This document summarizes a project by two students to create an Arduino-powered toy to enhance play for cats. They hacked an existing ball track and stuffed bird toy to add sensors that trigger sounds and movement. Through prototyping and testing with their cats, they created a toy that wags the bird's tail when a ball passes a light sensor and makes chirping sounds when the ball presses a flex sensor. The students learned that rapid prototyping and leveraging existing knowledge were important to the project's success.
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If you are a real geek you should definitely have your own army of the most unusual gadgets ever. Don't have one yet? Don't worry, my friend! I can help you to solve this problem like ABC. Here are the collection of 19 geekest gadgets all over the Internet! Look through, think about what you want and go for it! I'm absolutely sure that you'll definitely find something that is really yours. Don't forget to write down in comments about those gadgets you are interested in!
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This project was done in collaboration with Whirlpool.
My teammates for this project were Dennis Ellis and Vamsi Chaitanya. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
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This project was done in collaboration with IBM Design.
My teammates for this project were Emma Fagergren and Tony Pattin. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
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This project was done in collaboration with Microsoft, and was given honorable mention among 13 projects submitted.
My teammates for this project was Wenyang Dong. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
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This project was done in collaboration with students from the School of Fine Arts and Human Computer Interaction Design programs at Indiana University Bloomington.
My teammates for this project were Sasha Chaplin, William Duxbury, Yizhou Pan, and Mary Prusha. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
Gadgets Of New Generation Or The Geekest Stuff Throughout The Internetaiia
If you are a real geek you should definitely have your own army of the most unusual gadgets ever. Don't have one yet? Don't worry, my friend! I can help you to solve this problem like ABC. Here are the collection of 19 geekest gadgets all over the Internet! Look through, think about what you want and go for it! I'm absolutely sure that you'll definitely find something that is really yours. Don't forget to write down in comments about those gadgets you are interested in!
Interface Puppet is a wireless input device for controlling a virtual character by manipulating a real plush toy. Very cost-effective. No articulation joints, no accelerometers, no cameras.
Construction of Self-consciousness based on Delay, Detour, and Multi-layerYouichiro Miyake
The document discusses theories of intelligence and consciousness from a philosophical perspective and their application to game character AI. It proposes a multi-layered agent architecture based on subsumption architecture principles. This models intelligence as arising from the dynamic interaction between an inner structure (body) and the environment. The architecture includes layers of abstraction where higher layers have a more abstract representation of objects and the world. It aims to generate self-consciousness in characters by representing the sequence of actions, perceptions, and internal states that constitute the character's sense of self.
Concept that unifies user’s task flows with eco-friendly options on washing machine interfaces. This was in response to the ask: “create a design solution that encourages and persuades people to adopt more energy-saving behavior instead of just informing."
This project was done in collaboration with Whirlpool.
My teammates for this project were Dennis Ellis and Vamsi Chaitanya. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
Concept for an iPad application to help people make informed voting decisions using IBM’s Watson. This was in response to the ask: “create an app or service that leverages Watson’s computing capabilities and services in the cloud."
This project was done in collaboration with IBM Design.
My teammates for this project were Emma Fagergren and Tony Pattin. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
Concept for Windows phone application to maintain information flow and connectedness during the first 24-48 hours of a disaster. This was in response to the ask: “Design a system to facilitate effective communication during National Emergencies, focusing on providing the necessary information and tools to stay safe, alive and connected for the first 24-48 hours following the disaster."
This project was done in collaboration with Microsoft, and was given honorable mention among 13 projects submitted.
My teammates for this project was Wenyang Dong. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
Buckminster Fuller: A Tremendous Bundle of Experience Exhibit CatalogueAngelica Rosenzweig
Concept for an on-site interactive catalogue experience that invites visitor’s participation in a museum exhibit. This was in response to the ask: "Your challenge is create a design solution that encourages and persuades encourage and persuade people to adopt more energy-saving behavior instead of just informing."
