The document is the Scrum Guide, which defines Scrum and provides guidance for using it. Scrum is a lightweight framework for generating value through adaptive solutions to complex problems. It requires a Scrum Master to foster transparency, inspection and adaptation. The Scrum Team turns selected work into an increment of value each sprint. Key elements of Scrum include sprint planning, daily scrums, sprint reviews, retrospectives, a product backlog, sprint backlog and increment. Scrum values commitment, focus, openness, respect and courage.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work, with roles of Product Owner, Development Team and Scrum Master. It outlines Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review and Retrospective. It also describes Scrum artifacts like the Product Backlog, Sprint Backlog and Increment. The guide was created by Ken Schwaber and Jeff Sutherland, who developed the Scrum framework.
2020 scrum-guide | The Definitive Guide to Scrum: The Rules of the GameLeanwisdom
This document provides an overview of the Scrum framework for project management. It defines Scrum and its core components: roles (Product Owner, Development Team, Scrum Master), events (Sprint, Sprint Planning, Daily Scrum, Sprint Review, Retrospective), and artifacts (Product Backlog, Sprint Backlog, Increment). It describes how Scrum uses an empirical, iterative process based on transparency, inspection, and adaptation to manage complex work. The document serves as a guide for using Scrum and was developed by its creators, Ken Schwaber and Jeff Sutherland.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work. Key aspects of Scrum include self-organizing cross-functional teams, a Product Owner who prioritizes backlog items, Sprints which are time boxed iterations used to incrementally deliver working software, and events like the Sprint Planning Meeting, Daily Standup, Sprint Review, and Retrospective.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work, with roles of Product Owner, Development Team and Scrum Master. It outlines Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review and Retrospective. It also describes Scrum artifacts like the Product Backlog, Sprint Backlog and Increment. The guide was created by Ken Schwaber and Jeff Sutherland, who developed the Scrum framework.
The document is a guide to the Scrum framework for developing products. It describes Scrum as a lightweight framework for complex work that is simple, difficult to master, and based on empirical process control. The guide outlines the Scrum team roles of Product Owner, Development Team, and Scrum Master. It also describes Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it discusses Scrum artifacts like the Product and Sprint Backlogs and Increment, and principles of transparency, inspection, and adaptation.
The document is a guide to the Scrum framework for developing products. It describes Scrum as a lightweight framework that is difficult to master. The Scrum framework consists of roles, events, artifacts, and rules. It is based on empirical process control and values transparency, inspection, and adaptation. The key Scrum roles are the Product Owner, Development Team, and Scrum Master. Main Scrum events are the Sprint, Daily Scrum, Sprint Review, and Retrospective. Main artifacts are the Product Backlog and Sprint Backlog. A Sprint is a fixed length period usually one month or less to develop a product Increment.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
The definitive guide to scrum: the rules of the gameArnas Rackauskas
Scrum is a framework for developing and sustaining complex products. This Guide contains the definition of Scrum. This definition consists of Scrum’s roles, events, artifacts, and the rules that bind them together. Ken Schwaber and Jeff Sutherland developed Scrum; the Scrum Guide is written and provided by them. Together, they stand behind the Scrum Guide.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work, with roles of Product Owner, Development Team and Scrum Master. It outlines Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review and Retrospective. It also describes Scrum artifacts like the Product Backlog, Sprint Backlog and Increment. The guide was created by Ken Schwaber and Jeff Sutherland, who developed the Scrum framework.
2020 scrum-guide | The Definitive Guide to Scrum: The Rules of the GameLeanwisdom
This document provides an overview of the Scrum framework for project management. It defines Scrum and its core components: roles (Product Owner, Development Team, Scrum Master), events (Sprint, Sprint Planning, Daily Scrum, Sprint Review, Retrospective), and artifacts (Product Backlog, Sprint Backlog, Increment). It describes how Scrum uses an empirical, iterative process based on transparency, inspection, and adaptation to manage complex work. The document serves as a guide for using Scrum and was developed by its creators, Ken Schwaber and Jeff Sutherland.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work. Key aspects of Scrum include self-organizing cross-functional teams, a Product Owner who prioritizes backlog items, Sprints which are time boxed iterations used to incrementally deliver working software, and events like the Sprint Planning Meeting, Daily Standup, Sprint Review, and Retrospective.
