BluFocus is an advanced testing company for the home entertainment industry located in Toluca Lake, California. They were the first Blu-ray testing facility and provide 3D and 2D Blu-ray testing and verification services. BluFocus tests 3D video quality, functionality with different players and displays, and human factors. They ensure content meets specifications and passes official Blu-ray verification. BluFocus is involved in several 3D committees and forums to help establish best practices for 3D home media.
Slides from a quick and dirty presentation I gave to colleagues on Continuous Integration, Unit / Spec testing, etc.
CREDIT: this is very much in the Zach Holman school of presentation. I borrowed a lot of inspiration (and some colors/fonts) from his designs. Attribution was given.
This document provides an overview of a post production essentials course. The goal of the course is to introduce students to the technology, workflow processes, roles, and techniques involved in post production of television, film, and other media. It will cover the key phases of production from pre-production through distribution. Students will learn about equipment, editing, visual effects, color correction, and other post production areas. The course aims to provide foundational knowledge to help students succeed in their video program and future careers.
The document discusses audio and video fingerprinting techniques. It describes duplication recognition, categorization, and object/logo recognition as the main applications. It provides strengths, weaknesses, opportunities, and threats analyses for each application. It also summarizes preliminary results from experiments applying these techniques to a dataset from a Dutch television archive. Key challenges included transformations to videos, the diversity of content, and limitations of current commercial tools for this type of archival material.
This document is a glossary template for video game design terms provided to a student at Salford City College. It contains definitions for common video game development terms like alpha, beta, debug, bug, and physics. For each term, the student provided an internet definition, described how the term relates to their own work, and included an image example when possible. The glossary covers a wide range of technical terms regarding game engines, testing, textures, and more.
This document is a glossary of terms related to video game design and development. It contains definitions of key terms such as alpha, beta, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, and post-processing. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own video game production practice. Accompanying images and video links are also included to illustrate examples of many of the terms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document summarizes techniques for creating immersive experiences for dome theaters, including 360 degree fulldome video, VR, and stereoscopic 3D. It discusses challenges like high resolution requirements, camera movements, editing, and peripheral issues. It also provides an overview of software tools for 3D modeling, rendering, compositing and audio mixing for dome projects. Resources for live capture techniques, photogrammetry, and timelapse are also mentioned.
Fairfax Sydney #mojo #mojocon Feb 2017 Meetup - 360 video production basicsJamie Andrei
Fairfax Sydney #mojo #mojocon Feb 2017 Meetup - 360 video production basics
An introduction to 360 video / VR basics, introducting the concept, several approach & technologies, through to 2x key 360 social platforms (fish where the fish are), through to a basic workflow & some hands on Google Cardboard demos.
Slides from a quick and dirty presentation I gave to colleagues on Continuous Integration, Unit / Spec testing, etc.
CREDIT: this is very much in the Zach Holman school of presentation. I borrowed a lot of inspiration (and some colors/fonts) from his designs. Attribution was given.
This document provides an overview of a post production essentials course. The goal of the course is to introduce students to the technology, workflow processes, roles, and techniques involved in post production of television, film, and other media. It will cover the key phases of production from pre-production through distribution. Students will learn about equipment, editing, visual effects, color correction, and other post production areas. The course aims to provide foundational knowledge to help students succeed in their video program and future careers.
The document discusses audio and video fingerprinting techniques. It describes duplication recognition, categorization, and object/logo recognition as the main applications. It provides strengths, weaknesses, opportunities, and threats analyses for each application. It also summarizes preliminary results from experiments applying these techniques to a dataset from a Dutch television archive. Key challenges included transformations to videos, the diversity of content, and limitations of current commercial tools for this type of archival material.
This document is a glossary template for video game design terms provided to a student at Salford City College. It contains definitions for common video game development terms like alpha, beta, debug, bug, and physics. For each term, the student provided an internet definition, described how the term relates to their own work, and included an image example when possible. The glossary covers a wide range of technical terms regarding game engines, testing, textures, and more.
This document is a glossary of terms related to video game design and development. It contains definitions of key terms such as alpha, beta, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, and post-processing. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own video game production practice. Accompanying images and video links are also included to illustrate examples of many of the terms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document summarizes techniques for creating immersive experiences for dome theaters, including 360 degree fulldome video, VR, and stereoscopic 3D. It discusses challenges like high resolution requirements, camera movements, editing, and peripheral issues. It also provides an overview of software tools for 3D modeling, rendering, compositing and audio mixing for dome projects. Resources for live capture techniques, photogrammetry, and timelapse are also mentioned.