This project was done in collaboration with students from the School of Fine Arts and Human Computer Interaction Design programs at Indiana University Bloomington.
My teammates for this project were Sasha Chaplin, William Duxbury, Yizhou Pan, and Mary Prusha. This is one of the projects for Marty Siegel's Rapid Design for Slow Change course at Indiana University Bloomington.
Arduino UNO Projects List in PDF offline downloadable - Use Arduino for Proje...Ismailkhan77481
Most of the electronics geeks are asking the whole list of Arduino UNO projects PDF here we will share list every month as our projects are being updated on daily basis.
Advanced View Arduino Projects List - Use Arduino for Projects-3.pdfWiseNaeem
Here we will share list every month as our projects are being updated on daily basis. PDF is a good source to work offline. Most of the electronics geeks are asking the whole list of arduino projects PDF.
Arduino UNO based Projects List -Use Arduino for Projects.pdfIsmailkhan77481
Most of the electronics geeks are asking the whole list of Arduino UNO projects PDF here we will share list every month as our projects are being updated on daily basis.
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Here we will share list every month as our projects are being updated on daily basis. PDF is a good source to work offline. Most of the electronics geeks are asking the whole list of arduino projects PDF. We will offer direct PDF file download link with info of its release date , number of projects.
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1) The robot eyes are lit up by LEDs to indicate when a player is still in the game. The LEDs stop glowing when a robot's head springs up, indicating it has lost.
2) LEDs on the wrestling ring bed keep count of how many games each player has won by lighting up to show points scored.
3) A button starts background music to make the experience more immersive
This document provides information about designing your own video game using a Raspberry Pi. It discusses how creating a video game can be turned into an engineering or science project by following the scientific method and engineering design process. The document explains that with a Raspberry Pi and the Science Buddies Raspberry Pi Projects Kit, a person can make a simple video game where they control a cat chasing a dog on screen, and they have creative control over the game's looks and gameplay.
This document provides information about designing your own video game using a Raspberry Pi. It discusses how creating a video game can be turned into an engineering or science project by following the engineering design process or science method. The document explains that with a Raspberry Pi and the Science Buddies Raspberry Pi Projects Kit, you can make a simple video game where you control a cat chasing a dog on screen, and then customize the looks and gameplay however you like. It encourages starting the project by coming up with a question the video game could help answer related to age, experience, or ability.
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This document provides an overview of the Arduino and Raspberry Pi microcontroller boards and development environments. It discusses the differences between the two boards, including that Arduino is a microcontroller and Raspberry Pi is a mini computer. Various starter kits for both boards are presented, along with example projects and resources for learning more. Electronic components, IDEs, and sample code for getting started are also reviewed.
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The LeapPad tablet is a learning tablet designed for children ages 4-9 that provides educational content across various subjects. It has a 5-inch touch screen, built-in camera, memory for storing apps and games, and is compatible with other LeapFrog products. One reviewer discusses their experience with the LeapPad, praising the large screen size, included games and art studio app, and ability to take photos. They believe it is a good alternative to other handheld devices for its educational focus.
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2. The projects cover a wide range of applications including wearables, Internet of Things, home automation, robotics, sensors, and more. Many use additional hardware like sensors, Bluetooth/WiFi modules, and actuators to add advanced functionality.
3. The detailed descriptions provide instructions and code for replicating the projects, making them useful resources for learning and inspiration for new builds. Advanced techniques like machine learning, 3
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- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
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Arduino UNO Projects List in PDF offline downloadable - Use Arduino for Proje...Ismailkhan77481
Most of the electronics geeks are asking the whole list of Arduino UNO projects PDF here we will share list every month as our projects are being updated on daily basis.
Advanced View Arduino Projects List - Use Arduino for Projects-3.pdfWiseNaeem
Here we will share list every month as our projects are being updated on daily basis. PDF is a good source to work offline. Most of the electronics geeks are asking the whole list of arduino projects PDF.
