Alto is a game audio localization tool that compares thousands of dialogues lines in different languages and generates reports. It checks their audio format, loudness, duration and more. It can also interface with game audio middleware (Adx2, Fabric, Fmod, Wwise...). It includes special tools such as an interactive dialogue tester, a speech synthesizer for placeholder dialogue and more!
http://www.tsugi-studio.com/?page_id=1923
The document describes the major steps to build a unit selection based text-to-speech system, including: 1) collecting text data, 2) recording speech data, and 3) labeling the recorded data at the syllable level. It then discusses using tools like WaveSurfer to label the data and Festival to build the actual TTS system by processing the text and labeled speech files.
The document discusses an automatic subtitle generation system that takes a video file as input and generates a subtitle file as output. It describes the three main modules of the system: audio extraction, speech recognition, and subtitle generation. Audio extraction extracts the audio from the video file. Speech recognition recognizes the speech in the extracted audio. Subtitle generation then creates a subtitle file with text chunks and their respective start and end times synchronized to the video.
This document provides a glossary of terms related to sound design and production for computer games. It defines terms such as foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware limitations, and audio configurations like mono, stereo, and surround sound. For each term, it provides a short definition and links to external sources, as well as describing the relevance of the term to the document author's own production practice. The glossary is intended to research and gather definitions for provided terms as part of a BTEC course assignment on sound design for computer games.
The objective of this work is to provide a complete analysis of a piece of conversation, carrying out the following features:
- Phonologic features of dialogue and a brief statistical analysis;
Switch is an audio file conversion program that allows users to:
- Load various audio file formats for conversion including MP3, WAV, Ogg, WMA, and others
- Convert files to different output formats such as WAV, MP3, AIFF, Vox, and others
- Perform batch conversions on multiple files at once
- Configure conversion settings and output folder
- View file information and conversion logs for troubleshooting
The document provides instructions for participating in an online presentation about using Microsoft Word 2007. It outlines how to maximize the conferencing window, mute phones, ask questions, and use features like closed captioning, saving chats, and voting. It also provides instructions for using VoIP to listen and speak during the presentation. The presentation will cover decorating documents in Word 2007 using elements like watermarks, backgrounds, borders, clip art, text boxes, styles, and more.
The document describes the major steps to build a unit selection based text-to-speech system, including: 1) collecting text data, 2) recording speech data, and 3) labeling the recorded data at the syllable level. It then discusses using tools like WaveSurfer to label the data and Festival to build the actual TTS system by processing the text and labeled speech files.
The document discusses an automatic subtitle generation system that takes a video file as input and generates a subtitle file as output. It describes the three main modules of the system: audio extraction, speech recognition, and subtitle generation. Audio extraction extracts the audio from the video file. Speech recognition recognizes the speech in the extracted audio. Subtitle generation then creates a subtitle file with text chunks and their respective start and end times synchronized to the video.
This document provides a glossary of terms related to sound design and production for computer games. It defines terms such as foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware limitations, and audio configurations like mono, stereo, and surround sound. For each term, it provides a short definition and links to external sources, as well as describing the relevance of the term to the document author's own production practice. The glossary is intended to research and gather definitions for provided terms as part of a BTEC course assignment on sound design for computer games.
The objective of this work is to provide a complete analysis of a piece of conversation, carrying out the following features:
- Phonologic features of dialogue and a brief statistical analysis;
Switch is an audio file conversion program that allows users to:
- Load various audio file formats for conversion including MP3, WAV, Ogg, WMA, and others
- Convert files to different output formats such as WAV, MP3, AIFF, Vox, and others
- Perform batch conversions on multiple files at once
- Configure conversion settings and output folder
- View file information and conversion logs for troubleshooting
The document provides instructions for participating in an online presentation about using Microsoft Word 2007. It outlines how to maximize the conferencing window, mute phones, ask questions, and use features like closed captioning, saving chats, and voting. It also provides instructions for using VoIP to listen and speak during the presentation. The presentation will cover decorating documents in Word 2007 using elements like watermarks, backgrounds, borders, clip art, text boxes, styles, and more.