The document is the Scrum Guide, which provides the definition and framework of Scrum. It describes Scrum as an agile framework for managing complex work, with roles of Product Owner, Development Team and Scrum Master. It outlines Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review and Retrospective. It also describes Scrum artifacts like the Product Backlog, Sprint Backlog and Increment. The guide was created by Ken Schwaber and Jeff Sutherland, who developed the Scrum framework.
The document is a guide to the Scrum framework for developing products. It describes Scrum as a lightweight framework for complex work that is simple, difficult to master, and based on empirical process control. The guide outlines the Scrum team roles of Product Owner, Development Team, and Scrum Master. It also describes Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it discusses Scrum artifacts like the Product and Sprint Backlogs and Increment, and principles of transparency, inspection, and adaptation.
The document is a guide to the Scrum framework for developing products. It describes Scrum as a lightweight framework that is difficult to master. The Scrum framework consists of roles, events, artifacts, and rules. It is based on empirical process control and values transparency, inspection, and adaptation. The key Scrum roles are the Product Owner, Development Team, and Scrum Master. Main Scrum events are the Sprint, Daily Scrum, Sprint Review, and Retrospective. Main artifacts are the Product Backlog and Sprint Backlog. A Sprint is a fixed length period usually one month or less to develop a product Increment.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
The definitive guide to scrum: the rules of the gameArnas Rackauskas
Scrum is a framework for developing and sustaining complex products. This Guide contains the definition of Scrum. This definition consists of Scrum’s roles, events, artifacts, and the rules that bind them together. Ken Schwaber and Jeff Sutherland developed Scrum; the Scrum Guide is written and provided by them. Together, they stand behind the Scrum Guide.
Scrum is an agile project management framework that helps software development teams structure and simplify their work. It uses short iterative "sprints" to efficiently solve problems. The document provides an overview of Scrum, including its history, core roles, phases, artifacts, benefits, and how to apply it. Scrum focuses on collaboration, adaptability, and delivering value to the customer through working software. It emphasizes individuals, interactions, working software over documentation, and responding to change over following a plan.
The document is the Scrum Guide, which defines Scrum and its roles, events, artifacts, and rules. Scrum is a framework for developing complex products that is lightweight, simple, and difficult to master. It is based on empirical process control theory and values transparency, inspection, and adaptation. The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. The Product Owner is responsible for maximizing product value and managing the Product Backlog.
This document outlines the Scrum Guide, which provides the definition and rules of Scrum. Scrum is an agile framework for managing complex work. Key aspects of Scrum include self-organizing cross-functional teams, a Product Owner who prioritizes work, and time-boxed sprint cycles for delivering working software. The guide describes Scrum values, roles, events, and artifacts to help teams use an empirical process of transparency, inspection, and adaptation.
This document outlines the Scrum Guide, which defines Scrum and its roles, events, artifacts, and rules. Scrum is an agile framework for managing complex work. Key aspects of Scrum include short "Sprints" of work, daily stand-up meetings, sprint planning and review sessions, and artifacts like the Product and Sprint Backlogs to track work. Scrum values self-organizing, cross-functional teams and transparency through its defined process of iteration and inspection.
Антон Семенченко, опыт в IT более 10 лет, работает в компании ISSoft, специализируется в разработке и автоматизированном тестировании ПО плюс менеджмент\продажи. C++ Architect, Automation Practice Lead, PM, Group Manager
«Agile ValueTeam, учимся понимать Scrum». IT секция. Agile отделение. Для всех уровней подготовки.
«Как эффективно продавать Automation Service». IT секция. Продажи.
