NFA Non Deterministic Finite Automata by Mudasir khushikMudsaraliKhushik
NFA Non Deterministic Finite Automata.
Basics
tuples of NFA
NFA Examples
Transition Table and man more things which you want to understand like Language, Rules, Alphabets, Descriptive Method, Regular Expression, String, and Finite Automata.
NFA Non Deterministic Finite Automata by Mudasir khushikMudsaraliKhushik
NFA Non Deterministic Finite Automata.
Basics
tuples of NFA
NFA Examples
Transition Table and man more things which you want to understand like Language, Rules, Alphabets, Descriptive Method, Regular Expression, String, and Finite Automata.
Finite Automata: Deterministic And Non-deterministic Finite Automaton (DFA)Mohammad Ilyas Malik
The term "Automata" is derived from the Greek word "αὐτόματα" which means "self-acting". An automaton (Automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically.
This is an PPT of C++. This includes the topic of Parameter such as"Reference Parameter, Passing object by reference, constant parameter & Default parameter. "
Utah Code Camp, Spring 2016. http://utahcodecamp.com In this presentation I describe modern C++. Modern C++ assumes features introduced in the C++11/14 standard. An overview of the new features is presented and some idioms for mdoern C++ based on those features are presented.
Finite Automata: Deterministic And Non-deterministic Finite Automaton (DFA)Mohammad Ilyas Malik
The term "Automata" is derived from the Greek word "αὐτόματα" which means "self-acting". An automaton (Automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically.
This is an PPT of C++. This includes the topic of Parameter such as"Reference Parameter, Passing object by reference, constant parameter & Default parameter. "
Utah Code Camp, Spring 2016. http://utahcodecamp.com In this presentation I describe modern C++. Modern C++ assumes features introduced in the C++11/14 standard. An overview of the new features is presented and some idioms for mdoern C++ based on those features are presented.
Leachate generation from tsdf and its treatment optionsAyushi Chaturvedi
Introduction to Hazardous waste landfill and Leachate
Supportive Data and figures
Real Episode due to Leachate Contamination
Leachate Generation Factors
TSDF - Introduction
TSDF – Case Study
Literature Review
List of Applicable leachate treatment Technologies
Important notes· NOTE it is usually fine and often encouraged i.docxwilcockiris
Important notes
· NOTE: it is usually fine and often encouraged if you would like to write one or more helper functions to help you write a homework problem's required functions.
· HOWEVER -- whenever you do so, EACH function you define SHOULD follow all of the design recipe steps: first write its signature, then its purpose statement, then its function header, then its tests/check- expressions, then replace its ... body with an appropriate expression)
· Remember: Signatures and purpose statements are ONLY required for function definitions -- you do NOT write them for named constants or for non-function-definition compound expressions.
· Remember: A signature in Racket is written in a comment, and it includes the name of the function, the types of expressions it expects, and the type of expression it returns. This should be written as discussed in class (and you can find examples in the posted in-class examples). For example,
; signature: purple-star: number -> image
· Remember: a purpose statement in Racket is written in a comment, and it describes what the function expects and describes what the function returns (and if the function has side-effects, it also describes those side-effects). For example,
; purpose: expects a size in pixels, the distance between
; points of a 5-pointed-star, and returns an image
; of a solid purple star of that size
· Remember: it is a COURSE STYLE STANDARD that named constants are to be descriptive and written in all-uppercase -- for example,
(define WIDTH 300)
· You should use blank lines to separate your answers for the different parts of the homework problems. If you would like to add comments noting which part each answer is for, that is fine, too!
· Because the design recipe is so important, you will receive significant credit for the signature, purpose, header, and examples/check-expects portions of your functions. Typically you'll get at least half-credit for a correct signature, purpose, header, and examples/check-expects, even if your function body is not correct (and, you'll typically lose at least half-credit if you omit these or do them poorly, even if your function body is correct).
Problem 1
Start up DrRacket, (if necessary) setting the language to How To Design Programs - Beginning Student level, and adding the HTDP/2e versions of the image and universe teachpacks by putting these lines at the beginning of your Definitions window:
(require 2htdp/image)
(require 2htdp/universe)
Put a blank line, and then type in:
· a comment-line containing your name,
· followed by a comment-line containing CS 111 - HW 3,
· followed by a comment-line giving the date you last modified this homework,
· followed by a comment-line with no other text in it --- for example:
; type in YOUR name
; CS 111 - HW 3
; last modified: 2016-02-08
;
Below this, after a blank line, now type the comment lines:
;
; Problem 1
;
Note: you are NOT writing a function in this problem -- you are just writing two compound expressions.