The document provides instructions for participating in an online seminar about using Microsoft Word 2007. It outlines how to maximize the conferencing window, mute phones, ask questions via phone or chat, turn on closed captioning, save files, vote in polls, and use emoticons. The presentation then demonstrates how to add decorative elements like watermarks, backgrounds, borders, clip art, text boxes, and styles to jazz up documents in Word 2007. It concludes by explaining how to compare and share documents and provides a link to evaluate the seminar.
1) The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms researched by the student along with descriptions of how each term relates to their own production work.
2) The terms defined include Foley artistry, sound libraries, uncompressed and lossy audio file formats, limitations of sound processors and memory, mono/stereo/surround sound, analog and digital audio recording systems, MIDI, software sequencers, plugins, and sampling constraints.
3) For each term, the student provided a short internet definition and URL, and explained how the concept was relevant to audio work they had done for classes or projects.
This document provides step-by-step instructions for creating and publishing a podcast using the free audio editing software Audacity and hosting platform Podbean. The instructions cover setting up Audacity preferences, recording and editing audio, importing background music, exporting the final file as an MP3, and uploading it to a new Podbean account along with show details.
This document provides instructions for a training webinar on getting the most from Microsoft Word 2007. It discusses how to adjust computer audio settings, save chat windows and open/close captions. It also covers using emoticons and polls. The main content reviews how to jazz up documents with decorative elements like watermarks, backgrounds, borders, clip art, text boxes, styles and more. It concludes with information on comparing and sharing documents through Office Live Workspace.
Speech Analyzer is a program used in acoustic phonetics to analyze properties of speech like amplitude, duration, frequency and spectrum. It allows users to open audio files, record new ones, and perform analyses like frequency analysis, duration measurements, and playback speed modification. To use it, users download the program, install it, then open audio files or record new ones to analyze and play back segments of interest.
Audio ResourcesChoose one of them or any other of your c.docxikirkton
Audio Resources
Choose one of them or any other of your choice to record your voice with a short discussion of these ideas and how you might use SOUND in your Integrated Thematic Unit and how your ITU is progressing. Conclude by stating which application you are using to record, and save as a sound file to the Discussion Board.
Sound
Sound Technologies are available for classroom and training use via Windows, Apple, Microsoft Office, software, the WWW, Internet applications, APPs, etc. and can be created in many ways. This important multimedia component often brings new life and excitement into learning and is often neglected. Remember that research shows that the more senses stimulated, the greater the retention. Special Needs students benefit in many ways, as well.
FILE FORMATS
WAV or waveform
.wav
A file extension developed by IBM and Microsoft for a standard Microsoft audio file.
It is supported by all computers running Windows and by all the most popular web browsers. The WAVE format is one of the most popular sound formats on the Internet for music or speech.
Audio Interchange File Format
.aif or .aiff
A file most commonly used in Macintosh Operating System
Musical Instrument Digital Interface
.midi
A digitally synthesized sound file format for sending music between electronic music devices like synthesizers and PC sound cards. This interface was created in 1982 by the music industry; it is very flexible, ranging from very simple to real professional music making.
MIDI files are supported by all the most popular Internet browsers, software systems, and platforms. The downside of MIDI is that it cannot record sounds (only notes), or to put it another way, it cannot store songs, only tunes.
MIDI files do not contain sampled sound but a set of digital musical instructions (musical notes) that can be interpreted by your PC's sound card. The upside of the MIDI format is that since it contains only instructions (notes), MIDI files can be extremely small.
Via Wikipedia
Real Audio Media
.rm or .ram
These are two file extensions used for Real Audio players. The RealAudio format was developed for the Internet by Real Media. The format also supports video.
MP3
.mp3
MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a digital audio encoding format using a form of lossy data compression. It is a common audio format for consumer audio storage, for the transfer and playback of music on digital audio players. MP3 is an audio-specific format that was designed by the Moving Picture Experts Group.
Applications (ideas for both PC and MAC)
Text to Speech
Make a choice under Voice selection. Preview Voice. Click Apply. You will hear this chosen voice when we open an application later. Under the Speech icon, you will find a tab Text to Speech (originally Text to Speech and Sound Recognition).
