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Augmented Reality
                                     Roadmap
                              The 6 Elements of the AR Universe

                                                                             ISMAR 2009

                                             Robert Rice - Neogence Enterprises
                                                    Ori Inbar - Ogmento


Everyone here would agree that AR is a jaw dropping technology
It's so jaw dropping that most business people have no clue how to digest it
Robert and I have spent most of this year educating folks in the business community about what the AR industry could become.
The AR universe is very complex to explain. When you look at scientific papers - it has more like 6000 elements. So we realized that we have to dumb it down, the way you'd explain it to a 5
year old, which is always the hardest. So today we are proposing a simplified view that from our experience works pretty well.
It is also a great way to categorize the pioneers and future players and to spur collaboration among the industry players.

Here it is: the 6 elements of the AR universe.
world
                                user
                                                                      sense &
                                                                      interact




                                                               In the beginning...
In the beginning there was the world and the user.
The user would use her very naive 5 senses to sense what's going on in the world and interact, with hands, feet, voice, etc...
Very simple, very limiting, very...human.
lens
                                                                                                                     world
                                 user




Than came God AKA Ivan Sutherland and said: "let there be a lens"
Lenses could be mobile devices, goggles, projectors, or even PC.

Since the lens is a "see-thru lens" the user can still interact with the world using her senses, but in addition -
lens
                                                                                                                        world
                               user                                                     sense &
                                                                                         track
                                                    watch &
                                                    interact




The lens has a whole slew of new ways to sense the world, it knows where the real life objects are and therefore can track it and interact with it.
And this lens allows the user to take advantage of these new senses - watch and interact with the world - using these senses - in a whole new way.
lens
                                                                                                                             world
                                user                                                       sense &                                                            people
                                                                                            track
                                                      watch &                                                                                                       places
                                                      interact
                                                                                                                                                              things




What are these "real life objects" that can be sensed in the world?
You can simply categorize it into 3 groups: people, places, things.

In the last few years lots of data have been captured about these objects have: from location, descriptions, images, etc - and it's all being published into...the cloud.
lens
                                                                                                                            world
                                user                                                       sense &                                                         people
                                                                                            track
                                                      watch &                                                                                                places
                                                      interact
                                                                                                                                                           things



                                                                                                                  publish
                                                                                                                  content


      cloud


...the cloud.
Examples : wikipedia, google earth, facebook, twitter, trip advisor, flickr...
The cloud is a subtle hint to... cloud computing.
The AR cloud stores the data, provides the back end services, similar to virtual worlds, connectivity, multiuser support, dynamic worlds, security, etc.
lens
                                                                                                                             world
                                 user                                                       sense &                                                            people
                                                                                             track
                                                      watch &                                                                                                        places
                                                      interact
                                                                                                                                                               things



                                                                                deliver                            publish
                                                                                content                            content


       cloud


So, now you want to deliver this content into your lens, But this information is not necessarily stored in a ready to use form, and since you don't want to clutter your lens...
lens
                                                                                               filters
                                                                                                                             world
                                 user                                                       sense &                                  people
                                                                                             track
                                                      watch &                                                                          places
                                                      interact
                                                                                                                                     things



                                                                                deliver                             publish
                                                                                content                             content


       cloud


 - various filters are created.
different technologies or apps that allow you to see the world in different colors, different lights - depending on your need.
lens
                                                                                             filters
                                                                                                                           world
                                user                                                      sense &                                                           people
                                                                                           track
                                                     watch &                                                                                                  places
                                                     interact
                                                                                                                                                            things



                                                                              deliver                            publish
                                                                              content                            content


      cloud


This is of course not just a one way street. Users want to be able to deliver content back to the cloud: user generated content, or personalized content.

That completes the cycle. But what are we missing?
Raw content is hard to digest. We know that people do not consume technology, but content, or experiences.
We need editors, story tellers, interaction designers...we call this element...the content providers.
lens
                                                                                            filters
                                                                                                                         world
                               user                                                      sense &                                                         people
                                                                                          track
                                                    watch &                                                                                                    places
                                                    interact
                                                                                                                                                         things



                                                                             deliver                           publish
                                                                             content                           content


      cloud                                                                                                                                          content
                                                                                                                                                    providers




...the content providers.
The “game designers” of the AR universe.
Who can it be?
Who can it be?
Whoever creates the stuff. In the game industry these are Game studios, in others itʼs entertainment companies, artists, or any company or individual that wants to give a special experience
to its audience.
lens
                                                                                                 filters
                                                                                                                                world
                                 user                                                         sense &                                            people
                                                                                               track
                                                       watch &                                                                                      places
                                                       interact
                                                                                                                                                 things



                                                                                  deliver                             publish
                                                                                  content                             content


       cloud                                                                                                                                    content
                                                                                                                                               providers




Now that we have the full cycle is built out, the most efficient way for content providers to plug into it - is by publishing into the cloud.

