This document discusses role-play and reality-based training as alternative instructional methods to lectures. It notes that role-play and reality-based training engage learners more than lectures and allow trainees to learn from interacting with role players and experiencing realistic scenarios. The document provides examples of using these methods for law enforcement training, including conducting traffic stops and felony stops. It emphasizes that role-play and reality-based training better prepare trainees for real-world situations by allowing them to experience stress, resistance, and the unpredictable nature of human behavior.
Presentatie gegeven voor Westkracht ondernemersvereniging over trends zoals 3D printing, Internet of Things en zelforganisatie, over randvoorwaarden voor ondernemen en wat je moet doen om teams hiervoor klaar te maken.
Este documento proporciona información sobre circuitos eléctricos, incluyendo las definiciones de corriente eléctrica, voltaje, resistencia e intensidad. Explica los tipos de corriente como continua y alterna, y describe cómo funcionan los circuitos en serie y paralelo. También cubre temas como la energía eléctrica, la potencia, y cómo medir voltajes e intensidades usando un polímetro. Por último, explica cómo se puede controlar un circuito eléctrico usando interruptores, conmutadores, pulsadores y relés
Este documento describe los principales componentes eléctricos y electrónicos, clasificándolos en pasivos, activos y sensores/actuadores. Explica el funcionamiento de resistencias, condensadores, bobinas, diodos, transistores y circuitos integrados. También presenta ejemplos de circuitos que incluyen carga de condensadores, flashes, temporizadores, sensores de luz y amplificadores.
Is there a single best approach to Customer Journey Mapping? This roundtable will focus on the way in which Customer Journey Mapping can fit into different company cultures and needs. We will discuss several different approaches, from broad based to deep dive mapping, as well as when each approach is most appropriate, and how best to achieve success not only in the mapping effort, but in socializing your maps and making them actionable in broader CEM programs.
2.1 Working Life (Simple Present Tense) -Elementary- Language Leader Jivanee Abril
The document provides vocabulary about common jobs and places of work. It lists jobs such as accountant, doctor, lawyer, businessman/businesswoman, lecturer, pilot, and web designer. It then provides examples that assign these jobs to different people, for example "He is a doctor" or "They are pilots." It also asks questions about where certain jobs would be located, such as "A doctor works in a hospital." The document focuses on teaching English vocabulary for common jobs.
Presentatie gegeven voor Westkracht ondernemersvereniging over trends zoals 3D printing, Internet of Things en zelforganisatie, over randvoorwaarden voor ondernemen en wat je moet doen om teams hiervoor klaar te maken.
Este documento proporciona información sobre circuitos eléctricos, incluyendo las definiciones de corriente eléctrica, voltaje, resistencia e intensidad. Explica los tipos de corriente como continua y alterna, y describe cómo funcionan los circuitos en serie y paralelo. También cubre temas como la energía eléctrica, la potencia, y cómo medir voltajes e intensidades usando un polímetro. Por último, explica cómo se puede controlar un circuito eléctrico usando interruptores, conmutadores, pulsadores y relés
Este documento describe los principales componentes eléctricos y electrónicos, clasificándolos en pasivos, activos y sensores/actuadores. Explica el funcionamiento de resistencias, condensadores, bobinas, diodos, transistores y circuitos integrados. También presenta ejemplos de circuitos que incluyen carga de condensadores, flashes, temporizadores, sensores de luz y amplificadores.
Is there a single best approach to Customer Journey Mapping? This roundtable will focus on the way in which Customer Journey Mapping can fit into different company cultures and needs. We will discuss several different approaches, from broad based to deep dive mapping, as well as when each approach is most appropriate, and how best to achieve success not only in the mapping effort, but in socializing your maps and making them actionable in broader CEM programs.
2.1 Working Life (Simple Present Tense) -Elementary- Language Leader Jivanee Abril
The document provides vocabulary about common jobs and places of work. It lists jobs such as accountant, doctor, lawyer, businessman/businesswoman, lecturer, pilot, and web designer. It then provides examples that assign these jobs to different people, for example "He is a doctor" or "They are pilots." It also asks questions about where certain jobs would be located, such as "A doctor works in a hospital." The document focuses on teaching English vocabulary for common jobs.