«Как эффективно организовать Автоматизацию, если у вас недостаточно времени, ресурсов и денег». Development секция. Отделение тестирования.
This document outlines the Scrum framework for developing products. Scrum uses empirical process control with transparency, inspection, and adaptation. A Scrum Team includes a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to deliver increments. During Sprint Planning, the team plans the work for the Sprint and sets a Sprint Goal. Daily Scrums are used for inspection and adaptation. A Sprint Review inspects the increment. A Sprint Retrospective inspects the process. Artifacts include a Product Backlog, Sprint Backlog, and increment.
This document outlines the Scrum framework, which is used to manage complex product development. It defines the roles, events, artifacts, and rules that make up Scrum. The key components of Scrum include self-organizing cross-functional teams consisting of a Product Owner, Development Team, and Scrum Master. Scrum uses a series of time-boxed events including Sprints, Sprint Planning Meetings, Daily Scrums, Sprint Reviews, and Retrospectives to facilitate inspection and adaptation. Products are developed through short iterative cycles called Sprints that result in an increment of "Done" product.
This document provides an overview of Scrum roles and events. It describes the three main Scrum roles: Product Owner, Development Team, and Scrum Master. The Product Owner is responsible for maximizing ROI by prioritizing the backlog and helping the team understand what to build. The cross-functional Development Team, consisting of 3-9 members, is responsible for delivering working increments each sprint. The Scrum Master helps the team follow Scrum practices and removes impediments. The document also briefly outlines the Scrum events of the Sprint, Sprint Planning Meeting, Daily Scrum, Sprint Review and Sprint Retrospective.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
The document summarizes changes made between different versions of the Scrum Guide and SAFe frameworks over time. Some key changes to Scrum included removing prescriptive language, emphasizing a self-managing Scrum Team rather than self-organizing teams, and introducing the concept of a Product Goal. Changes to SAFe included improving business outcomes, evolving continuously to incorporate new knowledge, and the introduction of SAFe 5.1 with minor updates to the Big Picture framework graphic.
Scrum is an agile framework for managing product development that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and adaptation to change. Key Scrum roles include the Product Owner who manages product vision and priorities, the Scrum Master who ensures the team follows Scrum practices, and the cross-functional Development Team which includes roles like developers, testers, and designers. Sprints are fixed duration cycles, usually 2-4 weeks, during which a working product increment is developed based on priority requirements from the Product Backlog. At the end of each sprint, the product is reviewed and the team adapts its work for the next sprint based on feedback and changing priorities.
This document provides an overview of Scrum, an agile framework for project management. It describes key Scrum roles like the Product Owner, Development Team, and Scrum Master. It also outlines Scrum artifacts such as the Product Backlog, which is a prioritized list of features and requirements. Sprints are short, timed iterations where a cross-functional team selects Product Backlog items to complete. Daily stand-ups, Sprint planning, reviews and retrospectives are meetings that occur within the Scrum process. The document emphasizes inspecting and adapting work through these meetings to maximize value delivery.
This document provides an overview of Scrum, an agile framework for project management. It describes Scrum roles like the Product Owner, Development Team, and Scrum Master. It explains Scrum artifacts like the Product Backlog, which is a prioritized list of features and requirements. It also outlines Scrum events like Sprint Planning, Daily Scrums, Sprint Reviews, and Retrospectives. The document emphasizes that Scrum is meant to provide structure for iterative development, emphasize working software over documentation, and allow for inspection and adaptation through its events and time-boxed Sprints.
Scrum is a framework that helps teams deliver value through an iterative process of sprints. Key aspects of scrum include product backlogs to define and prioritize work, sprints to complete work in short cycles, daily stand-ups to track progress, and retrospectives to improve. Within each sprint, a scrum team works to achieve a sprint goal by turning backlog items into a usable increment through planning, collaboration, and adapting as needed.
