The document provides details on Justin Cloyd's architectural portfolio and design philosophy. It summarizes three projects: an Old Town | Chinatown library that highlights the importance of books; a museum that cuts into its facade to allow light and views of the site; and a water filtration research plant that restores wetlands. Cloyd's work focuses on enhancing user experiences of familiar places and sparking thoughts through unexpected transformations.
Genius Loci is a well famous Urban Design concept reviewed and discussed by many authors and scholars. The document give a brief introduction to Genius Loci and how it relate with urban Conservation.
Prowess-ing the Past: Considering the AudienceRuth Tringham
Ā
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more ātraditionalā Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
IMMATERIAL - Perceived absence of matter,
Philosophically spiritual rather than physical, Realm of ideas, a formless phenomenon
Immaterial is an idea where material is an object
The richness of the userās experience of any building depends on awareness of all the senses, but immaterial architecture may trigger a sense more often associated with the immaterial, such as smell and touch
Genius Loci is a well famous Urban Design concept reviewed and discussed by many authors and scholars. The document give a brief introduction to Genius Loci and how it relate with urban Conservation.
Prowess-ing the Past: Considering the AudienceRuth Tringham
Ā
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more ātraditionalā Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
IMMATERIAL - Perceived absence of matter,
Philosophically spiritual rather than physical, Realm of ideas, a formless phenomenon
Immaterial is an idea where material is an object
The richness of the userās experience of any building depends on awareness of all the senses, but immaterial architecture may trigger a sense more often associated with the immaterial, such as smell and touch
1 space studio profile ppt architecture n interiors - 30 07 2013muralanals
Ā
An Architectural and interior design firm based in Chennai.
We are an enthusiastic team of Creative, Intelligent, well qualified and Inspired professionals who believe in designing well balanced utilitarian spaces artfully conceptualized to create both a sense of usability and an appreciation of space for the user.
We are inspired by great design , we are moved by great design , we enjoy great design and we simply love to let our love for design show in our work.
The team at our studio comprises of Architects, Interior Designers, Project Managers Qualified Draftsmen, Engineers, 3D Visualizer and other support staff.
Here is a sampling of architectural works from my portfolio. These projects were designed when I was a student at the Universities of Colorado and Minnesota. Take a look and enjoy.
Course ObjectiveExplore architectural space and form in various.docxmarilucorr
Ā
Course Objective:
Explore architectural space and form in various cultures.Ā
15 page paper is due May 4,Ā 2018.Ā The 15Ā pages should not include cover sheet or citations.Ā Double space,Ā 12Ā point and number each page.Ā You may choose at two cultures to compare/contrast.Ā You may explore only one.Ā Whatever you do,Ā please use several or one philosophy of architecture.Ā Delve into how a culture define space
Your final research paper is to analyze the importance of architecturalĀ space, exploring how at least two cultures express space and the importance of architectural space. Ā I read the wonderful discussions that you all wrote about urban space. Ā Now let us narrow our vision to our immediate space and how we react to space. Ā Try to keep the paper to no more than 15 pages including citations.
OVERALL: Minimum of 15.
Introduction. Identify explain how one culture experience space. Compare to another chore to emphasize. Then tell me how you feel about it. The give summary.
187 | SSpace
soft architecture. Sensors that trigger the opening and closing of doors
and windows, the movement of walls, and even the lowering and raising
of floors and ceilings produce the personalized spaces that characterize
soft architecture. Theatrical stages have had this capability for some
time, and thus have a lot to teach the designer seeking to produce soft
architecture.
Traditional Japanese architecture is an early version of soft architecture.
The ability to change the use and āfeelā of a space by simply moving a rice
paper screen and rearranging the mats on the floor is a manual, low-tech
version of soft architecture. A more recent manifestation of softness was
attempted with the Centre Georges Pompidou in Paris (1977) (Figure 93).
It was to have an interior in which many walls and floors were movable.
Unfortunately that degree of flexibility was unjustified. Consequently the
building was renovated in 2000 to increase its capacity and efficiency by
āhardeningā it.
In soft architecture each force applied to it creates content that has
form, as āwater poured into a vase has formā (Ezra Pound). The water-
generated Blur building by Herzog and Meuron poetically illustrates the
new frontier of soft or reflexive architecture. The term now refers to any
architecture that is not finite or fixed.
