- TRIZ has a concept called ideality, which is the ideal state of a system where all functions are achieved without problems.
- The author argues organizations should focus on moving products and processes towards ideality, rather than just addressing gaps with competitors. Nokia failed to do this with smartphones.
- To help organizations visualize moving towards ideality, the author created an ideality matrix tool to map out contradictions at different system levels and track progress resolving them through innovation. This case study provides an example of how the ideality matrix was used to improve a material planning process.
Analysis of applying TRIZ in and on a Large Scale System - SemiconductorsRichard Platt
An analysis of applying TRIZ towards a engineering system (semiconductor technology) and the necessary process factors and issues that were found and resolved as a part of the implementation of the TRIZ methodology at Intel, including a methodology for designing innovation methods into the design for manufacturability process
Rapid prototyping allows companies to tweak IoT solutions before fully developing products. It enables getting customer feedback to refine solutions and identify requirements. Rapid prototyping is low risk and high reward as it does not require expensive hardware or extensive commitments, but can lead to successful deployments through thorough planning.
Introduction to product design and development (module 1)subhashFTVET
The document discusses product design and development, noting that it is a cross-functional problem involving marketing, design, and manufacturing functions working together. It provides an overview of the product development process from identifying market opportunities to production and delivery. Key aspects of product design covered include conceptual design, engineering design process, types of design, and who is typically involved in product design and development.
Date : 7 Aug 2017
Subject: SD2464 Studio 1- Process/ Brand ( Product Design)
This course provides an introduction to the practice of industrial design, focusing on a single comprehensive industrial design project, specified by the instructor. Students will produce a complete product design with research, concept sketches and presentation renderings, mockups and study models, technical layouts, and final appearance model. Project focus is on establishing design methodology and product development process with brand and process as central issues. This subject introduces students to the concepts of product-branding and building product identity, relating it to the notion of product semantics and its application in industrial design.
Strategies oled optimization jmp 2016 09-19David Lee
Every experiment yields multiple data types, each requiring unique analyses and controls due to the sub-micron nature of an innovative organic light-emitting diode (OLED). Three specific data methods will be discussed. First, the premise of the study centers on a six-factor definitive screening design that was built utilizing new features incorporated in JMP 13 for improved power and signal detection. Multiple responses were modeled with a defect model generated via use of the Profiler and Simulation studies. Second, devices are continually monitored for radiance loss in an accelerated fade test. Frequently, devices are removed from the test prior to reaching their failure point. Predicted failure times can be estimated by utilizing a custom nonlinear model in either the Reliability Degradation or Nonlinear Model platforms. Estimated failure times were then incorporated into traditional parametric survival techniques, as well as new features in the Generalized Regression platform. Lastly, radiance data is collected across the visual spectrum, resulting in approximately 100 correlated responses.
This document provides an overview of different approaches to project management and software development lifecycles, including waterfall, iterative, spiral, prototyping, and agile models. It discusses the benefits and drawbacks of each approach. The waterfall model is described as the original but inflexible model, while agile approaches emphasize iterative development and customer collaboration over documentation and plans. Project management involves assigning duties to team members over a project's course.
Rapid prototyping is a technique used to quickly fabricate a scale model of a physical part or assembly using 3D computer-aided design (CAD) data and 3D printing technology. It originated in the late 1980s and allows for the production of models and prototype parts to test designs. Reverse engineering involves analyzing an existing system to recreate its components, while reengineering is a radical redesign not constrained by previous solutions. Concurrent engineering is an approach where design, manufacturing, and other functions integrate tasks concurrently to reduce time to market for new products.
Project management in innovation can only be successful if it’s driven by a robust methodology integrating a clear quality assurance concept. What can trendy methodologies learn from the house of quality?
Analysis of applying TRIZ in and on a Large Scale System - SemiconductorsRichard Platt
An analysis of applying TRIZ towards a engineering system (semiconductor technology) and the necessary process factors and issues that were found and resolved as a part of the implementation of the TRIZ methodology at Intel, including a methodology for designing innovation methods into the design for manufacturability process
Rapid prototyping allows companies to tweak IoT solutions before fully developing products. It enables getting customer feedback to refine solutions and identify requirements. Rapid prototyping is low risk and high reward as it does not require expensive hardware or extensive commitments, but can lead to successful deployments through thorough planning.
Introduction to product design and development (module 1)subhashFTVET
The document discusses product design and development, noting that it is a cross-functional problem involving marketing, design, and manufacturing functions working together. It provides an overview of the product development process from identifying market opportunities to production and delivery. Key aspects of product design covered include conceptual design, engineering design process, types of design, and who is typically involved in product design and development.
Date : 7 Aug 2017
Subject: SD2464 Studio 1- Process/ Brand ( Product Design)
This course provides an introduction to the practice of industrial design, focusing on a single comprehensive industrial design project, specified by the instructor. Students will produce a complete product design with research, concept sketches and presentation renderings, mockups and study models, technical layouts, and final appearance model. Project focus is on establishing design methodology and product development process with brand and process as central issues. This subject introduces students to the concepts of product-branding and building product identity, relating it to the notion of product semantics and its application in industrial design.
Strategies oled optimization jmp 2016 09-19David Lee
Every experiment yields multiple data types, each requiring unique analyses and controls due to the sub-micron nature of an innovative organic light-emitting diode (OLED). Three specific data methods will be discussed. First, the premise of the study centers on a six-factor definitive screening design that was built utilizing new features incorporated in JMP 13 for improved power and signal detection. Multiple responses were modeled with a defect model generated via use of the Profiler and Simulation studies. Second, devices are continually monitored for radiance loss in an accelerated fade test. Frequently, devices are removed from the test prior to reaching their failure point. Predicted failure times can be estimated by utilizing a custom nonlinear model in either the Reliability Degradation or Nonlinear Model platforms. Estimated failure times were then incorporated into traditional parametric survival techniques, as well as new features in the Generalized Regression platform. Lastly, radiance data is collected across the visual spectrum, resulting in approximately 100 correlated responses.
