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A N A L I S A A F T E R E F F E C T :
EXPRESSION LANGUAGE
PADA KINETIC FALLING
TEXT
S I T I I M A R O H N U R F I R D H A V. 4 1 0 3 1 5 1 0 0 6
N O U R M A D W I N D A VA L E N T I N E 4 1 0 3 1 5 1 0 2 3
D W I K I A K B A R 4 1 0 3 1 5 1 0 2 7
EXPRESSION LANGUAGE REFERENCE
Menggunakan elemen ekspresi pada adobe after effect dengan unsur standar javascript
untuk membuat sebuah ekspresi. Pengguna dapat menggunakan Expression Language
menu saat kapanpun untuk memasukkan metode dan atribut dalam ekspression, dan
juga dapat memilih pick whip untuk memasukkan properties pada animasi.
Jika sebuah deskripsi argumen berisi tanda sama dengan (=) dan nilai (seperti t=time
atau width=.2) lalu argumen termasuk standart value jika tidak dispesifikasikan sesuai
dengan nilai yang berbeda.
Pada animasi Kinettic Falling text, menggunakan kode script berbasis java dengan
berikut ini :
GLOBAL OBJECTS, ATTRIBUTES, AND METHODS
(EXPRESSION REFERENCE)
• comp(name)Return type: Comp. Argument type: name is a String. Retrieves another composition by name.
• footage(name) Return type: Footage. Argument type: name is a String. Retrieves a footage item by name.
• thisComp Return type: Comp. Represents the composition containing the expression.
• thisLayer Return type: Layer, Light, or Camera. Represents the layer containing the expression. Because
thisLayer is the default object, its use is optional.
• thisProperty Return type: Property. Represents the property containing the expression. For example, if you
write an expression on the Rotation property, you can start an expression with thisProperty to refer to the
Rotation property. time
• Return type: Number. Represents the composition time, in seconds, at which the expression is being
evaluated.
• colorDepth Return type: Number. Returns the project color depth value. For example, colorDepth returns 16
when the project color depth is 16 bits per channel.
• posterizeTime(framesPerSecond)Return type: Number. Argument type: framesPerSecond is a Number.
• The framesPerSecond value becomes the frame rate from which the rest of the expression operates. This
expression allows you to set the frame rate for a property to be lower than the frame rate of the
composition. For example, the following expression updates the property value with a random value once
per second:
TIME CONVERSION METHODS
(EXPRESSION REFERENCE)
• timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 /
thisComp.frameDuration, isDuration = false)
• Return type: Number.
• Argument type: t and fps are Numbers; isDuration is a Boolean.
• Converts the value of t, which defaults to the current composition time, to an integer
number of frames. The number of frames per second is specified in the fps argument,
which defaults to the frame rate of the current composition (1.0 /
VECTOR MATH METHODS (EXPRESSION
REFERENCE)
• Vector Math functions are global methods that perform operations on arrays, treating
them as mathematical vectors. Unlike built-in JavaScript methods, such as Math.sin,
these methods are not used with the Math prefix. Unless otherwise specified, Vector
Math methods are lenient about dimensions and return a value that is the dimension
of the largest input Array object, filling in missing elements with zeros. For example,
the expression add([10, 20], [1, 2, 3]) returns [11, 22, 3].
• Source : https://helpx.adobe.com/after-effects/using/expression-language-
reference.html

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Analisa Expression pada after effect menggungakan bahasa script

  • 1. A N A L I S A A F T E R E F F E C T : EXPRESSION LANGUAGE PADA KINETIC FALLING TEXT S I T I I M A R O H N U R F I R D H A V. 4 1 0 3 1 5 1 0 0 6 N O U R M A D W I N D A VA L E N T I N E 4 1 0 3 1 5 1 0 2 3 D W I K I A K B A R 4 1 0 3 1 5 1 0 2 7
  • 2. EXPRESSION LANGUAGE REFERENCE Menggunakan elemen ekspresi pada adobe after effect dengan unsur standar javascript untuk membuat sebuah ekspresi. Pengguna dapat menggunakan Expression Language menu saat kapanpun untuk memasukkan metode dan atribut dalam ekspression, dan juga dapat memilih pick whip untuk memasukkan properties pada animasi. Jika sebuah deskripsi argumen berisi tanda sama dengan (=) dan nilai (seperti t=time atau width=.2) lalu argumen termasuk standart value jika tidak dispesifikasikan sesuai dengan nilai yang berbeda.
  • 3. Pada animasi Kinettic Falling text, menggunakan kode script berbasis java dengan berikut ini :
  • 4. GLOBAL OBJECTS, ATTRIBUTES, AND METHODS (EXPRESSION REFERENCE) • comp(name)Return type: Comp. Argument type: name is a String. Retrieves another composition by name. • footage(name) Return type: Footage. Argument type: name is a String. Retrieves a footage item by name. • thisComp Return type: Comp. Represents the composition containing the expression. • thisLayer Return type: Layer, Light, or Camera. Represents the layer containing the expression. Because thisLayer is the default object, its use is optional. • thisProperty Return type: Property. Represents the property containing the expression. For example, if you write an expression on the Rotation property, you can start an expression with thisProperty to refer to the Rotation property. time • Return type: Number. Represents the composition time, in seconds, at which the expression is being evaluated. • colorDepth Return type: Number. Returns the project color depth value. For example, colorDepth returns 16 when the project color depth is 16 bits per channel. • posterizeTime(framesPerSecond)Return type: Number. Argument type: framesPerSecond is a Number. • The framesPerSecond value becomes the frame rate from which the rest of the expression operates. This expression allows you to set the frame rate for a property to be lower than the frame rate of the composition. For example, the following expression updates the property value with a random value once per second:
  • 5. TIME CONVERSION METHODS (EXPRESSION REFERENCE) • timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 / thisComp.frameDuration, isDuration = false) • Return type: Number. • Argument type: t and fps are Numbers; isDuration is a Boolean. • Converts the value of t, which defaults to the current composition time, to an integer number of frames. The number of frames per second is specified in the fps argument, which defaults to the frame rate of the current composition (1.0 /
  • 6. VECTOR MATH METHODS (EXPRESSION REFERENCE) • Vector Math functions are global methods that perform operations on arrays, treating them as mathematical vectors. Unlike built-in JavaScript methods, such as Math.sin, these methods are not used with the Math prefix. Unless otherwise specified, Vector Math methods are lenient about dimensions and return a value that is the dimension of the largest input Array object, filling in missing elements with zeros. For example, the expression add([10, 20], [1, 2, 3]) returns [11, 22, 3].
  • 7. • Source : https://helpx.adobe.com/after-effects/using/expression-language- reference.html