See also: Blur ā¢ Responsive architecture ā¢ Flexibility
Figure 93 Pompidou
Center
Space
The classical questions include: is space real, or is it some kind of
mental construct, or an artifact of our ways of perceiving and thinking?
ā Oxford Dictionary of Philosophy
If architecture can be understood as the construction of boundaries in
space, this space must be understood as commonsense space, a space
that possesses meaning and speaks to us long before the architect
goes to work. ā Karsten Harries
The ethereal thing about architecture is this thing called āspace.ā Space, as
a central design concern for architects, has the interesting quality of.
1 space studio profile ppt architecture n interiors - 30 07 2013muralanals
Ā
An Architectural and interior design firm based in Chennai.
We are an enthusiastic team of Creative, Intelligent, well qualified and Inspired professionals who believe in designing well balanced utilitarian spaces artfully conceptualized to create both a sense of usability and an appreciation of space for the user.
We are inspired by great design , we are moved by great design , we enjoy great design and we simply love to let our love for design show in our work.
The team at our studio comprises of Architects, Interior Designers, Project Managers Qualified Draftsmen, Engineers, 3D Visualizer and other support staff.
Here is a sampling of architectural works from my portfolio. These projects were designed when I was a student at the Universities of Colorado and Minnesota. Take a look and enjoy.
Course ObjectiveExplore architectural space and form in various.docxmarilucorr
Ā
Course Objective:
Explore architectural space and form in various cultures.Ā
15 page paper is due May 4,Ā 2018.Ā The 15Ā pages should not include cover sheet or citations.Ā Double space,Ā 12Ā point and number each page.Ā You may choose at two cultures to compare/contrast.Ā You may explore only one.Ā Whatever you do,Ā please use several or one philosophy of architecture.Ā Delve into how a culture define space
Your final research paper is to analyze the importance of architecturalĀ space, exploring how at least two cultures express space and the importance of architectural space. Ā I read the wonderful discussions that you all wrote about urban space. Ā Now let us narrow our vision to our immediate space and how we react to space. Ā Try to keep the paper to no more than 15 pages including citations.
OVERALL: Minimum of 15.
Introduction. Identify explain how one culture experience space. Compare to another chore to emphasize. Then tell me how you feel about it. The give summary.
187 | SSpace
soft architecture. Sensors that trigger the opening and closing of doors
and windows, the movement of walls, and even the lowering and raising
of floors and ceilings produce the personalized spaces that characterize
soft architecture. Theatrical stages have had this capability for some
time, and thus have a lot to teach the designer seeking to produce soft
architecture.
Traditional Japanese architecture is an early version of soft architecture.
The ability to change the use and āfeelā of a space by simply moving a rice
paper screen and rearranging the mats on the floor is a manual, low-tech
version of soft architecture. A more recent manifestation of softness was
attempted with the Centre Georges Pompidou in Paris (1977) (Figure 93).
It was to have an interior in which many walls and floors were movable.
Unfortunately that degree of flexibility was unjustified. Consequently the
building was renovated in 2000 to increase its capacity and efficiency by
āhardeningā it.
In soft architecture each force applied to it creates content that has
form, as āwater poured into a vase has formā (Ezra Pound). The water-
generated Blur building by Herzog and Meuron poetically illustrates the
new frontier of soft or reflexive architecture. The term now refers to any
architecture that is not finite or fixed.
See also: Blur ā¢ Responsive architecture ā¢ Flexibility
Figure 93 Pompidou
Center
Space
The classical questions include: is space real, or is it some kind of
mental construct, or an artifact of our ways of perceiving and thinking?
ā Oxford Dictionary of Philosophy
If architecture can be understood as the construction of boundaries in
space, this space must be understood as commonsense space, a space
that possesses meaning and speaks to us long before the architect
goes to work. ā Karsten Harries
The ethereal thing about architecture is this thing called āspace.ā Space, as
a central design concern for architects, has the interesting quality of.
