Seminário de Sistemas Embarcados - Análise sobre Super Nintendo e PlayStation 4Thiago Fortunato
Material utilizado para o seminário na disciplina de Sistemas Embarcados pertencente ao PPGComp/FURG.
Abordagem sobre arquitetura computacional, organização de computadores e tópicos embarcados utilizando como estudo os vídeo-games Super Nintendo (SNES) e PlayStation 4 (PS4).
Esse foi o resumo do 1o fórum acadêmico de jogos digitais do Brasil com a participação de mais de 10 instituições de ensino que tem o curso de jogos digitais.
Apresentação INOVAÇÃO na INDÚSTRIA do ENTRETENIMENTO PUC Rio 2017Carlos Estigarribia
Overview about the Global and Brazilian game Market, Brazilian Industry and Rio de Janeiro games ecosystem. Apresentação sobre a indústria global e nacional de games
Game Market and Audiovisual IP´s - Mercado de Jogos e Propriedade Intelectual...Carlos Estigarribia
Presentation about global and Brazilian Game market. Examples of audiovisual IP´s and games.
Apresentação sobre mercado global e brasileiro de games. Exemplos de propriedade visual audiovisual aplicado a games
Nintendo Switch, the summary of a risky launchDynvibe
Nintendo ranks among the major players in the video game sector. While the brand was a benchmark during the golden age of home consoles and up to the 2000s, it has now been overtaken by behemoths like Sony and Microsoft. On March 3rd, 2017, in an attempt to regain control of the market, Nintendo released a new concept for consoles: a hybrid device which can be played at home as well as on-the-go.
Dynvibe, a specialist in strategic social media monitoring, has analyzed nearly 2000 conversations from France and the United States to identify the expectations and the opinions of the gaming community regarding this new hybrid device.
Seminário de Sistemas Embarcados - Análise sobre Super Nintendo e PlayStation 4Thiago Fortunato
Material utilizado para o seminário na disciplina de Sistemas Embarcados pertencente ao PPGComp/FURG.
Abordagem sobre arquitetura computacional, organização de computadores e tópicos embarcados utilizando como estudo os vídeo-games Super Nintendo (SNES) e PlayStation 4 (PS4).
Esse foi o resumo do 1o fórum acadêmico de jogos digitais do Brasil com a participação de mais de 10 instituições de ensino que tem o curso de jogos digitais.
Apresentação INOVAÇÃO na INDÚSTRIA do ENTRETENIMENTO PUC Rio 2017Carlos Estigarribia
Overview about the Global and Brazilian game Market, Brazilian Industry and Rio de Janeiro games ecosystem. Apresentação sobre a indústria global e nacional de games
Game Market and Audiovisual IP´s - Mercado de Jogos e Propriedade Intelectual...Carlos Estigarribia
Presentation about global and Brazilian Game market. Examples of audiovisual IP´s and games.
Apresentação sobre mercado global e brasileiro de games. Exemplos de propriedade visual audiovisual aplicado a games
Nintendo Switch, the summary of a risky launchDynvibe
Nintendo ranks among the major players in the video game sector. While the brand was a benchmark during the golden age of home consoles and up to the 2000s, it has now been overtaken by behemoths like Sony and Microsoft. On March 3rd, 2017, in an attempt to regain control of the market, Nintendo released a new concept for consoles: a hybrid device which can be played at home as well as on-the-go.
Dynvibe, a specialist in strategic social media monitoring, has analyzed nearly 2000 conversations from France and the United States to identify the expectations and the opinions of the gaming community regarding this new hybrid device.
Traditionally, lotteries and betting products have been sold via stores and partners, such as bars or tobacco shops depending of the regulation. But the industry pace have radically changed with the IoT and the arrival of the Millennial Generation -or Gen. Z- requesting for a 24 hours, 7 days a week engagement with the brand. The idea of transversal digital channels it´s a trending topic discussion for the companies and stakeholders. In the current era of digital age and products, the threat of substitutes in this sector is very strong, as any leisure activity can act this way with minimal switching costs for the players.
Cultural and creative industries - PratschOECD CFE
Presentation by Heike Pratsch, Germany at the 6th Summer Academy on Cultural and Creative Industries and Local Development "Disrupting tradition: How digital technology is changing the cultural and creative processes", 18-20 Sept. 2023 ONLINE and 27-29 Sept. 2023 ONSITE (Trento, Italy).