Fairfax Sydney #mojo #mojocon Feb 2017 Meetup - 360 video production basicsJamie Andrei
Fairfax Sydney #mojo #mojocon Feb 2017 Meetup - 360 video production basics
An introduction to 360 video / VR basics, introducting the concept, several approach & technologies, through to 2x key 360 social platforms (fish where the fish are), through to a basic workflow & some hands on Google Cardboard demos.
This document provides an overview of general graphics systems, including display devices, graphics hardware, input devices, and graphics software. It discusses different types of display technologies such as CRTs, LCDs, DLP, and OLED displays. It also covers the basics of raster graphics systems, including the frame buffer and video controllers. The goal of graphics software is to abstract away the hardware details and provide users with high-level tools.
This document provides information on the ScreenPlay and Sequel video editing systems from Applied Magic. It summarizes their key features as offering real-time, drag-and-drop video editing with professional quality and tools. Specific features highlighted include real-time transitions, color effects, and audio controls. The document promotes the systems as affordable, easy-to-use options for professionals and students alike to create various types of video productions.
The document discusses stereoscopic 3D production. It covers the differences between 3D and S3D, natural depth cues, depth perception, the business case for 3D, 3D storytelling techniques, stereoscopic technology formats, live 3D engineering challenges, Sky 3D broadcast models, S3D cinematography theory, S3D pre-production including depth budget and script, stereoscopic editing, and summarizes stereoscopic 3D tools.
Introduction to Transcoding: Tools and ProcessesPrestoCentre
The document discusses transcoding video files for both access and preservation purposes. Transcoding involves converting a video file from one format to another, such as converting a preservation master file to a smaller file that can be more easily streamed online for access. Transcoding can improve access by reducing file sizes and switching to popular codecs, while preservation transcoding focuses on migration to more efficient or supported codecs. The document provides examples of how various properties of a video file, such as frame size and rate, are manipulated during the transcoding process.
The summary provides an overview of the applicant's objective to seek a position in entertainment, along with relevant professional experience and education. The applicant has over 5 years of experience in quality control, video editing, vault management, and assistant editing roles for companies like Sony Entertainment Network, Digistream Los Angeles, BEAST Los Angeles, and Pietown Productions. They also have a Bachelor's degree in Cinema and Television Arts from Cal. State Northridge, and are bilingual in Spanish.
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
This year for the Salone del Mobile at frog, we came up with a funky experiment, based on Drones, Android, and VR. In this talk, your hosts will walk you through our Drone Race experiment, touching topics like real-time computer vision, reactive programming for mobile, indoor positioning and (wheeled) Drones hacking. The variety and complexity of these topics is equal to its coolness though, so you may be puzzled asking yourself: "Where do I start?" We will share experiences and lots of code, so that you can start right away.
This document discusses vision sensors and their applications. It begins by explaining the basics of vision sensors and grayscale imaging. It then describes different vision sensor models from Banner Engineering, including the PresencePLUS P4 and Pro series. The document outlines the key features of these sensors. Finally, it provides examples of how vision sensors can be used for various inspection applications, such as bead inspection, weld nut detection, quality verification, barcode reading, sorting by color, and liquid level checking.
The document discusses LG's 3D technology for mobile devices called Real3D. It promotes the LG Optimus 3D series which offers 3D viewing without glasses. It describes LG's Real3D Engine which allows 3D content creation and sharing. Developers can use the Real3D SDK to enable 3D capabilities in their Android applications.
Randal Moran Hull has over 11 years of experience in quality assurance testing for video game publishers. He has strong skills in regression testing, bug reporting, and ensuring software meets quality standards. He has tested games across various platforms including PC, consoles, handheld devices, and mobile. His resume highlights experience testing titles for companies like Activision, Konami, and AtGames.
Descripción de algunos procesos y máquinas empleados para la fabricación de productos. Ejemplos de aplicaciones de la fabricación digital.
Fab Lab Lima_Universidad Nacional de Ingeniería
www.fablablima.org
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsTreasure Data, Inc.
Gaming companies with multiple products often struggle to calculate accurate Customer Lifetime Value (CLTV) across their portfolio. This is because user data is often analyzed in silos so companies are unable to get a clear picture of ROI and CLTV across platforms, devices and apps.