Arduino UNO based Projects List -Use Arduino for Projects.pdfIsmailkhan77481
Most of the electronics geeks are asking the whole list of Arduino UNO projects PDF here we will share list every month as our projects are being updated on daily basis.
Advanced view arduino projects list use arduino for projects {5}WiseNaeem
Here we will share list every month as our projects are being updated on daily basis. PDF is a good source to work offline. Most of the electronics geeks are asking the whole list of arduino projects PDF. We will offer direct PDF file download link with info of its release date , number of projects.
The document describes an Arduino hacking project of the "Rock 'em Sock 'em" toy. The original toy involves two robots mounted on a wrestling ring bed that are operated by joysticks to punch each other. The project aims to enhance the gameplay experience through various Arduino additions:
1) The robot eyes are lit up by LEDs to indicate when a player is still in the game. The LEDs stop glowing when a robot's head springs up, indicating it has lost.
2) LEDs on the wrestling ring bed keep count of how many games each player has won by lighting up to show points scored.
3) A button starts background music to make the experience more immersive
This document provides information about designing your own video game using a Raspberry Pi. It discusses how creating a video game can be turned into an engineering or science project by following the scientific method and engineering design process. The document explains that with a Raspberry Pi and the Science Buddies Raspberry Pi Projects Kit, a person can make a simple video game where they control a cat chasing a dog on screen, and they have creative control over the game's looks and gameplay.
This document provides information about designing your own video game using a Raspberry Pi. It discusses how creating a video game can be turned into an engineering or science project by following the engineering design process or science method. The document explains that with a Raspberry Pi and the Science Buddies Raspberry Pi Projects Kit, you can make a simple video game where you control a cat chasing a dog on screen, and then customize the looks and gameplay however you like. It encourages starting the project by coming up with a question the video game could help answer related to age, experience, or ability.
Getting Started with Raspberry Pi and ArduinoChad Mairn
This document provides an overview of the Arduino and Raspberry Pi microcontroller boards and development environments. It discusses the differences between the two boards, including that Arduino is a microcontroller and Raspberry Pi is a mini computer. Various starter kits for both boards are presented, along with example projects and resources for learning more. Electronic components, IDEs, and sample code for getting started are also reviewed.
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My opentech 2011 talk on LilyPad Arduino and wearable technology pieces that I've made using the LilyPad. I've had to take the videos out to get the slides under 100 mb.
technology like JupyterLab and Jupyter Notebook. This software is commonly used for data analysis, but what you might not know (and the Jupyter community didn’t expect) is how many things you can do with it. Here are unexpected and creative ways to use Jupyter.
The document discusses how the sense of touch can be used to simulate or replace the need for hearing in entertainment systems like games. The project focuses on how touch can be utilized to play a game effectively without relying on other senses. It describes a storyboard of a student interacting with an exhibition that allows playing a game through touch alone using air pressure and varying fan speeds.
The LeapPad tablet is a learning tablet designed for children ages 4-9 that provides educational content across various subjects. It has a 5-inch touch screen, built-in camera, memory for storing apps and games, and is compatible with other LeapFrog products. One reviewer discusses their experience with the LeapPad, praising the large screen size, included games and art studio app, and ability to take photos. They believe it is a good alternative to other handheld devices for its educational focus.
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1. This document lists over 40 advanced Arduino projects including a third eye device for the blind, sending data from Arduino to Python via USB, reading a potentiometer with Arduino's analog input, an automated garden irrigation system, connecting things via Bluetooth and Android, and more.
2. The projects cover a wide range of applications including wearables, Internet of Things, home automation, robotics, sensors, and more. Many use additional hardware like sensors, Bluetooth/WiFi modules, and actuators to add advanced functionality.