More info: https://oe.cd/sacci
Visit our website: www.oecd.org/cfe
Follow us on Twitter: @OECD_local
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
Download study : http://www.forum-avignon.org/sites/default/files/editeur/Bain_Avignon_2011_US.pdf
Culture, screens and connected devices! – 5 countries on 3 continents analysed – by Bain & Cie
For the 2011 edition of the Forum d’Avignon, the consulting firm Bain & Cie realized an exclusive study on connected services and devices aiming at estimating the consequences of the announced revolution: will those be at the origin of a new reinvented cultural experience?
To answer this question, Bain & Cie launched an international survey on 3 continents and 5 countries: Europe (France, UK), America (USA) and Asia (urban India and urban China). By 2015, as connected TV is foreseen as a true revolution, the survey concludes on the increased competitiveness between the various types of screens, which will all be connected to each other in the future. But the trends are already visible, well ahead of the development of connected TV screens, notably in countries such as France where internet providers already offer, thanks to theirs “boxes” a full range of services and on-demand video. It is therefore without any surprise, that we can witness a relatively low willingness in France to access new services offered by connected TV, given their similarities to the ones already available. On the other hand, in urban India and in China, expectations are particularly high and the development of such services should go hand in hand with the increase of the time devoted to culture every day.
My partner Bailey and I created this presentation for our Media Management and Leadership class at The New School. In it, we review the current competitive scope of Etsy, and we provide potential recommendations for the company to expand its current operations.
Winning Esports Marketing with Cultural BrandingEsports Group
Esports is a massive growth opportunity to meaningfully connect with gamers across the world, on the road to becoming an iconic brand. To do so, your brand marketing must authentically resonate with the vibrant, digital culture unique to online games.
The same way that global marketing must be sensitive to differences between countries, esports marketing must navigate the nuances of gaming culture. Likewise, a cultural branding strategy empowers campaigns that connect with the growing number of esports and gaming fans.
Since 2014 hundreds of Latin American game publishers, developers and mobile app innovators have enjoyed Fiesta Latina at a local bar in San Francisco. This Latin American mini-summit in collaboration with M2Games LATAM, is a space to create alliances and strengthen the video games industry of the region.
Part Two: Opportunities for Land-Based Casinos in a Digital WorldNicky Senyard
Part Two: Opportunities for Land-Based Casinos in a Digital World
As the US iGaming market continues to unfold slowly, land-based casinos are now evaluating the opportunities for which they can make the transition online. In part two of my webinar series with @iGaming Business, I sat down with @Peter Laverick of BAM Software to consider the noteworthy opportunities that lie with both online horseracing wagering and daily fantasy sports.
Here are some highlights from our conversation on the two verticals:
• Because both online horseracing wagering and daily fantasy sports were specifically excluded from the US Federal Government’s Unlawful Gambling Enforcement Act (UIGEA) of 2006, they have undoubtedly risen in popularity with the US population
• Opportunities exist across both verticals related to customer acquisition and product evolution
• Reminiscent of the general iGaming trend, these verticals are heading in a mobile direction. Mobile apps have become a crucial element to allow for an optimal player experience
Please take a look at the slides below for a more comprehensive recap of our conversation. Moreover, I strongly encourage you to continue the conversation in the comment section, as it would be great to hear your thoughts on these growing verticals.
O que é gamificação afinal ?
Quais são seus aspectos e suas definições ?
Neste documento produzido por Rodrigo Von Gal e publicado pela ACIGAMES damos um aspecto geral do que é e sua importância para a Economia Criativa.
Traditionally, lotteries and betting products have been sold via stores and partners, such as bars or tobacco shops depending of the regulation. But the industry pace have radically changed with the IoT and the arrival of the Millennial Generation -or Gen. Z- requesting for a 24 hours, 7 days a week engagement with the brand. The idea of transversal digital channels it´s a trending topic discussion for the companies and stakeholders. In the current era of digital age and products, the threat of substitutes in this sector is very strong, as any leisure activity can act this way with minimal switching costs for the players.
Cultural and creative industries - PratschOECD CFE
Presentation by Heike Pratsch, Germany at the 6th Summer Academy on Cultural and Creative Industries and Local Development "Disrupting tradition: How digital technology is changing the cultural and creative processes", 18-20 Sept. 2023 ONLINE and 27-29 Sept. 2023 ONSITE (Trento, Italy).