This document provides an overview of Scrum, an agile framework for project management. It describes the key Scrum roles of Product Owner, Development Team, and Scrum Master. The Product Owner prioritizes features in the Product Backlog and maximizes return on investment. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master helps the team apply Scrum and removes impediments. Sprints are short, time-boxed iterations where the team selects backlog items to deliver a working product increment. Daily stand-ups, sprint planning and reviews, and retrospectives support inspection and adaptation of the process.
The document discusses Scrum, a framework for managing complex product development projects. Scrum is lightweight, simple to understand but difficult to master. It uses an empirical process that values transparency, inspection, and adaptation. The Scrum framework consists of roles, events, artifacts, and rules. Key roles include the Product Owner, Development Team, and Scrum Master. The Development Team is cross-functional and self-organizing. Optimal team size is 3-9 members. The Product Owner manages the product backlog and maximizes value. The Scrum Master removes impediments and serves the Product Owner, Development Team, and organization.
This document provides a summary of key Scrum concepts and roles. It explains that Scrum is a framework, not a methodology, and emphasizes empirical process control and self-organization. The three Scrum roles - Product Owner, Scrum Master, and Development Team - and their responsibilities are defined. Key Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective are also summarized in terms of their purpose and timebox guidelines.
This document provides an overview and history of Scrum, an agile framework for managing product development projects. It describes how Scrum was developed in the early 1990s by Ken Schwaber and Jeff Sutherland and refined over the subsequent decades with contributions from many people. Scrum employs empirical process control theory with transparency, inspection, and adaptation to optimize predictability and control risk on projects.
This document provides an overview of Scrum, an agile framework for project management. It discusses the history and development of Scrum, outlines the key roles, events, artifacts, and rules that make up Scrum, and provides guidance on how to implement Scrum. Some of the key points include:
- Scrum was first developed in the 1990s and refined over the subsequent decades.
- The three main roles in Scrum are the Product Owner, Scrum Master, and self-organizing Team.
- Scrum uses time boxes like Sprints, Daily Scrums, and retrospectives to structure work into short iterative cycles.
- The Product Backlog, Sprint Backlog, and burn down
This document provides an overview of Scrum, an agile framework for project management. It describes the key elements of Scrum including roles like the Product Owner and Scrum Master, events like the Sprint Review and Planning meetings, and artifacts like the Product Backlog. The document outlines the core principles of Scrum like empirical process control, self-organization of cross-functional teams, and time boxing to provide regularity. It also provides context on the history and development of Scrum over time.
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Scrum is an agile project management framework that helps software development teams structure and simplify their work. It uses short iterative "sprints" to efficiently solve problems. The document provides an overview of Scrum, including its history, core roles, phases, artifacts, benefits, and how to apply it. Scrum focuses on collaboration, adaptability, and delivering value to the customer through working software. It emphasizes individuals, interactions, working software over documentation, and responding to change over following a plan.
The document is the Scrum Guide, which defines Scrum and its roles, events, artifacts, and rules. Scrum is a framework for developing complex products that is lightweight, simple, and difficult to master. It is based on empirical process control theory and values transparency, inspection, and adaptation. The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. The Product Owner is responsible for maximizing product value and managing the Product Backlog.
This document outlines the Scrum Guide, which provides the definition and rules of Scrum. Scrum is an agile framework for managing complex work. Key aspects of Scrum include self-organizing cross-functional teams, a Product Owner who prioritizes work, and time-boxed sprint cycles for delivering working software. The guide describes Scrum values, roles, events, and artifacts to help teams use an empirical process of transparency, inspection, and adaptation.
This document outlines the Scrum Guide, which defines Scrum and its roles, events, artifacts, and rules. Scrum is an agile framework for managing complex work. Key aspects of Scrum include short "Sprints" of work, daily stand-up meetings, sprint planning and review sessions, and artifacts like the Product and Sprint Backlogs to track work. Scrum values self-organizing, cross-functional teams and transparency through its defined process of iteration and inspection.
