The document describes Anima-ey, a technology that uses AI and algorithms to analyze and interpret children's drawings in order to gain insight into their emotional state, development, and feelings which may be difficult for them to express verbally. The application allows children to draw on a touchscreen and then analyzes various elements of the drawing like shapes, colors, time taken, and pressure applied to understand the child's perspective and flag any potential issues. It aims to help parents, educators and healthcare providers better understand children. The company is seeking $1 million in seed funding to further develop the technology and expand its use globally.
This is a Best 10 Apps Project by Harding University Students in 2023. Group 1: Linda Dye, Brahm Harris, Rebecca Hartmann, Angelica Ladd
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Signs of Safety SoS short introductionAlex Clapson
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Technologies, like augmented reality (AR), have the ability to catch children’s imagination and to promote their attention.
Children with ASD usually have difficulty to recognize facial expressions and to understand associated emotions.
We propose to design and develop an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation.
The GameBook will contain a story that describe some scenarios and real world situations which will conduct the children to become involved on fictional contents associated with emotions.
This is a Best 10 Apps Project by Harding University Students in 2023. Group 1: Linda Dye, Brahm Harris, Rebecca Hartmann, Angelica Ladd
This is a group project that provides the best 10 apps for students to use in and out of the classroom to support curriculum based standards and higher learning thinking skills. They are found to be intuitive and provide important feedback to students and educators alike. Each have been voted on by our group and have earned the highest scores on all levels to make our top 10 list. This is a helpful tool for future and current teachers. Each time a child logs on to an educational app you want their time to be spent to the fullest of their ability. It is important to know where to spend their time and your money.
Signs of Safety SoS short introductionAlex Clapson
Social Workers & Foster Carers know that they will not always know all the answers. Sometimes even their best efforts will not produce the outcome they would have wanted. But just like the children & families they work with, we want them to know they are part of a team who will work together to help them ask the best questions rather than telling them what the answer is. We know that the solution lies within them & that if they ever make a mistake, we will all work together to learn from it and move forward to make things better.
An Augmented Reality GameBook for Children with Autism Spectrum Disorder (ASD)Jorge Brandão
Technologies, like augmented reality (AR), have the ability to catch children’s imagination and to promote their attention.
Children with ASD usually have difficulty to recognize facial expressions and to understand associated emotions.
We propose to design and develop an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation.
The GameBook will contain a story that describe some scenarios and real world situations which will conduct the children to become involved on fictional contents associated with emotions.
Financial Literacy for Youth - quarkyapp.comDerek Baron
Young people access banking services differently, 62% use mobile banking apps and half bank by phone. Regardless of income level, 91% of teens use the internet on a mobile device. The problem is that 18 to 24-year-olds are the fastest growing age group filing for bankruptcy. A solution would improve financial literacy in a form-factor for youth... Quarky App is a mobile app designed to connect young people with information, resources and places that can help them overcome challenges like these.
Short listed as the only in-house entry to make the top 10 finalist list.
M-Health is a unique opportunity for organisations and causes if the technological barriers are understood and overcome. We have pushed this campaign to go beyond a data heavy or wearable response to a globally comprehensive campaign. We present a new advantage to mobile previously undiscovered. Taxonomy of mobile. The battery symbol represents a universal icon that close to 9 billion device holders on the planet understand. They know, that as time passes, energy, functionality and battery fades. We are using this iconic image to enforce a time critical action that like mobiles, young children need play. In line with the brief, we expand this natively mobile idea to include an emoji equation. The emoji’s break-through language and literacy barriers and provide ‘one-glance’ understanding of the need for multi sensorial play. We encourage participants of the campaign to engage with the emoji on their own social posts and photo uploads. This way early and natural adopter’s act as brand carriers for the UNICEF message to a wider audience. We offer a non-technical solution designed to provide access across all bandwidths. Designing a bold photographic print, user-interactive digital campaign and fully immersive 360 video to ensure the longest possible duration of views. We take this time to thank UNICEF and Cannes Health Lions for the opportunity to work on this brief. UNICEF. CHARGING CHILDHOOD DEVELOPMENT.