3. The detailed descriptions provide instructions and code for replicating the projects, making them useful resources for learning and inspiration for new builds. Advanced techniques like machine learning, 3
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Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
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Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
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Approach to Mobile Design
Patterns
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Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
2. Our task
Hack a toy with Arduino
Create a ludic (playful) experience.
Enhance the existing toy experience.
Use two inputs and two outputs.
2
3. Cats love to play!
Even the grumpiest of cats likes feathers
Tardar Sauce, aka “Grumpy Cat”
http://www.grumpycats.com/tag/pokey/#.UnaVkBbFpyx
Used under educational fair use
3
4. Humans love their cats!
The Internet is full of cat photos and videos
Lil BUB
http://lilbub.com/image/62344630818
Used under educational fair use
Hamilton the Hipster Cat
http://instagram.com/p/eySFqWRLhA/
Used under educational fair use
Maru
Screenshot from http://youtu.be/TbiedguhyvM
Used under educational fair use
4
5. HCI is interested in pets too!
Animal-Computer Interaction
“Important recent research directly related to
Animal-Computer Interaction has focussed
upon companion animals and has mainly
sought to develop interactive technology that
aims to foster human-animal interaction while
benefitting both sides of the relationship.”
Mancini, C et al. “Animal-Computer
Interaction SIG” (2012). CHI ‘12 Proceedings
of the SIGCHI Conference on Human
Factors in Computing Systems.
“...[Owners] actively assume the role of
animals, and infer thoughts and feelings from
the animal’s perspective... [Projecting] human
capabilities onto pets makes them legitimate
participants in social interaction.”
Noz, F et al. “Cat Cat Revolution” (2011).
CHI ‘11 Proceedings of the SIGCHI
Conference on Human Factors in
Computing Systems.
5
6. Research: Toy ethnography
PetSmart, Bloomington, IN
We went to a pet shop to see what cat toys
already exist in the world.
We were able to explore and play with a
lot of different toys to test their movement,
weight, etc.
6
7. Insights
Cat toys are often colorful and festive,
reflecting light and making sounds.
7
8. Insights
Large numbers of cat toys involve some
human interaction with the pet, rather than
just watching.
8
9. Insights
A large number of cat toys are amusing for
humans just as much as cats (obviously cats
don’t smoke cigars!).
9
10. Research: Our (feline) users
Stephanie’s house, Bloomington, IN
We studied two cats to see how they like to
play, and which types of toys they love best.
10
11. Kalinka
A sassy but skittish 10-year-old lady who loves
playing with the ball track.
11
19. Our purrototype
Arduino CirCAT Board
Cats love to attack birds,
feathers, and any moving
objects!
This prototype combines
two toys (ball track and
stuffed bird) into one
playful, colorful toy.
19
20. How it works
Tail feather wagging
The ball in the track triggers a light sensor
When the ball’s shadow passes over the light
sensor, the servo motor (hidden in the box) wags
the bird’s tail feathers
20
21. How it works
Bird chirping
The ball in the track triggers the flex sensor
when it bounces against it
The piezo speaker hidden under the cardboard
wire cover makes “chirping” sounds when the flex
sensor triggers
21
23. The code
/*
Code adapted by Stephanie Louraine and Angelica Rosenzweig
from the Arduino Starter Kit example Project 6 - Light Theremin by Scott Fitzgerald
*/
}
}
// turn the LED off, signaling the end of the calibration period
digitalWrite(ledPin, LOW);
#include <Servo.h>
//servo
Servo myservo;
int val;
void loop() {
// light sensor read value
val = analogRead(5);
val = map(val, 0, 1023, 0, 179);
myservo.write(val);
// variable to hold sensor value for flexsensor
int sensorValue;
// variable to calibrate low value
int sensorLow = 1023;
// variable to calibrate high value
int sensorHigh = 0;
// LED pin
const int ledPin = 13;
int flexSensorPin = A0;
//read the input from flexsensor and store it in a variable
sensorValue = analogRead(flexSensorPin);
Serial.println(sensorValue);
// map the sensor values to a wide range of pitches
int pitch = map(sensorValue, sensorLow, sensorHigh, 50, 4000);
// Serial.println(pitch);
void setup() {
Serial.begin(9600);
if (sensorValue < 290){
// play a variable tone as output
tone(8, pitch, 20);
delay(200);
}
myservo.attach(12);
// Make the LED pin an output and turn it on
pinMode(ledPin, OUTPUT);
digitalWrite(ledPin, HIGH);
// calibrate flex sensor for the first five seconds after program runs
while (millis() < 5000) {
// record the maximum sensor value
sensorValue = analogRead(flexSensorPin);
if (sensorValue > sensorHigh) {
sensorHigh = sensorValue;
}
// record the minimum sensor value
if (sensorValue < sensorLow) {
sensorLow = sensorValue;
}
}
else{
noTone(8);
}
// wait for a moment
delay(100);
23
24. User testing
They liked it!