Role assignment in simulation involves assigning students specific roles to simulate healthcare providers and the patient environment. Roles can include the primary nurse, medication nurse, and roles of other disciplines. Research shows roles promote active learning of skills and knowledge. Roles are commonly assigned by the facilitator and may be tailored to learners or randomly assigned. Students should be prepared for their roles and observers have an important role to focus on through structured observation sheets. Debriefing incorporates learning from all roles.
This document discusses the importance of experiential learning, particularly for business students. Experiential learning involves learning from real-life experiences such as internships, fieldwork, and service learning projects. Kolb's experiential learning theory states that knowledge is created through transforming experiences. Experiential learning accelerates the learning process by developing critical thinking, problem-solving, collaboration and decision-making skills. It engages students more because they are learning by doing rather than just listening passively. Experiential learning strategies in the classroom include group projects, brainstorming, class participation and openness to new opportunities. This hands-on approach provides a different and valuable complement to traditional teaching methods.
Experiential learning involves learning through reflection on doing hands-on direct experiences. Adult learners can better understand and retain information when they apply their life experiences to formal or informal learning settings. Experiential learning engages our senses and is embedded in long-term memory. Instructors can incorporate experiential learning through internships, simulations, field trips and work-based learning to help students make real-world connections and apply their knowledge in practical scenarios. This type of active, experiential learning helps students retain information for longer periods compared to more passive learning methods.
The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "Models of Learning" and will explain the main learning models that you can use in training others.
The document discusses different training methods used in businesses, dividing them into on-the-job and off-the-job methods. On-the-job methods include coaching, mentoring, job rotation, job instructional technique, apprenticeship, and understudy, which involve learning through observation and practice on actual jobs. Off-the-job methods such as lectures, vestibule training, simulation exercises, and sensitivity training are conducted separately from the work environment with a focus on learning rather than performance. Transactional analysis is also discussed as providing a method to analyze and understand others' behaviors in social interactions.
The “Course Topics” series from Manage Train Learn and Slide Topics is a collection of over 4000 slides that will help you master a wide range of management and personal development skills. The 202 PowerPoints in this series offer you a complete and in-depth study of each topic. This presentation is on "Models of Learning".
Presentation by John Fetterman and L. Daniel Maxim at the NASBLA Conference, September 2011.
Implications of the Invisible Gorilla and related research
Importance in LE and investigation context
Literature samples and teasers
The way forward
This document discusses the use of simulation in teaching and learning. It covers:
- Simulations provide experiential learning opportunities that are cheaper and safer than real-world experiences. They allow students to practice skills and experience scenarios without risk of harm.
- Simulations can be used to discover complex emergent behaviors from simple underlying rules or assumptions in a way that is difficult through deduction or direct measurement. They provide data that can then be analyzed through induction.
- Simulations are being used increasingly in medical education to provide realistic clinical training experiences through human patient simulators of varying fidelity and complexity. This allows students to practice skills and learn from mistakes in a safe environment.
This document discusses various human resource management training methods, including both on-the-job and off-the-job methods. On-the-job methods discussed are coaching, mentoring, job rotation, job instructional technique, apprenticeship, and understudy. Off-the-job methods include lectures, vestibule training, simulation exercises, sensitivity training, and transactional analysis. Simulation exercises can involve management games, case studies, role playing, and in-basket training, while transactional analysis focuses on the child, parent, and adult states.
This document discusses optimizing simulation-based education and training. It describes how the individual components of a simulation program, including educational content, task difficulty, context, goals, and feedback, can have a greater impact when combined than alone. The key principles discussed are that learning occurs in the zone of proximal development with guidance from educators, and that the challenge point framework dictates an optimal level of task difficulty matched to learners' skills. The conclusion emphasizes choosing environments supported by evidence and iterating curriculum design one element at a time.
Simulation is a teaching technique that involves replicating real-life situations to help students learn. The document discusses simulation in detail, including its definition, purposes, types, principles, procedures, values and advantages/disadvantages. Key points covered include that simulation aims to provide students experiential learning in a safe environment, allows them to apply knowledge and receive feedback, and enhances critical thinking and problem-solving skills. Different types of simulation like role playing, socio-dramas and gaming are described. The overall process, including preparation, experience, sharing, processing and application stages are outlined.