In this webinar we’ll look at how you can apply a holistic and complete approach to your CLTV and ROI through the lens of gaming companies, though this technique is applicable for any company who has products spanning platforms.
We’ll also explore:
How the integral power of data in business has shifted over the past 10 years.
Discover the current technologies and processes used to analyze data across different platforms by combining multiple data streams, looking at examples in brand and portfolio-based LTV.
How to process and centralize dozens of varying data streams.
Nicolas Nadeau will speak from his extensive experience and show how leveraging data from multiple product strategies spanning many platforms can be highly beneficial for your company.
This document discusses usability testing and its benefits. It notes that usability testing reveals why people leave websites, ignore ads, or abandon carts. It provides 5 usability guidelines: 1) ensure the home page conveys key information, 2) make the returns policy easy to find and understand, 3) optimize registration processes, 4) make contact methods clear, and 5) embrace mobile users. Usability testing provides insights into conversions by having users complete tasks and hear their thoughts. It leads to double digit improvements in conversions.
Recent Trends in Signal and Image Processing - ApplicationsAnand Muglikar
This document discusses recent trends in signal and image processing. It covers a wide range of applications including automation, life sciences, movies, environmental studies, and more. Key topics discussed include image processing techniques like color spaces, image formats, and the cocktail party problem. Examples of applications mentioned are Mars images from NASA rovers, movie post-production, face morphing ads, image inpainting, and augmented reality. Hardware innovations like Lytro cameras and 3D reconstruction from cameras are also summarized. The document encourages starting with programming skills and open source tools and provides resources to learn more.
Lesson 1 - Introduction to Digital Video
This first lesson of Unit D (Digital Video) covers the differences between digital and analogue video, the different ways of copying DV from one device to another, and things like frame rates, formats and aspect ratios.
This material is adapted from David Baugh's original course materials for Digital Cre8or.
This document provides an overview of Blu-ray disc technology including different Blu-ray disc types, authoring levels, and production workflows. It discusses Blu-ray recordable discs, compatibility issues, and options for small-quantity and on-demand disc publishing including standalone burners and networked disc publishers. The key takeaways are that Blu-ray offers significantly more storage than DVD but compatibility varies, and recordable discs have more limitations than replicated commercial discs but are suitable for many corporate and event use cases.
The document provides a roadmap for CQ 5.3, highlighting key features and investments. It summarizes enhancements in usability, performance, and development tools. It also outlines the product release plan, with milestones for JCR, CMIS, HTTPbis, and future versions of CQ and CRX. The cloud is positioned as an agile alternative to on-premise hardware.
Oculus insight building the best vr aaron daviesMary Chan
The rapid growth of the VR industry has brought to light new opportunities. Best Practices are emerging to guide developers in creating experiences which will thrill and excite them, while at the same time providing a safe and comfortable VR interaction. Find out what works, why VR is important, and learn of the important actions you can take to deliver the highest quality consumer grade VR interaction possible.
Live Professional Captioning Launch Party3Play Media
Learn all about creating engaging virtual environments and your soon-to-be obsession Live Professional Captioning.
Keynote by Jill Brooks, former President and Chief Operating Officer at the National Captioning Institute (NCI) and Senior Director of Live Operations at 3Play Media. Special guest appearances by Craig Herman, SVP Sales & Account Management, Stephanie Laing, Senior Product Manager. Moderated by Kelly Mahoney, Content Marketing Associate.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
This document provides an overview of general graphics systems, including display devices, graphics hardware, input devices, and graphics software. It discusses different types of display technologies such as CRTs, LCDs, DLP, and OLED displays. It also covers the basics of raster graphics systems, including the frame buffer and video controllers. The goal of graphics software is to abstract away the hardware details and provide users with high-level tools.
This document provides information on the ScreenPlay and Sequel video editing systems from Applied Magic. It summarizes their key features as offering real-time, drag-and-drop video editing with professional quality and tools. Specific features highlighted include real-time transitions, color effects, and audio controls. The document promotes the systems as affordable, easy-to-use options for professionals and students alike to create various types of video productions.
The document discusses stereoscopic 3D production. It covers the differences between 3D and S3D, natural depth cues, depth perception, the business case for 3D, 3D storytelling techniques, stereoscopic technology formats, live 3D engineering challenges, Sky 3D broadcast models, S3D cinematography theory, S3D pre-production including depth budget and script, stereoscopic editing, and summarizes stereoscopic 3D tools.
