A talk Robert Rice and Ori Inbar gave at ISMAR 2009. It proposes a simple model to describe and evaluate the augmented reality industry - like you'd explain it to a 5 year old.
Invited talk held at the IEEE conference Hummanoids'06 in Genoa, Italy about Microsoft's recently released preview of the Microsoft Robotics Studio. Including a scalable runtime architecture supporting 8-bit up to 32-bit technologies with multi-core processors, the system provides access to simple touch sensors up to complex laser range finders. A 3D visual simulation environment and open architecture allows easy integration and simulation of newly constructed hardware platforms. While a wide variety of commercial and academic robots are already integrated within the Robotics Studio, there is a lack of humanoid platforms, yet. In this talk we will discuss the design of the software platform and the requirements to be met to integrate humanoid robots in the future.
TWNKLS presentation about Enterprise AR projects as shown on the Augmented World Expo 2013 in Santa Clara. The Otolift case was awarded with an Auggie for Best Enterprise AR project.
This is our Q2 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.
The Q3 2014 update of the KZero VR Software Radar chart visualising virtual reality games and experiences by genre, launch stage and average player age.
Invited talk held at the IEEE conference Hummanoids'06 in Genoa, Italy about Microsoft's recently released preview of the Microsoft Robotics Studio. Including a scalable runtime architecture supporting 8-bit up to 32-bit technologies with multi-core processors, the system provides access to simple touch sensors up to complex laser range finders. A 3D visual simulation environment and open architecture allows easy integration and simulation of newly constructed hardware platforms. While a wide variety of commercial and academic robots are already integrated within the Robotics Studio, there is a lack of humanoid platforms, yet. In this talk we will discuss the design of the software platform and the requirements to be met to integrate humanoid robots in the future.
TWNKLS presentation about Enterprise AR projects as shown on the Augmented World Expo 2013 in Santa Clara. The Otolift case was awarded with an Auggie for Best Enterprise AR project.
This is our Q2 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.
The Q3 2014 update of the KZero VR Software Radar chart visualising virtual reality games and experiences by genre, launch stage and average player age.
The modulbox: grand stage for your brand
At roadshows and trade shows, time, manpower and visibility are crucial. The modulbox meets these demands and can be used as a pop-up stand or info stand: A normal car with a normal trailer brings it to the exhibition hall, the city center or the festival site, and one person sets it up in less than an hour. Et voilà: Your lounge, dj box, pop up stand, promotional space or pavilion is ready for use
Camp Auroville; Ecological Stewardship & Human Well-BeingMartin Scherfler
Camp Auroville is 9-day emersion program 16-19 year olds using Auroville and its outstanding experience in sustainable living as a platform for learning and personal growth. The program is a learning in action program connecting core human values, ecological thinking and hands-on-work. The aim of this program is to empower youth to embody principles of ecological stewardship for the promotion human and environmental wellbeing.
Outreach Through Social Media | Ocean Sciences 2014Christie Wilcox
My presentation at Ocean Sciences 2014 in Honolulu, HI on how scientists can use social media for outreach and professional development. The internet is yours! #OSMSocial #2014OSM
Consideraciones sobre la escritura manual de los niños en escuela común.
Taller para maestras integradoras del Centro Claudina Thévenet, a cargo de las terapistas ocupacionales del equipo de niños de Consultorios Externos.
Junio 2016
CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on ...Rong-Hao Liang
This work presents WonderLens, a system of optical lenses and mirrors for enabling tangible interactions on printed paper. When users perform spatial operations on the optical components, they deform the visual content that is printed on paper, and thereby provide dynamic visual feedback on user interactions without any display devices. The magnetic unit that is embedded in each lens and mirror allows the unit to be identified and tracked using an analog Hall-sensor grid that is placed behind the paper, so the system provides additional auditory and visual feedback through different levels of embodiment, further enhancing the interactivity with the printed content on the physical paper.
