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Simplicity!
Based on Giles Colborne, Simple and usable.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 01 of 95
People prefer to be pilots, not
passengers .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 02 of 95
Next 40 minutes
What is “Simplicity”?
What is it good for?
How to create it?
…
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 03 of 95
Three perspectives:
● the manager’s
● the engineer’s
● the user’s
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 04 of 95
Simple doesn’t mean minimal.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 05 of 95
Simplicity isn’t something you
can stick on top of a user
interface .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 06 of 95
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 07 of 95
What is this for?
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 08 of 95
The experience I want the users
to have
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 09 of 95
First, understand the users’
world, then figure out how your
design fits in .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 10 of 95
Get out of your office
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 11 of 95
The best place to watch users is
in their
natural environment
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 12 of 95
What to look for:
● Offices
● Homes
● Outdoor
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 13 of 95
At home, at work, and outdoors,
you must design for constant
interruptions .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 14 of 95
Three types of user:
● Experts
● Willing adopters
● Mainstreamers
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 15 of 95
Sometimes, it’s best to ignore
the expert customers.
Experts often want features that
would horrify mainstreamers .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 16 of 95
If you want simplicity, if you want
to be seen as an innovator, then
it’s the mainstream customers
you should be aiming at.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 17 of 95
Mass appeal comes from
focusing on the mainstream .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 18 of 95
What mainstreamers want
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 19 of 95
Mainstreamers are interested in
getting the job done now; experts
are interested in customizing
their settings first.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 20 of 95
Mainstreamers value ease of
control; experts value precision
of control.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 21 of 95
Mainstreamers want reliable
results; experts want perfect
results.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 22 of 95
Mainstreamers are afraid of breaking
something; experts want to take
things apart to see how they work.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 23 of 95
Mainstreamers want a good
match; experts want an exact
match.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 23 of 95
Mainstreamers want examples
and stories; experts want
principles.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 25 of 95
Simple user experiences need to
work for a novice, or a
mainstreamer who’s under
pressure.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 26 of 95
Mainstreamers don’t want to
build it from scratch .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 27 of 95
People are driven by an
emotional need
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 28 of 95
Make user feel confident that
they’d be able to put tasks away
and find them again later.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 29 of 95
Simplicity is about feeling control
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 30 of 95
Simple experiences make users
confident that they’re making
good choices.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 31 of 95
Simple experiences reassure
users that the product will
respond in a predictable way.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 32 of 95
describe the beginning to the
end of their experience,
remembering that the user’s
actions is most important
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 33 of 95
Turn problem into a vision. Tell
the story.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 34 of 95
Describe what you want in the
simplest possible terms .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 35 of 95
World, character, plot:
● A believable world (the “where” and “when” of our story)
● Credible characters (the “who” and “why”)
● A coherent plot (the “what” and “how”)
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 36 of 95
Extreme usability
Usability aims for...
● a specific group of people can use it
● easy to use
● responds quickly
● understood quickly
● works reliably
● straightforward error messages
● complete information
● works in a user test
Simplicity aims for...
● anyone can use it
● effortless to use
● responds instantly
● understood at a glance
● works always
● error-free
● just enough information
● works in a chaotic environment
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 37 of 95
Review your story and ask: What
things have the most impact on your
users’ behavior?
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 38 of 95
Check the facts about the users, their
problems and the world they live in.
Prioritize things that have the most
impact on your users’ behavior.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 39 of 95
Prioritize points to act on: where can
you have the most impact? What can
you change easily?
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 40 of 95
Test your insights
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 41 of 95
The most obvious way to simplify is to
remove what’s unnecessary
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 42 of 95
Do not remove features only because
they are difficult to build.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 43 of 95
Improve the core experience
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 44 of 95
Customers chose basic improvements
over value-added extras .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 45 of 95
Get rid of poorly implemented features
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 46 of 95
The question is never, “Why should we
get rid of it?” It is always, “Why should
we keep it?”