Introduction to Transcoding: Tools and ProcessesPrestoCentre
The document discusses transcoding video files for both access and preservation purposes. Transcoding involves converting a video file from one format to another, such as converting a preservation master file to a smaller file that can be more easily streamed online for access. Transcoding can improve access by reducing file sizes and switching to popular codecs, while preservation transcoding focuses on migration to more efficient or supported codecs. The document provides examples of how various properties of a video file, such as frame size and rate, are manipulated during the transcoding process.
The summary provides an overview of the applicant's objective to seek a position in entertainment, along with relevant professional experience and education. The applicant has over 5 years of experience in quality control, video editing, vault management, and assistant editing roles for companies like Sony Entertainment Network, Digistream Los Angeles, BEAST Los Angeles, and Pietown Productions. They also have a Bachelor's degree in Cinema and Television Arts from Cal. State Northridge, and are bilingual in Spanish.
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
This year for the Salone del Mobile at frog, we came up with a funky experiment, based on Drones, Android, and VR. In this talk, your hosts will walk you through our Drone Race experiment, touching topics like real-time computer vision, reactive programming for mobile, indoor positioning and (wheeled) Drones hacking. The variety and complexity of these topics is equal to its coolness though, so you may be puzzled asking yourself: "Where do I start?" We will share experiences and lots of code, so that you can start right away.
This document discusses vision sensors and their applications. It begins by explaining the basics of vision sensors and grayscale imaging. It then describes different vision sensor models from Banner Engineering, including the PresencePLUS P4 and Pro series. The document outlines the key features of these sensors. Finally, it provides examples of how vision sensors can be used for various inspection applications, such as bead inspection, weld nut detection, quality verification, barcode reading, sorting by color, and liquid level checking.
The document discusses LG's 3D technology for mobile devices called Real3D. It promotes the LG Optimus 3D series which offers 3D viewing without glasses. It describes LG's Real3D Engine which allows 3D content creation and sharing. Developers can use the Real3D SDK to enable 3D capabilities in their Android applications.
Randal Moran Hull has over 11 years of experience in quality assurance testing for video game publishers. He has strong skills in regression testing, bug reporting, and ensuring software meets quality standards. He has tested games across various platforms including PC, consoles, handheld devices, and mobile. His resume highlights experience testing titles for companies like Activision, Konami, and AtGames.
Descripción de algunos procesos y máquinas empleados para la fabricación de productos. Ejemplos de aplicaciones de la fabricación digital.
Fab Lab Lima_Universidad Nacional de Ingeniería
www.fablablima.org
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsTreasure Data, Inc.
Gaming companies with multiple products often struggle to calculate accurate Customer Lifetime Value (CLTV) across their portfolio. This is because user data is often analyzed in silos so companies are unable to get a clear picture of ROI and CLTV across platforms, devices and apps.
In this webinar we’ll look at how you can apply a holistic and complete approach to your CLTV and ROI through the lens of gaming companies, though this technique is applicable for any company who has products spanning platforms.
We’ll also explore:
How the integral power of data in business has shifted over the past 10 years.
Discover the current technologies and processes used to analyze data across different platforms by combining multiple data streams, looking at examples in brand and portfolio-based LTV.
How to process and centralize dozens of varying data streams.
Nicolas Nadeau will speak from his extensive experience and show how leveraging data from multiple product strategies spanning many platforms can be highly beneficial for your company.
This document discusses usability testing and its benefits. It notes that usability testing reveals why people leave websites, ignore ads, or abandon carts. It provides 5 usability guidelines: 1) ensure the home page conveys key information, 2) make the returns policy easy to find and understand, 3) optimize registration processes, 4) make contact methods clear, and 5) embrace mobile users. Usability testing provides insights into conversions by having users complete tasks and hear their thoughts. It leads to double digit improvements in conversions.
Recent Trends in Signal and Image Processing - ApplicationsAnand Muglikar
This document discusses recent trends in signal and image processing. It covers a wide range of applications including automation, life sciences, movies, environmental studies, and more. Key topics discussed include image processing techniques like color spaces, image formats, and the cocktail party problem. Examples of applications mentioned are Mars images from NASA rovers, movie post-production, face morphing ads, image inpainting, and augmented reality. Hardware innovations like Lytro cameras and 3D reconstruction from cameras are also summarized. The document encourages starting with programming skills and open source tools and provides resources to learn more.