Siri
Voice Comments in Word *** cool functionality
Click on the sound icon on the right to insert comments for Word 2003.
Sound in Excel
...
Audacity is a free, open source audio software that can be used to record and edit sounds on multiple operating systems. It allows you to record audio, import files, edit tracks, apply effects, and export audio files like MP3. The tutorial provides instructions on downloading Audacity and the LAME encoder, setting preferences, recording audio, editing tracks, and saving/exporting final audio files.
This document provides resources for creating assistive and learning technology materials including free and open source software. It describes audio and image editing programs like Audacity and OpenOffice that can be used to create multimedia language learning materials. Examples are given of converting texts to audio books using RoboBraille and creating a do-it-yourself Spanish lesson with inserted audio files and images.
Format Factory is a multifunctional media converter that allows users to convert between various file formats for video, audio and images. It supports over 56 languages and has a simple interface with customizable skins and icons. Format Factory can convert common file formats for video, audio, and images, and also perform tasks like ripping DVDs and joining video or audio files.
This document summarizes Victoria Sloyan's presentation on archiving digital audio files. It discusses selecting the WAVE format for archiving due to it being uncompressed, open source, and standardized. Exact Audio Copy is used to securely rip audio CDs and extract metadata. Audio files are processed using Audacity to create derivatives for access, with an MP3 for streaming and a processed WAVE file. Processed files and MP3s will be accessible via a custom interface in the reading room.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 terms researched by the student from online sources. For each term, the student provides a short definition found on the internet along with the URL source, and also describes how the term relates to their own production practice if applicable. The terms cover areas such as sound file formats, audio limitations, recording systems, and MIDI instruments.
Lexique Pro is freeware software for creating and distributing digital dictionaries. It allows users to create dictionaries with entries, definitions, categories, images, audio files and links between entries. The software was developed in Mali for building dictionaries of lesser-known languages and encouraging data sharing between linguists. To get started, users download and install Lexique Pro, then create a new lexicon by selecting a language code and configuring dictionary fields and properties. Entries can then be added, edited and organized within the software. Completed lexicons can also be shared and distributed to other Lexique Pro users.
Create a new empty project in Logic Express 9. Configure audio preferences such as output/input devices, 128 sample buffer size, and 24-bit recording depth. Set the recording format to BWF, AIFF, or CAF and sample rate to 48 kHz in project settings. Save the new project with a descriptive name in the Logic folder for future use.
1. The document describes a job sheet for a Digital Media Design course covering the use of Sony Sound Forge for digital audio editing. It introduces students to the Sound Forge interface and tools.
2. Key areas of the Sound Forge workspace are defined, including the transport bar, tools panel, data windows, waveform displays and rulers. Basic functions of buttons like Play, Stop and Record are also outlined.
3. The job sheet provides step-by-step instructions for students to get familiar with opening Sound Forge, navigating the interface and using basic audio editing tools. The goal is for students to learn how to create, modify and save audio files.
The document provides an introduction and instructions for using Transana, a qualitative data analysis software. It explains how to start Transana by creating a database and selecting a series. It also describes how to upload media files, transcribe audio/video data, add time codes to synchronize transcripts with media, and organize clips, episodes, and collections for analysis. The document uses these features to demonstrate how to code data through keyword groups and keywords to identify themes and concepts for building explanations.
How to Use AudioMass.Co (Podcasting 101).pptxgeekhouse.io
AudioMass.co is a free, open-source audio editing software that provides basic audio editing capabilities for podcasting and audio production. This presentation will guide you through the features and functions of AudioMass.co, and demonstrate how to create, edit, and export your podcast. We will cover how to import audio files, navigate the waveform editor, perform basic edits such as cutting, pasting, and trimming, and add audio effects such as volume control and equalization. We will also show you how to mix multiple audio tracks together to create a final podcast and export it in different file formats. Additionally, we will provide tips and best practices for using AudioMass.co effectively and offer resources for further learning and improvement. However, it is important to keep in mind that AudioMass.co is a free, open-source software and may have some limitations compared to more advanced, paid audio editing software.