This document provides an overview of different approaches to project management and software development lifecycles, including waterfall, iterative, spiral, prototyping, and agile models. It discusses the benefits and drawbacks of each approach. The waterfall model is described as the original but inflexible model, while agile approaches emphasize iterative development and customer collaboration over documentation and plans. Project management involves assigning duties to team members over a project's course.
Rapid prototyping is a technique used to quickly fabricate a scale model of a physical part or assembly using 3D computer-aided design (CAD) data and 3D printing technology. It originated in the late 1980s and allows for the production of models and prototype parts to test designs. Reverse engineering involves analyzing an existing system to recreate its components, while reengineering is a radical redesign not constrained by previous solutions. Concurrent engineering is an approach where design, manufacturing, and other functions integrate tasks concurrently to reduce time to market for new products.
Project management in innovation can only be successful if it’s driven by a robust methodology integrating a clear quality assurance concept. What can trendy methodologies learn from the house of quality?
The document discusses agile software development and extreme programming (XP). It defines agility as effective response to change through communication, flexible planning, and incremental delivery. XP emphasizes rapid delivery, customer collaboration, unit testing, pair programming, and refactoring code. The debate around XP includes whether its informal requirements and lack of formal design can accommodate complex systems with changing needs. Other agile processes mentioned include Scrum, DSDM, Crystal, and Agile Modeling.
Lightweight processes are beginning to replace more formal methods. The motivation for this transition is based on many factors. The Internet, time to market, cost reduction, quality increases, market pressures, as well as the popularization of these programming methods. This series of articles will investigate the various lightweight methods, their impact on the management of software development projects and the processes by which managers can determine the appropriateness and usefulness of
the various processes.
Enterprise Architecture in Practice: from Datastore to APIs and AppsWSO2
This document provides an overview of enterprise architecture and integration challenges. It discusses the evolution from client-server to peer-to-peer architectures and common integration problems. The document outlines approaches to solving integration problems including getting data to and from systems, focusing on predictable outcomes through standards and best practices, and developing iteratively. It then provides an example approach involving starting with both data and APIs/apps, testing initial plans, facilitating data access, designing interfaces for users and third parties, and connecting different technologies while avoiding over-engineering solutions. The document promotes the WSO2 integration platform as offering open source products for connecting systems but notes there is no single best solution and the unexpected will occur.
The document provides an overview of several agile software development methodologies:
1) Extreme Programming (XP) emphasizes iterative development, pair programming, simple design, and frequent delivery of working software.
2) Adaptive Software Development (ASD) focuses on collaboration, self-organizing teams, and learning throughout the process using time-boxed iterations.
3) Scrum uses short development cycles called sprints to iteratively develop prioritized requirements from a backlog in a collaborative environment with daily stand-up meetings.
The document describes the development of a security alert system using GSM for gas leakage detection. The system uses an MQ6 gas sensor to detect LPG leaks. When gas concentrations exceed a certain level, the sensor detects the leak and alerts owners via a call to their mobile phones. The project team conducted various canvases including AEIOU, mindmapping, empathy mapping, ideation, and product development to understand user needs and design the system. A prototype was created to test the fundamental features and functions before final design. The conclusion states that the low-cost system can help detect leaks and boost safety and the economy.
XYZ Fast Prototyping MGMT 3405 1 Definition – Fa.docxjeffevans62972
XYZ Fast Prototyping MGMT 3405
1
Definition – Fast Prototyping
Fast or rapid prototyping is a methodical exploration of innovative concept(s) by quick assembly
of pieces either tangible or intangible to validate assumptions which are important to
implement the concept. The outline of this concept is described in article “Intuit Inc. Project
AgriNova” published in HBR by Thomas Eisenmann and Tanya Bijlani. Quickly identifying &
rapidly developing solutions for part of the system which could be potential road blocks is key
to ensure success of the product. This does not need complete development of all (or some)
parts
Problem Statement
Our organization is specialized Business Analytics and Data Management expertise. Among
other things, one of the requests often made by our customer is to give guidance on suitability
of tool (or set of tools) for a particular task. Even though this knowledge is available within our
organization, it is dispersed as the consultants are working with different customer.
We set out to address the issue of
- timely availability of comparison metrics across tools
- continuous update to the metrics being used to compared
After discussing with our executives we decided to build a web based application internally so
that we can feed in the comparison data on continuous basis without spending too much time
on reconciliation efforts.
There were few challenges to be resolved while addressing the issues given in problem
statement. We conducted a brainstorming session within our organization. The outcome of this
session was a list of important components outline of which is as follows:
- User Interface: The UI should be easy to use and intuitive enough to hide the complexity
underneath. Unless the tool is easy to use people will be reluctant to use it.
- Data Update: The data should be fed in on continuous basis to ensure updates for the
tools to be compared are captured on regular basis. If the data is stale it will raise the
credibility issue of the presented comparison. We cannot compare data of outdated
version of the tools.
- Contextual Text Mapping: The biggest issue is contextual mapping of text which
describes a particular feature of tool, product or application.
Of course this list is not comprehensive, but we need to address these points to ensure viability
of the entire efforts.
I think using “Fast Prototyping” to validate the feasibility of the components is best course of
action before attempting to build this product.
Leap of Faith
Can we build & expand? As the data volume increase the methods employed, especially the
algorithm employed will perform satisfactorily? We decided to find this out.
Can we win? We did not spend great amount of time with user experience. We took a leap of
faith by assuming that the team who participated in building UX is representative of future
users. I think we should be able to tweak UI based on usage analytics and.
Increasing Vehicle Outsourcing ( % Of Car Value ) EssayAlison Reed
The document summarizes recommendations from Team 5 to improve the overdue payment process at Ramsville. They created a current value stream map that identified issues like long lead times of 196,200 seconds. Recommendations include reducing batch sizes to process invoices continuously, increasing checking time at PFR Check to reduce errors, and standardizing data entry to streamline the process. These changes aim to eliminate waste and non-value added activities to improve supplier relationships and satisfaction.