Presentation given at The Sea Cliff PCA meeting on 11/19/13. Discussion about creating positive digital footprints for our children and how to accomplish this in our ever changing world.
FREE 5+ Self-Assessment Essay Samples in MS Word | PDF. FREE 9+ Self Assessment Samples in PDF | MS Word | Excel. Self-Assessment Essay Example | Topics and Well Written Essays - 500 words.
Designing Websites For Kids: Trends & Best PracticesPixel Crayons
Read the full blog here: https://bit.ly/30DWrFQ
Connect with us through:
Contact us : https://bit.ly/2Ew2GDx
Facebook : https://www.facebook.com/PixelCrayons
Twitter : https://twitter.com/pixelcrayons
LinkedIn : https://www.linkedin.com/company/pixelcrayons
Instagram : https://www.instagram.com/pixelcrayons/
Pinterest : https://in.pinterest.com/pixelcrayons/
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...Guillermo Rivera
This conference will delve into the intricate intersections between mental health, legal frameworks, and the prison system in Bolivia. It aims to provide a comprehensive overview of the current challenges faced by mental health professionals working within the legislative and correctional landscapes. Topics of discussion will include the prevalence and impact of mental health issues among the incarcerated population, the effectiveness of existing mental health policies and legislation, and potential reforms to enhance the mental health support system within prisons.
Financial Literacy for Youth - quarkyapp.comDerek Baron
Young people access banking services differently, 62% use mobile banking apps and half bank by phone. Regardless of income level, 91% of teens use the internet on a mobile device. The problem is that 18 to 24-year-olds are the fastest growing age group filing for bankruptcy. A solution would improve financial literacy in a form-factor for youth... Quarky App is a mobile app designed to connect young people with information, resources and places that can help them overcome challenges like these.
Short listed as the only in-house entry to make the top 10 finalist list.
M-Health is a unique opportunity for organisations and causes if the technological barriers are understood and overcome. We have pushed this campaign to go beyond a data heavy or wearable response to a globally comprehensive campaign. We present a new advantage to mobile previously undiscovered. Taxonomy of mobile. The battery symbol represents a universal icon that close to 9 billion device holders on the planet understand. They know, that as time passes, energy, functionality and battery fades. We are using this iconic image to enforce a time critical action that like mobiles, young children need play. In line with the brief, we expand this natively mobile idea to include an emoji equation. The emoji’s break-through language and literacy barriers and provide ‘one-glance’ understanding of the need for multi sensorial play. We encourage participants of the campaign to engage with the emoji on their own social posts and photo uploads. This way early and natural adopter’s act as brand carriers for the UNICEF message to a wider audience. We offer a non-technical solution designed to provide access across all bandwidths. Designing a bold photographic print, user-interactive digital campaign and fully immersive 360 video to ensure the longest possible duration of views. We take this time to thank UNICEF and Cannes Health Lions for the opportunity to work on this brief. UNICEF. CHARGING CHILDHOOD DEVELOPMENT.
Presentation given at The Sea Cliff PCA meeting on 11/19/13. Discussion about creating positive digital footprints for our children and how to accomplish this in our ever changing world.
FREE 5+ Self-Assessment Essay Samples in MS Word | PDF. FREE 9+ Self Assessment Samples in PDF | MS Word | Excel. Self-Assessment Essay Example | Topics and Well Written Essays - 500 words.