This document contains a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, uncompressed audio formats (.wav and .aiff files), lossy compression, sound cards, digital sound processors, random access memory, mono/stereo/surround sound, analogue and digital recording systems, MIDI, software sequencers, plugins, MIDI keyboards, and constraints from bit-depth and sample rate on file size. The student has researched definitions and provided details on how each term relates to their own production practice.
This document provides an overview of the presentation "Getting the Most from Word 2007, Part 2: References and Citation Manager" by Donald Hester on July 14, 2009. It outlines how to use VoIP and chat functions during the webinar, and covers building blocks, cover sheets, headers and footers, text boxes, quick parts, tables of contents, managing sources and citations, bibliographies, indexes, and grading papers in Word 2007. The document ends with contact information for Donald Hester and a link to an evaluation survey for the webinar.
Brandon McNamara produced a glossary of 15 terms related to sound design and production for computer games. For each term, he provided a short definition from an online source along with details about how the term relates to his own production practice. Some of the key terms he defined and related to his work included Foley artistry, which he will use to add most sounds to his game, sound libraries which will be used to create most of his sounds, and software sequencers and plug-ins which he uses to edit most of the sounds.
The document is a glossary created by a student for a sound design course. It contains definitions for over 20 audio and sound design terms, sourced from online references. For each term, the student provides a short definition along with a discussion of how the term relates to their own production work. The glossary covers areas such as file formats, recording and playback systems, sampling, and audio software. The student's production practice involves using software like Reaper to create sound effects, jingles and other audio for a games design project.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The document provides instructions for participating in an online seminar about using Microsoft Word 2007. It outlines how to maximize the conferencing window, mute phones, ask questions via phone or chat, turn on closed captioning, save files, vote in polls, and use emoticons. The presentation then demonstrates how to add decorative elements like watermarks, backgrounds, borders, clip art, text boxes, and styles to jazz up documents in Word 2007. It concludes by explaining how to compare and share documents and provides a link to evaluate the seminar.
1) The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms researched by the student along with descriptions of how each term relates to their own production work.
2) The terms defined include Foley artistry, sound libraries, uncompressed and lossy audio file formats, limitations of sound processors and memory, mono/stereo/surround sound, analog and digital audio recording systems, MIDI, software sequencers, plugins, and sampling constraints.
3) For each term, the student provided a short internet definition and URL, and explained how the concept was relevant to audio work they had done for classes or projects.
This document provides step-by-step instructions for creating and publishing a podcast using the free audio editing software Audacity and hosting platform Podbean. The instructions cover setting up Audacity preferences, recording and editing audio, importing background music, exporting the final file as an MP3, and uploading it to a new Podbean account along with show details.
This document provides instructions for a training webinar on getting the most from Microsoft Word 2007. It discusses how to adjust computer audio settings, save chat windows and open/close captions. It also covers using emoticons and polls. The main content reviews how to jazz up documents with decorative elements like watermarks, backgrounds, borders, clip art, text boxes, styles and more. It concludes with information on comparing and sharing documents through Office Live Workspace.
Speech Analyzer is a program used in acoustic phonetics to analyze properties of speech like amplitude, duration, frequency and spectrum. It allows users to open audio files, record new ones, and perform analyses like frequency analysis, duration measurements, and playback speed modification. To use it, users download the program, install it, then open audio files or record new ones to analyze and play back segments of interest.
Audio ResourcesChoose one of them or any other of your c.docxikirkton
Audio Resources
Choose one of them or any other of your choice to record your voice with a short discussion of these ideas and how you might use SOUND in your Integrated Thematic Unit and how your ITU is progressing. Conclude by stating which application you are using to record, and save as a sound file to the Discussion Board.
Sound
Sound Technologies are available for classroom and training use via Windows, Apple, Microsoft Office, software, the WWW, Internet applications, APPs, etc. and can be created in many ways. This important multimedia component often brings new life and excitement into learning and is often neglected. Remember that research shows that the more senses stimulated, the greater the retention. Special Needs students benefit in many ways, as well.