More info: https://oe.cd/sacci
Visit our website: www.oecd.org/cfe
Follow us on Twitter: @OECD_local
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
Download study : http://www.forum-avignon.org/sites/default/files/editeur/Bain_Avignon_2011_US.pdf
Culture, screens and connected devices! – 5 countries on 3 continents analysed – by Bain & Cie
For the 2011 edition of the Forum d’Avignon, the consulting firm Bain & Cie realized an exclusive study on connected services and devices aiming at estimating the consequences of the announced revolution: will those be at the origin of a new reinvented cultural experience?
To answer this question, Bain & Cie launched an international survey on 3 continents and 5 countries: Europe (France, UK), America (USA) and Asia (urban India and urban China). By 2015, as connected TV is foreseen as a true revolution, the survey concludes on the increased competitiveness between the various types of screens, which will all be connected to each other in the future. But the trends are already visible, well ahead of the development of connected TV screens, notably in countries such as France where internet providers already offer, thanks to theirs “boxes” a full range of services and on-demand video. It is therefore without any surprise, that we can witness a relatively low willingness in France to access new services offered by connected TV, given their similarities to the ones already available. On the other hand, in urban India and in China, expectations are particularly high and the development of such services should go hand in hand with the increase of the time devoted to culture every day.
My partner Bailey and I created this presentation for our Media Management and Leadership class at The New School. In it, we review the current competitive scope of Etsy, and we provide potential recommendations for the company to expand its current operations.
Winning Esports Marketing with Cultural BrandingEsports Group
Esports is a massive growth opportunity to meaningfully connect with gamers across the world, on the road to becoming an iconic brand. To do so, your brand marketing must authentically resonate with the vibrant, digital culture unique to online games.
The same way that global marketing must be sensitive to differences between countries, esports marketing must navigate the nuances of gaming culture. Likewise, a cultural branding strategy empowers campaigns that connect with the growing number of esports and gaming fans.
Since 2014 hundreds of Latin American game publishers, developers and mobile app innovators have enjoyed Fiesta Latina at a local bar in San Francisco. This Latin American mini-summit in collaboration with M2Games LATAM, is a space to create alliances and strengthen the video games industry of the region.
Part Two: Opportunities for Land-Based Casinos in a Digital WorldNicky Senyard
Part Two: Opportunities for Land-Based Casinos in a Digital World
As the US iGaming market continues to unfold slowly, land-based casinos are now evaluating the opportunities for which they can make the transition online. In part two of my webinar series with @iGaming Business, I sat down with @Peter Laverick of BAM Software to consider the noteworthy opportunities that lie with both online horseracing wagering and daily fantasy sports.
Here are some highlights from our conversation on the two verticals:
• Because both online horseracing wagering and daily fantasy sports were specifically excluded from the US Federal Government’s Unlawful Gambling Enforcement Act (UIGEA) of 2006, they have undoubtedly risen in popularity with the US population
• Opportunities exist across both verticals related to customer acquisition and product evolution
• Reminiscent of the general iGaming trend, these verticals are heading in a mobile direction. Mobile apps have become a crucial element to allow for an optimal player experience
Please take a look at the slides below for a more comprehensive recap of our conversation. Moreover, I strongly encourage you to continue the conversation in the comment section, as it would be great to hear your thoughts on these growing verticals.
O que é gamificação afinal ?
Quais são seus aspectos e suas definições ?
Neste documento produzido por Rodrigo Von Gal e publicado pela ACIGAMES damos um aspecto geral do que é e sua importância para a Economia Criativa.
Jogos eletrônicos e as proteções do direito do autor 2015Moacyr Alves EPP
Neste documento feito em conjunto com a Terras Coelho Advogados falamos das questões dos direitos autorais dos personagens dos games.
A primeira obra a ser publicada no Brasil neste segmento.
This is the research that I make with Sioux (Guilherme Camargo) Blend (Lucas Pestalozzi) and me (ACIGAMES) that talk about brazilian games marketing in 2015 this research is for:
- Mobile
- Consoles (fisical games)
- MMos
- Behavior
Essa é a pesquisa feita com a participação da Sioux (Guilherme Camargo) Blend (Lucas Pestallozi) e Moacyr Alves (ACIGAMES) sobre o mercado de games do Brasil em 2014/15
This research is conducted with the companies Blend, Sioux, ESPM and with the partnership of ACIGAMES (Industrial and Commercial Association for games in Brazil) on the gaming market in Mobile and Tablets for 2013 in Brazil
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
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innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
2. Brazilian Association of Trade, Industry and Culture of Games
Goals of ACIGAMES
1 - Development discussion about the role of games in society, as a means of encouraging culture, education and its
role in national and international economic development.