The modulbox: grand stage for your brand
At roadshows and trade shows, time, manpower and visibility are crucial. The modulbox meets these demands and can be used as a pop-up stand or info stand: A normal car with a normal trailer brings it to the exhibition hall, the city center or the festival site, and one person sets it up in less than an hour. Et voilà: Your lounge, dj box, pop up stand, promotional space or pavilion is ready for use
Camp Auroville; Ecological Stewardship & Human Well-BeingMartin Scherfler
Camp Auroville is 9-day emersion program 16-19 year olds using Auroville and its outstanding experience in sustainable living as a platform for learning and personal growth. The program is a learning in action program connecting core human values, ecological thinking and hands-on-work. The aim of this program is to empower youth to embody principles of ecological stewardship for the promotion human and environmental wellbeing.
Outreach Through Social Media | Ocean Sciences 2014Christie Wilcox
My presentation at Ocean Sciences 2014 in Honolulu, HI on how scientists can use social media for outreach and professional development. The internet is yours! #OSMSocial #2014OSM
Consideraciones sobre la escritura manual de los niños en escuela común.
Taller para maestras integradoras del Centro Claudina Thévenet, a cargo de las terapistas ocupacionales del equipo de niños de Consultorios Externos.
Junio 2016
CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on ...Rong-Hao Liang
This work presents WonderLens, a system of optical lenses and mirrors for enabling tangible interactions on printed paper. When users perform spatial operations on the optical components, they deform the visual content that is printed on paper, and thereby provide dynamic visual feedback on user interactions without any display devices. The magnetic unit that is embedded in each lens and mirror allows the unit to be identified and tracked using an analog Hall-sensor grid that is placed behind the paper, so the system provides additional auditory and visual feedback through different levels of embodiment, further enhancing the interactivity with the printed content on the physical paper.
Virtual Reality UX - Designing for Interfaces without ScreensRhiannon Monks
Digital marketing has reached the point in its evolution where we know what the best practices are: A seamless omnichannel strategy, an emphasis on customer experience and the use of social media to co-create the brand with the customer, to name a few.
digital marketing will soon be shifting into a new gear, as virtual reality (VR) and artificial intelligence (AI) begin to gain critical mass.
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
Smart Glasses Market report 2015: towards 1 billion shipments Ori Inbar
A new report by AugmentedReality.Org, authored by world expert Ori Inbar, is predicting that the Smart Glasses market will soar towards 1 billion shipments near the end of the decade. The report, "Smart Glasses Market 2015", defines the scope of the Smart Glasses (or Augmented Reality Glasses) market, predicts how fast it will ramp up, and which companies are positioned to gain from it. It forecasts the adoption phases between 2014-2023, the drivers and challenges for adoption, and how hardware and software companies, as well as investors should plan ahead to take part in the next big computing cycle.
Companies Mentioned in this Report
Google, Epson, Microsoft, Intel, Sony, Vuzix, Optinvent, Lumus, Meta, Samsung, Apple, Amazon, Kopin, ODG, Atheer, Glassup, Mirama, Penny, Laster, Recon, Innovega, Elbit, Brother, Oakley, Fujitsu, Canon, Lenovo, Baidu, Nokia, LG, Olympus, Foxconn, Konica Minolta, Daqri, Skully Helmets, Fusar, Seebright, Caputer, RideOn, Zebra Technologies, Magic Leap, Oculus.
An open collaborative game development project: The Big NYC Game - the first city wide Augmented Reality game for New York - by New Yorkers.
Kicked off at the AR Dev Camp @ Topp 5-Dec-09
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
6 Elements Of the Augmented Reality Universe
1. Augmented Reality
Roadmap
The 6 Elements of the AR Universe
ISMAR 2009
Robert Rice - Neogence Enterprises
Ori Inbar - Ogmento
Everyone here would agree that AR is a jaw dropping technology
It's so jaw dropping that most business people have no clue how to digest it
Robert and I have spent most of this year educating folks in the business community about what the AR industry could become.
The AR universe is very complex to explain. When you look at scientific papers - it has more like 6000 elements. So we realized that we have to dumb it down, the way you'd explain it to a 5
year old, which is always the hardest. So today we are proposing a simplified view that from our experience works pretty well.
It is also a great way to categorize the pioneers and future players and to spur collaboration among the industry players.
Here it is: the 6 elements of the AR universe.
2. world
user
sense &
interact
In the beginning...
In the beginning there was the world and the user.
The user would use her very naive 5 senses to sense what's going on in the world and interact, with hands, feet, voice, etc...
Very simple, very limiting, very...human.