FILE FORMATS
WAV or waveform
.wav
A file extension developed by IBM and Microsoft for a standard Microsoft audio file.
It is supported by all computers running Windows and by all the most popular web browsers. The WAVE format is one of the most popular sound formats on the Internet for music or speech.
Audio Interchange File Format
.aif or .aiff
A file most commonly used in Macintosh Operating System
Musical Instrument Digital Interface
.midi
A digitally synthesized sound file format for sending music between electronic music devices like synthesizers and PC sound cards. This interface was created in 1982 by the music industry; it is very flexible, ranging from very simple to real professional music making.
MIDI files are supported by all the most popular Internet browsers, software systems, and platforms. The downside of MIDI is that it cannot record sounds (only notes), or to put it another way, it cannot store songs, only tunes.
MIDI files do not contain sampled sound but a set of digital musical instructions (musical notes) that can be interpreted by your PC's sound card. The upside of the MIDI format is that since it contains only instructions (notes), MIDI files can be extremely small.
Via Wikipedia
Real Audio Media
.rm or .ram
These are two file extensions used for Real Audio players. The RealAudio format was developed for the Internet by Real Media. The format also supports video.
MP3
.mp3
MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a digital audio encoding format using a form of lossy data compression. It is a common audio format for consumer audio storage, for the transfer and playback of music on digital audio players. MP3 is an audio-specific format that was designed by the Moving Picture Experts Group.
Applications (ideas for both PC and MAC)
Text to Speech
Make a choice under Voice selection. Preview Voice. Click Apply. You will hear this chosen voice when we open an application later. Under the Speech icon, you will find a tab Text to Speech (originally Text to Speech and Sound Recognition).
Siri
Voice Comments in Word *** cool functionality
Click on the sound icon on the right to insert comments for Word 2003.
Sound in Excel
...
Audacity is a free, open source audio software that can be used to record and edit sounds on multiple operating systems. It allows you to record audio, import files, edit tracks, apply effects, and export audio files like MP3. The tutorial provides instructions on downloading Audacity and the LAME encoder, setting preferences, recording audio, editing tracks, and saving/exporting final audio files.
This document provides resources for creating assistive and learning technology materials including free and open source software. It describes audio and image editing programs like Audacity and OpenOffice that can be used to create multimedia language learning materials. Examples are given of converting texts to audio books using RoboBraille and creating a do-it-yourself Spanish lesson with inserted audio files and images.
Format Factory is a multifunctional media converter that allows users to convert between various file formats for video, audio and images. It supports over 56 languages and has a simple interface with customizable skins and icons. Format Factory can convert common file formats for video, audio, and images, and also perform tasks like ripping DVDs and joining video or audio files.
This document summarizes Victoria Sloyan's presentation on archiving digital audio files. It discusses selecting the WAVE format for archiving due to it being uncompressed, open source, and standardized. Exact Audio Copy is used to securely rip audio CDs and extract metadata. Audio files are processed using Audacity to create derivatives for access, with an MP3 for streaming and a processed WAVE file. Processed files and MP3s will be accessible via a custom interface in the reading room.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 terms researched by the student from online sources. For each term, the student provides a short definition found on the internet along with the URL source, and also describes how the term relates to their own production practice if applicable. The terms cover areas such as sound file formats, audio limitations, recording systems, and MIDI instruments.
Lexique Pro is freeware software for creating and distributing digital dictionaries. It allows users to create dictionaries with entries, definitions, categories, images, audio files and links between entries. The software was developed in Mali for building dictionaries of lesser-known languages and encouraging data sharing between linguists. To get started, users download and install Lexique Pro, then create a new lexicon by selecting a language code and configuring dictionary fields and properties. Entries can then be added, edited and organized within the software. Completed lexicons can also be shared and distributed to other Lexique Pro users.
Create a new empty project in Logic Express 9. Configure audio preferences such as output/input devices, 128 sample buffer size, and 24-bit recording depth. Set the recording format to BWF, AIFF, or CAF and sample rate to 48 kHz in project settings. Save the new project with a descriptive name in the Logic folder for future use.