Антон Семенченко, опыт в IT более 10 лет, работает в компании ISSoft, специализируется в разработке и автоматизированном тестировании ПО плюс менеджмент\продажи. C++ Architect, Automation Practice Lead, PM, Group Manager
«Agile ValueTeam, учимся понимать Scrum». IT секция. Agile отделение. Для всех уровней подготовки.
«Как эффективно продавать Automation Service». IT секция. Продажи.
«Как эффективно организовать Автоматизацию, если у вас недостаточно времени, ресурсов и денег». Development секция. Отделение тестирования.
This document outlines the Scrum framework for developing products. Scrum uses empirical process control with transparency, inspection, and adaptation. A Scrum Team includes a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to deliver increments. During Sprint Planning, the team plans the work for the Sprint and sets a Sprint Goal. Daily Scrums are used for inspection and adaptation. A Sprint Review inspects the increment. A Sprint Retrospective inspects the process. Artifacts include a Product Backlog, Sprint Backlog, and increment.
This document outlines the Scrum framework, which is used to manage complex product development. It defines the roles, events, artifacts, and rules that make up Scrum. The key components of Scrum include self-organizing cross-functional teams consisting of a Product Owner, Development Team, and Scrum Master. Scrum uses a series of time-boxed events including Sprints, Sprint Planning Meetings, Daily Scrums, Sprint Reviews, and Retrospectives to facilitate inspection and adaptation. Products are developed through short iterative cycles called Sprints that result in an increment of "Done" product.
This document provides an overview of Scrum roles and events. It describes the three main Scrum roles: Product Owner, Development Team, and Scrum Master. The Product Owner is responsible for maximizing ROI by prioritizing the backlog and helping the team understand what to build. The cross-functional Development Team, consisting of 3-9 members, is responsible for delivering working increments each sprint. The Scrum Master helps the team follow Scrum practices and removes impediments. The document also briefly outlines the Scrum events of the Sprint, Sprint Planning Meeting, Daily Scrum, Sprint Review and Sprint Retrospective.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
The document summarizes changes made between different versions of the Scrum Guide and SAFe frameworks over time. Some key changes to Scrum included removing prescriptive language, emphasizing a self-managing Scrum Team rather than self-organizing teams, and introducing the concept of a Product Goal. Changes to SAFe included improving business outcomes, evolving continuously to incorporate new knowledge, and the introduction of SAFe 5.1 with minor updates to the Big Picture framework graphic.
Scrum is an agile framework for managing product development that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and adaptation to change. Key Scrum roles include the Product Owner who manages product vision and priorities, the Scrum Master who ensures the team follows Scrum practices, and the cross-functional Development Team which includes roles like developers, testers, and designers. Sprints are fixed duration cycles, usually 2-4 weeks, during which a working product increment is developed based on priority requirements from the Product Backlog. At the end of each sprint, the product is reviewed and the team adapts its work for the next sprint based on feedback and changing priorities.
This document provides an overview of Scrum, an agile framework for project management. It describes key Scrum roles like the Product Owner, Development Team, and Scrum Master. It also outlines Scrum artifacts such as the Product Backlog, which is a prioritized list of features and requirements. Sprints are short, timed iterations where a cross-functional team selects Product Backlog items to complete. Daily stand-ups, Sprint planning, reviews and retrospectives are meetings that occur within the Scrum process. The document emphasizes inspecting and adapting work through these meetings to maximize value delivery.
This document provides an overview of Scrum, an agile framework for project management. It describes Scrum roles like the Product Owner, Development Team, and Scrum Master. It explains Scrum artifacts like the Product Backlog, which is a prioritized list of features and requirements. It also outlines Scrum events like Sprint Planning, Daily Scrums, Sprint Reviews, and Retrospectives. The document emphasizes that Scrum is meant to provide structure for iterative development, emphasize working software over documentation, and allow for inspection and adaptation through its events and time-boxed Sprints.