3. lens
world
user
Than came God AKA Ivan Sutherland and said: "let there be a lens"
Lenses could be mobile devices, goggles, projectors, or even PC.
Since the lens is a "see-thru lens" the user can still interact with the world using her senses, but in addition -
4. lens
world
user sense &
track
watch &
interact
The lens has a whole slew of new ways to sense the world, it knows where the real life objects are and therefore can track it and interact with it.
And this lens allows the user to take advantage of these new senses - watch and interact with the world - using these senses - in a whole new way.
5. lens
world
user sense & people
track
watch & places
interact
things
What are these "real life objects" that can be sensed in the world?
You can simply categorize it into 3 groups: people, places, things.
In the last few years lots of data have been captured about these objects have: from location, descriptions, images, etc - and it's all being published into...the cloud.
6. lens
world
user sense & people
track
watch & places
interact
things
publish
content
cloud
...the cloud.
Examples : wikipedia, google earth, facebook, twitter, trip advisor, flickr...
The cloud is a subtle hint to... cloud computing.
The AR cloud stores the data, provides the back end services, similar to virtual worlds, connectivity, multiuser support, dynamic worlds, security, etc.
7. lens
world
user sense & people
track
watch & places
interact
things
deliver publish
content content
cloud
So, now you want to deliver this content into your lens, But this information is not necessarily stored in a ready to use form, and since you don't want to clutter your lens...
8. lens
filters
world
user sense & people
track
watch & places
interact
things
deliver publish
content content
cloud
- various filters are created.
different technologies or apps that allow you to see the world in different colors, different lights - depending on your need.
9. lens
filters
world
user sense & people
track
watch & places
interact
things
deliver publish
content content
cloud
This is of course not just a one way street. Users want to be able to deliver content back to the cloud: user generated content, or personalized content.
That completes the cycle. But what are we missing?
Raw content is hard to digest. We know that people do not consume technology, but content, or experiences.
We need editors, story tellers, interaction designers...we call this element...the content providers.
10. lens
filters
world
user sense & people
track
watch & places
interact
things
deliver publish
content content
cloud content
providers
...the content providers.
The “game designers” of the AR universe.
Who can it be?
Who can it be?
Whoever creates the stuff. In the game industry these are Game studios, in others itʼs entertainment companies, artists, or any company or individual that wants to give a special experience
to its audience.
11. lens
filters
world
user sense & people
track
watch & places
interact
things
deliver publish
content content
cloud content
providers
Now that we have the full cycle is built out, the most efficient way for content providers to plug into it - is by publishing into the cloud.
And these are the 6 elements of the AR universe as explained to a 5 year old (or your grandma.)
Now Robert will deep dive into each element to give us a sense of whatʼs in it.
[hand over]
12. personalize
• my profile
user • my location
• my field of view
• my friends
• my network
• my preferences
• my apps
• my games
• ...
14. world
• people
sense &
track
• places
• things
publish
status
15. • community
• massive multi user services
• recommendation engines
• content distribution
• e-commerce
store & deliver content • authoring tools
• sdk
• world database
• dynamic mirror worlds
• standards
• network platform
• open architecture
• ...
cloud
16. content types categories
• media
• entertainment • real and digital goods
• games, toys • premium
• private
• design, architecture • residential
• art • commercial
• education • public access
• tour guides • government
• ...
• personal, social
• retail
• training
• maintenance
• manufacturing
• healthcare content
providers
• military
• advertising
• ...
17. filters (apps)
personalize 4 filter
5
for the user the world
3 run on
the lens
2 stored in created by content
1
the cloud providers
18. 1 platform
lens
world
filters places
people
things
user 6 software
7
6 3
5 hardware
1
cloud content
providers
7
low 1 maturity level 9 high
19. lens world
Market
people
filters
software
games
things
places
apps
ads
hardware content
providers theme parks
learning entertainment
cloud AR shops
Ogmento artists
authoring tourism
tools advertisers
data pools
video
virtual worlds
3D Warehouse
games
web 2.0 services
infrastructure recommendation
distribution
engines standards
20. Thank You
Ori Inbar
Ogmento
ori@ogmento.com
Skype: comogard
Twitter: comogard
Robert Rice
Neogence Enterprises
robert@neogence.com
Skype: rrice919
Twitter: robertrice