A MAPPING MODEL FOR TRANSFORMING TRADITIONAL SOFTWARE DEVELOPMENT METHODS TO ...ijseajournal
Agility is bringing in responsibility and ownership in individuals, which will eventually bring out effectiveness and efficiency in deliverables. Agile model is growing in the market at very good pace.Companies are drifting from traditional Software Development Life Cycle models to Agile Environment for the purpose of attaining quality and for the sake of saving cost and time. Nimbleness nature of Agile is helpful in frequent releases so as to satisfy the customer by providing frequent dual feedback. In Traditional models, life cycle is properly defined and also phases are elaborated by specifying needed input
and output parameters. On the other hand, in Agile environment, phases are specific to methodologies of Agile - Extreme Programming etc. In this paper a common life cycle approach is proposed that is applicable for different kinds of teams. The paper aims to describe a mapping function for mapping of traditional methods to Agile method.
Understanding Alternative Approaches for System DevelopmentTameez Ansari
Software development methodologies have been in existence for a long time and as the business and technology landscape changes, it’s not surprising to see something new comes around to makes waves. Waterfall software development methodology was first adopted in the 1980s and it became a standard at the US DoD. While it provided for a structured approach to software development and delivering the product, it also was faulted for high project failure rates.
Spiral Model in Software Engineering with Case StudySahil Bansal
The document discusses the spiral model, a systems development method that combines prototyping and the waterfall model. It is favored for large, complex projects. The spiral model involves iterating through four phases - planning, risk analysis, engineering, and evaluation. A case study is presented of Galaxy Inc., which used the spiral model to develop a satellite communication system. Key challenges included risks, lack of experience, and complex requirements. The spiral model helped Galaxy Inc. address risks, gather expertise, and maintain transparency through iterative development cycles.
The document discusses various software development approaches and principles. It describes the waterfall model, agile methods like extreme programming (XP), and rapid application development (RAD). RAD aims to deliver working applications quickly through techniques like joint application design, incremental prototyping, and time-boxing. The document also outlines seven basic principles for software development including managing with a phased lifecycle plan, performing continuous validation, and maintaining a commitment to improve processes.
Software development is a process that involves planning, designing, coding, testing, and maintaining software. It includes identifying requirements, analyzing requirements, designing the software architecture and components, programming, testing, and maintaining the software. There are various software development models that guide the process, such as waterfall, rapid application development, and agile development. Choosing the right development model and tools, clearly defining requirements, managing changes, and testing thoroughly are important best practices for successful software projects.
Ludmila Orlova HOW USE OF AGILE METHODOLOGY IN SOFTWARE DEVELO.docxsmile790243
Ludmila Orlova
HOW USE OF AGILE METHODOLOGY IN SOFTWARE DEVELOPMENT INFLUENCE AGILITY OF THE BUSINESS
Agile methodology is widely distributed tool for software development. Presented article explore research data about use of these tools, its influence to quality of the end product and performance of development and overall agility of business and companies.
KEYWORDS:
Agile, software development, agile business
CONTENT
1 INTRODUCTION
2 AGILE SOFTWARE DEVELOPMENT
3 SCALING AGILE
4 AGILE BUSINESS
5 CONCLUSION
REFERENCES
1 INTRODUCTION
Fast pace of science progress in solid state electronics led to incredible progress of computer devices that on its turn demanded software to control and manage the power of computer calculations and usage.
Software engineering emerged in the beginning of 20th century and by the end of it became separate state of art science, activity and the profession for millions. There are about 18.2 million software developers worldwide, a number that is due to rise to 26.4 million by 2019, a 45% increase, says Evans Data Corp. in its latest Global Developer Population and Demographic Study (P. Thibodeau, 2013). Along with growing number of software developers (software development firms, projects and people involved), increased the need for effective management of software development process. This demanded new approach and methodology from business researchers and managers. In the last several decades there was huge number of research, both in IT field and business management dedicated to this area.
Popularity of agile software development methods started about decade ago and at present these methods are employed by many big, medium size and small companies. Still growing attention to agile methods from software development specialists confirm these methods filled the lack of management techniques for software development that emerged and developed extremely fast along with speedy advancement of hardware in IT area. Great number of research done in areas such as changes in performance of software development using agile methods or scaling agile for large companies and teams. Also one of modern trends is an attempt to apply agile methodology for project management, marketing, sales and other activities. Goal of this article is to explore influence of application agile methods in software development to agility of whole company and business. Presented work based on secondary data taken from a multiple sources, the work performed as an exploratory study and a review of existing research in the area.
2 AGILE SOFTWARE DEVELOPMENT
Definition of an adjective agile in English is: able to move quickly and easily or able to think and understand quickly (Oxford Dictionary, 2015). The most often contemporary use presented by the following sentence: Relating to or denoting a method of project management, used especially for software development, that is characterized by the division of tasks into ...
This document provides an overview of key concepts in mechanical engineering design. It discusses the phases of design including identifying needs, defining problems, synthesizing solutions, analysis and optimization, testing, and presentation. It also covers considerations like functionality, safety, reliability and manufacturability. Design tools like CAD, CAE, standards, codes and economics are reviewed. The responsibilities of design engineers to follow a systematic process are outlined.
This document compares principles of conventional and modern software management. It outlines 30 principles of conventional management including making quality a priority, giving products to customers early, and inspecting code. It then lists 10 principles of modern management such as using an iterative life-cycle process, establishing change management, and demonstrating intermediate artifacts. Finally, it discusses parameters for transitioning to an iterative process like prioritizing architecture, establishing process flexibility, and enabling team cohesion.
Agile Methodology For Software DevelopmentDiane Allen
Here are the key advantages and disadvantages of using an Agile Scrum methodology for software development projects:
Advantages:
- Iterative approach allows for frequent delivery of working software and ability to adapt to changes more easily.
- Self-organizing cross-functional teams are better able to respond to changing priorities and requirements.
- Daily stand-up meetings promote regular communication and status updates.
- Sprints provide a fixed timebox to focus effort and keep projects on track.
Disadvantages:
- Upfront planning is reduced which can impact scheduling and budgeting if not managed properly.
- Testing and documentation may be reduced as focus is on working software over documentation.