2 - Stimulate access to technology by persons or groups of people;
3 - Encourage the improvement of technical and professional associates, regarding the
production, development, dubbing, distribution, sales and other activities related to the economic process of
production, distribution and sale of games;
4 - Encourage the improvement and enforcement of legislation for achievement of these goals and encouraging
partnerships between businesses, governments and civil society;
5 - Stimulate dialogue and solidarity among different social groups, participating with other entities of civil activities
aimed at common interests;
6 - Encourage and work on research about the use of digital games;
7 - Make use of this research to promote the use of games in various sectors of society that promote the use of
entertainment or games of any format;
8 - Find greater identification among users by bringing the languages between manufacturers, retailers and
developers;
9 - The defense of press freedom, freedom of thought and freedom of intellectual and artistic creation, seeking to
assist justice agencies and civil society to identify and classify what kind of game is most appropriate for each age
group and their audiences, enabling the company has decided what kind of game you want to purchase and
consume, repudiating the censorship of creation and the creative limitations of its members and civil society.
3. Brazilian Association of Trade, Industry and Culture of Games
We are direct connect with:
Brasilian Federal Government
Companies and institutions from many countries
4. Brazilian Association of Trade, Industry and Culture of Games
Retro Madrid - Spain Gamelab – Barcelona - Spain
IVDC - Italy TIGA – United Kingdom
5. Brazilian Association of Trade, Industry and Culture of Games.
The most serious consequence of the fact that high indirect taxes is the incentive to
piracy, since the informal market does not pay taxes and have more affordable
prices, damaging the whole industrial chain, trade and production in the country.
6. Brazilian Association of Trade, Industry and Culture of Games
This gave rise to ACIGAMES
launched at Brazil national
event
"Fair Play Day."
7. Brazilian Association of Trade, Industry and Culture of Games
More than trade
games, the
ACIGAMES
proposes:
• Revision of the Brazilian
Taxes.
• Promotion of Brazilian
and world Digital Games
Industry.
• Improvement of National
and international Creative
Talents.
8. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
For the second day of the Fair Play project come together over one hundred
shops (physical), several online stores over 58 000 games were sold in four
hours reaching the mark of 10 games sold per second.
10. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
All stores recorded 50% more of their normal movement and
some stores like Wal-Mart and Uz Games recorded the highest
sales volume in games since the beginning of work with this type
of sale.
11. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
Present in 15 Brazilian states
12. Brazilian Association of Trade, Industry and Culture of Games
Actions with Educational Institutes
Actions with Society
Actions with the Goverment
13. Brazilian Association of Trade, Industry and Culture of Games
Action with Society
ACIGAMES
Record of Companies of games and professionals
• Industry, Retails, Companies, Developers etc.
• Professional and beginners
• Cross-cheking
• business and job opportunity
• Compilation of Information
• Market Perception of the Gaps
• Provision of Data to Government Agencies
and Research Institutes
• Strengthening of national and international market
14. Brazilian Association of Trade, Industry and Culture of Games
Actions with Educational Institutes
Events
Lectures
Special materials
Partnership
•Reserch
•Educational Collaboration
• Scholarships
• Congress etc.
15. Brazilian Association of Trade, Industry and Culture of Games
Suport to National and Internationals Events
16. Brazilian Association of Trade, Industry and Culture of Games
Practical Actions
Encouragement and Promotion of National Industry Games
Training Programs to Market
Cultural Events and Actions for the Promotion of National Game
• Advice Legal, Administrative, Commercial,
Accounting and Technical
• Discounts: Services, Events, Courses, Games
• Exclusive Access to Database
• Joint Activities with Academic Centers,
Associations and Commercial Market
• Exclusive access to the Media Library
Collection
for associates
17. Brazilian Association of Trade, Industry and Culture of Games
President: Moacyr Avelino Alves Junior – Business Administrator.
Vice-President: Jorge Proença - Singol Games
First Secretary: Antonio Marcelo – Riachuelo Games
Counselor: Francisco Tupy – Games for Change Latim America
Counselor: Sandro Manfredini – Aquiris developer
Academy Counselor: Alvaro Gabriele – High teacher of Fatec
Tecnical Counselor: José Antonio Leal de Farias – Course Coordinator of the Digital Games FACIS.
Legal Counsel: Marcos Chien – Tax Lawyer.
Disclosure Counsel: David de Oliveira Lemes – Hight teacher of PUC-SP e FMU
18. Brazilian Association of Trade, Industry and Culture of Games
THANK´S
secretaria@acigames.com.br
Twitter: @acigame
www.acigames.com.br
www.jogojusto.com.br