posi0ve  influence   45   4 5
  • 46. Hints  page   Individual   What  role  does  mood  &  how  they’re  feeling  have  on  behaviour?   What  about  their  established  rou0nes,  do  they  do  things  ‘just  because’?   What  role  does  ego  play  in  their  decisions?     Social   Who  are  they  with  and  what  influence  might  they  have?   What  is  the  social  dynamic?   How  does  the  group  define  ‘normal’  /  what  are  the  social  norms?     Environmental     What  environmental  primes  might  influence  behaviour  &  the  atmosphere?    E.g.   furniture,  décor  etc   Where  are  drinks  stored,  where  are  they  drunk?       How  are  drinks  served  /  kept?    What  impact  does  this  have?   How  are  drink  choices  presented?   46   4 6
  • 47. Some  of  our  ideas   Environment   Serve  ¾  pints  as  standard  and  name  them  ‘large’   Ensure  low  abv.  beers  /  wines  are  the  majority   Sell  wine  glasses  with  unit  lines  rather  than  ml   Prominently  display  non-­‐alcoholic  beers  /  in  home  store  booze  in  non-­‐prominent  place   Encourage  sea0ng  areas  in  pubs   Ensure  there  are  ‘quiet’  areas  in  bars  where  music  doesn’t  drown  out  conversa0on   Introduce  word  primes  and  other  auditory/olfactory  interven0ons  to  bars     Social   Provide  jug  of  water  &  glasses  with  each  round  of  drinks   Stop  ringing  the  11:00  bell  signalling  last  round   Discourage  large  round  buying  (e.g.  maximum  number  of  drinks  in  one  transac0on)   A  mobile  app  that  shows  you  what  you  will  look  like  in  20  years  0me  if  you  drink  x  amount  per  week,  share  it  on   Facebook   Prominently  display  pictures  of  irresponsible  drinkers  and  their  ‘crime’;  drinking  licence?     Personal  Factors   Table  service  to  break  consump0on  momentum   Your  hung-­‐over  self  writes  a  message  to  your  future  Friday  night  self  to  stop  drinking   If  buying  on  a  tab,  regular  reminders  about  how  much  they’ve  spent  –  keep  price  salient   Put  up  ‘responsible’  signs  such  as  ‘give  blood’   47   4 7