Simulation is a teaching method that involves role playing or enacting real-life situations artificially. It allows students to learn skills and receive feedback without harming actual patients. Some key principles of simulation are that students take on roles in simulated scenarios and experience the consequences of their decisions to reflect on the relationship between actions and outcomes. Simulation establishes a setting where theory and practice can be combined, allows students to analyze teaching problems, and provides a way for students to develop classroom skills without the risks of an actual classroom.
The Theory Part - Learning about learning - Wali ZahidWali Zahid
In my 20 years’ training and coaching experience, I have learnt this:
We trainers are often at our best in training delivery, usually good at
design and developing materials but generally poor at the theory part.
From our TTT workbook: This is an attempt to make your theory part
easy and fun!
This article provides an overview of debriefing in simulation-based learning. It discusses how debriefing facilitates the experiential learning cycle by providing a structured reflection after a learning experience. The debriefing process typically involves three phases: an initial recounting of events, identification of emotional responses, and generalizing lessons through comparison to real-life. Debriefing allows learning to be more systematic by guiding participants through analysis, discussion, and knowledge assimilation from their experience. While reflection may occur naturally, debriefing makes it a more organized process. Situations that particularly benefit from debriefing include team training, crew resource management, and multidisciplinary simulations.
This reflection discusses the development of the author's academic and professional skills during their first year of university as a mature student. They found university challenging while dealing with family problems and balancing school with work. They improved communication skills through professional conversations. However, communicating in a multicultural university setting was difficult due to cultural differences. Teamwork skills grew through planning events as an assistant manager and engaging in tutorials. Overall, the author gained valuable experience developing skills needed for future career success.
This document discusses various innovative approaches that can be used in commerce education. It describes six major innovative approaches:
1. Experiential learning, which focuses on learning through direct experiences. Key aspects include active participation, reflection, and self-evaluation.
2. Blended learning, which combines online and face-to-face learning. Various models are described, along with advantages like flexibility and opportunities for interaction.
3. Contract learning, where students structure their own learning through agreements with teachers. It promotes independence and responsibility.
4. Problem-based learning, which presents learning materials through problems for students to solve. It encourages inquiry and investigation.
5. Teaching thinking skills, such
Simulation, games, and role playing are effective teaching tools that involve participants and facilitate meaningful learning. These techniques create controlled scenarios that model real-world situations. Role playing is similar to simulation but often includes winners and losers. Games also involve elements of competition but with a defined end goal. These active learning strategies encourage discovery and examination of concepts while building rapport among participants.
Simulation, games, and role playing are effective teaching tools that involve group members and facilitate meaningful learning. These techniques create controlled scenarios that reflect real-world situations through dramatic portrayals of life experiences. Role playing is similar to simulation but often includes winners and losers, while games involve suspense and a defined end or payoff. As long as participation is voluntary, competition from games can encourage discovery and learning. Educators also use these active strategies as icebreakers to ease communication and build rapport among groups of any age.
1. The student teacher conducted a lecture on simulated teaching for M.Sc. Nursing students using a whiteboard and chart.
2. Simulation involves role playing artificial teaching situations to practice communication skills. It allows students to enhance their understanding of teaching methods through role perception and role playing.
3. The advantages of simulation include establishing a setting where theory and practice are combined, allowing students to make risk-free decisions and gain realistic experiences through controlled teaching assignments.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Role assignment in simulation involves assigning students specific roles to simulate healthcare providers and the patient environment. Roles can include the primary nurse, medication nurse, and roles of other disciplines. Research shows roles promote active learning of skills and knowledge. Roles are commonly assigned by the facilitator and may be tailored to learners or randomly assigned. Students should be prepared for their roles and observers have an important role to focus on through structured observation sheets. Debriefing incorporates learning from all roles.
This document discusses the importance of experiential learning, particularly for business students. Experiential learning involves learning from real-life experiences such as internships, fieldwork, and service learning projects. Kolb's experiential learning theory states that knowledge is created through transforming experiences. Experiential learning accelerates the learning process by developing critical thinking, problem-solving, collaboration and decision-making skills. It engages students more because they are learning by doing rather than just listening passively. Experiential learning strategies in the classroom include group projects, brainstorming, class participation and openness to new opportunities. This hands-on approach provides a different and valuable complement to traditional teaching methods.
