Adventure
Part I
The
Hero’s
Quest
Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
A year has passed since the Kingsman saved the world from Richmond
valentines neurological wave broadcast and Eggsy has taken his late
mentors code name as Galahad and is living with his girlfriend The crown
princes tilde of Sweden.
The Call to Adventure
A former Kingsman trainee Charlie hesketh robotic arm finds itself inside
a Kingsman taxi and hacks into their secret database, leaking all the
agents personal details including their home addresses. This leak results
in a volley of missiles wiping out the Kingsman headquarters and every
agent in Britain.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
Character type How they appear in your story
The Hero Eggsy
(Taron Egerton)
The Villian Poppy Adams and the United States president
The Helper Harry Hart (Galahad)
The Donor Merlin
(Mark Strong)
The Dispatcher Champagne
(Jeff bridges)
The Princess or
prize
The drones that are carrying the cure for the blue rash disease and to save Eggsy’s girlfriend plus a
statesman agent who have also been infected with the disease
The Princess’s
Father
Champagne and the king and queen of Sweden
The False Hero Whiskey
(Pedro pascal)
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
WWWWWH
Who
What
Why
When
Where
How
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
Initial Ideas
Idea 1
Who Salvatore Luciana is the head boss of the modern day New York mafia. He is more commonly known as lucky Luciano, he adopted
this name after he survived a brutal attack where his throat was cut wide open from an assailant using a cut throat razor blade.
Salvatore runs all of the organized crime and illegal activities within New York and several other states.
What Luciano’s most trusted associates Carlo Gambino and Frank Costello conspire against Salvatore and frame him for
the murder of his own wife. This frame leads to Luciano's downfall as he end up in Americas most secure prison on
Alcatraz island. With Salvatore is prison Gambino and Costello rise up and take over the American mafia and
become the most powerful men in America. A few years go by and Luciano decides he can no longer stay in prison
knowing that he was betrayed by his most loyal friends and that they killed his wife just too frame him, so by some
luck he escapes the infamous Alcatraz prison and begins his journey to hunt down the men who betrayed him and
to avenge his wife.
Why Carlo Gambino and Frank Costello always wanted to one day run the New York mafia so they decided to start early
and frame their once good friend Charles Luciano, they brutally murdered Luciano's wife Giorgia Luciana and
planted evidence to suggest Charles was the one who committed the murder.
When
Where
How
Idea 2
Who
What
Why
When
Where
How
Idea 3
Who Sho Nakamura is the main character who was injured in a car accident and wound up in a coma only to wake up four months.
Yuzuki is the second lead who
What
Why
When
Where
How
Mood board:
Research
Research
Existing Product
Existing Product
Existing Product
Existing Product
Research Summary
• What have you learned from your research?
• What aspects of the research will you include within your on work?
Bibliography
1. Developer. (Year of Release) Game’s Name
Bibliography
Pre-production and Planning
Style Sheet
Magazine and advert layouts
Contingency
What can go wrong? What can you do if it does?
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Production
Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Advertising:
Use this space for your advertsing. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Adventure
Part II
Bibliography
Pre-production and Planning
Style Sheet
Game layouts
Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
-$ +$
Unlock
New Arena
-$
Levels
Details about how many levels.
How levels will vary.
An example of a beginner level.
An example of a complex level.
Games usually start easy as the player learns the game, getting a bit more difficult until the
player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a
bit easier again to let players relax.
Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
Evaluation
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appeal
Overall strengths and weaknesses of the final
package.

Adventure pro forma (1)