Designing Websites For Kids: Trends & Best PracticesPixel Crayons
Read the full blog here: https://bit.ly/30DWrFQ
Connect with us through:
Contact us : https://bit.ly/2Ew2GDx
Facebook : https://www.facebook.com/PixelCrayons
Twitter : https://twitter.com/pixelcrayons
LinkedIn : https://www.linkedin.com/company/pixelcrayons
Instagram : https://www.instagram.com/pixelcrayons/
Pinterest : https://in.pinterest.com/pixelcrayons/
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...Guillermo Rivera
This conference will delve into the intricate intersections between mental health, legal frameworks, and the prison system in Bolivia. It aims to provide a comprehensive overview of the current challenges faced by mental health professionals working within the legislative and correctional landscapes. Topics of discussion will include the prevalence and impact of mental health issues among the incarcerated population, the effectiveness of existing mental health policies and legislation, and potential reforms to enhance the mental health support system within prisons.
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Collaborations and Partnerships
Collaborations and partnerships among leading companies play a pivotal role in driving the growth of the India Diagnostic Labs Market. These strategic alliances allow companies to merge their expertise, strengthen their market positions, and offer innovative solutions. By combining resources, companies can enhance their research and development capabilities, expand their product portfolios, and improve their distribution networks. These collaborations also facilitate the sharing of technological advancements and best practices, contributing to the overall growth of the market.
Expansion of Diagnostic Chains
The expansion of diagnostic chains is a driving force behind the growing demand for diagnostic lab services. Diagnostic chains often establish multiple laboratories and diagnostic centers in various cities and regions, including urban and rural areas. This expanded network makes diagnostic services more accessible to a larger portion of the population, addressing healthcare disparities and reaching underserved populations. The presence of diagnostic chain facilities in multiple locations within a city or region provides convenience for patients, reducing travel time and effort. A broader network of labs often leads to reduced waiting times for appointments and sample collection, ensuring that patients receive timely and efficient diagnostic services.
Rising Prevalence of Chronic Diseases
The increasing prevalence of chronic diseases is a significant driver for the demand for diagnostic lab services. Chronic conditions such as diabetes, cardiovascular diseases, and cancer require regular monitoring and diagnostic testing for effective management. The rise in chronic diseases necessitates the use of advanced diagnostic tools and technologies, driving the growth of the diagnostic labs market. Additionally, early diagnosis and timely intervention are crucial for managing chronic diseases, further boosting the demand for diagnostic lab services.
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https://pubrica.com/academy/case-study-or-series/how-many-patients-does-case-series-should-have-in-comparison-to-case-reports/
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Global launch of the Healthy Ageing and Prevention Index 2nd wave – alongside...ILC- UK
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Alongside the 77th World Health Assembly in Geneva on 28 May 2024, we launched the second version of our Index, allowing us to track progress and give new insights into what needs to be done to keep populations healthier for longer.
The speakers included:
Professor Orazio Schillaci, Minister of Health, Italy
Dr Hans Groth, Chairman of the Board, World Demographic & Ageing Forum
Professor Ilona Kickbusch, Founder and Chair, Global Health Centre, Geneva Graduate Institute and co-chair, World Health Summit Council
Dr Natasha Azzopardi Muscat, Director, Country Health Policies and Systems Division, World Health Organisation EURO
Dr Marta Lomazzi, Executive Manager, World Federation of Public Health Associations
Dr Shyam Bishen, Head, Centre for Health and Healthcare and Member of the Executive Committee, World Economic Forum
Dr Karin Tegmark Wisell, Director General, Public Health Agency of Sweden
2. Anima-ey
Technology that allows the interpretation of children's drawing
Understanding the inner feelings of children
Kids love to draw, quite often their drawings can reveal a lot about their inner world
and about the emotional experiences that can be difficult to otherwise detect. A single
drawing can provide a wealth of information about the child's current emotional state,
social skills, mental development and so much more.
As a parent, healthcare provider, educational facility or child services authority it is not
always easy to know what's going on in the mind of a child. Many children are hesitant
to verbalize their feelings in large part due to a limited vocabulary, this is especially true
when it comes to more serious issues such as depression, distress, anger or even
trauma.
Using the Anima.ey application, parents and care providers can gain tremendous insight
into a child's development and emotional state, simply by encouraging the child to
draw.