Lesson 1 - Introduction to Digital Video
This first lesson of Unit D (Digital Video) covers the differences between digital and analogue video, the different ways of copying DV from one device to another, and things like frame rates, formats and aspect ratios.
This material is adapted from David Baugh's original course materials for Digital Cre8or.
This document provides an overview of Blu-ray disc technology including different Blu-ray disc types, authoring levels, and production workflows. It discusses Blu-ray recordable discs, compatibility issues, and options for small-quantity and on-demand disc publishing including standalone burners and networked disc publishers. The key takeaways are that Blu-ray offers significantly more storage than DVD but compatibility varies, and recordable discs have more limitations than replicated commercial discs but are suitable for many corporate and event use cases.
The document provides a roadmap for CQ 5.3, highlighting key features and investments. It summarizes enhancements in usability, performance, and development tools. It also outlines the product release plan, with milestones for JCR, CMIS, HTTPbis, and future versions of CQ and CRX. The cloud is positioned as an agile alternative to on-premise hardware.
Oculus insight building the best vr aaron daviesMary Chan
The rapid growth of the VR industry has brought to light new opportunities. Best Practices are emerging to guide developers in creating experiences which will thrill and excite them, while at the same time providing a safe and comfortable VR interaction. Find out what works, why VR is important, and learn of the important actions you can take to deliver the highest quality consumer grade VR interaction possible.
Live Professional Captioning Launch Party3Play Media
Learn all about creating engaging virtual environments and your soon-to-be obsession Live Professional Captioning.
Keynote by Jill Brooks, former President and Chief Operating Officer at the National Captioning Institute (NCI) and Senior Director of Live Operations at 3Play Media. Special guest appearances by Craig Herman, SVP Sales & Account Management, Stephanie Laing, Senior Product Manager. Moderated by Kelly Mahoney, Content Marketing Associate.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
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Programming Foundation Models with DSPy - Meetup SlidesZilliz
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Programming Foundation Models with DSPy - Meetup Slides
3D Blu-ray Testing by BluFocus
1. BluFocus Inc.
3D BLU-RAY
TESTING & VERIFICATION
JUAN REYES
CTO
2. About BluFocus
MISSION: TO ENSURE THE OVERALL QUALITY OF HOME MEDIA PRODUCTS BY
WORKING DIRECTLY WITH GROUPS DURING THE PRODUCTION PROCESS AND
PROVIDING THEM WITH TESTING, BEST PRACTICES, PROJECT ENGINEERING,
ADVISEMENT SERVICES AND MORE.
ADVANCED TESTING COMPANY FOR THE HOME ENTERTAINMENT INDUSTRY
LOCATED IN TOLUCA LAKE, CALIFORNIA
FIRST BLU-RAY TESTING FACILITY (EX: AVATAR DVD/BLU-RAY)
PROJECT MANAGEMENT & ADVISEMENT (EX: THE DARK KNIGHT)
OFFICIAL 2D AND 3D BLU-RAY DISC ASSOCIATION (BDA) TESTING CENTER
1ST NORTH AMERICAN TEST CENTER FOR MOVIE PLAYER VERIFICATION
OFFICIAL BD+ VERIFICATION FACILITY
OFFICIAL THX CERTIFICATION FACILITY FOR BLU-RAY AND DVD
MOBILE APPLICATION TESTING
4. 3D Testing – Testing Equipment
3D DISPLAYS
ACTIVE
PASSIVE
5. 3D Testing – Testing Equipment
3D DISPLAYS
ACTIVE
PANASONIC
PLASMA
SAMSUNG
PLASMA, LCD, LED
SONY
LCD, LED
LG
PLASMA, LCD, LED
OTHERS
MITSUBISHI, TOSHIBA, MORE TO COME
6. 3D Testing – Testing Equipment
3D DISPLAYS
ACTIVE - CONSIDERATIONS
FULL 1080P PER EYE
GHOSTING, HEAD TILT, ETC.
