3. OUR AMBITIOUS GOAL
Minecraft Education Teams
Aim: In each partner- country there is a targeted unique, but not exploited to its full potential, tourist realia that the mixed transnational
teams of pupils should explore, and provide creative solutions (by means of revolutionary technology) for its future rentability. At the
end of the project pupils have to provide business ideas about exploiting these unique tourist destinations to their full potential.
Tasks:
1. Each coordinator should select their pupils for the mixed international teams. Deadline: 30.04.21
2. Local pupils will upload on Twinspace 2-3 photos of the targeted tourist realia. Deadline: 31.05.21
3. Pupils will get in touch via emails. Deadline: 30.06.21
4. Pupils will share their ideas via Discord. Deadline: 31.08.21
5. Pupils have to generate business plans and prepare presentations about their creative solutions. Deadline: 30.11.21
Final goal: Our pupils have to start up an imaginary retail travel agency as part of the BIGPAR‘s global brand (BIGPAR stands for the
abbreviation of the partner countries). During the last physical mobility in Romania our young entrepreneurs, acting as representatives
of the newly set-up full-service retail travel agencies, will have to present their business ideas for introducing virtual and augmented
reality components that will significantly raise the potential of underrated tourist localities.
The BIGPAR management staff (i.e. teachers from the partner schools) will interview pupils, and then nominate and award the best
business proposals that will offer potential tourists a wide range of travel products along with outstanding service.
4. TARGETEDTOURIST DESTINATIONS
Prohodna
cave
Bulgaria
Old coffee
houses in the
historic district
of Vienna
Austria
Cascina
Bordonazza in
Ossago
Lodigiano
Italy
Kerkini lake
Greece
Event tourism
(festivals,
carnivals,
religious
ceremonies)
Portugal
Ecotourism
(handmade
pottery and
ceramics)
Romania
5. WHAT DID WE DO?
♦ During our wonderful project, pupils from all the partner countries were
involved in creating beautiful 3D models for this final output.
♦ They downloaded the Microsoft Education version of Minecraft:
https://education.minecraft.net/de-de/get-started/download
♦ In order to turn the Microsoft models into a real augmented reality, they
needed Areeka as a program. They created an Areeka Studio profile on the
following page:
https://studio.areeka.net/#/home
6. HOW DIDWE MANAGE?
♦ It was really hard to work online in international teams but we had our
great coordinator in charge for these activities – Michael Kitl!
♦ Here are the online meetings he held with our pupils:
https://grg21oe-
my.sharepoint.com/:v:/g/personal/kit_grg21oe_at/EYMLbwMmZTBPrka-
2ZjJIZ0Bt3VnBd8V1-5YZb2JgfxgLQ?e=KDRp39
https://grg21oe-
my.sharepoint.com/:v:/g/personal/kit_grg21oe_at/EVXVUjLwfGdLtdC78cvfx
xQB0OaFW7wOsXopJ9utB7OOoA?e=eoc8K5
14. The whole Partnership would like to give a special credit to our first Austrian coordinator -
Thomas Baldauf – who linked our project to the activities of the Areeka Studio (based in Vienna
– Austria). In the video below he provides a step-by-step tutorial with a ready to use WebAR
example of how to use the Areeka Studio together with Minecraft Education to create
impressive learning scenarios for school purposes.
https://www.youtube.com/watch?v=ZhEPl0wckDM
Special thanks to the experts of the Areeka Studio for their amazing cooperation and dedication
to the education of the future!
https://studio.areeka.net/#/home
A big round of applause to our extraordinary pupils who created those wonderful 3D models!
Well done, e-mates!
LAST BUT NOT LEAST...