Anima.ey is the first-ever project designed to allow for an effective and accurate psychological analysis of children's
drawings using a touch screen interface. Anima.ey will utilize algorithms and AI technology that is based on
extensive psychological and academic research to interpret the drawings that children create in order to better help
and advise.
The Anima vision itself is to become the first cross culture and cross geography repository of children's drawings,
academic research and psychological interpretation. This will allow psychologists, institutions, healthcare providers
and carers all around the world to use our data to better understand and interpret the children they live, educate
and work with better.
3. From Drawing to Interpretation
Anima solution works from initial drawing to capture, store, interpret and allows for drawing trends to be examined
• Child friendly application
• Gallery and drawing repository
• Secure parent website
• Interpretation analysis database
• Ability to scan paper drawings
• POC charts of the developmental ability of the child
• Object detection using Watson API (Visual Recognition)
• Emotional interpretation based on academic research
In production (Pilot)
Step 1
Build Profile
Step 2
Draw Picture
Step 3
AI Analysis
Step 4
Development and Interpretation
4. Why our parents need Anima
Children all around the world love to draw and use it as
a way of expression. Likewise art is a proven way to
see and monitor a childs developmental progression.
Children are at nursery a great deal or school or other
after school clubs where they play with friends. This all
happens when most parents are hard at work. In fact
parents spends 34 min’ on average with their children a
day due to work activities.
Many parents are worried about their child's
development and also want to ensure that they
understand their child's inner feelings.
Children are at nursery a great deal or school or other after
school clubs where they play with friends. This all happens
when most parents are hard at work. In fact parents spends
34 min’ on average with their children a day due to work
activities.
5. Analyzing and Interpreting
The solution has been built ensuring all the latest technologies are
included thus future proofing the product and ensuring the best
product on the market
TimeDevelopment
Time is not something children are
explicitly aware of at certain ages or
stages of development and therefore
time taken to complete certain
objects in a drawing can identify very
quickly issues with brain to
movement co-ordination and
communication.
Our application allows you to play
back the drawing and different
elements so as a parent you can see
what took time and where the
particular struggles are
We measure and monitor the
development of children via their
artwork. Shapes, colours, drawing
inside lines and use of proportion are
all key factors in assessing the
development of children via artwork.
Our application can identify any
obstacles or likewise fast
development in cognitive features
and by doing so allow parents to
better understand their childs growth
patterns.
Geometric
Geometry and geometric shapes are
cultivated at an early age and the
ability for children to identify and
mirror shapes in their drawings is key
to understanding what our children
see and their ability to translate it
themselves.
Shapes form the bedrock of all
infrastructure and learning to draw
shapes with the right angle markings
are one way we can assess children's
developmental awareness of what
they see.
Colours
Children see colour differently to adults
and their use if even more striking. The
world through children's eyes is very
much aligned to what they see.
Abstract art is not something that
developmentally they are aware of.
With the above in mind when colours
are used differently is can explain many
things about our childs inner feelings. A
black sun or black sky is so different
from reality that we can start to
understand there is more to what a
child is seeing and feeling.
Pressure of drawing creates a good
understanding of cognitive feeling.
Aggression, anxiety, negativity,
positivity etc. Our application can
measure the pressure applied on the
individual elements of the picture and
therefore translate this to how a child
is feeling.
Being able to decipher not only what
a child sees but also how he feels via
interpretation of the art work but also
how the art was created is a great
enabler to a window to the childs
inner feelings.