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 47 of 95
Stop guessing “what if...?” and go find
out what is.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 48 of 95
Features often involve trade-offs that
customers aren’t always aware of.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 49 of 95
Don’t be afraid to ignore requests to add
more to your product.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 50 of 95
When a small change leads to complex
processes, it’s time to step back and
find another solution .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 51 of 95
In the long run, adding features is a
losing strategy .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 52 of 95
Identify the users’ goals and set them in
order of priority.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 53 of 95
Focus on solutions that completely meet
users’ high-priority goals.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 54 of 95
Identify things that are common sources
of anxiety or stress and prioritize
features that alleviate that stress
effortlessly.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 55 of 95
Identify the “good enough” controls that
satisfy mainstream users’ needs and the
“precision” controls for experts.
Set aside the “precision” controls.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 56 of 95
Don’t judge your product by the number
of features. Instead, consider if it meets
users’ high- priority goals.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 57 of 95
People have a limited capacity to
process information, learn procedures,
and remember details.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 58 of 95
Removing options, content, and distractions
lightens the load on users so they can
focus.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 59 of 95
Removing visual distractions helps them
process what they’re seeing faster and
more reliably.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 60 of 95
It’s the details that make all the
difference.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 61 of 95
Choice can easily overwhelm users.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 62 of 95
People having limited choice are more
satisfied with their selection than those
who’d been given more options.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 63 of 95
Irritating distractions can turn simple
tasks into a chore.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 64 of 95
Designing simple experiences, your job
is to remove distractions and let the user
focus.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 65 of 95
Mainstream users don’t like the burden
of setting options and preferences .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 66 of 95
Whenever a user has to correct an
error, it breaks his concentration and
makes the experience feel more
complex.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 67 of 95
Removing sources of errors is an
important way to simplify an experience.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 68 of 95
Remove visual clutter so people process
less information and concentrate on
what’s important.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 69 of 95
Users don’t read every word. They skim
over pages, picking out the odd keyword
or sentence.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 70 of 95
Simplify with a shared vision, a focus on
the mainstream user, and a thoroughly
researched design.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 71 of 95
Organizing is often the quickest way to
make things simpler .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 72 of 95
Break items down into groups of “seven
plus or minus two.” This corresponds to
the number of items your brain can hold
in short-term memory.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 73 of 95
Understand users’ behavior: what they
want to do and in what order they want
to do it.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 74 of 95
To organize a group of items that are
equivalent choose clear categories with
labels that make sense to your
audience.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 75 of 95
Organizing by a quality results in
problems since users make different
choices depending on their point of view.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 76 of 95
Hiding anything means putting a barrier
between the user and the feature.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 77 of 95
Profile settings
that change infrequently are good
choices to hide .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 78 of 95
Invite to explore. Small cues can hint at
hidden features . For example using
label that will only appeal to a certain
group
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 79 of 95
Where you place a label is more
important than how big it is.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 80 of 95
Locus of attention
Area of the screen that the user is
concentrating on.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 81 of 95
The strategies: remove, organize, and
hide fit together neatly: remove what
you don’t need, organize what you do,
hide what you can.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 82 of 95
The final strategy, displace, is about
rethinking the interface entirely.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 83 of 95
Mobile devices to record what users
see, hear and where they go .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 84 of 95
Entering and reading large amounts of
text is uncomfortable .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 85 of 95
Mobile devices are used when walking,
standing, sitting, lying. Outside, inside,
with sunshine , rain, wind and snowfall.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 86 of 95
Be aware of data transmission and
signal strength on mobile.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 87 of 95
The user is directing, the computer
guiding, the experience feels simpler .
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 88 of 95
Let experts and mainstreamers set their
own goals. Based on their experience
they know how much effort it will take.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 89 of 95
Should a task be automated or
controlled by the user?
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 90 of 95
Create a simple user experience shifting
complexity into the right place, so that
each moment feels simple.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 91 of 95
Simplicity often depends on details.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 92 of 95
Missing details can have a catastrophic
effect or cause irritation that builds over
time.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 93 of 95
Simplicity happens
in the user’s head
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 94 of 95
Making software usable means not
exceeding your users’ capacity.
UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 95 of 95

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UX Basics, Simplicity

  • 1. Simplicity! Based on Giles Colborne, Simple and usable. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 01 of 95
  • 2. People prefer to be pilots, not passengers . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 02 of 95
  • 3. Next 40 minutes What is “Simplicity”? What is it good for? How to create it? … UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 03 of 95
  • 4. Three perspectives: ● the manager’s ● the engineer’s ● the user’s UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 04 of 95
  • 5. Simple doesn’t mean minimal. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 05 of 95
  • 6. Simplicity isn’t something you can stick on top of a user interface . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 06 of 95
  • 7. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 07 of 95
  • 8. What is this for? UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 08 of 95
  • 9. The experience I want the users to have UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 09 of 95
  • 10. First, understand the users’ world, then figure out how your design fits in . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 10 of 95
  • 11. Get out of your office UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 11 of 95
  • 12. The best place to watch users is in their natural environment UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 12 of 95
  • 13. What to look for: ● Offices ● Homes ● Outdoor UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 13 of 95
  • 14. At home, at work, and outdoors, you must design for constant interruptions . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 14 of 95
  • 15. Three types of user: ● Experts ● Willing adopters ● Mainstreamers UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 15 of 95
  • 16. Sometimes, it’s best to ignore the expert customers. Experts often want features that would horrify mainstreamers . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 16 of 95
  • 17. If you want simplicity, if you want to be seen as an innovator, then it’s the mainstream customers you should be aiming at. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 17 of 95
  • 18. Mass appeal comes from focusing on the mainstream . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 18 of 95
  • 19. What mainstreamers want UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 19 of 95
  • 20. Mainstreamers are interested in getting the job done now; experts are interested in customizing their settings first. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 20 of 95
  • 21. Mainstreamers value ease of control; experts value precision of control. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 21 of 95
  • 22. Mainstreamers want reliable results; experts want perfect results. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 22 of 95
  • 23. Mainstreamers are afraid of breaking something; experts want to take things apart to see how they work. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 23 of 95
  • 24. Mainstreamers want a good match; experts want an exact match. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 23 of 95
  • 25. Mainstreamers want examples and stories; experts want principles. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 25 of 95
  • 26. Simple user experiences need to work for a novice, or a mainstreamer who’s under pressure. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 26 of 95
  • 27. Mainstreamers don’t want to build it from scratch . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 27 of 95
  • 28. People are driven by an emotional need UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 28 of 95
  • 29. Make user feel confident that they’d be able to put tasks away and find them again later. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 29 of 95
  • 30. Simplicity is about feeling control UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 30 of 95
  • 31. Simple experiences make users confident that they’re making good choices. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 31 of 95
  • 32. Simple experiences reassure users that the product will respond in a predictable way. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 32 of 95
  • 33. describe the beginning to the end of their experience, remembering that the user’s actions is most important UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 33 of 95
  • 34. Turn problem into a vision. Tell the story. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 34 of 95
  • 35. Describe what you want in the simplest possible terms . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 35 of 95
  • 36. World, character, plot: ● A believable world (the “where” and “when” of our story) ● Credible characters (the “who” and “why”) ● A coherent plot (the “what” and “how”) UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 36 of 95
  • 37. Extreme usability Usability aims for... ● a specific group of people can use it ● easy to use ● responds quickly ● understood quickly ● works reliably ● straightforward error messages ● complete information ● works in a user test Simplicity aims for... ● anyone can use it ● effortless to use ● responds instantly ● understood at a glance ● works always ● error-free ● just enough information ● works in a chaotic environment UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 37 of 95
  • 38. Review your story and ask: What things have the most impact on your users’ behavior? UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 38 of 95
  • 39. Check the facts about the users, their problems and the world they live in. Prioritize things that have the most impact on your users’ behavior. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 39 of 95
  • 40. Prioritize points to act on: where can you have the most impact? What can you change easily? UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 40 of 95
  • 41. Test your insights UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 41 of 95
  • 42. The most obvious way to simplify is to remove what’s unnecessary UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 42 of 95
  • 43. Do not remove features only because they are difficult to build. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 43 of 95
  • 44. Improve the core experience UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 44 of 95
  • 45. Customers chose basic improvements over value-added extras . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 45 of 95
  • 46. Get rid of poorly implemented features UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 46 of 95
  • 47. The question is never, “Why should we get rid of it?” It is always, “Why should we keep it?” UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 47 of 95
  • 48. Stop guessing “what if...?” and go find out what is. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 48 of 95
  • 49. Features often involve trade-offs that customers aren’t always aware of. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 49 of 95