ADDITIONAL GLASSES RECOMMENDED
SOME UNIVERSAL GLASSES AVAILABLE
RECOMMENDED FOR USE DURING TESTING
7. 3D Testing – Testing Equipment
3D DISPLAYS
PASSIVE
JVC
HYUNDAI
LG
VIZIO
MORE TO COME
8. 3D Testing – Testing Equipment
3D DISPLAYS
PASSIVE - CONSIDERATIONS
NOT FULL 1080P PER EYE
MORE AFFORDABLE GLASSES
DISPLAYS MAY BE MORE EXPENSIVE
9. 3D Testing – Testing Equipment
3D DISPLAYS
AUTOSTEREOSCOPIC
NOT READILY AVAILABLE
NOT PRACTICAL FOR QC NEEDS
10. 3D Testing – Testing Equipment
BLU-RAY PLAYERS
PROFILE 5 (3D)
PANASONIC – DMP-BDT100/300/350
SAMSUNG – BD-C7900/6900/6800/5900
SONY – BDP-S470/S570/S770
LG – BX580
TOSHIBA , OPPO, SHARP, VIZIO, AND OTHERS
PROFILE 5 GAME CONSOLE (3D)
SONY PLAYSTATION 3
PROFILE 2 OR EARLIER (2D)
BE AWARE OF FIRMWARE UPDATES!
11. 3D Testing – Testing Equipment
3D CAPABLE RECEIVERS
HDMI 1.4A
DENON
MARANTZ
ONKYO
PIONEER
SAMSUNG
SONY
YAMAHA, AND OTHERS
HDMI 1.3 RECEIVERS WILL NOT PASS 3D SIGNAL AND WILL
RESULT IN 2D PLAYBACK
CABLES ARE IMPORTANT
12. 3D Testing – Testing Equipment
COMPUTER SYSTEMS
BLU-RAY 3D SOFTWARE PLAYERS
ARCSOFT TOTALMEDIA THEATRE
COREL WINDVD
CYBERLINK POWERDVD
ROXIO CINEPLAYER BD
3D QC APPLICATIONS
SCENARIST QC
COMPUTER 3D GRAPHICS CARDS
NVIDIA
ATI
3D MONITOR
SAMSUNG
ACER
VIEW SONIC
14. 3D Testing – Content Testing
2D Video Testing Example
Master Test 1
3 Tests
Minimum
Encode Test 2
Blu-ray Disc Test 3
15. 3D Testing – Content Testing
3D Video Testing Example
Master Master Tests 1 & 2
Left – 1080p Right – 1080p
Master Left
Master Right
Tests 3 & 4
Encode Encode Encode Left
Left – 1080p Right – 1080p Encode Right
MVC
Multi-view
Tests 5 & 6
10 Tests codec Point of Focus Test
Non-Point of Focus Test “Avatar Headache” - Shadow Locked.com
Tests 7, 8 & 9 Test 10
Profile 5 Player Profile 2.0 Player
Blu-ray Disc •2D/3D Displays
•2D Displays
•3D Displays
•Passive
•Active
16. 3D Testing – Content Testing
FUNCTIONALITY
PROFILE 5 PLAYER -> 3D DISPLAY
PROFILE 5 PLAYER -> 2D DISPLAY
PROFILE 5 PLAYER (PS3) -> 3D DISPLAY
PROFILE 5 PLAYER (PS3) -> 2D DISPLAY
PROFILE 2 PLAYER (OR EARLIER) -> 2D OR 3D DISPLAY
COMPATIBILITY
MULTIPLE 3D PLAYERS
SEVERAL LEGACY 2D PLAYERS
17. 3D Testing – Content Testing
3D QUALITY
MORE THEN VIDEO COMPRESSION QUALITY
LOOK FOR 3D ISSUES
GHOSTING – WHEN THE IMAGE FOR ONE EYE IS VISIBLE TO THE OTHER
CARDBOARDING – WHEN OBJECTS APPEAR FLAT WITH LITTLE OR NO DEPTH
EXTREME DIVERGENCE – STEREO SEPARATION OF AN OBJECT IS EXTREME AND
REQUIRES A VIEWER’S EYES TO TURN OUTWARD IN A MANNER THAT MAKES IT
DIFFICULT OR IMPOSSIBLE FOR A VIEWER TO FUSE THE TWO IMAGES
EXTREME CONVERGENCE – STEREO SEPARATION OF AN OBJECT IS EXTREME
AND REQUIRES A VIEWER'S EYES TO CONVERGE IN A MANNER THAT MAKES IT
DIFFICULT OR IMPOSSIBLE FOR A VIEWER TO FUSE THE TWO IMAGES
EDGE VIOLATION – OBJECTS HAVING SIGNIFICANT DETAIL AT EDGES OF SCREEN
CAUSING THEM TO BE DIFFICULT TO FOCUS ON ESPECIALLY WHEN DETAILS IN ONE
OF THE VIEWS EXTENDS BEYOND THE EDGE OF THE SCREEN
18. 3D Testing – Content Testing
3D QUALITY
3D ISSUES
VIEW DISCREPANCY– INFORMATION APPEARING IN ONE EYE AND NOT THE
OTHER (I.E. SPECULAR HIGHLIGHTS, LENS FLARE, ETC.)