Both cats played with the
toy!
(Although shy Kalinka hid
from it at first.)
24
25. User testing
Humans can play too!
Humans can also get in
on the fun, bringing them
closer to their pets and
increasing enjoyment for
everyone.
25
26. Video
See the video of our user testing at:
http://vimeo.com/78488147
Scan to view on your phone!
26
27. Construction process
Making of the Arduino CirCAT Board
Following is a series of photos showing our
general process in working with Arduino and
our toys.
27
28. Trying the original toys
Examining the toys to see just how we can hack them
For our proof-of-concept
prototype, we chose to
use only a portion of the
available track, just to
make sure the sensors
were easily triggered.
28
29. Wiring the Arduino
Making the electronic components work
We used online tutorials
and the help of our fellow
classmates to determine
how to wire all of the
components.
29
30. Testing and more testing
Making sure it’s doing what we want it to do
Before building the actual
prototype, we had to
test each component
many times to make sure
the output was what we
expected.
30
31. Putting the hacked toy together
Hooking the sensors up to the toy
We used hot glue to affix
the toy together with our
various sensors and other
electronic components.
31
32. Covering the wires
Making sure the cats can’t chew through the wires
For safety of both our
cat users and our toy, we
covered the wires and
Arduino board using an
inexpensive cardboard
box that we decorated
with paw-print paper.
32
33. Reflection
Thinking about materials and our process
Originally we planned to add a feather that
shakes, and LEDs to attract the cats’ attention
depending on where the ball hit. We quickly
decided not to use LEDs as it did not add much
to the experience, and it would have gone
mostlyunnoticed by the cats.
We added a piezo speaker instead to buzz when
the ball pressed on it. While tuning the piezo, we
started calling the beeping “the bird chirp”, and
we tuned it to a noise that resembles a bird. As
we were setting the pieces in their final spots, we
realized we could integrate a toy bird easily.
33
34. Lessons learned
Things we’ll remember in the future
Prototyping is about playing
We eagerly iterated to improve our prototype
aesthetically as well as functionally. We believe
this was because we were having a lot of fun.
Playing with Arduino as we started was essential
to getting us excited about the technology, and
triggered ideas for possible applications.
Don’t rebuild the wheel (or code)
Rapid prototyping embraces the idea of proofof-concept. It is OK to reuse code and repurpose existing solutions to fit our concept. As
long as it illustrates the interaction and it works,
it’s fair game.
Tutorials, Youtube, and other people are key
Leverage existing knowledge for troubleshooting
and to gain insights as to why something might
not work.
34
35. Ideas for the future
Things we want to try out next!
We’d love to play around some more and try out
the following with Arduino:
• Something wearable (cat collar Arduino?)
• A cat tracker (to easily find where they’re
hiding)
• Embedding sensors in the house (ambient
detection)
• Something that we could use on a regular
basis (hacking or augmenting daily use items)
35