This document summarizes the structure and roles within a typical gaming company. It outlines the hierarchy with the head of studio at the top, followed by producers/managers/directors overseeing development teams. Key roles discussed include game design, art, programming, testing, audio, and producer. Game design involves conceptualizing the game idea and providing documentation. Artists create visual components while programmers code logic and behaviors. Testers find and report bugs. Producers manage project planning, resources, and communication. Experience levels and common responsibilities are defined for each role.