Adaptive Universal
DESIGN
https://global.oup.com/us/companion.websites/fdscontent/us
companion/us/static/companion.websites/9780199358779/p
df/Universal_Design_final.pdf
The Problem
In today’s world, objects, tools and systems are not
made diversely and are too specific for certain uses.
This puts limits on groups of people such as those with
disabilities or of different ages.
Universal
Design
(from an adaptive POV)
The process of designing an environment so that it
can be accessed, understood and used by all people
regardless of their age, size, ability or disability.
Equitable Use
Principles of (Adaptive) UD
Appropriate Size
and Space for Use
Flexible Use
Tolerance for
Error
Perceptible
Information
Low Physical
Effort
Simple and
Intuitive Use
Equitable Use
Same or similar use for a wide variety of users
Can you think of any examples??
Equitable Use
What makes a design equitable in use for all?
● Similar function for all users
● Does not stigmatize users
○ Age
○ Income
○ Ability
○ Gender
○ Race/Ethnicity
Example of Inequity:
Flexible Use
Options for use
Can you think of any examples??
Flexible Use
What makes a flexible design?
● Variety of options of use
● Variables examples:
○ Accessible to both hands
○ Sloped entrances
○ Audio or text options
Example of Flexible Use:
Simple and
Intuitive
Design that is easily understood
Can you think of any examples??
Simple/Intuitive Use
What makes a design simple/intuitive?
● Design is easy to understand,
regardless of the user’s
experience, knowledge, language
skills, or current concentration
level
● Not overly complex
● Consistent use
Example of Simple Use:
Perceptible
information
Communicates necessary information effectively
Can you think of any examples??
Perceptible Information
What makes a design perceptible?
● User is able to understand
information no matter limitations of
disability
● Limitations including sensory details
such as sounds, visuals, and
physical touch.
Example of Perceptible Use:
Tolerance for Error
Minimizes hazards or accidents
Can you think of any examples??
Tolerance for Error
What makes a design tolerant for errors?
● Limits accidents
● Limits unexpected events
● Correct safety features included
Example of Tolerance
for Error:
Low Physical Effort
Decreasing the amount of energy needed to complete a task
Can you think of any examples??
Low Physical Effort
What makes a design require low
effort?
● Design can be used efficiently,
comfortably, and with a minimum
of fatigue
● Does not require user to waste
their energy
Example of Low
Physical Effort :
Size and Space for
approach and use
Size is appropriate and considered for action/use
Can you think of any examples??
Size and Space for approach and use
What makes a design size and space
appropriate?
● Easily used regardless of user
○ size
○ posture
○ mobility
○ reach
Example of appropriate size:

Adaptive Universal Design First lecture.pdf