- Requires buy-in and
This document provides an overview of key concepts in mechanical engineering design. It discusses the phases of design including identifying needs, defining problems, synthesizing solutions, analysis and optimization, testing, and presentation. Important considerations in design are addressed such as functionality, safety, reliability, manufacturability, and economics. Design tools, codes and standards, and a designer's professional responsibilities are also summarized. The document aims to outline the systematic process of mechanical engineering design.
The document provides an overview of agile development and some specific agile methodologies. It begins by outlining the key principles of agile development as defined in the Agile Manifesto, including valuing individuals, working software, customer collaboration, and responding to change. It then discusses some characteristics of agile processes like effective communication, drawing customers onto the team, and rapid incremental delivery. The document also summarizes Extreme Programming (XP) and Scrum, two common agile methodologies, outlining their key activities and practices.
1) Software development requires careful planning and execution to meet goals while also needing to react quickly to changing market demands. Maintaining quality can hinder fast development as testing is needed.
2) Commercial software is based on market research and requirements which are then used to create specifications and architectures before development begins. Testing often occurs in parallel with development and documentation.
3) Rapid application development aims to deliver high quality systems quickly and at low cost through techniques like joint application design, prototyping, small teams, and timeboxing to strict deadlines.
The document discusses agile software development and extreme programming (XP). It defines agility as effective response to change through communication, flexible planning, and incremental delivery. XP emphasizes rapid delivery, customer collaboration, unit testing, pair programming, and refactoring code. The debate around XP includes whether its informal requirements and lack of formal design can accommodate complex systems with changing needs. Other agile processes mentioned include Scrum, DSDM, Crystal, and Agile Modeling.
Lightweight processes are beginning to replace more formal methods. The motivation for this transition is based on many factors. The Internet, time to market, cost reduction, quality increases, market pressures, as well as the popularization of these programming methods. This series of articles will investigate the various lightweight methods, their impact on the management of software development projects and the processes by which managers can determine the appropriateness and usefulness of
the various processes.
Enterprise Architecture in Practice: from Datastore to APIs and AppsWSO2
This document provides an overview of enterprise architecture and integration challenges. It discusses the evolution from client-server to peer-to-peer architectures and common integration problems. The document outlines approaches to solving integration problems including getting data to and from systems, focusing on predictable outcomes through standards and best practices, and developing iteratively. It then provides an example approach involving starting with both data and APIs/apps, testing initial plans, facilitating data access, designing interfaces for users and third parties, and connecting different technologies while avoiding over-engineering solutions. The document promotes the WSO2 integration platform as offering open source products for connecting systems but notes there is no single best solution and the unexpected will occur.
The document provides an overview of several agile software development methodologies:
1) Extreme Programming (XP) emphasizes iterative development, pair programming, simple design, and frequent delivery of working software.
2) Adaptive Software Development (ASD) focuses on collaboration, self-organizing teams, and learning throughout the process using time-boxed iterations.
3) Scrum uses short development cycles called sprints to iteratively develop prioritized requirements from a backlog in a collaborative environment with daily stand-up meetings.
The document describes the development of a security alert system using GSM for gas leakage detection. The system uses an MQ6 gas sensor to detect LPG leaks. When gas concentrations exceed a certain level, the sensor detects the leak and alerts owners via a call to their mobile phones. The project team conducted various canvases including AEIOU, mindmapping, empathy mapping, ideation, and product development to understand user needs and design the system. A prototype was created to test the fundamental features and functions before final design. The conclusion states that the low-cost system can help detect leaks and boost safety and the economy.
XYZ Fast Prototyping MGMT 3405 1 Definition – Fa.docxjeffevans62972
XYZ Fast Prototyping MGMT 3405
1
Definition – Fast Prototyping
Fast or rapid prototyping is a methodical exploration of innovative concept(s) by quick assembly
of pieces either tangible or intangible to validate assumptions which are important to
implement the concept. The outline of this concept is described in article “Intuit Inc. Project
AgriNova” published in HBR by Thomas Eisenmann and Tanya Bijlani. Quickly identifying &
rapidly developing solutions for part of the system which could be potential road blocks is key
to ensure success of the product. This does not need complete development of all (or some)
parts
Problem Statement
Our organization is specialized Business Analytics and Data Management expertise. Among
other things, one of the requests often made by our customer is to give guidance on suitability
of tool (or set of tools) for a particular task. Even though this knowledge is available within our
organization, it is dispersed as the consultants are working with different customer.
We set out to address the issue of
- timely availability of comparison metrics across tools
- continuous update to the metrics being used to compared
After discussing with our executives we decided to build a web based application internally so
that we can feed in the comparison data on continuous basis without spending too much time
on reconciliation efforts.
There were few challenges to be resolved while addressing the issues given in problem
statement. We conducted a brainstorming session within our organization. The outcome of this
session was a list of important components outline of which is as follows:
- User Interface: The UI should be easy to use and intuitive enough to hide the complexity
underneath. Unless the tool is easy to use people will be reluctant to use it.
- Data Update: The data should be fed in on continuous basis to ensure updates for the
tools to be compared are captured on regular basis. If the data is stale it will raise the
credibility issue of the presented comparison. We cannot compare data of outdated
version of the tools.
- Contextual Text Mapping: The biggest issue is contextual mapping of text which
describes a particular feature of tool, product or application.
Of course this list is not comprehensive, but we need to address these points to ensure viability
of the entire efforts.
I think using “Fast Prototyping” to validate the feasibility of the components is best course of
action before attempting to build this product.
Leap of Faith
Can we build & expand? As the data volume increase the methods employed, especially the
algorithm employed will perform satisfactorily? We decided to find this out.
Can we win? We did not spend great amount of time with user experience. We took a leap of
faith by assuming that the team who participated in building UX is representative of future
users. I think we should be able to tweak UI based on usage analytics and.