1. The document describes a job sheet for a Digital Media Design course covering the use of Sony Sound Forge for digital audio editing. It introduces students to the Sound Forge interface and tools.
2. Key areas of the Sound Forge workspace are defined, including the transport bar, tools panel, data windows, waveform displays and rulers. Basic functions of buttons like Play, Stop and Record are also outlined.
3. The job sheet provides step-by-step instructions for students to get familiar with opening Sound Forge, navigating the interface and using basic audio editing tools. The goal is for students to learn how to create, modify and save audio files.
The document provides an introduction and instructions for using Transana, a qualitative data analysis software. It explains how to start Transana by creating a database and selecting a series. It also describes how to upload media files, transcribe audio/video data, add time codes to synchronize transcripts with media, and organize clips, episodes, and collections for analysis. The document uses these features to demonstrate how to code data through keyword groups and keywords to identify themes and concepts for building explanations.
How to Use AudioMass.Co (Podcasting 101).pptxgeekhouse.io
AudioMass.co is a free, open-source audio editing software that provides basic audio editing capabilities for podcasting and audio production. This presentation will guide you through the features and functions of AudioMass.co, and demonstrate how to create, edit, and export your podcast. We will cover how to import audio files, navigate the waveform editor, perform basic edits such as cutting, pasting, and trimming, and add audio effects such as volume control and equalization. We will also show you how to mix multiple audio tracks together to create a final podcast and export it in different file formats. Additionally, we will provide tips and best practices for using AudioMass.co effectively and offer resources for further learning and improvement. However, it is important to keep in mind that AudioMass.co is a free, open-source software and may have some limitations compared to more advanced, paid audio editing software.
This document contains a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, uncompressed audio formats (.wav and .aiff files), lossy compression, sound cards, digital sound processors, random access memory, mono/stereo/surround sound, analogue and digital recording systems, MIDI, software sequencers, plugins, MIDI keyboards, and constraints from bit-depth and sample rate on file size. The student has researched definitions and provided details on how each term relates to their own production practice.
This document provides an overview of the presentation "Getting the Most from Word 2007, Part 2: References and Citation Manager" by Donald Hester on July 14, 2009. It outlines how to use VoIP and chat functions during the webinar, and covers building blocks, cover sheets, headers and footers, text boxes, quick parts, tables of contents, managing sources and citations, bibliographies, indexes, and grading papers in Word 2007. The document ends with contact information for Donald Hester and a link to an evaluation survey for the webinar.
Brandon McNamara produced a glossary of 15 terms related to sound design and production for computer games. For each term, he provided a short definition from an online source along with details about how the term relates to his own production practice. Some of the key terms he defined and related to his work included Foley artistry, which he will use to add most sounds to his game, sound libraries which will be used to create most of his sounds, and software sequencers and plug-ins which he uses to edit most of the sounds.
The document is a glossary created by a student for a sound design course. It contains definitions for over 20 audio and sound design terms, sourced from online references. For each term, the student provides a short definition along with a discussion of how the term relates to their own production work. The glossary covers areas such as file formats, recording and playback systems, sampling, and audio software. The student's production practice involves using software like Reaper to create sound effects, jingles and other audio for a games design project.
Similar to Alto Workflow Overview (version 2.0) (20)
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
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2. Alto: a tool for all your audio
localization projects
Checking thousands of files manually is
time-consuming and error-prone,
when not impossible.
Alto can save you time and bring
you peace of mind by comparing
the localized assets against your
reference files automatically and
correcting them.
3. Alto: a tool for all your audio
localization projects
Alto can find missing files, audio format
discrepancies, extra silences, differences in
loudness levels, etc...
Errors can be corrected automatically.
Reports and statistics are generated and can
be shared with your team, manager or client.
4. Alto: a tool for all your audio
localization projects
In these slides, we will show Alto’s basic workflow, from importing the audio data
and analyzing it to publishing error reports.
In this example, we will check the
localization of an English game to Japanese, Korean and Chinese.
6. 1.1 Select the source of your data
Press “New project“ and select the source of your dialogue files.
