Ryan Worcester created various marketing assets for the mobile game "Snake Escape" over the course of several months. This included designing an app icon, t-shirt, stickers, poster, and Twitter page. Worcester researched existing designs and gained feedback on initial drafts. Based on feedback, adjustments were made such as adding color, unifying elements, and including gameplay screenshots. The final assets were evaluated against similar existing products and for fitness of purpose. Worcester also created box art and additional graphic designs.
This document discusses physics and animation techniques used in video games. It describes physics engines that simulate rigid body and soft body dynamics to increase realism. While 3D animation and motion capture have advanced significantly, full realism has not been achieved due limitations such as inability to adapt captured motions to different environments. Facial motion capture in particular remains challenging to implement realistically. Particle systems are also discussed as a method to simulate explosive effects and other phenomena using simulated individual points.
The document outlines Ryan Worcester's graphic design work for a Little White Lies magazine cover project and Snake Escape app and game. It includes schedules and goals for the projects, research on cover and app icon designs, draft designs, and feedback received. Draft designs included app icons, t-shirts, stickers, and a poster. Feedback led to changes like adding color, unifying design elements, and showing gameplay. The final assets included refined app icon, t-shirt with icon, sticker set with linked designs, and a poster with QR code and screenshots. Additional work analyzed video game box covers and included original box art.
The marketing plan summarizes Ryan Worcester's plan to promote the mobile game "Snake Escape". The key objectives are to increase awareness, gain a good reputation, and generate revenue to fund future games. The plan discusses the game itself, market research on competitors and target audiences, and promotional products including an app icon, t-shirt, and sticker collection. Feedback was gathered on initial designs and changes were made to improve color, linking of themes, and overall recognition of the game brand.
The document provides an evaluation of an animation created by Ryan Worcester. It summarizes the technical quality of the animation, including the walk cycle, use of parallax scrolling, and shot types. It also discusses the creative quality of the unique characters. Ryan took inspiration from The Grim Adventures of Billy and Mandy for the animation style and dark humor. He tested the animation with his target audience of 16-18 year old fans of dark humor and received positive feedback on the humor, characters, and professional visuals. Ryan used Photoshop to create animation elements and After Effects to animate them.
The document evaluates the graphic design work done to promote a mobile game called Snake Escape. It compares the poster, t-shirt, and sticker designs to existing examples from other games. Feedback was received that prompted changes to declutter the poster, make the game more accessible, and unite the visual elements of the stickers. The work was done using pencil, Photoshop, Illustrator, and a graphics tablet to design assets and products for promoting the game. While the t-shirt design fits its purpose to promote brand recognition, the app icon design may need changes based on further feedback to better fit the target audience and game.
This document profiles Kieran, the target audience for an animated short. Kieran enjoys cartoons like Rick and Morty as well as darker animated sketches by YouTube artists. He watches shorts regularly and prefers animations under 30 seconds with dark humor. The profile provides insights on Kieran's tastes to help guide the style and content of the animated short.
Monty is an elderly veteran monkey who lives in a retirement home against his will. He finds the other monkeys too sedentary and hates being forced to wear a onesie. Monty remains mentally and physically active, telling his grandchildren war stories during their visits and enjoying time outside with his youngest grandchild. Though grumpy about his current situation, Monty is wise and enjoys adventure, seeking to avoid a sedentary lifestyle.
Ryan Worcester created various marketing assets for the mobile game "Snake Escape" over the course of several months. This included designing an app icon, t-shirt, stickers, poster, and Twitter page. Worcester researched existing designs and gained feedback on initial drafts. Based on feedback, adjustments were made such as adding color, unifying elements, and including gameplay screenshots. The final assets were evaluated against similar existing products and for fitness of purpose. Worcester also created box art and additional graphic designs.
This document discusses physics and animation techniques used in video games. It describes physics engines that simulate rigid body and soft body dynamics to increase realism. While 3D animation and motion capture have advanced significantly, full realism has not been achieved due limitations such as inability to adapt captured motions to different environments. Facial motion capture in particular remains challenging to implement realistically. Particle systems are also discussed as a method to simulate explosive effects and other phenomena using simulated individual points.