Increasing Vehicle Outsourcing ( % Of Car Value ) EssayAlison Reed
The document summarizes recommendations from Team 5 to improve the overdue payment process at Ramsville. They created a current value stream map that identified issues like long lead times of 196,200 seconds. Recommendations include reducing batch sizes to process invoices continuously, increasing checking time at PFR Check to reduce errors, and standardizing data entry to streamline the process. These changes aim to eliminate waste and non-value added activities to improve supplier relationships and satisfaction.
A MAPPING MODEL FOR TRANSFORMING TRADITIONAL SOFTWARE DEVELOPMENT METHODS TO ...ijseajournal
Agility is bringing in responsibility and ownership in individuals, which will eventually bring out effectiveness and efficiency in deliverables. Agile model is growing in the market at very good pace.Companies are drifting from traditional Software Development Life Cycle models to Agile Environment for the purpose of attaining quality and for the sake of saving cost and time. Nimbleness nature of Agile is helpful in frequent releases so as to satisfy the customer by providing frequent dual feedback. In Traditional models, life cycle is properly defined and also phases are elaborated by specifying needed input
and output parameters. On the other hand, in Agile environment, phases are specific to methodologies of Agile - Extreme Programming etc. In this paper a common life cycle approach is proposed that is applicable for different kinds of teams. The paper aims to describe a mapping function for mapping of traditional methods to Agile method.
Understanding Alternative Approaches for System DevelopmentTameez Ansari
Software development methodologies have been in existence for a long time and as the business and technology landscape changes, it’s not surprising to see something new comes around to makes waves. Waterfall software development methodology was first adopted in the 1980s and it became a standard at the US DoD. While it provided for a structured approach to software development and delivering the product, it also was faulted for high project failure rates.
Spiral Model in Software Engineering with Case StudySahil Bansal
The document discusses the spiral model, a systems development method that combines prototyping and the waterfall model. It is favored for large, complex projects. The spiral model involves iterating through four phases - planning, risk analysis, engineering, and evaluation. A case study is presented of Galaxy Inc., which used the spiral model to develop a satellite communication system. Key challenges included risks, lack of experience, and complex requirements. The spiral model helped Galaxy Inc. address risks, gather expertise, and maintain transparency through iterative development cycles.
The document discusses various software development approaches and principles. It describes the waterfall model, agile methods like extreme programming (XP), and rapid application development (RAD). RAD aims to deliver working applications quickly through techniques like joint application design, incremental prototyping, and time-boxing. The document also outlines seven basic principles for software development including managing with a phased lifecycle plan, performing continuous validation, and maintaining a commitment to improve processes.
Software development is a process that involves planning, designing, coding, testing, and maintaining software. It includes identifying requirements, analyzing requirements, designing the software architecture and components, programming, testing, and maintaining the software. There are various software development models that guide the process, such as waterfall, rapid application development, and agile development. Choosing the right development model and tools, clearly defining requirements, managing changes, and testing thoroughly are important best practices for successful software projects.
Ludmila Orlova HOW USE OF AGILE METHODOLOGY IN SOFTWARE DEVELO.docxsmile790243
Ludmila Orlova
HOW USE OF AGILE METHODOLOGY IN SOFTWARE DEVELOPMENT INFLUENCE AGILITY OF THE BUSINESS
Agile methodology is widely distributed tool for software development. Presented article explore research data about use of these tools, its influence to quality of the end product and performance of development and overall agility of business and companies.
KEYWORDS:
Agile, software development, agile business
CONTENT
1 INTRODUCTION
2 AGILE SOFTWARE DEVELOPMENT
3 SCALING AGILE
4 AGILE BUSINESS
5 CONCLUSION
REFERENCES
1 INTRODUCTION
Fast pace of science progress in solid state electronics led to incredible progress of computer devices that on its turn demanded software to control and manage the power of computer calculations and usage.
Software engineering emerged in the beginning of 20th century and by the end of it became separate state of art science, activity and the profession for millions. There are about 18.2 million software developers worldwide, a number that is due to rise to 26.4 million by 2019, a 45% increase, says Evans Data Corp. in its latest Global Developer Population and Demographic Study (P. Thibodeau, 2013). Along with growing number of software developers (software development firms, projects and people involved), increased the need for effective management of software development process. This demanded new approach and methodology from business researchers and managers. In the last several decades there was huge number of research, both in IT field and business management dedicated to this area.
Popularity of agile software development methods started about decade ago and at present these methods are employed by many big, medium size and small companies. Still growing attention to agile methods from software development specialists confirm these methods filled the lack of management techniques for software development that emerged and developed extremely fast along with speedy advancement of hardware in IT area. Great number of research done in areas such as changes in performance of software development using agile methods or scaling agile for large companies and teams. Also one of modern trends is an attempt to apply agile methodology for project management, marketing, sales and other activities. Goal of this article is to explore influence of application agile methods in software development to agility of whole company and business. Presented work based on secondary data taken from a multiple sources, the work performed as an exploratory study and a review of existing research in the area.
2 AGILE SOFTWARE DEVELOPMENT
Definition of an adjective agile in English is: able to move quickly and easily or able to think and understand quickly (Oxford Dictionary, 2015). The most often contemporary use presented by the following sentence: Relating to or denoting a method of project management, used especially for software development, that is characterized by the division of tasks into ...
This document provides an overview of key concepts in mechanical engineering design. It discusses the phases of design including identifying needs, defining problems, synthesizing solutions, analysis and optimization, testing, and presentation. It also covers considerations like functionality, safety, reliability and manufacturability. Design tools like CAD, CAE, standards, codes and economics are reviewed. The responsibilities of design engineers to follow a systematic process are outlined.
This document compares principles of conventional and modern software management. It outlines 30 principles of conventional management including making quality a priority, giving products to customers early, and inspecting code. It then lists 10 principles of modern management such as using an iterative life-cycle process, establishing change management, and demonstrating intermediate artifacts. Finally, it discusses parameters for transitioning to an iterative process like prioritizing architecture, establishing process flexibility, and enabling team cohesion.
Agile Methodology For Software DevelopmentDiane Allen
Here are the key advantages and disadvantages of using an Agile Scrum methodology for software development projects:
Advantages:
- Iterative approach allows for frequent delivery of working software and ability to adapt to changes more easily.