Alto can import dialogue files referenced by an Excel sheet or by a game audio
middleware but in this presentation, we show how to import audio files directly
from a folder.
① Click on “New Project”
② Select “Folder”
③ Press “OK”
7. 1.2 Indicate naming conventions
Set the naming conventions for each language
After selecting the root folder of all the dialogue files, you can set a subfolder,
a prefix or a suffix for each of the languages. Alto will then import all the
data automatically.
Alto has useful presets for CJK, FIGS, ZPHR etc…
⑤ Add languages
⑥ Configure the languages
④ Set the root folder
8. Select the reference language against which you want to compare the other languages.
After pressing OK, all the files will be imported and the reference files will
appear in the project tree.
⑦ In this case, the reference dialogue is in “English”
⑧ “OK”
1.3 Select the reference language
10. 2.1 Compare waveforms
“Waveforms” mode
*click to play back
Referencefiles
Japanese ja_Dialogue100.wavEnglish en_Dialogue100.waven_Dialogue100.wav
Waveform
Spectrum
This is the “Waveforms” mode, which allows you to compare the waveform,
spectrogram and audio format of files in different languages.
Compare the waveforms between the various languages.
11. 3. Analysis
Set the analysis parameters and compare all the localized assets with the
reference language.
12. You can look for missing files, different audio formats, wrong levels, extra silences,
variations in the spectrum and specify the allowed margins of error (relative or
absolute).
③ Press “Analyze”
① Click on “Analysis”
② Choose the required analysis
3.1 Analysis settings
Select the types of analyses you want to perform.
14. After the analysis, the main window switches to the “Reports” mode.
④ “Reports” mode
⑥ Customize the information
displayed by switching tabs on/off.
⑤ ”Details”
In the “Details” view, all errors are displayed. It is easy to navigate between types
of errors and localized languages.
3.3 Results(details)
15. The second reporting view is “Statistics”.
⑦ Press on ”Statistics”
3.4 Results(statistics)
In this view, pie charts and bar graphs are displayed, as well as the total of errors
per type and per language, to help you understand the main sources of the
problems.
17. Alto finds missing or misnamed files.
4.1 File errors
For example in the case above, the Japanese voice "ja_Dialogue119.wav" doesn't
exist.
18. Alto finds files having the wrong audio format, i.e. a different sample rate,
bit depth, or channel count.
4.2 Format errors
For example, the error above indicates that the Korean file "ko_Dialogue105.wav“
is 8-bit, which is different from the English reference file “en_Dialogue105.wav“
which is 16-bit.
Here, the sample rate of the Japanese file "ja_Dialogue25.wav" is 44100Hz while
the equivalent English file "en_Dialogue25.wav“ has a sample rate of 22050 Hz.
19. Alto detects files with a different average or peak loudness.
4.3 Level errors
In the example above, the difference of average loudness between the reference
file “en_Dialogue104.wav" and its Japanese counterpart “ja_Dialogue104.wav“ is
8.65 LUFS. This is over the allowed margin we set in the analysis settings, so an
error is reported.
20. Alto can check that the files have the same durations and that they don’t
have too much silence before and after the voice.
4.4 Timing errors
In this case there is some extra silence at the beginning of the Japanese file
“ja_Dialogue71.wav“.
Clicking on the name of the file allows us to jump to the waveform view, where we
can compare both files visually. Looking at the waveforms, it is obvious there is
some extra silence which may cause synchronization problems later.
21. Here we can see that the frequency content of “ja_Dialogue96.wav” is different
from the one of the reference file.
There are a lot of normal causes for spectral centroid variations (e.g. type of
voice, very different phonemes in the localized language etc…).
But sometimes, like above, it can also be due to background noise or a special
effect (e.g. radio transmission) being applied when it should not be.
Other files without noise ja_Dialogue96.wav
Noise visible in the higher bands
4.5 Spectral errors
Alto checks that the frequency content is of the same type (i.e. the voices are
similar) by calculating the spectral centroid.
23. ① “Publish”
The reports will contain all the information displayed in the “details” and
“statistics” views, as well as the analysis settings.