The document outlines Ryan Worcester's graphic design work for a Little White Lies magazine cover project and Snake Escape app and game. It includes schedules and goals for the projects, research on cover and app icon designs, draft designs, and feedback received. Draft designs included app icons, t-shirts, stickers, and a poster. Feedback led to changes like adding color, unifying design elements, and showing gameplay. The final assets included refined app icon, t-shirt with icon, sticker set with linked designs, and a poster with QR code and screenshots. Additional work analyzed video game box covers and included original box art.
The marketing plan summarizes Ryan Worcester's plan to promote the mobile game "Snake Escape". The key objectives are to increase awareness, gain a good reputation, and generate revenue to fund future games. The plan discusses the game itself, market research on competitors and target audiences, and promotional products including an app icon, t-shirt, and sticker collection. Feedback was gathered on initial designs and changes were made to improve color, linking of themes, and overall recognition of the game brand.
The document provides an evaluation of an animation created by Ryan Worcester. It summarizes the technical quality of the animation, including the walk cycle, use of parallax scrolling, and shot types. It also discusses the creative quality of the unique characters. Ryan took inspiration from The Grim Adventures of Billy and Mandy for the animation style and dark humor. He tested the animation with his target audience of 16-18 year old fans of dark humor and received positive feedback on the humor, characters, and professional visuals. Ryan used Photoshop to create animation elements and After Effects to animate them.
The document evaluates the graphic design work done to promote a mobile game called Snake Escape. It compares the poster, t-shirt, and sticker designs to existing examples from other games. Feedback was received that prompted changes to declutter the poster, make the game more accessible, and unite the visual elements of the stickers. The work was done using pencil, Photoshop, Illustrator, and a graphics tablet to design assets and products for promoting the game. While the t-shirt design fits its purpose to promote brand recognition, the app icon design may need changes based on further feedback to better fit the target audience and game.
This document profiles Kieran, the target audience for an animated short. Kieran enjoys cartoons like Rick and Morty as well as darker animated sketches by YouTube artists. He watches shorts regularly and prefers animations under 30 seconds with dark humor. The profile provides insights on Kieran's tastes to help guide the style and content of the animated short.
Monty is an elderly veteran monkey who lives in a retirement home against his will. He finds the other monkeys too sedentary and hates being forced to wear a onesie. Monty remains mentally and physically active, telling his grandchildren war stories during their visits and enjoying time outside with his youngest grandchild. Though grumpy about his current situation, Monty is wise and enjoys adventure, seeking to avoid a sedentary lifestyle.
This document describes the transitions between shots in a video or sequence of events. It provides examples of different types of transitions, such as subject-to-subject, action-to-action, scene-to-scene, and aspect-to-aspect transitions. The transitions track a man drinking alone in a room and moving between different actions, views, and locations like his bed, the mirror, and the window.
This document summarizes the ownership, structure, distribution methods and analysis of 3 magazines: Total Film, Little White Lies, and Sight and Sound.
Total Film is published by Future Publishing and has a wide physical and digital distribution to maximize revenue. Little White Lies is published by Church of London and has a more limited physical distribution, but makes its archive freely available online. Sight and Sound is published by the non-profit British Film Institute and focuses on being a record of UK cinema, so it has not rushed to go fully digital like Total Film.
This document describes the layout and design elements used on a magazine page about a film. It includes a large main image from the film, behind-the-scenes content to appeal to readers interested in filmmaking, and a pull quote to entice readers to read the full article. Additional elements are a drop cap indicating a change in text, a boxed Q&A section with the lead star using different fonts, and subheadings using a drop cap to introduce sections in a three-column layout. The main title uses a unique steel effect font against a background photo to stand out visually from the rest of the page.
The document discusses the design elements of the Little White Lies magazine page layout, including a pink overlay emphasizing the magazine's design over the article content, branding with the LWL logo as a full stop, and structural elements like subdividers, a two-page format with a large colored first letter drop cap, and folio with page and issue numbers to help readers navigate.