And these are the 6 elements of the AR universe as explained to a 5 year old (or your grandma.)

Now Robert will deep dive into each element to give us a sense of whatʼs in it.
[hand over]
personalize

       • my profile
user   • my location
       • my field of view
       • my friends
       • my network
       • my preferences
       • my apps
       • my games
       • ...
watch & interact           lens     sense & track

• graphics rendering              •geo location
• sound                           •compass
• graphic user interface          •acceleration
• input                           •6 dof pose
  (touch, gesture, gaze)          •computer vision
• haptics                         •radio signals
• tagging/graffiti (ugc)           •scene graph
• communications                  •tracking

                   • pulling data from cloud
                   • os abstraction
                   • hardware abstraction
                   • networking
                   • hardware (mobile, goggles, projection)
world

          • people
sense &
 track
          • places
          • things

          publish
          status
• community
                            • massive multi user services
                            • recommendation engines
                            • content distribution
                            • e-commerce
  store & deliver content   • authoring tools
                            • sdk
                            • world database
                            • dynamic mirror worlds
                            • standards
                            • network platform
                            • open architecture
                            • ...

cloud
content types              categories
• media
• entertainment          • real and digital goods
• games, toys            • premium
                         • private
• design, architecture   • residential
• art                    • commercial
• education              • public access
• tour guides            • government
                         • ...
• personal, social
• retail
• training
• maintenance
• manufacturing
• healthcare                                content
                                           providers
• military
• advertising
• ...
filters (apps)



   personalize               4     filter
5
  for the user                   the world


             3 run on
               the lens


    2 stored in              created by content
                           1
      the cloud                   providers
1   platform
                          lens
                                                      world
                                     filters        places
                                                            people
                                                                     things


        user          6   software

                                                                              7


        6                            3
                      5   hardware




                                                                         1

cloud                                                                      content
                                                                          providers
    7
               low   1    maturity level      9   high
lens                                                   world
Market
                                                                                                          people
                                                       filters
                   software
                                                                games
                                                                                                                   things



                                                                                                            places
                                                                apps

                                                                ads
                hardware                                                                 content
                                                                                        providers     theme parks

                                                                            learning                         entertainment



cloud                                                                 AR shops
                                                                                 Ogmento        artists

                                 authoring                                                     tourism
                                   tools                                                      advertisers
   data pools
                                                                                                                      video
                                                                       virtual worlds
 3D Warehouse
                                                                                                                      games
                                             web 2.0 services

  infrastructure                                                recommendation
                              distribution
                                                                    engines               standards
Thank You
  Ori Inbar
  Ogmento
  ori@ogmento.com
  Skype: comogard
  Twitter: comogard


  Robert Rice
  Neogence Enterprises
  robert@neogence.com
  Skype: rrice919
  Twitter: robertrice

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6 Elements Of the Augmented Reality Universe

