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©Practical Code LLC 2019
Amazon Lumberyard Interface
Introduction to the Lumberyard UI
Rachel Ketner
Application Designer
05/02/2019
©Practical Code LLC 2019
Practical Code LLC
Our Mission: To Enable Those Solving the World’s Hardest
Problems
“There is an elegant solution to every problem.”
“Unmanageable esoteric code has twice the cost of maintainable
code.”
“Automation is achieved by addressing one workflow at a time.”
COMPANY INTRODUCTION
©Practical Code LLC 2019
Understanding the Lumberyard
Interface
©Practical Code LLC 2019
The Basic Tools
1. Main menu – Access all tools,
editors, and commands.
2. Top toolbar – Open the most
commonly used tools, editors, and
commands.
3. Entity Outliner – View all the
entities and slices in your level and
perform actions on them.
4. Asset Browser – Drag assets
that are available in your project into
your level.
5. Perspective:
5a. Viewport – View and
navigate in your 3D game
environment.
5b. Header – Find objects
quickly and adjust display options.
5c. Bottom toolbar – Change
the navigation speed and view the
position of your selected object.
6. Entity Inspector – View, add,
remove, and modify components on
the currently selected entity.
7. Console – View a running list of
all editor commands, processes,
and output.
©Practical Code LLC 2019
1. The Main Menu
The Main menu, located at the top of the editor, contains all of
Lumberyard's functions and settings. You can open tools that are also
accessible from other parts of the interface. For example, every editor or
tool that can be opened from the Lumberyard Editor toolbar can also be
opened from the main menu. Click the Tools menu to see all available
editors.
©Practical Code LLC 2019
2. The Top Toolbar
The top toolbar features quick access to Lumberyard's most commonly used tools and editors,
such as Select, Move, Rotate, and Scale. You'll learn more about these tools and editors as you
proceed through this tutorial series.
©Practical Code LLC 2019
3,. The Entity Outliner
The Entity Outliner lists every
entity and slice that is in your level.
From here, you can find, select,
lock, hide, and disable any entity or
slice in your level. You can also
create new entities, create child
entities, create or instantiate slices,
and more.
©Practical Code LLC 2019
4. The Asset Browser
The Asset Browser displays the file system for your project. You can find all assets that are in
your project file system, such as 3D meshes, textures, and sound files. You can drag assets
from the Asset Browser into the Entity Outliner or into the viewport.
©Practical Code LLC 2019
5a. The Perspective Viewport
The Perspective viewport displays the 3D environment of your game. Here, you can navigate
around your level and select objects and entities to manipulate.
©Practical Code LLC 2019
5b. The Perspective Header
The Perspective header in the upper right corner of
the Perspective viewport features displays options and a
search bar to filter objects within the viewport.
Click the "i" icon to change the level of information
displayed in the viewport. Click it multiple times to cycle
through the different levels of information.
Click the "?" icon to show or hide helpers. Helpers are
the bounding boxes, icons, and lines that help you
recognize different types of objects in your level.
Turn helpers off to get a clearer picture of what your game
looks like. For example, the picture on the top shows the
orientation level with helpers turned on. The picture on the
bottom shows the same level with helpers turned off.
©Practical Code LLC 2019
5c. The Bottom Toolbar
The toolbar at the bottom of the Perspective viewport displays information for objects selected in your viewport, such as its XYZ position in the level.
You can also speed up or slow down navigation speed, mute audio, go to a specific position, and more.
The default navigation speed is 0.10. Try speeding up and slowing down your navigation.
To change the viewport navigation speed:
• First, become familiar with the default navigation speed by pressing W, S, A, and D in turn to strafe forward, backward, left, and right.
• In the bottom toolbar, click the Speed setting 1.
• Click in your viewport and press W, S, A, and D in turn to test the new, faster setting.
• In the bottom toolbar, click the Speed setting 10.
• Click in your viewport and press W, S, A, and D in turn to test this very fast setting, which you can use to navigate quickly over long distances.
• You can also input custom speeds. Try a speed of 0.5, for example. Try a speed of 5. Experiment with the navigation speeds.
©Practical Code LLC 2019
6. The Entity Inspector
The Entity Inspector (on the right side of the viewport)
displays all the components for the currently selected entity in
the Entity Outliner (on the left side of the viewport). Use
the Entity Inspector to add and remove components and to
modify settings on components. This gives the entity
customized abilities, such as triggering a particular action,
making sounds, colliding with other objects, and so on.
©Practical Code LLC 2019
7. The Console
By default, only the Console's title bar is visible. To view the console, which is below
the Perspective viewport, drag the upper edge of the Console title bar up to expand it. The
console displays input and output data for Lumberyard Editor and any custom code that is written
for your level. Advanced users can enter console commands into the gray bar on the bottom of
the Console window.
©Practical Code LLC 2019
References
• Lumberyard Interface Guide -
https://docs.aws.amazon.com/lumberyard/latest/gettingstartedguide/understandi
ng-identifying.html
©Practical Code LLC 2019
Thank you!