This document outlines the layout and sections of a film magazine. It includes a contents page, people section, reader interaction page, latest film news, reviews of current films shown in both landscape and portrait orientations, an important special page using images, eye-catching competition page, and home entertainment section appealing to movie fans who do not go to the cinema. The layout is designed to benefit and engage the reader throughout.
This magazine issue discusses a featured film and reviews other recent films. It introduces the magazine staff and opportunities for reader interaction. Several chapters analyze themes in the featured film and preview upcoming movie releases.
This document discusses design elements for print publications including page furniture such as headers, sidebars, pull quotes, and boxouts. It questions how many entry points or ways to engage the reader a publication needs to be effective.
Kine Weekly was a UK film industry trade magazine established in 1889 that provided news, reviews, and box office data to those working in film production and exhibition. It ceased publication in 1971 after being absorbed by its American rival, Today's Cinema. Today's Cinema was later rebranded as Screen International in 1975, which continues as the UK's main industry publication. Fan magazines like Motion Picture Story Magazine and Picturegoer evolved from focusing solely on film plots and stars respectively to include more lifestyle content as television rose to prominence in the 1950s. Today, magazines like Empire have found success engaging male audiences with serious film criticism alongside coverage of popular culture.
The client provided feedback on the draft designs for stickers, a poster, and a t-shirt to promote a new game. For the stickers, the client suggested linking the characters together through color or design to show they are from the same game. For the poster, the client recommended moving the snake character, adding gameplay screenshots, and using a QR code instead of app store text. Finally, the client thought adding color could improve the black and white t-shirt design showing the game icon. Based on this feedback, the designer will make revisions like linking sticker characters, adjusting the poster layout, and exploring colored versions of the t-shirt design.
The photographer took photos around Baldock to showcase its natural beauty, focusing close-ups of plants and leaves while keeping backgrounds like a footpath out of focus. Another photo highlights a pink flower against a blurred green background to draw the eye to the focal point and convey a summer atmosphere through contrasting colors. Both photos demonstrate an understanding of depth of field to direct the viewer's attention.
The document discusses the composition of two photographs according to the rule of thirds. The first photo of a restaurant positions the sign along the left third to attract attention, with the building in the middle third and walkway on the right third. The second photo of countryside splits into thirds with a foreground hill, further hill, and horizon line dividing the sky and trees. Both photos demonstrate effective composition adhering to the rule of thirds.
The first paragraph discusses a photo of a church where the flare of sunlight in the top left corner helps express the sunny weather and brightens the church to appeal to visitors. The blue sky and white clouds add to the happy feeling. The second paragraph discusses a photo of a woodland area where enhancing the burst of light through the leaves in Photoshop creates a nice shot and the dark shadows express that the sun is bright and the weather is warm, which could attract visitors interested in long walks.
This document discusses different t-shirt designs targeted at varying levels of Breaking Bad fans. One shirt is aimed at mainstream fans who enjoy the show enough to buy a related shirt, though hardcore fans will notice differences from the official logo. Another shirt targets die-hard fans through use of a less prominent logo first seen in season 5, meaning the audience must be familiar with details up to that season.
The document outlines the production chain for the video game Titanfall, including the distributor who distributes the game to retailers, the developer who creates the game, the publisher who markets and publishes the game, the retailer who sells the game to consumers, and the consumer who buys and plays the game. Each entity in the production chain plays a specific role in bringing the game to market.
This document describes the transitions between shots in a video or sequence of events. It provides examples of different types of transitions, such as subject-to-subject, action-to-action, scene-to-scene, and aspect-to-aspect transitions. The transitions track a man drinking alone in a room and moving between different actions, views, and locations like his bed, the mirror, and the window.
This document summarizes the ownership, structure, distribution methods and analysis of 3 magazines: Total Film, Little White Lies, and Sight and Sound.
Total Film is published by Future Publishing and has a wide physical and digital distribution to maximize revenue. Little White Lies is published by Church of London and has a more limited physical distribution, but makes its archive freely available online. Sight and Sound is published by the non-profit British Film Institute and focuses on being a record of UK cinema, so it has not rushed to go fully digital like Total Film.