Pressure
6. Technology Roadmap
So much has been created to allow a fully working pilot. Month Seven we begin further advancement
Parent User Created Child Profile Module
Draw Application
Watch Gallery
Scan Paper Drawing
Single Drawing Interpretation
POC Charts of Child Development
Emotional Interpretation from Academic Research
Month
3
Month
6
Month
9
Month
12
UI / UX Improvements
Draw / Delete Function
Additional Painter
IoS Application App
Remove and Create Child Profile
Anima BI Dashboard
Draw Indicator Alarm
Accuracy Fix Anima Core
Phase 2 Charts and Database Matching
Decide Watson or TensorFlow
Object Detection Improvement
Benefit Value Interpretation Upgrade
Improve Scan Drawing Interpretation
Basic Object Detection using WATSON API
Achievements to date
A PoC has been developed that incorporates initial (but basic) research, Basic object detection using WATSON and we have installed POC
charts of development. Aligned to this we have created a child and parent user interface that allows input and viewing
Roadmap going forward
Further features are due to be added but key is the ability to scan and interpret drawings
created on paper and a greater research and picture detection repository. Build “Anima
phycologist book” and the system design that will be benefit enough for launch and our users
Decisions to be made
Continue with WATSON or move to Tenserflow
7. Market Penetration Strategy and End Goal
Healthcare
Providers can offer parents or members of
their healthcare facility the application as a
service
Art Therapy & Private Practice
Application to aid children and allow private
practice to monitor development and inner
issues of child patients
Parents
A downloadable Application for parents to
use at their leisure with their children
Charity
A free to use application for charities with
children who have suffered abuse or trauma.
Gaming
Companies such as Vtech, Leapfrog and
Tomy who operate in the child
education and analysis sector.
Education
Institutions will have a school wrap system
that allows pupils to use the tooling
InnovationTraditional
InterpretDiagnosis
8. Investment Highlights
Starting seed investment round January 2018 seeking $1m from business angels, pre-seed investors and institutions
Status and Objectives
• Founded in 2016
• Selected by IBM to represent Israel for Watson Innovation
• Self-funded to data
• Patent registration in progress on tracking parameters for detecting child behavior
• Selected to VIP Start-Ups at College of Management in Israel
• Started to build global repository of children's drawings
• Attracted notable academic and psychology specialists to management team
• Seed investment round starting January 2018, Seeking to raise $1m at a pre-valuation of $6m
9. Rachel Blumenfield – Psychologist
Rachel Blumenfeld is an expert psychologist, educational and
developmental counsellor. Chief Psychologist at Bnei Zion
Hospital. Lecturer to MA in Developmental Psychology,
Diagnosis in Early Childhood in Haifa University. Runs her
own private clinic for child development.
Ben Zanati – CEO and Founder
Ben is a graduate of information systems management at the
Open University, with experience in managing employees
and sales, and led sales of millions of dollars in huge
companies
Senior Management Team
Experienced management team in technology, business, marketing and PR. With many individual successes as a combined unit team we believe we are set for optimum
management performance and great success
Moshe Butman – Technology Advisor
Specializes in object detection and recognition in images
and video based on Machine Learning approaches. Since
2000 he has been engaged in research and development in
this field. Lecturer at the School of Computer Science in
the Collage of Management.
Shimon Abergel – Operations
25 years of senior level experience ranging from General
Manager to Senior Executive at key international companies
including EDS and HP, Led commercial activities, sales and
business development with value of over $60m with key
government institutions and led key client assignments and
strategic outsource services .
Mark Rose – Operations
Advisor to Anima-ey. Bringing over 22 years of business
transformation and expertise from senior positions in global
corporations and key institutions. Unique mix of industry
experience aligned to years in some of the largest high tech
corporations around the globe. Working with Anima to build
operations, strategy and financial plan. Passionate about
people, innovation and technology.
Niv Eliahu – CEO and Founder
Niv graduated of Mamram in the IDF, with 7 years of
experience in developing and managing systems.
Experienced in a variety of technologies and designing
architectures from scratch.
Michal Bugin – Art Therapist
Michal Bugin, is a graduate of art therapy at Leslie College
and the University of Haifa, Psychotherapy. Lectured at
Blessley College and at Beit Berl. Runs her own private
clinic for children and adults. Guiding groups of parents at
Tel Aviv University. Wrote the book "Do not disturb, I
draw".