- Self-organizing cross-functional teams are better able to respond to changing priorities and requirements.
- Daily stand-up meetings promote regular communication and status updates.
- Sprints provide a fixed timebox to focus effort and keep projects on track.
Disadvantages:
- Upfront planning is reduced which can impact scheduling and budgeting if not managed properly.
- Testing and documentation may be reduced as focus is on working software over documentation.
- Requires buy-in and
This document provides an overview of key concepts in mechanical engineering design. It discusses the phases of design including identifying needs, defining problems, synthesizing solutions, analysis and optimization, testing, and presentation. Important considerations in design are addressed such as functionality, safety, reliability, manufacturability, and economics. Design tools, codes and standards, and a designer's professional responsibilities are also summarized. The document aims to outline the systematic process of mechanical engineering design.
The document provides an overview of agile development and some specific agile methodologies. It begins by outlining the key principles of agile development as defined in the Agile Manifesto, including valuing individuals, working software, customer collaboration, and responding to change. It then discusses some characteristics of agile processes like effective communication, drawing customers onto the team, and rapid incremental delivery. The document also summarizes Extreme Programming (XP) and Scrum, two common agile methodologies, outlining their key activities and practices.
1) Software development requires careful planning and execution to meet goals while also needing to react quickly to changing market demands. Maintaining quality can hinder fast development as testing is needed.
2) Commercial software is based on market research and requirements which are then used to create specifications and architectures before development begins. Testing often occurs in parallel with development and documentation.
3) Rapid application development aims to deliver high quality systems quickly and at low cost through techniques like joint application design, prototyping, small teams, and timeboxing to strict deadlines.
1. ASQ www.asq.org Page 1 of 5
Making the Case for Quality
July 2016
by Sunil Kumar V. Kaushik
Ideality: The Pinnacle of
Quality and Competition
One can assume the common reason behind the failure of many big brands to be competition, but
the real reason is often a failure to identify and resolve contradictions in the system. For instance, an
example of this can be found when Nokia was the leader in the cell phone market. The company could
have easily been the inventor of a smartphone, but they failed in (or ignored) addressing some of the
key contradictions, providing an opportunity for the iPhone and Android.
A previous case study written by this author in March 2016 detailed the process of using TRIZ, the theory of
inventive problem solving, to speed up lean and Six Sigma projects. The article focused on a system and sub-
system level, but the author realized there was a rather large opportunity for the business hiding underneath.
The objective was to devise a fool-proof methodology that could help any organization stay ahead of
its competition through innovation. The quality methodology used to make a strategic plan is “hoshin
planning,” and one of its key steps is to develop breakthrough objectives. Many major brands follow it,
but why do many fail and few succeed?
These breakthrough objectives are established purely through tools like Ansoff Matrix (an example
of which is provided in Table 1), which helps to show the gaps in the product or services offered to
the existing consumers and the offerings of the competitors. The entire process of innovation is seen
through a very small lens, and secondly it is seen on the existing product rather than the functionality.
Table 1: Ansoff Matrix
Ansoff Matrix Existing Products New Products
Existing Functionalities Market Penetration Product Development
New Functionalities Market Development Diversification
TRIZ has a very powerful concept called ideality. According to the concept, the ideal state of the sys-
tem is where all of its functions are achieved without causing problems. The system is better, faster,
costs less, commits fewer errors, and requires less maintenance. In other words, an ideal system con-
sists of all positives and no negatives.
This author was convinced the breakthrough objectives during the hoshin planning should not be based
on the gap between the existing business metrics and the competitor benchmark, but rather the gap
between the existing functionalities and the ideal functionalities. Products are the channels through
which the functionality is met, and thus the focus should be on the ideal functionality rather than
• For any given
contradiction, TRIZ has
a solution for improving
the process by making
changes to a process step.
• Within TRIZ lies a concept
called ideality, or the
ideal state of a system
where all functions are
achieved without problem.
• In this case study, the
author explains how
ideality can be achieved
using real-life examples.
At a Glance . . .
2. ASQ www.asq.org Page 2 of 5
For example, the first row will have all the contradictions of the
ideality. Always start in the first block from the left. As seen in
Image 1, the contradiction of the ideality is 9/26 (9 is the contra-
diction we intend to improve and 26 is the undesired result). In
this case, 9 is speed and 26 (taken from the TRIZ contradiction
table) is the amount of substance. From there we have the next
segments containing the principles of the contradictions written
in a clockwise manner, i.e., 2 (prior action), 7 (periodic action),
14 (pneumatics), and 31 (enriched atmosphere).
compact designs and kept working on the hardware while the
competition moved toward ideality.
Ideality Matrix
Learning from the Nokia example, it was evident that the prob-
lem was the lack of availability of a tool to visualize the ideality
and the contradictions. The author designed an ideality board
containing the ideality matrix that can be pinned to a wall for
the purpose of capturing contradictions at different levels, pav-
ing the way for innovation.
This simple matrix captures contradictions at supersystem to
subsystem levels. Each square or block represents a contra-
diction and is subdivided into eight segments capturing the
principles to be used and the status of resolving the same. The
matrix allows for efficient use of space and to see the flow of
contradictions and the status of the innovations from where the
process/product is as of today and up to the ideality.
Why the matrix is used in this manner is the same as why profes-
sionals create a value stream map (VSM) on a wall rather than
using software: to visualize the contradictions and see how it
flows from system to subsystem. It helps in channelizing the cre-
ativity to resolve one contradiction at a time, and it can also be
used as a dashboard to visualize the status of the contradictions.
existing product functionalities. Eventually, every product will
move toward ideality.
The way to move toward ideality is by resolving contradictions.
The best example is the communication as a function. An ideal
communication device must resolve the contradiction like zero
noise, zero delay, easy maintenance, etc. One-by-one the con-
tradictions were resolved from the time of smoke signals and
drums, to the age of smartphones.
The Nokia Story
As we already have existing products and processes, today we
take a bottom-up approach by identifying gaps and slowly mov-
ing toward ideality. What if we took the top-down approach
where the ideal state is known, and then devise activities/tasks
required to move toward ideality? From there, we identify gaps
and resolve contradictions.