  • 1.
  • 2.
  • 3.
    Use this pageto breakdown an existing film, using the Hero’s Quest theory. How does your chosen film fit with this? The Ordinary World A year has passed since the Kingsman saved the world from Richmond valentines neurological wave broadcast and Eggsy has taken his late mentors code name as Galahad and is living with his girlfriend The crown princes tilde of Sweden. The Call to Adventure A former Kingsman trainee Charlie hesketh robotic arm finds itself inside a Kingsman taxi and hacks into their secret database, leaking all the agents personal details including their home addresses. This leak results in a volley of missiles wiping out the Kingsman headquarters and every agent in Britain. The Refusal Mentor Help Crossing the Threshold Test/Allies/Enemies Approach Ordeal Reward Road Back Atonement
  • 4.
  • 5.
    Equilibrium Disruption Recognition Attempt to repairthe damage New Equilibrium Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 6.
    Character type Howthey appear in your story The Hero Eggsy (Taron Egerton) The Villian Poppy Adams and the United States president The Helper Harry Hart (Galahad) The Donor Merlin (Mark Strong) The Dispatcher Champagne (Jeff bridges) The Princess or prize The drones that are carrying the cure for the blue rash disease and to save Eggsy’s girlfriend plus a statesman agent who have also been infected with the disease The Princess’s Father Champagne and the king and queen of Sweden The False Hero Whiskey (Pedro pascal) Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each type in your film.
  • 7.
    WWWWWH Who What Why When Where How Use this templateto apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 8.
  • 9.
    Idea 1 Who SalvatoreLuciana is the head boss of the modern day New York mafia. He is more commonly known as lucky Luciano, he adopted this name after he survived a brutal attack where his throat was cut wide open from an assailant using a cut throat razor blade. Salvatore runs all of the organized crime and illegal activities within New York and several other states. What Luciano’s most trusted associates Carlo Gambino and Frank Costello conspire against Salvatore and frame him for the murder of his own wife. This frame leads to Luciano's downfall as he end up in Americas most secure prison on Alcatraz island. With Salvatore is prison Gambino and Costello rise up and take over the American mafia and become the most powerful men in America. A few years go by and Luciano decides he can no longer stay in prison knowing that he was betrayed by his most loyal friends and that they killed his wife just too frame him, so by some luck he escapes the infamous Alcatraz prison and begins his journey to hunt down the men who betrayed him and to avenge his wife. Why Carlo Gambino and Frank Costello always wanted to one day run the New York mafia so they decided to start early and frame their once good friend Charles Luciano, they brutally murdered Luciano's wife Giorgia Luciana and planted evidence to suggest Charles was the one who committed the murder. When Where How
  • 10.
  • 11.
    Idea 3 Who ShoNakamura is the main character who was injured in a car accident and wound up in a coma only to wake up four months. Yuzuki is the second lead who What Why When Where How
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
    Research Summary • Whathave you learned from your research? • What aspects of the research will you include within your on work?
  • 19.
    Bibliography 1. Developer. (Yearof Release) Game’s Name
  • 20.
  • 21.
  • 22.
  • 23.
    Contingency What can gowrong? What can you do if it does?
  • 24.
    Risk Assessment What couldbe a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does?
  • 25.
  • 26.
    Using your plans,produce: • A synopsis for your film • A magazine front cover, promoting the film • Additional advertising to promote the film
  • 27.
    Synopsis Use this spacefor your synopsis. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 28.
    Magazine Front Cover Usethis space for your front cover. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 29.
    Advertising: Use this spacefor your advertsing. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
    Game Summary A quicksummary of the game. ● Some Bullet Points with Unique Features ● And A Few More
  • 35.
    Game Overview Theme /Setting / Genre Show some example images or similar games / movies / books / TV shows with similar themes. Core Gameplay Mechanics Point to other games that this is similar to.
  • 36.
    Story and Gameplay Story Onceupon a time, in a universe far away… Explain how the story will be told -- cut-scenes? A ‘talking head’? Core Gameplay A description of the game ‘loop.’ A flowchart is nice: Upgrade Character Core Loop -$ Enter Arena Battle Payout To Winner -$ +$ Unlock New Arena -$
  • 37.
    Levels Details about howmany levels. How levels will vary. An example of a beginner level. An example of a complex level. Games usually start easy as the player learns the game, getting a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a bit easier again to let players relax.
  • 38.
    Assets ● Use thisspace to show the assets that you have made. ● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here. ● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make as much as you can, to get across how your game will look and play.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
    Overall strengths andweaknesses of the final package.

Editor's Notes

  • #15 Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  • #16 Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  • #17 Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  • #18 Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  • #20 List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  • #41 What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  • #42 What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  • #43 Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  • #44 Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  • #45 Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  • #46 Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  • #47 How have you appealed to your target audience? What specific bits of content would appeal to your target audience.