Export the analysis reports in many formats.
5.1 Create reports
② Choose the format
24. 5.2 Share
Share the reports with your team, your manager or your clients.
Reports can be exported as Excel sheets, PDF documents, HTML pages or XML files
(for tool integration).
26. ① Press on the correction button
② Select the languages
to correct, exclude files
if needed
③ Select the type of
errors you want to
correct
④ Select where to output
the corrected files
6.1 Correction settings window
27. 6.2 Correction settings window
③ Silences and loudness
① Missing files
② Sample rate, bit depth and number of channels
①
②
③
Alto can replace a missing file by an error signal or by the file from the reference language. This will ensure that
the game does not crash while the testers can still hear that something is wrong.
Alto can correct the audio format (resampling, conversion of bit depth, new number of channels).
Alto can correct the loudness and the leading and trailing silences. It can match the exact value of the
reference file or the closest valid value to minimize the audio modifications.
28. 7. Tools
In addition to its analysis and reporting capabilities, Alto also provides a
collection of tools useful to anybody working in audio localization.
29. 7.1 Synchronize
During the life of a project or the localization phase, new dialogue files may be
added, modified or removed.
The synchronization tool allows you to re-import your game audio middleware
project or Excel worksheet without closing Alto. All dialogue files will be
updated. However, a new analysis will be needed.
30. Dynamic dialogue in games is achieved by concatenating different voice files
based on the game context.
It is therefore important to make sure that the timing is correct, that the levels
of the different files match and that the delivery of the dialogue lines sounds
natural. The interactive dialogue tester has been developed to assist you in this
task.
David! 1 minute to go!
10 seconds to go!
Find the bomb quickly!
Cut the blue wire!
Press the red button!
7.2 Interactive dialogue tester
31. Drop files from the project tree onto the tool’s window ①. Build dialogue lines by
arranging the files horizontally (sequence) or vertically (variations).
Play the selected dialogue line or a random variation with ②.
① Drag and drop dialogue files
② Sample, sequential and random playback
7.2 Interactive dialogue tester
32. ③ Switch languages
④ Missing file
Switch to another language with the combo box ③: dialogue files will be changed
to their localized versions. Missing files are displayed in yellow ④.
7.2 Interactive dialogue tester
33. ⑤ Export selected dialogue line
Concatenates the files
Click Export Audio ⑤ to save the selected files as a single dialogue line.
You can share it with your programmer or your sound designer to show a problem.
7.2 Interactive dialogue tester
34. Get dialogue lines from a text
file, a CSV file or an Excel
worksheet.
Select the voice you want to
use.
Specify where the synthesized
files should be saved.
The speech synthesizer tool offers a convenient way to generate placeholder
dialogue.
7.3 Speech synthesizer
35. 7.4 Batch Renamer
This tool allows the batch renaming of thousand of files instantly. It is very
versatile thanks to its rules system (condition, addition, removal and
replacement). Moreover, it can make decisions based on the audio format of
the file. For example you can add “stereo” to the names of all your stereo files
automatically, in a couple of clicks.
37. 7.5 Loudness Equalizer
With this tool, it is possible to process numerous files at once so that they
match a target loudness. The target loudness can be entered manually or come
from the analysis of an audio file.
38. 8. Integration
There are several ways to expand Alto and to integrate it into your
current tool chain.
39. 8.1 Importer plug-ins
The CSV importer is a simple
example of importer plug-in
which ships with Alto.
It allows the import of
Comma-Separated Values
files.
You can build importer plug-ins to get dialogue lines from your proprietary tool
or dialogue database.
40. 8.2 Tool plug-ins
The Silence Trimmer is a simple
example of tool plug-in. It lets you
remove the silence at the beginning
and at the end of a dialogue file.
In addition to the importer plug-ins, Alto supports tool plug-ins. These plug-ins
appear in the “Tools” menu and allow you to add new features to Alto.
41. 8.3 Command line version
You can integrate Alto to your build pipeline by using its command line version,
which is located in the same folder than Alto.
The command line version reads the same .alto project files than the tool.