This document describes the layout and design elements used on a magazine page about a film. It includes a large main image from the film, behind-the-scenes content to appeal to readers interested in filmmaking, and a pull quote to entice readers to read the full article. Additional elements are a drop cap indicating a change in text, a boxed Q&A section with the lead star using different fonts, and subheadings using a drop cap to introduce sections in a three-column layout. The main title uses a unique steel effect font against a background photo to stand out visually from the rest of the page.
The document discusses the design elements of the Little White Lies magazine page layout, including a pink overlay emphasizing the magazine's design over the article content, branding with the LWL logo as a full stop, and structural elements like subdividers, a two-page format with a large colored first letter drop cap, and folio with page and issue numbers to help readers navigate.
This document outlines the layout and sections of a film magazine. It includes a contents page, people section, reader interaction page, latest film news, reviews of current films shown in both landscape and portrait orientations, an important special page using images, eye-catching competition page, and home entertainment section appealing to movie fans who do not go to the cinema. The layout is designed to benefit and engage the reader throughout.
This magazine issue discusses a featured film and reviews other recent films. It introduces the magazine staff and opportunities for reader interaction. Several chapters analyze themes in the featured film and preview upcoming movie releases.
This document discusses design elements for print publications including page furniture such as headers, sidebars, pull quotes, and boxouts. It questions how many entry points or ways to engage the reader a publication needs to be effective.
Kine Weekly was a UK film industry trade magazine established in 1889 that provided news, reviews, and box office data to those working in film production and exhibition. It ceased publication in 1971 after being absorbed by its American rival, Today's Cinema. Today's Cinema was later rebranded as Screen International in 1975, which continues as the UK's main industry publication. Fan magazines like Motion Picture Story Magazine and Picturegoer evolved from focusing solely on film plots and stars respectively to include more lifestyle content as television rose to prominence in the 1950s. Today, magazines like Empire have found success engaging male audiences with serious film criticism alongside coverage of popular culture.
The client provided feedback on the draft designs for stickers, a poster, and a t-shirt to promote a new game. For the stickers, the client suggested linking the characters together through color or design to show they are from the same game. For the poster, the client recommended moving the snake character, adding gameplay screenshots, and using a QR code instead of app store text. Finally, the client thought adding color could improve the black and white t-shirt design showing the game icon. Based on this feedback, the designer will make revisions like linking sticker characters, adjusting the poster layout, and exploring colored versions of the t-shirt design.
The photographer took photos around Baldock to showcase its natural beauty, focusing close-ups of plants and leaves while keeping backgrounds like a footpath out of focus. Another photo highlights a pink flower against a blurred green background to draw the eye to the focal point and convey a summer atmosphere through contrasting colors. Both photos demonstrate an understanding of depth of field to direct the viewer's attention.
The document discusses the composition of two photographs according to the rule of thirds. The first photo of a restaurant positions the sign along the left third to attract attention, with the building in the middle third and walkway on the right third. The second photo of countryside splits into thirds with a foreground hill, further hill, and horizon line dividing the sky and trees. Both photos demonstrate effective composition adhering to the rule of thirds.
The first paragraph discusses a photo of a church where the flare of sunlight in the top left corner helps express the sunny weather and brightens the church to appeal to visitors. The blue sky and white clouds add to the happy feeling. The second paragraph discusses a photo of a woodland area where enhancing the burst of light through the leaves in Photoshop creates a nice shot and the dark shadows express that the sun is bright and the weather is warm, which could attract visitors interested in long walks.
This document discusses different t-shirt designs targeted at varying levels of Breaking Bad fans. One shirt is aimed at mainstream fans who enjoy the show enough to buy a related shirt, though hardcore fans will notice differences from the official logo. Another shirt targets die-hard fans through use of a less prominent logo first seen in season 5, meaning the audience must be familiar with details up to that season.
The document outlines the production chain for the video game Titanfall, including the distributor who distributes the game to retailers, the developer who creates the game, the publisher who markets and publishes the game, the retailer who sells the game to consumers, and the consumer who buys and plays the game. Each entity in the production chain plays a specific role in bringing the game to market.