MULTIPLE POINTS OF REFERENCE – TOO MANY OBJECTS WITH DIFFERENT
FOCAL POINTS OR DEPTHS (I.E. VIDEO, MENUS, TITLES, ETC.)
ABRUPT DEPT CHANGES – SCENE CUTS WHERE DEPTH CHANGE IS SIGNIFICANT
AND REQUIRE THE VIEWERS EYES TO QUICKLY CONVERGE/DIVERGE
REVERSE/PSEUDO 3D– LEFT AND RIGHT EYE IMAGES ARE REVERSED
OBJECT EDGE PLANE DISTORTION – EDGES OF AN OBJECT APPEAR TO BE ON
A DIFFERENT PLANE THAN THE REST OF THE OBJECT
IMAGE VARIATION BETWEEN VIEWS – WHEN VIDEO INFORMATION SUCH AS
COLOR, BLACK LEVELS, FOCUS, ETC. VARIES BETWEEN VIEWS
19. 3D Testing – Content Testing
3D SUBTITLES
DEPTH CONFLICT WITH VIDEO
CAN VARY BASED ON LANGUAGE
BREATHING/JUMPING ISSUES
GHOSTING
21. 3D Testing – Human Factors
HUMAN FACTORS
TESTER ABILITY TO SEE 3D
RANDOT TEST
HOW LONG CAN THEY TEST BEFORE BECOMING FATIGUED
WILL VARY BY INDIVIDUAL
CONTENT QUALITY CAN AFFECT DURATION
OVER TIME TESTERS BECOME MORE ACCUSTOMED TO IT
22. 3D Testing - Summary
NEED FOR NEW APPLICATIONS AND EQUIPMENT
NEED FOR NEW WORKFLOWS
DIFFERENT TESTING REQUIREMENTS
ADDITIONAL TIME AND COSTS
3D IS STILL NEW TECHNOLOGY FOR BLU-RAY
BOTH TECHNICAL AND PHYSIOLOGICAL
EXPECT SIGNIFICANT AMOUNT OF TRIAL & ERROR
24. 3D Testing - Verification
BDA 3D VERIFIERS
MITSUBISHI
PANASONIC
SONY
ENSURE TITLE PASSES VERIFICATION ON ONE OF THE 3D
VERIFIERS
WHAT DO THESE NEW VERIFIER ERRORS MEAN
FAMILIARITY WITH 3D SPECIFICATION DIFFERENCES AND ERRORS
25. 3D Testing - Verification
PURCHASE A 3D BD-ROM VERIFIER
OBTAIN 3D BD-ROM SPECIFICATION
CONTACT BDA
LICENSE@BDAMAIL.COM
AGENT@BLU-RAYDISC.INFO
OFFICIAL BDA VERIFICATION FOR 1ST 3D TITLE
CONTACT BLUFOCUS FOR ASSISTANCE
BDTESTCENTER@BLUFOCUS.COM
26. BLUFOCUS 3D INVOLVEMENT
3D COMMITTEE INVOLVEMENT
BDA 3D COMMITTEE
DEG 3D COMMITTEE
3D@HOME CONSORTIUM
WHITE PAPER ON 3D TESTING
CHAIR STEERING TEAM 4 (3D DISPLAYS)
VICE CHAIR STEERING TEAM 5 (3D HUMAN FACTORS)
MPEGIF
3D TV WORKING GROUP
INTERNATIONAL 3D SOCIETY
IHOLLYWOOD FORUM
3D SPEAKER EVENTS
NAB, MPEGIF, AIMMA, CEA LINES SHOW, CES, 3D-NEXT, BLU-CON, ETC.
27. Thank You
CONTACT INFORMATION
JUAN REYES
CHIEF TECHNOLOGY OFFICER
JUAN@BLUFOCUS.COM
BLUFOCUS INC.
10911 RIVERSIDE DRIVE
TOLUCA LAKE, CA 91602
818-294-7605
WWW.BLUFOCUS.COM