This document discusses the potential uses of Kinect technology at Sabanci University. It provides information on what Kinect is, its technical specifications, and examples of gestures and poses it can recognize. It also lists some potential applications of Kinect such as interacting with rare books, manuscripts, and other materials in the university library through body movements and gestures.
2. SABANCI University Information Center
UX, Extreme?
Gökay Gürsoy 2015 v1.0
ggursoy@sabanciuniv.edu
WhatisUX?
•EXPERIENCEBELONGTOTHE USER
•UXISHOLISTIC
•GREATEUSEREXPERIENCESAREINVISIBLE
•UXIS A LIFECYCLE
•UXIS KING
•GREATEEXPERINCEIS ABOUT CONTROL
•UXIS SOCIAL
•GREATEEXPERIENCESARE SIMPLE
•USABILITYTESTINGISN’TROCKETSCIENCE
•KNOWYOURAUDIENCE
3. SABANCI University Information Center
DON’T
Gökay Gürsoy 2015 v1.0
ggursoy@sabanciuniv.edu
DON’T
•DON’TUSEMOUSE
•DON’TUSEKEYBOARD
•DON’TUSETOUCHPAD
•DON’TUSESLIDER
•DON’TUSESTAFF
4. SABANCI University Information Center
DO
Gökay Gürsoy 2015 v1.0
ggursoy@sabanciuniv.edu
DO
•USEYOURHEAD
•USEYOURARM
•USEYOURHAND
•USEYOURLEG
•USEYOURVOICE
5. SABANCI University Information Center
KINECT
Gökay Gürsoy 2015 v1.0
ggursoy@sabanciuniv.edu
KINECT
•Motionsensing technology
•Recognizesbodymovements
•Representsuserin theformof“AVATAR”
•Gesturerecognition
6. SABANCI University Information Center
KINECT
Gökay Gürsoy 2015 v1.0
ggursoy@sabanciuniv.edu
KINECT
•ColorCamera640x 48030fps
•DepthCamera320x240
•MaxDepthDistance~ 4.5M
•MinDepthDistance40 cm in nearmode
•HorizontalField ofView 57 degrees
•VerticalField of View 43degrees
•TiltMotorYes
•SkeletonJointsDefined 20joints
•Full SkeletonTracked2
•USBStandard2.0
•SupportedOS Win7, Win8