This author examined the case study of an original cellular
phone device innovator, Nokia. The company failed to see the
ideality and resolve the contradictions. One of the crucial factors
of adding value to the customer toward ideality were the number
of applications in the phone. The contradiction facing the com-
pany was that more applications meant more engineers to create
the applications, and thus the device becomes more complex in
adapting to versatile applications. This might look a bit complex,
but the TRIZ contradiction table has ready-to-use principles:
• Segmentation – Separate the hardware and the software
(Android or iOS).
• Pneumatics and hydraulics – Change solid applications to
customized, user-preferred applications.
• Other way around – Instead of building the applications,
let the customer build their own apps.
• Local quality – Modify the product to meet the environment
(access to the internet was becoming cheaper).
• Cheap disposable object – Customer-built applications
available online for free/lesser cost (Google or iOS store).
• Dynamicity – The customer can choose the apps per his or
her preference.
• Prior action – Make the users aware of the functionalities
via marketing.
This author argues that, even if Nokia was unable to resolve
these contradictions due to unavailable technology in the late
1990s, it could have put them in the watch list to monitor the
market for looming technologies, like the Android, that could
help them resolve the contradictions so they could exploit the
opportunity at the right time.
Apple and Android engineered the solutions that resolved the
contradictions and suddenly it was too late for Nokia to make its
mark. Nokia failed by releasing newer model cell phones with
Image 1: Ideality Matrix
3. ASQ www.asq.org Page 3 of 5
a. Order the materials via purchase
order in advance/place blanket
purchase orders to speed up the
schedule, but the undesired result
is constant change in the plan
(unreliable plan). The principles
to resolve this conflict are:
i. Cushion in advance – Add
buffer (safety lead time) to
the dates/quantities based on
the risk.
ii. Change property – Keep
the plan flexible until the
required date is not less than
the actual lead time.
iii. Use cheap disposable objects
– Hold the inventory (safety
stock) rather than multiple
reschedules for low-cost/
low-impact materials. Pay
the penalty of rescheduling
if cheaper.
iv. Replace mechanical system
with fields – Automate the
process of communicating the
changes to the suppliers.
2. Periodic Action
a. Periodically reschedule the
orders based on the demand,
and the undesired result will be
supplier dissatisfaction (harmful
effect created by the plan). The
principles to resolve this are:
1. Prior Action – Perform, before it
is needed, the required change of
an object:
In the figure, principles 14 and 31 have
been underlined, meaning a solution has
been identified or invented based on
those principles. However, 2 and 7 have
given rise to another set of contradictions
as seen in the second row. For example,
the principle 2 (prior action) in the first
row has given rise to a new contradic-
tion 9/27, and then the corresponding
principles 29, 1, 13, and 4 are written
accordingly. Similarly, principle 7 in the
first row has given rise to a new contra-
diction 26/31 represented in the second
row, second block, with principles 12, 1,
17, and 23. If the function has obtained
the ideality, then all of the principles
should be underlined, which also means
there is no further improvement required
or attainable.
The Material Planning Case Study
Upon reading a previously published
case study on asq.org, a senior executive
of a material planning service organiza-
tion contacted this author seeking to
conduct a virtual workshop that would
train employees how to use TRIZ to
solve problems faster.
The executive shared that a client of his
company had outsourced its entire pro-
cess for managing inventory and service
levels through material availability to
a company in Manila, Philippines. The
sole reason for outsourcing the process
was to reduce the cost of manpower like
many other organizations were doing.
The service organization intended to
offer material planning to its other clients
and sought to be best-in-class for com-
petitive purposes.
This author proposed an alternative
workshop, where instead of training
the resources to make improvements at
the process level, why not innovate by
involving the senior executives at prod-
uct level?
The virtual workshop had 12 partici-
pants ranging from senior executives
to subject matter experts. This author
first understood the function of material
planning and defined the ideal system.
An ideal material planning system
will hold zero inventory and meet the
demand 100 percent of the time with-
out spending on the maintenance of the
function in itself.
The next step was to draw the Level 1
customer, output, process, input, and
supplier (COPIS) because material flow
begins from the supplier, and thinking
starts from the customer:
• Customer – Manufacturing or
assembly line receiving the material.
• Output – Material delivered on time
with zero inventory.
• Process – Creating, executing,
and rescheduling the plan to have
the materials delivered to the
shop floor on time by holding
minimum inventory.
• Input – Actual demand, forecasting,
capacity, lead time, etc.
• Supplier – Buyer, forecasting, ERP
systems, and master schedulers.
Then the first contradiction from the goal
was defined, (i.e., if demand must be
met every time, then inventory must be
increased, which is an undesired result).
In TRIZ terminology, the contradictions
are between speed (meeting the demand
as soon as possible), and quantity of
substance (inventory). The principles to
resolve them are:
Image 2: Ideality at Level One
Image 3: Level 2 Contradictions
4. ASQ www.asq.org Page 4 of 5
i. Local quality – Reschedule orders based on more
than just need date, including lead time, impact of
delay, and cost.
ii. Change property – Change the order quantities and
need date.
iii. Composite materials – Have multiple suppliers
with different types of contract terms and provide
flexibility to manage orders.
iv. Inert environment – Have a freeze zone where
changes are not acceptable.
3. Pneumatics or Hydraulics
a. Keep the order dates and quantities flexible and the
solutions are already identified in local quality and
change property.
b. Work with supplier contracts that have clauses to
reschedule the orders.
4. Enriched Atmosphere
a. Forecasting the requirement will reduce inventory but
will lead to additional cost.
b. Have a strong communication process across the chain.
This will help suppliers react to the change quickly, but
will lead to increased cost of productivity.
i. Harm to benefit – Having an additional resource
(expeditor) to communicate the changes will help in
building stakeholder relationships and smooth the
flow of information and material.
ii. Change property – Use standard communication
templates.
iii. Other way around – Move from push communication
to a pull communication method (i.e., rather than
sending emails and reports to the suppliers, a
common document is shared on the server, which is
updated both by the supplier and the customer).
iv. Intermediary – Rather than communicating all of the
changes in the plan, communicate based on the end
impact and need.