Reaction Papers toward Theories of Architecture & UrbanismJoyeeLee0131
Ā
Reaction papers for
1.Jan Gehl, āLife Between Buildings Using Public /Ā Jane Jacobs, āThe death and Life of Great American Citiesā (1961)
ā
2.Ā Charles Jencks, āSemiology and Architectureā, (1969) /Ā Diana Agrest and Maria Gandelsonas, āSemiotics and Architecture: Ideological Consumption or Theoretical Workā(1973)
ā
3.Ā Juhani Pallasma, āThe Eyes of the Skin: Architecture and the Sensesā, (2007), pp40 ā 46 /Ā Juhani Pallasma, The Geometry of Feeling A Look at Phenomenology of Architecture.
ā
4.Kenneth Frampton, āTowards a Critical Regionalism: Six Points for an Architecture of Resistance, No 3 & 4ā/Ā Kenneth Frampton, āTowards a Critical Regionalism: Six Points for an Architecture of Resistance, No 5 & 6ā
Theories of Architecture and Urbanism Reaction Papersdouglasloon
Ā
Taylor's University Lakeside Campus
School of Architecture, Building & Design
Bachelor of Science (Hons) in Architecture
Theories of Architecture & Urbanism (ARC 61303)
Architectural Prototype in Ambiguity Contexts: Degree Zero and Multidimension...CrimsonPublishersAAOA
Ā
Architectural Prototype in Ambiguity Contexts: Degree
Zero and Multidimension by Jiang Wang in Archaeology & Anthropology: Open Access
Based on the multi-semantic context of Chinese contemporary architectural design language, a new idea of purified design language was put forward in this paper. The smallest unit and the implied logic of architectural works were studied through relating Roland Barthesās interpretation of Degree Zero of writing to architectsā confusion about architectural design. It was concluded that the true meaning of works lies in the unchanging prototype and even the idea behind the infinitely changing architectural form. By studying Degree Zero and dimension of architectural prototype, this paper analyzed the dialectical relationship between purity and diversity of architectural form, and then proposed the transformation strategy of architectural prototype.
For more open access journals in Crimson Publishers please click on link: https://crimsonpublishers.com/
For more articles in open access Archaeology journals please click on link: https://crimsonpublishers.com/aaoa/
Abstract
This research attempts to analyze the importance of a Public Park and the social responsibility as the lung and center of life and activities that provide people the tools to find their role and place within the community. The research also attempts to find out how the local identity influences the success of the such Public Park, as the diversity of customs and cultures, could present potential challenges in accommodating everyone in an environment that would make each individual feel included, part of, and even with a certain pride of belonging to a place versus disrespected and excluded.
The proposal for an Inclusive Public park would attempt to offer sustainable solutions, and is validated by research into five parks around the world that had attempted to include the needs and interests of the different ages throughout the human life, as well as to ensure accessible routes and alternatives on each case. However, the research related to the identity of place and culture is analyzed locally in observance of the uniqueness of San Antonio, TX.
Two libraries in Barcelona. Impresions and Reflections.Ignasi Bonet
Ā
Vila de GrĆ cia library (Josep LLinĆ”s) and Sant Antoni - Joan Oliver library (RCR Arquitectes).