Experiential learning involves learning through reflection on doing hands-on direct experiences. Adult learners can better understand and retain information when they apply their life experiences to formal or informal learning settings. Experiential learning engages our senses and is embedded in long-term memory. Instructors can incorporate experiential learning through internships, simulations, field trips and work-based learning to help students make real-world connections and apply their knowledge in practical scenarios. This type of active, experiential learning helps students retain information for longer periods compared to more passive learning methods.
The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "Models of Learning" and will explain the main learning models that you can use in training others.
The document discusses different training methods used in businesses, dividing them into on-the-job and off-the-job methods. On-the-job methods include coaching, mentoring, job rotation, job instructional technique, apprenticeship, and understudy, which involve learning through observation and practice on actual jobs. Off-the-job methods such as lectures, vestibule training, simulation exercises, and sensitivity training are conducted separately from the work environment with a focus on learning rather than performance. Transactional analysis is also discussed as providing a method to analyze and understand others' behaviors in social interactions.
The “Course Topics” series from Manage Train Learn and Slide Topics is a collection of over 4000 slides that will help you master a wide range of management and personal development skills. The 202 PowerPoints in this series offer you a complete and in-depth study of each topic. This presentation is on "Models of Learning".
Presentation by John Fetterman and L. Daniel Maxim at the NASBLA Conference, September 2011.
Implications of the Invisible Gorilla and related research
Importance in LE and investigation context
Literature samples and teasers
The way forward
This document discusses the use of simulation in teaching and learning. It covers:
- Simulations provide experiential learning opportunities that are cheaper and safer than real-world experiences. They allow students to practice skills and experience scenarios without risk of harm.
- Simulations can be used to discover complex emergent behaviors from simple underlying rules or assumptions in a way that is difficult through deduction or direct measurement. They provide data that can then be analyzed through induction.
- Simulations are being used increasingly in medical education to provide realistic clinical training experiences through human patient simulators of varying fidelity and complexity. This allows students to practice skills and learn from mistakes in a safe environment.
This document discusses various human resource management training methods, including both on-the-job and off-the-job methods. On-the-job methods discussed are coaching, mentoring, job rotation, job instructional technique, apprenticeship, and understudy. Off-the-job methods include lectures, vestibule training, simulation exercises, sensitivity training, and transactional analysis. Simulation exercises can involve management games, case studies, role playing, and in-basket training, while transactional analysis focuses on the child, parent, and adult states.
This document discusses optimizing simulation-based education and training. It describes how the individual components of a simulation program, including educational content, task difficulty, context, goals, and feedback, can have a greater impact when combined than alone. The key principles discussed are that learning occurs in the zone of proximal development with guidance from educators, and that the challenge point framework dictates an optimal level of task difficulty matched to learners' skills. The conclusion emphasizes choosing environments supported by evidence and iterating curriculum design one element at a time.
Simulation is a teaching technique that involves replicating real-life situations to help students learn. The document discusses simulation in detail, including its definition, purposes, types, principles, procedures, values and advantages/disadvantages. Key points covered include that simulation aims to provide students experiential learning in a safe environment, allows them to apply knowledge and receive feedback, and enhances critical thinking and problem-solving skills. Different types of simulation like role playing, socio-dramas and gaming are described. The overall process, including preparation, experience, sharing, processing and application stages are outlined.
Simulation is a teaching method that involves role playing or enacting real-life situations artificially. It allows students to learn skills and receive feedback without harming actual patients. Some key principles of simulation are that students take on roles in simulated scenarios and experience the consequences of their decisions to reflect on the relationship between actions and outcomes. Simulation establishes a setting where theory and practice can be combined, allows students to analyze teaching problems, and provides a way for students to develop classroom skills without the risks of an actual classroom.
The Theory Part - Learning about learning - Wali ZahidWali Zahid
In my 20 years’ training and coaching experience, I have learnt this:
We trainers are often at our best in training delivery, usually good at
design and developing materials but generally poor at the theory part.
From our TTT workbook: This is an attempt to make your theory part
easy and fun!