Now we have resolved one of the main contradictions. Though
the system is very agile and versatile to demand changes, it has
become rather complex. Hence, the new contradiction is adapt-
ability vs. device complexity.
1. Dynamicity or optimization – Complete a VSM workshop
to remove wastes, create flow, and optimize the process.
2. Pneumatics or hydraulics – Convert all paper and image
information into a digitized format to enable automation.
3. Thermal expansion – Use resources/systems/teams that
can handle multiple needs rather than one team handling a
particular need.
4. Replace a mechanical system with fields – Embrace
Microsoft Excel macros and process automation software.
The Innovations
Table 2 highlights some of the innovations resulting from
the workshop:
Table 2: Innovations and Impacts
Innovation Impact
Excel-based tool that performs
Monte Carlo analysis
Helps to decide on the order quantity
and date based on lead time
Excel-based communication tool
with standard templates
Sends scenario-based bulk emails
Supplier tool Predicts the number of suppliers,
best ordering quantity, clauses to
be included to minimize the risk
Excel simulator Creates a plan based on the demand
Work flow on the communication plan Defines who should be told what
and when, and what should be
push communication and what
should be pull communication
Stakeholder distribution lists Ready-to-use stakeholder register
to manage communication
Process automation software for desktop
automation for enterprise resource
planning software Oracle r12
Ready-to-use code that removes
90 percent of manual data entry on
the Oracle r12 planning package
This organization has a large advantage over its competition.
While competitors talk about cheap labor, this organization
demonstrates the innovation and explains how it can take the
process to ideality with minimum workforce.
These innovations will take the process toward ideality rather
than having the process in a status quo to save money. Even the
organization’s business model changed following the workout
from pure revenue based on head count as they began providing
additional services on consulting, selling innovations, and more.
For the first time, this small company was shortlisted as a
potential vendor for a big retail client to offer material planning
services purely through innovation.
American International School in Vietnam
While visiting Hanoi, Vietnam, as part of an around-the-world
cycling trip, this author was hosted by a European teacher who
worked for a local school. At the time, the school was organiz-
ing an interschool art exhibition for kids aged 10 to 15. The
author expressed interest in conducting a TRIZ workshop to
help the kids. Given permission by the school principal, he was
provided a one-hour daily slot for a week to work with staff,
who would in turn teach the students. Here are two examples of
the 19 innovations that came out of the training.
An 11-year-old Korean boy wanted to write a cookbook for the
exhibition. The ideality, with respect to the teacher/school, was
that it should be the best cookbook written by an 11-year-old
5. ASQ www.asq.org Page 5 of 5
(manufacturability) while being very practical and useful (con-
venience of use). The principles the boy had to use were:
1. Other way around – Instead of an 11-year-old writing a
book that could be used by adults, write a book like an adult
that can be used by kids.
2. Separation or extraction – Use recipes that do not require
fire for safety reasons as the targeted audience are kids.
3. Merging or combining – Instead of creating purely
Korean recipes, make it a fusion cookbook so that it has
global reach.
4. Partial or excessive action – Keep researching, merging,
and adding recipes.
The student created a book with 20 recipes, including desserts,
featuring a fusion of Korean and other cultural recipes. The
book can be used by children of at least eight years of age, and
the parents intend to publish the book. This is innovation.
The other project was of a 14-year-old girl who wanted to artisti-
cally explain the mood of the poem, “The Woman in the Mirror.”
The contradictions were that she wanted to express the mood
visually (shape of the object) for the poem, but how to do it (ease
of manufacturing) was the problem. The principles used were:
1. Segmentation – Break the poem into parts.
2. Optical changes – Create the emotion of the poem by
changing the color and angles in space.
3. Moving to another dimension – Use photograph as a
medium (she could have chosen painting, illustration, etc.).
4. Replace a mechanical system – The mechanical systems
involved in explaining a poem could be a pen if written,
voice if to be explained, or a camera if it is a photograph.
She chose camera.
The girl photographed herself in a bathtub changing her hair-
style, during which she added an array of colors and objects to
the frame in the background. This explained the mood of the
poem, which was displayed in the exhibition.
These innovations were born in a span of few hours, with many
possessing potential for a patent. It is surprising to the author
why organizations do not include TRIZ as part of their DNA,
while innovation seemingly so often takes a back seat. He
assumes there could be only two reasons: Either the organiza-
tions are unaware of the potential—which even the author was
unaware of a year ago—or they use it keep this fact confidential
due to its high impact and competitive advantage.
Process dashboards have all of the quality metrics on the pro-
duction floor. Similarly, there should be a TRIZ board right
from the CEO’s cabin to the production floor so everyone is
aware of the contradictions that exist—not just within the orga-
nization, but in the market.
For example, the CEO should have a well-defined ideality and
contradictions at the product level. These contradictions must
be broken down to the product’s functionality level and owned
by middle management to resolve. The levels below the func-
tionality (component or subsystem level) must be owned by the
employees reporting to middle management. This helps organi-
zations keep a watch on the technology and techniques that can
help them stay ahead of the competition through innovation.
More than the rest, the biggest motivating factor is these meth-
ods help employees to innovate, which helps increase job
satisfaction. Innovation is one of the biggest assets to any orga-
nization. It does not need an expensive, complex skill, rather
several days of simple training that can lead to a huge return
on investment.
For More Information
• To contact the author of this case study, email Sunil Kaushik
at sunilkaushik15@gmail.com.
• To view this and other case studies, visit the ASQ
Knowledge Center at asq.org/knowledge-center/case-studies.
About the Author
Sunil Kaushik, PMP, SPSM, CPSCM, ASQ Certified Six
Sigma Black Belt, is a freelance Six Sigma trainer and con-
sultant. An ASQ Influential Voices author, Kaushik blogs at
www.trainntrot.com. He is completing an around-the-world
bicycle tour to promote sustainable quality and is willing to con-
duct a free virtual workshop for your organization or university.