Published in "Materials Architecture Design Environment (MADE)", n. 6, december 2010. ( http://www.cardiff.ac.uk/archi/made.php )
2. Design Philosophy Portfolio Contents
The importance of architecture throughout the ages has always been the userās experiential Old Town | Chinatown Library
connection to place. Architecture should always capitalize on this experiential event by
Museum of the City
appealing to all of the senses whenever possible. The thing that separates architecture from
the book is the sense of deep physical connection to a speciļ¬c place and time. Water Filtration Research Plant +
Community Center
reGROWTH: Inward Expansion and the
Rediscovery of the Transit Neighborhood
The projects in my portfolio display a personal interest in the re-evaluation of everyday āIn its printed form, thought is more
experiences. Whether itās coming home, going to the library, or walking around your imperishable than ever; it is volatile,
neighborhood, my projects analyze the typical pattern of speciļ¬c typologies and morph these irresistible, indestructible. It is mingled with
places into something unexpected that makes a person interpret their surroundings diļ¬erently. the air. In the days of architecture it made
My projects explore the typical social and physical environments to spark thoughts and a mountain of itself, and took powerful
emotions within people as they experience the place. possession of a century and a place. Now it
converts itself into a ļ¬ock of birds, scatters
Hundreds of years ago in The Hunchback of Notre Dame, Victor Hugo proclaimed the death itself to the four winds, and occupies all points
of architecture at the invention of the printing press. I agree with Hugoās claim about the of air and space at once. Let the reader make
representation of thought transforming from architecture to the book (and now possibly to no mistake; architecture is dead; irretrievably
the internet in the digital age) but I believe the importance of architecture throughout the slain by the printed book,--slain because it
ages has always been the userās experiential connection to place. The internet doesnāt possess endures for a shorter time,--slain because it
the same dynamic physical relationship as the book, and the book doesnāt give you the same costs more. But architecture will no longer
sense of awe that a physical setting can have on your mind and body. Architecture should be the social art, the collective art, the
always capitalize on this experiential event by appealing to all of the senses whenever possible. dominating art. The grand poem, the grand
The thing that separates architecture from the book is the sense of deep physical connection. ediļ¬ce, the grand work of humanity will no
Architects should take advantage of the bodyās presence in the world in addition to the typical longer be built: it will be printed.ā
visual stimuli. Make people do more than look at forms. Help people to smell the wooden -Victor Hugo
joists, concentrate on their connection with the ļ¬oor as they walk along, hear the children
laughing in the playground, feel the brick running along their ļ¬ngers as they drag their hand
across the wall, and always help them to become more knowledgeable and familiar with their
surroundings in addition to broadening their perspectives.
The projects in my portfolio expand on each userās understanding of place, site, community,
and society. The projects vary in scale and scope, migrating between architecture, landscape
architecture, urban design, and planning, but each investigation promotes experiences and
moments to further inform the project as a place while making people reevaluate themselves
and their relationship with their everyday surroundings.
3. Old Town | Chinatown Library
āIn its printed form, thought is more
imperishable than ever; it is volatile,
irresistible, indestructible. It is mingled with
the air. In the days of architecture it made
a mountain of itself, and took powerful
possession of a century and a place. Now it
converts itself into a ļ¬ock of birds, scatters
itself to the four winds, and occupies all points
of air and space at once.ā
Victor Hugo, The Hunchback of Notre Dame
Now, as book circulation dwindles and the
computer takes over to further āscatter
thought to the four windsā, contemporary
libraries have become a place to lounge
around and surf the internet. In this Portland,
Oregon project, the two support each other
to deļ¬ne a place for the community and
re-establish the bookās importance as the
essence of the library.
Understanding books as the kernel of the
library, the project heightens the userās
interaction with books and awareness of
the diļ¬erentiation of ānewā and āoldā zones
in the library. The objective is to take the
book (the kernel) from the old library into the
new library, which has gotten away from its
essence as a place to disseminate knowledge
and become a place to have fun and hang
out. By creating tightly compressed book
containers within the typically open spaces,
users are forced to ļ¬nd the book, and bring it
out to the ānewā. The āoldā is injected into the
ānewā as suspended glass book containers to
further heighten the userās awareness of their
relationship with the book.
4. Conceptually, the site is broken into three
unique zones: old (blue), community
(green), and new (beige). The ācommunityā
starts as an undeļ¬ned zone on the site
and gets spread through the lower ļ¬oor to
create an interaction space between the
local and the visitor. This space pulls the
street into the building while pushing the
ānewā up oļ¬ the ground level. The ānewā
is a mass that expands to represent a fully
developed area. The facades on the site
become a ļ¬lter from inside to outside. The
diļ¬erence between these zones is carried
through to their spatial organization. The
āoldā becomes the traditional library and
is manifest as containers for books, the
core of the library. The ānewā becomes the
contemporary library that is more focused
on media and experiences. It is organized as
an open ļ¬oor plan with few walls. The space
becomes a transition zone that links the
āoldā and ānewā spaces visually and physically
where the two meet.
5.
6.
7.
8.
9.
10.
11. Museum of the City
At ļ¬rst glance, you donāt see all the holes
in Old Townās fabric. Itās in that second look
when you notice that many of the blocks are
covered with asphalt. This project strengthens
Portlandās ļ¬rst public square by deļ¬ning that
urban place, bringing people and density back
to the cityās heart.
