The Internet of Things (IoT) offers nearly unlimited possibilities: Individuals are enabled to track and optimize their own life (quantified self), make use of smart health and mobility services. Organizations can implement smart maintenance and human error prevention mechanisms. However, most of IoT products and services require display-based user interaction, a lot of them are implemented in mobile applications. The interaction with apps requires heavy cognitive effort and can lead to information overload, which can result in techno-stress and techno-anxiety. A solution to avoid these “modern diseases” connected with the IoT are so-called ambient and peripheral interaction paradigms. Ambient and peripheral interaction is a way to transport information and to enable user interaction that does not require users to spend full attention on the interaction itself. The talk will illustrate possibilities, trends and challenges related to ambient and peripheral interaction in the IoT and will give and outlook on how ambient and peripheral interaction can support basic human values (e.g. sustainability) in an interconnected world.
2. AIT – Technology Experience
Usability
User/Technology Experience
Human Factors
New Interaction/Interface Approaches
Research and Industrial Projects
206.05.2015
12. Displays & Apps are not a problem itself
… however they often require maximum attention from
users
12http://www.ragan.com/Main/Articles/4_attentiongrabbing_ways_to_open_a_blog_post_46034.aspx
15. Technostress – A modern disease
A modern disease
Inability to cope with new
technologies
Anxiety, Irritability,
Headaches, Nightmares
Cardiovascular diseases
15http://www.beobachter.ch/leben-gesundheit/psychologie/artikel/gesundheit_wenn-sich-die-angst-verselbstaendigt/
17. Ambient and Peripheral Interaction
User Interfaces move from the center of attention…
17http://www.metamute.org/editorial/articles/shape-locative-media
18. Ambient and Peripheral Interaction
… to the periphery: Using the envíronment as a display
18http://www.metamute.org/editorial/articles/shape-locative-media