Texture mapping originally referred to a method (now more accurately called
diffuse mapping) that simply wrapped and mapped pixels from a texture to a 3D
surface.
In recent decades the advent of multi-pass rendering and complex
mapping such as height mapping, bump mapping, normal
mapping, displacement mapping, reflection mapping, specular
mapping, mipmaps, occlusion mapping
Texture mapping[1][2][3] is a method for defining high frequency detail, surface
texture, or color information on a computer-generated graphic or 3D model. Its
application to 3D graphics was pioneered by Edwin Catmull in 1974.
http://www.hitechanimation.com

3D Texturing in Animation

  • 2.
    Texture mapping originallyreferred to a method (now more accurately called diffuse mapping) that simply wrapped and mapped pixels from a texture to a 3D surface.
  • 3.
    In recent decadesthe advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, mipmaps, occlusion mapping
  • 4.
    Texture mapping[1][2][3] isa method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.
  • 5.