The design starts by strengthening the edge of
Ankeny Square to create a more concentrated
pedestrian avenue along Ankeny Street
from the Big Pink through the Square and
Saturday Market to the waterfront. From
there, the focus turns to carving away the
building to create tunnels of light that pour
into the programās public spaces. The facade
is cut at three of these moments to show the
hierarchy: the entry lobby, the cafe, and the
library. Rather than standard vertical light
wells, the design allows sunlight from these
facade cuts to puncture ļ¬oor slabs at angles
that project light far into the building to
emphasize the dynamic nature of these public
zones where interaction occurs.
A few variations of the facade cut studies.
12. This interstitial public space diagram shows the relationship between The buildingās simpliļ¬ed massing minus the
facade cuts, daylighting, and the public spaces within building. public spaces of the library and entry reveal
a U-shaped parti rotated midway up the
building that corresponds to a change from
museum to college.
15. Water Filtration Research
Plant and Community Center
A river, both literal at the site scale and
metaphorical on the scale of the building,
runs through this Columbus, Ohio project.
Filtering predominates the aļ¬ects with
the building as an agent that creates and
manipulates these ļ¬ltrations to produce
ļ¬exibility and reconnect the site with its
historical background and link to the river.
By bringing water back into the site, a public
water recreation area is created.
The site changes from defunct grocery
warehouses to wetlands, restoring a small
portion of the 93% of Ohioās wetlands lost in
the last century and a half. The site becomes
a natural water ļ¬ltration device with the
re-introduction of wetlands while the
building researches artiļ¬cial water ļ¬ltration
techniques. The wetlands restore wildlife
habitat and act as a living educational
device for the public while the building
highlights all of the ļ¬ltration processes it
researches, creating a learning environment
for all who visit.
16. Most of the site lies within the 100-year
ļ¬oodplain, making it potentially hazardous
for development. Rather than work against
this context, the site design allows water to
reclaim the area, restoring wildlife habitat.
The new wetlands pump ļ¬ltered water back
to the river. The project also lets users kayak
or canoe to downtown Columbus two miles to
the south, allowing city residents to become
more familiar with the river ecosystem.
The site reconnects two neighborhoods that
were once more closely linked before the
highway was built. Two pedestrian paths link
residents to the site and beyond by passing
over the highway and river. One runs through
the wetlands for birdwatching and a relaxing
natural environment while the second cuts
over the recreation area and forms the
main circulation of the building, further
creating a link between the public and the
water ļ¬ltration processes that make the site
possible.
17. movement
This analysis of water ļ¬ow, originally
created on a sloped wooden surface,
striated, responsive to
resulted in the projectās diagrammatic rules.
material
These attributes were used to derive similar
characteristics of the concrete surfaces,
water in the building, and the circulation.
swell
typically around
obstructions
obstruction
placed to potentially
redirect ļ¬ow
void
obstructions result in
probable void
resistance
ļ¬ow responsive to
material creates possible
resistance for merging.
space still seperates ļ¬ow
from itself at times
18.
19. mock up
production
mechanical
interaction
circulation
research
20.
21.
22.
23. reGROWTH:
Inward Expansion and the
Rediscovery of the Transit
Neighborhood
Current Columbus, Ohio development
patterns create sprawling communities that
convert viable farmland into low density fringe
housing. This project envisions a new standard
of central Ohio development along a proposed
light rail line north through the metropolitan
area. In an attempt to save fringe farmland
and small towns, this 124 acre project shows
central Ohio residents an inward alternative
that creates pedestrian neighborhoods
within the city with access to quality public
transportation. The project aims to get
people out of their cars and into pedestrian
environments along transit corridors to create
a more sustainable metropolitan growth.
A comprehensive planning strategy that
attempts to reduce sprawl is inļ¬nitely
more eļ¬ective at curbing climate change
than any single sustainable building alone.
As a result, the project operates at four
scales: a call for change in metropolitan
travel and development policy; moderate
density site planning in an underutilized lot
just three miles from downtown; urban
design principles that cater to pedestrian
travel; and passive building techniques
that take advantage of renewable natural
resources. Each scale focuses on an
environmentally sustainable and responsible
pattern of development that culminates
with the creation of a local sustainability
and community center adjacent to the
neighborhoodās proposed light rail stop.
