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Mobile Music
Ashley Elsdon


 Intro / background
 What is mobile music
 Why make mobile music?

 Where are we now and where is ‘here’?
 What does all of this mean
 Where next?
Background
 Palm Sounds (2006 – 2012)
 Mobile Music
 PDAs
 Gaming Handhelds
 Circuit bending
 Bespoke devices

 Today we’ll just focus on iOS
What is mobile music?
 What is it
 Why is it important
 What does it mean

 Where is it going
What is Mobile Music: Pre-iOS
 Listening / Consuming music

 Creating Music
What is Mobile Music: iOS
A spectrum of mobile music:

Content Consumption to Content Creation

Consume
Music

Adapt
Music

Create
Music
What are the characteristics
 Key characteristics:
 Accessibility
 Price
 Ease of purchase

 Instant
 Takes no time to install / load
 Takes no little or no time to learn

 Democratized / inclusive / immersive
 Encourages creativity through play
 Music creation as game mechanics
Why make mobile music?
 What are the drivers?
 Time
 Costs
 Physical space

 Creative outlet

 Who is making mobile music?
Where is here? (1)
 By the numbers:
 Over 25 billion apps downloaded
 Around 600,000 apps available in the app store
 Around 19,000 new apps submitted per month

 Average app price: $2.06
 Music apps make up around 4%

Sources: 148Apps.biz
Where is here? (2)
 Developers of all sizes
 Not just large scale Manufacturers doing well
 Multi-national to 1 man band

 Creation software in a wide variety of flavours
 Synths, Drum

Machines, Sequencers, instruments, effects and
more
 Encouraged by Apple
 Core MIDI framework introduced
So, how did we get here?
 App store went live in July 2008
 Early music apps were simple
 Constant development of the platform

 Constant development of the hardware
What does it mean?
 Is it a fad?
 Are these applications just toys?
 Isn’t this just a natural evolution from desktop

hardware to mobile hardware and touch interfaces?
Some synths
Drum machines
Mutli-track recording
Innovation in the interface
This is what it means
 It isn’t a fad, 4 years is too long
 Not toys any more, apps can be very complex
 An evolution of the desktop?
Evolution is a missed opportunity
• If mobile music is simply a progression of desktop digital music
then we’ve missed a significant opportunity

Consume

Discovery

Collaborative
Listening

Music in
games

Masic as a
game

Casual
creation

Complex
creation
Innovation
 We need to overcome the temptation to replicate

the desktop
 What would it be like if there were no desktop

digital tools?
 Mobile music creation needs to take more

advantage of factors like mobility and location
 Think inside the box as well as outside
To finish
 Mobile music creation is still in it’s infancy
 There’s a huge opportunity to shape the market
 Untapped creativity = untapped market

 An incremental shift isn’t necessarily an innovative

one
 A radical shift in music creation is risky, but should

be balanced against the potential opportunity

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Ashley elsdon presentation for music 4 point 5 event

  • 2.  Intro / background  What is mobile music  Why make mobile music?  Where are we now and where is ‘here’?  What does all of this mean  Where next?
  • 3. Background  Palm Sounds (2006 – 2012)  Mobile Music  PDAs  Gaming Handhelds  Circuit bending  Bespoke devices  Today we’ll just focus on iOS
  • 4. What is mobile music?  What is it  Why is it important  What does it mean  Where is it going
  • 5. What is Mobile Music: Pre-iOS  Listening / Consuming music  Creating Music
  • 6. What is Mobile Music: iOS A spectrum of mobile music: Content Consumption to Content Creation Consume Music Adapt Music Create Music
  • 7. What are the characteristics  Key characteristics:  Accessibility  Price  Ease of purchase  Instant  Takes no time to install / load  Takes no little or no time to learn  Democratized / inclusive / immersive  Encourages creativity through play  Music creation as game mechanics
  • 8. Why make mobile music?  What are the drivers?  Time  Costs  Physical space  Creative outlet  Who is making mobile music?
  • 9. Where is here? (1)  By the numbers:  Over 25 billion apps downloaded  Around 600,000 apps available in the app store  Around 19,000 new apps submitted per month  Average app price: $2.06  Music apps make up around 4% Sources: 148Apps.biz
  • 10. Where is here? (2)  Developers of all sizes  Not just large scale Manufacturers doing well  Multi-national to 1 man band  Creation software in a wide variety of flavours  Synths, Drum Machines, Sequencers, instruments, effects and more  Encouraged by Apple  Core MIDI framework introduced
  • 11. So, how did we get here?  App store went live in July 2008  Early music apps were simple  Constant development of the platform  Constant development of the hardware
  • 12. What does it mean?  Is it a fad?  Are these applications just toys?  Isn’t this just a natural evolution from desktop hardware to mobile hardware and touch interfaces?
  • 16. Innovation in the interface
  • 17. This is what it means  It isn’t a fad, 4 years is too long  Not toys any more, apps can be very complex  An evolution of the desktop?
  • 18. Evolution is a missed opportunity • If mobile music is simply a progression of desktop digital music then we’ve missed a significant opportunity Consume Discovery Collaborative Listening Music in games Masic as a game Casual creation Complex creation
  • 19. Innovation  We need to overcome the temptation to replicate the desktop  What would it be like if there were no desktop digital tools?  Mobile music creation needs to take more advantage of factors like mobility and location  Think inside the box as well as outside
  • 20. To finish  Mobile music creation is still in it’s infancy  There’s a huge opportunity to shape the market  Untapped creativity = untapped market  An incremental shift isn’t necessarily an innovative one  A radical shift in music creation is risky, but should be balanced against the potential opportunity