This article provides an overview of debriefing in simulation-based learning. It discusses how debriefing facilitates the experiential learning cycle by providing a structured reflection after a learning experience. The debriefing process typically involves three phases: an initial recounting of events, identification of emotional responses, and generalizing lessons through comparison to real-life. Debriefing allows learning to be more systematic by guiding participants through analysis, discussion, and knowledge assimilation from their experience. While reflection may occur naturally, debriefing makes it a more organized process. Situations that particularly benefit from debriefing include team training, crew resource management, and multidisciplinary simulations.
This reflection discusses the development of the author's academic and professional skills during their first year of university as a mature student. They found university challenging while dealing with family problems and balancing school with work. They improved communication skills through professional conversations. However, communicating in a multicultural university setting was difficult due to cultural differences. Teamwork skills grew through planning events as an assistant manager and engaging in tutorials. Overall, the author gained valuable experience developing skills needed for future career success.
This document discusses various innovative approaches that can be used in commerce education. It describes six major innovative approaches:
1. Experiential learning, which focuses on learning through direct experiences. Key aspects include active participation, reflection, and self-evaluation.
2. Blended learning, which combines online and face-to-face learning. Various models are described, along with advantages like flexibility and opportunities for interaction.
3. Contract learning, where students structure their own learning through agreements with teachers. It promotes independence and responsibility.
4. Problem-based learning, which presents learning materials through problems for students to solve. It encourages inquiry and investigation.
5. Teaching thinking skills, such
Simulation, games, and role playing are effective teaching tools that involve participants and facilitate meaningful learning. These techniques create controlled scenarios that model real-world situations. Role playing is similar to simulation but often includes winners and losers. Games also involve elements of competition but with a defined end goal. These active learning strategies encourage discovery and examination of concepts while building rapport among participants.
Simulation, games, and role playing are effective teaching tools that involve group members and facilitate meaningful learning. These techniques create controlled scenarios that reflect real-world situations through dramatic portrayals of life experiences. Role playing is similar to simulation but often includes winners and losers, while games involve suspense and a defined end or payoff. As long as participation is voluntary, competition from games can encourage discovery and learning. Educators also use these active strategies as icebreakers to ease communication and build rapport among groups of any age.
1. The student teacher conducted a lecture on simulated teaching for M.Sc. Nursing students using a whiteboard and chart.
2. Simulation involves role playing artificial teaching situations to practice communication skills. It allows students to enhance their understanding of teaching methods through role perception and role playing.
3. The advantages of simulation include establishing a setting where theory and practice are combined, allowing students to make risk-free decisions and gain realistic experiences through controlled teaching assignments.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
1. A look into role-play and reality based training.
Jason Sharp
1
2. Lectures
Often over used as a sole training approach.
Some things can’t be taught via lecture.
Lecture is not learner-focused.
Many other methods can be utilized.
2
3. Alternative Instructional
Methods
Case Studies
Demonstrations
Role-playing
Game playing
Question and Answer
Problem solving
Large or small group work sessions/discussions
Reality Based Training
Many, many, many more
3
4. Role Play & Reality Based
Literature on simulations in classroom dates back to
1959 (Bloomfield and Padelford; Goldhamer and
Speirer; Guetzkow).
There has not been a lot of significant cross-
disciplinary dialogue and many scholars are
unaware of very useful studies on role play
exercises.
Definition has not been clearly set among scholars.
4
5. Role Play & Reality Based
Benefits noted and range from:
1959 – Bloomfield and Padelford: “produce tangible
results over and above what {could be} taught and
learned about politics by more usual methods of
instruction.”
1973 – Greenblat: explained 6 categories of benefits
and examined evidence thereof.
From there, many other scholars examined and noted
benefits from role-play exercises.
5
6. Important Notes
What is the learning goal & objectives for the class?
Who is your class?
What is the topic?
What is the amount of resources available to you for
the class?
How much time do you have for your class?
What is the environment around your class?
6
7. Law Enforcement Audience
Role-play & Reality Based Training:
is a very important and effective method of instruction
in a police academy.
Reason 1: Not all things can be taught via lecture.
Reason 2: Not all things are going to be the same or have
the same outcome every time when dealing with
behaviors.
Reason 3: Allows students to critically think and learn
very effectively and allows students to learn in a
controlled environment.
7
8. Role Play
Highly Interactive.
Role Players are given specific roles or scripts to
work from. Students then learn from interaction
with role players.
Ideal for:
communication building.
supervisory training.
customer service.
behavior based training.