  • 50. Don’t be afraid to ignore requests to add more to your product. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 50 of 95
  • 51. When a small change leads to complex processes, it’s time to step back and find another solution . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 51 of 95
  • 52. In the long run, adding features is a losing strategy . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 52 of 95
  • 53. Identify the users’ goals and set them in order of priority. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 53 of 95
  • 54. Focus on solutions that completely meet users’ high-priority goals. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 54 of 95
  • 55. Identify things that are common sources of anxiety or stress and prioritize features that alleviate that stress effortlessly. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 55 of 95
  • 56. Identify the “good enough” controls that satisfy mainstream users’ needs and the “precision” controls for experts. Set aside the “precision” controls. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 56 of 95
  • 57. Don’t judge your product by the number of features. Instead, consider if it meets users’ high- priority goals. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 57 of 95
  • 58. People have a limited capacity to process information, learn procedures, and remember details. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 58 of 95
  • 59. Removing options, content, and distractions lightens the load on users so they can focus. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 59 of 95
  • 60. Removing visual distractions helps them process what they’re seeing faster and more reliably. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 60 of 95
  • 61. It’s the details that make all the difference. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 61 of 95
  • 62. Choice can easily overwhelm users. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 62 of 95
  • 63. People having limited choice are more satisfied with their selection than those who’d been given more options. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 63 of 95
  • 64. Irritating distractions can turn simple tasks into a chore. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 64 of 95
  • 65. Designing simple experiences, your job is to remove distractions and let the user focus. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 65 of 95
  • 66. Mainstream users don’t like the burden of setting options and preferences . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 66 of 95
  • 67. Whenever a user has to correct an error, it breaks his concentration and makes the experience feel more complex. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 67 of 95
  • 68. Removing sources of errors is an important way to simplify an experience. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 68 of 95
  • 69. Remove visual clutter so people process less information and concentrate on what’s important. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 69 of 95
  • 70. Users don’t read every word. They skim over pages, picking out the odd keyword or sentence. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 70 of 95
  • 71. Simplify with a shared vision, a focus on the mainstream user, and a thoroughly researched design. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 71 of 95
  • 72. Organizing is often the quickest way to make things simpler . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 72 of 95
  • 73. Break items down into groups of “seven plus or minus two.” This corresponds to the number of items your brain can hold in short-term memory. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 73 of 95
  • 74. Understand users’ behavior: what they want to do and in what order they want to do it. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 74 of 95
  • 75. To organize a group of items that are equivalent choose clear categories with labels that make sense to your audience. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 75 of 95
  • 76. Organizing by a quality results in problems since users make different choices depending on their point of view. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 76 of 95
  • 77. Hiding anything means putting a barrier between the user and the feature. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 77 of 95
  • 78. Profile settings that change infrequently are good choices to hide . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 78 of 95
  • 79. Invite to explore. Small cues can hint at hidden features . For example using label that will only appeal to a certain group UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 79 of 95
  • 80. Where you place a label is more important than how big it is. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 80 of 95
  • 81. Locus of attention Area of the screen that the user is concentrating on. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 81 of 95
  • 82. The strategies: remove, organize, and hide fit together neatly: remove what you don’t need, organize what you do, hide what you can. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 82 of 95
  • 83. The final strategy, displace, is about rethinking the interface entirely. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 83 of 95
  • 84. Mobile devices to record what users see, hear and where they go . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 84 of 95
  • 85. Entering and reading large amounts of text is uncomfortable . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 85 of 95
  • 86. Mobile devices are used when walking, standing, sitting, lying. Outside, inside, with sunshine , rain, wind and snowfall. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 86 of 95
  • 87. Be aware of data transmission and signal strength on mobile. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 87 of 95
  • 88. The user is directing, the computer guiding, the experience feels simpler . UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 88 of 95
  • 89. Let experts and mainstreamers set their own goals. Based on their experience they know how much effort it will take. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 89 of 95
  • 90. Should a task be automated or controlled by the user? UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 90 of 95
  • 91. Create a simple user experience shifting complexity into the right place, so that each moment feels simple. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 91 of 95
  • 92. Simplicity often depends on details. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 92 of 95
  • 93. Missing details can have a catastrophic effect or cause irritation that builds over time. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 93 of 95
  • 94. Simplicity happens in the user’s head UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 94 of 95
  • 95. Making software usable means not exceeding your users’ capacity. UX Basics | Simplicity | mdorka@me.com | 01.09.2015 | slide 95 of 95