  • 1. Augmented Reality Roadmap The 6 Elements of the AR Universe ISMAR 2009 Robert Rice - Neogence Enterprises Ori Inbar - Ogmento Everyone here would agree that AR is a jaw dropping technology It's so jaw dropping that most business people have no clue how to digest it Robert and I have spent most of this year educating folks in the business community about what the AR industry could become. The AR universe is very complex to explain. When you look at scientific papers - it has more like 6000 elements. So we realized that we have to dumb it down, the way you'd explain it to a 5 year old, which is always the hardest. So today we are proposing a simplified view that from our experience works pretty well. It is also a great way to categorize the pioneers and future players and to spur collaboration among the industry players. Here it is: the 6 elements of the AR universe.
  • 2. world user sense & interact In the beginning... In the beginning there was the world and the user. The user would use her very naive 5 senses to sense what's going on in the world and interact, with hands, feet, voice, etc... Very simple, very limiting, very...human.
  • 3. lens world user Than came God AKA Ivan Sutherland and said: "let there be a lens" Lenses could be mobile devices, goggles, projectors, or even PC. Since the lens is a "see-thru lens" the user can still interact with the world using her senses, but in addition -
  • 4. lens world user sense & track watch & interact The lens has a whole slew of new ways to sense the world, it knows where the real life objects are and therefore can track it and interact with it. And this lens allows the user to take advantage of these new senses - watch and interact with the world - using these senses - in a whole new way.
  • 5. lens world user sense & people track watch & places interact things What are these "real life objects" that can be sensed in the world? You can simply categorize it into 3 groups: people, places, things. In the last few years lots of data have been captured about these objects have: from location, descriptions, images, etc - and it's all being published into...the cloud.
  • 6. lens world user sense & people track watch & places interact things publish content cloud ...the cloud. Examples : wikipedia, google earth, facebook, twitter, trip advisor, flickr... The cloud is a subtle hint to... cloud computing. The AR cloud stores the data, provides the back end services, similar to virtual worlds, connectivity, multiuser support, dynamic worlds, security, etc.
  • 7. lens world user sense & people track watch & places interact things deliver publish content content cloud So, now you want to deliver this content into your lens, But this information is not necessarily stored in a ready to use form, and since you don't want to clutter your lens...
  • 8. lens filters world user sense & people track watch & places interact things deliver publish content content cloud - various filters are created. different technologies or apps that allow you to see the world in different colors, different lights - depending on your need.
  • 9. lens filters world user sense & people track watch & places interact things deliver publish content content cloud This is of course not just a one way street. Users want to be able to deliver content back to the cloud: user generated content, or personalized content. That completes the cycle. But what are we missing? Raw content is hard to digest. We know that people do not consume technology, but content, or experiences. We need editors, story tellers, interaction designers...we call this element...the content providers.
  • 10. lens filters world user sense & people track watch & places interact things deliver publish content content cloud content providers ...the content providers. The “game designers” of the AR universe. Who can it be? Who can it be? Whoever creates the stuff. In the game industry these are Game studios, in others itʼs entertainment companies, artists, or any company or individual that wants to give a special experience to its audience.
  • 11. lens filters world user sense & people track watch & places interact things deliver publish content content cloud content providers Now that we have the full cycle is built out, the most efficient way for content providers to plug into it - is by publishing into the cloud. And these are the 6 elements of the AR universe as explained to a 5 year old (or your grandma.) Now Robert will deep dive into each element to give us a sense of whatʼs in it. [hand over]
  • 12. personalize • my profile user • my location • my field of view • my friends • my network • my preferences • my apps • my games • ...
  • 13. watch & interact lens sense & track • graphics rendering •geo location • sound •compass • graphic user interface •acceleration • input •6 dof pose (touch, gesture, gaze) •computer vision • haptics •radio signals • tagging/graffiti (ugc) •scene graph • communications •tracking • pulling data from cloud • os abstraction • hardware abstraction • networking • hardware (mobile, goggles, projection)
  • 14. world • people sense & track • places • things publish status
  • 15. • community • massive multi user services • recommendation engines • content distribution • e-commerce store & deliver content • authoring tools • sdk • world database • dynamic mirror worlds • standards • network platform • open architecture • ... cloud
  • 16. content types categories • media • entertainment • real and digital goods • games, toys • premium • private • design, architecture • residential • art • commercial • education • public access • tour guides • government • ... • personal, social • retail • training • maintenance • manufacturing • healthcare content providers • military • advertising • ...
  • 17. filters (apps) personalize 4 filter 5 for the user the world 3 run on the lens 2 stored in created by content 1 the cloud providers
  • 18. 1 platform lens world filters places people things user 6 software 7 6 3 5 hardware 1 cloud content providers 7 low 1 maturity level 9 high
  • 19. lens world Market people filters software games things places apps ads hardware content providers theme parks learning entertainment cloud AR shops Ogmento artists authoring tourism tools advertisers data pools video virtual worlds 3D Warehouse games web 2.0 services infrastructure recommendation distribution engines standards
  • 20. Thank You Ori Inbar Ogmento ori@ogmento.com Skype: comogard Twitter: comogard Robert Rice Neogence Enterprises robert@neogence.com Skype: rrice919 Twitter: robertrice