The often discussed light rail lineās most recent, 13 mile alignment.
24. Rail Right of Way
Big Box Retail
Crew Stadium (MLS)
Ohio
Historical
Center
Ravine
Ohio State Fairgrounds
The Ohio State University
A satellite image of the 124 acre site as existing.
25. 1/2 MILE =
HOUSING
1/4 MILE =
OFFICES
Axes + Landmarks Density Edges + Districts
Green axes connect the siteās existing landmarks The 124 acre development follows a strong The area is bound by big box retail to
to the new sustainability headquarters. The grid pattern while the block sizes vary to the north, a highway to the east, and
North-South axis serves as park space and accommodate multiple uses and typologies. rail lines to the west and the fairgrounds
the East-West axis serves as a more natural The developmentās density is organized around to the south. The main paths within the
greenspace. It is designed to handle site water nodes and travel times to the train station. development are lined with retail and
ļ¬ltration, serving as a combination wetland/ Oļ¬ces are located close to the light rail station, link major landmarks adjacent to the
bioswale that ļ¬ows into an amphitheater space. predominantly within the ļ¬ve minute walking 124 acre site. Housing and oļ¬ce districts
distance. Housing is located within a half mile are created following transit walking
Since the area is currently underdeveloped, radius (10 minute walk), which is the distance research.
a new street grid was overlaid on the site, people are typically willing to walk home from
following MORPCās Mixed Use Transit Oriented the train.
Development guidelines. Blocks vary in size from
200 x 200 feet to 400 x 400 feet, the maximum Vehicle trips are reduced by 40% every time
allowed under the guidelines. density doubles. Light rail transit (with 10
minute headways) becomes eļ¬ective at 35-50
dwelling units per acre. In housing language,
that can be achieved with townhomes over ļ¬ats.
26. keys to responsible community development:
-inļ¬ll ļ¬rst
-moderate density
-respect the existing fabric
-mixed-use, livable environment
-active streetscape
-ļ¬exible public spaces and parks
-promote mass transit ridership
-follow the half-mile rule
-support all forms of traļ¬c
-design around people, not cars
-careful stewardship of natural resources
N 1:600ā | Site Plan
29. Building Cut Schemes The East-West green boulevard cuts through the building to connect with the train station.
30. LOADING RETAIL
WC DATA
WC
ENTRY LOBBY
OUTDOOR TERRACE CAFE
AMPHITHEATER
/ URBAN BEACH
/ ICE RINK /
DETENTION POND
N Level 1 Plan
31. The building integrates green roofs, green The Sustainability and Community Center steps in and out, curving along the south facade. The
walls, photovoltaics, operable windows, building has been carved away like the ravine landscape, allowing daylight to penetrate the building
sunshading, light shelves, rooftop rainwater and terraces to overlook the amphitheater space.
harvesting, recycled materials, and a
stormwater management system that doubles
as an amphitheater.
32. Since the local climate is too extreme for using solely passive strategies for occupant thermal
comfort, the building uses a closed-loop water source heat pump from the amphitheater for
heating and cooling needs during the winter and summer seasons. Other water eļ¬ciency
solutions include harvesting rainfall for toilet use, which means the building only needs a 5,000
gallon storage tank to handle the February water deļ¬cit.
33. B
MECH / STORAGE
ROTATING WC DATA
SUSTAINABILITY
DISPLAY WC
A
PERMANENT
SUSTAINABILITY
DISPLAY
AMPHITHEATER
/ URBAN BEACH
FLOATING / ICE RINK /
STAGE DETENTION POND
1:40ā | Level 0 Plan
37. OFFICE SPACE
ROOF WC DATA CONTEMPLATIVE
GARDEN ROOF GARDEN
JAN WC
COMMUNITY LOUNGE
1:50ā | Level 5 Plan
OFFICE SPACE
CONFERENCE WC DATA
ROOM
JAN WC
OFFICE SPACE
Level 3 Plan
OPEN OFFICE
OPEN OFFICE WC DATA CONFERENCE
ROOM
JAN WC
CONF SPILLOVER
OVERLOOK
Level 2 Plan