Som.
in the oops concept convey to learn the contents are objects and classes, function in c++, and control structure. it can be easily learn to the concept with in the example of simple
program i have easy to learn for attached the program it can be very useful for student
Functions - C Programming
What is a Function? A function is combined of a block of code that can be called or used anywhere in the program by calling the name. ...
Function arguments. Functions are able to accept input parameters in the form of variables. ...
Function return values
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
I am Bianca H. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from, the University of Nottingham, UK. I have been helping students with their homework for the past 7 years. I solve homework related to C++. Visit cpphomeworkhelp.com or email info@cpphomeworkhelp.com. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Can AI do good? at 'offtheCanvas' India HCI prelude
Analisa Expression pada after effect menggungakan bahasa script
1. A N A L I S A A F T E R E F F E C T :
EXPRESSION LANGUAGE
PADA KINETIC FALLING
TEXT
S I T I I M A R O H N U R F I R D H A V. 4 1 0 3 1 5 1 0 0 6
N O U R M A D W I N D A VA L E N T I N E 4 1 0 3 1 5 1 0 2 3
D W I K I A K B A R 4 1 0 3 1 5 1 0 2 7
2. EXPRESSION LANGUAGE REFERENCE
Menggunakan elemen ekspresi pada adobe after effect dengan unsur standar javascript
untuk membuat sebuah ekspresi. Pengguna dapat menggunakan Expression Language
menu saat kapanpun untuk memasukkan metode dan atribut dalam ekspression, dan
juga dapat memilih pick whip untuk memasukkan properties pada animasi.
Jika sebuah deskripsi argumen berisi tanda sama dengan (=) dan nilai (seperti t=time
atau width=.2) lalu argumen termasuk standart value jika tidak dispesifikasikan sesuai
dengan nilai yang berbeda.
3. Pada animasi Kinettic Falling text, menggunakan kode script berbasis java dengan
berikut ini :
4. GLOBAL OBJECTS, ATTRIBUTES, AND METHODS
(EXPRESSION REFERENCE)
• comp(name)Return type: Comp. Argument type: name is a String. Retrieves another composition by name.
• footage(name) Return type: Footage. Argument type: name is a String. Retrieves a footage item by name.
• thisComp Return type: Comp. Represents the composition containing the expression.
• thisLayer Return type: Layer, Light, or Camera. Represents the layer containing the expression. Because
thisLayer is the default object, its use is optional.
• thisProperty Return type: Property. Represents the property containing the expression. For example, if you
write an expression on the Rotation property, you can start an expression with thisProperty to refer to the
Rotation property. time
• Return type: Number. Represents the composition time, in seconds, at which the expression is being
evaluated.
• colorDepth Return type: Number. Returns the project color depth value. For example, colorDepth returns 16
when the project color depth is 16 bits per channel.
• posterizeTime(framesPerSecond)Return type: Number. Argument type: framesPerSecond is a Number.
• The framesPerSecond value becomes the frame rate from which the rest of the expression operates. This
expression allows you to set the frame rate for a property to be lower than the frame rate of the
composition. For example, the following expression updates the property value with a random value once
per second:
5. TIME CONVERSION METHODS
(EXPRESSION REFERENCE)
• timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 /
thisComp.frameDuration, isDuration = false)
• Return type: Number.
• Argument type: t and fps are Numbers; isDuration is a Boolean.
• Converts the value of t, which defaults to the current composition time, to an integer
number of frames. The number of frames per second is specified in the fps argument,
which defaults to the frame rate of the current composition (1.0 /
6. VECTOR MATH METHODS (EXPRESSION
REFERENCE)
• Vector Math functions are global methods that perform operations on arrays, treating
them as mathematical vectors. Unlike built-in JavaScript methods, such as Math.sin,
these methods are not used with the Math prefix. Unless otherwise specified, Vector
Math methods are lenient about dimensions and return a value that is the dimension
of the largest input Array object, filling in missing elements with zeros. For example,
the expression add([10, 20], [1, 2, 3]) returns [11, 22, 3].