8
10. Traffic Stop
This is a role play exercise.
The driver “role player” is given a role to act out with
trainee.
The trainee is to approach the vehicle and use the 8
step car stop method.
The driver is to comply with the script and the officer
to provide the communication necessary to conduct a
safe, effective, and courtesy traffic stop.
10
11. Traffic Stop
As the recruit “trainee” conducts several low level
traffic stops with cooperative role players then the
scripts “learning objective/scenarios” starts to
change to more agitated & un-cooperative drivers.
The recruit “trainee” then has to conduct and control
the traffic stop as safe, effective, and courteous as
possible given the “totality of the circumstances.”
11
13. Reality Based Training
Real life incidents:
Based on critical incidents.
Based on situational incidents.
Based on REAL LIFE!!!
Mixes:
Demonstration.
Role Play.
Hands on.
And many others all in one.
13
14. Reality Based Training
Ideal for a variety of tasks, as it highly engages the students
mentally to work as an individuals and/or as a group. Dependent
on the training objective.
Learn by DOING!!!*
Gain concept of skill.*
Develop skill.*
Practice accuracy and speed.*
Very important as to give the student, especially in law
enforcement, a true dose of “reality” in their respected career field.
Have had many quit after realizing the extent of danger, control, and
behaviors associated with this line of work.
14
18. Reality Based Training
Recruits “Trainee” are given information that the driver is
a known felon and wanted for a felony offense. (High
risk stop)
Recruits must work together with several others to
effectively remove, control, and handle the driver and all
other occupants.
The occupants, as a scripted role player, are given the
ability to take advantage of any “opportunities” within
the scenario based training exercise. (i.e. if the trainee
does not have proper wrist lock control the role player
may resist or try to escape)
18
19. Reality Based Training
RBT allows the trainee to learn from
mistakes, resistance, and behaviors.
This type of learning cannot be learned from a
lecture based instructional method.
19
20. Reality Based Training
RBT comparison to firearms and use of force training
using static v. reality based training exercises:
Weissberg (1999) noted that a target poses “no real
threat, no stress, and no penalty for failure;
however, the real-life penalty for failure is death ... ”
(p. 10).
Weissberg further notes that the body’s unpredictable
responses to stress and fear of death causes the rush of
adrenaline and increased heart rate to make us the
most clumsiest” (p. 10).
20
21. Wrapping it all up….
Role-play and Reality Based Training if properly
designed can be a very effective instructional
method.
Role-play and Reality Based Training allows the
student to be more engaged and learner focused.
Role-play and Reality Based Training allows for the
behaviors of both student and actor to play out in a
more natural setting.
21
22. References
Murray, K. (2004). Training at the speed of life volume 1 - The definitive textbook for military and law
enforcement reality base training. Gotha, FL: Armiger Publications: Gotha.
Klotter, J. (1973). Techniques for police instructors. Springfield, IL: Charles C. Thomas.
Shaw, C. (2010). Designing and using simulations and role-play exercises. The International Studies
Encyclopedia. doi: 10.1111/b.9781444336597.2010.x
Weissberg, M., (May/June 1999). The reactive / non-reactive training controversy. A philosophical and
historical perspective: modernizing training for law enforcement. The Law Enforcement
Trainer. 14(3).
22
23. Additional Source
Material for Educators
http://edtech2.tennessee.edu/projects/bobannon/in_s
trategies.html
23
Editor's Notes
Shaw, C. (2010). Designing and using simulations and role-play exercises. The International Studies Encyclopedia. doi: 10.1111/b.9781444336597.2010.x
Shaw, C. (2010). Designing and using simulations and role-play exercises. The International Studies Encyclopedia. doi: 10.1111/b.9781444336597.2010.x
(*) Klotter, J. (1973). Techniques for police instructors. Springfield, IL: Charles C. Thomas.
REALITY-BASED TRAINING: Skill development in Survival Stress Responses: Sergeant John A. Seibel, Flint Township Police Michigan. An applied research project submitted to the Department of Interdisciplinary Technology. School of Police Staff and Command Weissberg, M., (May/June 1999). The reactive / non-reactive training controversy. A philosophical and historical perspective: modernizing training for law enforcement. The Law Enforcement Trainer. 14(3).