Rachel Ketner
rachel.ketner@practicalcode.us
540-860-0772

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Amazon Lumberyard Interface

  • 1. ©Practical Code LLC 2019 Amazon Lumberyard Interface Introduction to the Lumberyard UI Rachel Ketner Application Designer 05/02/2019
  • 2. ©Practical Code LLC 2019 Practical Code LLC Our Mission: To Enable Those Solving the World’s Hardest Problems “There is an elegant solution to every problem.” “Unmanageable esoteric code has twice the cost of maintainable code.” “Automation is achieved by addressing one workflow at a time.” COMPANY INTRODUCTION
  • 3. ©Practical Code LLC 2019 Understanding the Lumberyard Interface
  • 4. ©Practical Code LLC 2019 The Basic Tools 1. Main menu – Access all tools, editors, and commands. 2. Top toolbar – Open the most commonly used tools, editors, and commands. 3. Entity Outliner – View all the entities and slices in your level and perform actions on them. 4. Asset Browser – Drag assets that are available in your project into your level. 5. Perspective: 5a. Viewport – View and navigate in your 3D game environment. 5b. Header – Find objects quickly and adjust display options. 5c. Bottom toolbar – Change the navigation speed and view the position of your selected object. 6. Entity Inspector – View, add, remove, and modify components on the currently selected entity. 7. Console – View a running list of all editor commands, processes, and output.
  • 5. ©Practical Code LLC 2019 1. The Main Menu The Main menu, located at the top of the editor, contains all of Lumberyard's functions and settings. You can open tools that are also accessible from other parts of the interface. For example, every editor or tool that can be opened from the Lumberyard Editor toolbar can also be opened from the main menu. Click the Tools menu to see all available editors.
  • 6. ©Practical Code LLC 2019 2. The Top Toolbar The top toolbar features quick access to Lumberyard's most commonly used tools and editors, such as Select, Move, Rotate, and Scale. You'll learn more about these tools and editors as you proceed through this tutorial series.
  • 7. ©Practical Code LLC 2019 3,. The Entity Outliner The Entity Outliner lists every entity and slice that is in your level. From here, you can find, select, lock, hide, and disable any entity or slice in your level. You can also create new entities, create child entities, create or instantiate slices, and more.
  • 8. ©Practical Code LLC 2019 4. The Asset Browser The Asset Browser displays the file system for your project. You can find all assets that are in your project file system, such as 3D meshes, textures, and sound files. You can drag assets from the Asset Browser into the Entity Outliner or into the viewport.
  • 9. ©Practical Code LLC 2019 5a. The Perspective Viewport The Perspective viewport displays the 3D environment of your game. Here, you can navigate around your level and select objects and entities to manipulate.
  • 10. ©Practical Code LLC 2019 5b. The Perspective Header The Perspective header in the upper right corner of the Perspective viewport features displays options and a search bar to filter objects within the viewport. Click the "i" icon to change the level of information displayed in the viewport. Click it multiple times to cycle through the different levels of information. Click the "?" icon to show or hide helpers. Helpers are the bounding boxes, icons, and lines that help you recognize different types of objects in your level. Turn helpers off to get a clearer picture of what your game looks like. For example, the picture on the top shows the orientation level with helpers turned on. The picture on the bottom shows the same level with helpers turned off.
  • 11. ©Practical Code LLC 2019 5c. The Bottom Toolbar The toolbar at the bottom of the Perspective viewport displays information for objects selected in your viewport, such as its XYZ position in the level. You can also speed up or slow down navigation speed, mute audio, go to a specific position, and more. The default navigation speed is 0.10. Try speeding up and slowing down your navigation. To change the viewport navigation speed: • First, become familiar with the default navigation speed by pressing W, S, A, and D in turn to strafe forward, backward, left, and right. • In the bottom toolbar, click the Speed setting 1. • Click in your viewport and press W, S, A, and D in turn to test the new, faster setting. • In the bottom toolbar, click the Speed setting 10. • Click in your viewport and press W, S, A, and D in turn to test this very fast setting, which you can use to navigate quickly over long distances. • You can also input custom speeds. Try a speed of 0.5, for example. Try a speed of 5. Experiment with the navigation speeds.
  • 12. ©Practical Code LLC 2019 6. The Entity Inspector The Entity Inspector (on the right side of the viewport) displays all the components for the currently selected entity in the Entity Outliner (on the left side of the viewport). Use the Entity Inspector to add and remove components and to modify settings on components. This gives the entity customized abilities, such as triggering a particular action, making sounds, colliding with other objects, and so on.
  • 13. ©Practical Code LLC 2019 7. The Console By default, only the Console's title bar is visible. To view the console, which is below the Perspective viewport, drag the upper edge of the Console title bar up to expand it. The console displays input and output data for Lumberyard Editor and any custom code that is written for your level. Advanced users can enter console commands into the gray bar on the bottom of the Console window.
  • 14. ©Practical Code LLC 2019 References • Lumberyard Interface Guide - https://docs.aws.amazon.com/lumberyard/latest/gettingstartedguide/understandi ng-identifying.html
  • 15. ©Practical Code LLC 2019 Thank you! Rachel Ketner rachel.ketner@practicalcode.us 540-860-0772