Scrum is a framework that helps teams deliver value through an iterative process of sprints. Key aspects of scrum include product backlogs to define and prioritize work, sprints to complete work in short cycles, daily stand-ups to track progress, and retrospectives to improve. Within each sprint, a scrum team works to achieve a sprint goal by turning backlog items into a usable increment through planning, collaboration, and adapting as needed.
This document provides an overview of Scrum, an agile framework for project management. It describes the key Scrum roles of Product Owner, Development Team, and Scrum Master. The Product Owner prioritizes features in the Product Backlog and maximizes return on investment. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master helps the team apply Scrum and removes impediments. Sprints are short, time-boxed iterations where the team selects backlog items to deliver a working product increment. Daily stand-ups, sprint planning and reviews, and retrospectives support inspection and adaptation of the process.
The document discusses Scrum, a framework for managing complex product development projects. Scrum is lightweight, simple to understand but difficult to master. It uses an empirical process that values transparency, inspection, and adaptation. The Scrum framework consists of roles, events, artifacts, and rules. Key roles include the Product Owner, Development Team, and Scrum Master. The Development Team is cross-functional and self-organizing. Optimal team size is 3-9 members. The Product Owner manages the product backlog and maximizes value. The Scrum Master removes impediments and serves the Product Owner, Development Team, and organization.
This document provides a summary of key Scrum concepts and roles. It explains that Scrum is a framework, not a methodology, and emphasizes empirical process control and self-organization. The three Scrum roles - Product Owner, Scrum Master, and Development Team - and their responsibilities are defined. Key Scrum events like the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective are also summarized in terms of their purpose and timebox guidelines.
This document provides an overview and history of Scrum, an agile framework for managing product development projects. It describes how Scrum was developed in the early 1990s by Ken Schwaber and Jeff Sutherland and refined over the subsequent decades with contributions from many people. Scrum employs empirical process control theory with transparency, inspection, and adaptation to optimize predictability and control risk on projects.
This document provides an overview of Scrum, an agile framework for project management. It discusses the history and development of Scrum, outlines the key roles, events, artifacts, and rules that make up Scrum, and provides guidance on how to implement Scrum. Some of the key points include:
- Scrum was first developed in the 1990s and refined over the subsequent decades.
- The three main roles in Scrum are the Product Owner, Scrum Master, and self-organizing Team.
- Scrum uses time boxes like Sprints, Daily Scrums, and retrospectives to structure work into short iterative cycles.
- The Product Backlog, Sprint Backlog, and burn down
This document provides an overview of Scrum, an agile framework for project management. It describes the key elements of Scrum including roles like the Product Owner and Scrum Master, events like the Sprint Review and Planning meetings, and artifacts like the Product Backlog. The document outlines the core principles of Scrum like empirical process control, self-organization of cross-functional teams, and time boxing to provide regularity. It also provides context on the history and development of Scrum over time.
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
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Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf46adnanshahzad
How to Start Up a Company: A Step-by-Step Guide Starting a company is an exciting adventure that combines creativity, strategy, and hard work. It can seem overwhelming at first, but with the right guidance, anyone can transform a great idea into a successful business. Let's dive into how to start up a company, from the initial spark of an idea to securing funding and launching your startup.
Introduction
Have you ever dreamed of turning your innovative idea into a thriving business? Starting a company involves numerous steps and decisions, but don't worry—we're here to help. Whether you're exploring how to start a startup company or wondering how to start up a small business, this guide will walk you through the process, step by step.
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
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This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
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12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
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20. Design for Six Sigma (DFSS)
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3. 2
Purpose of the Scrum Guide..........................................................................................................................1
Scrum Definition ............................................................................................................................................3
Scrum Theory.................................................................................................................................................3
Transparency .............................................................................................................................................3
Inspection ..................................................................................................................................................4
Adaptation .................................................................................................................................................4
Scrum Values .................................................................................................................................................4
Scrum Team ...................................................................................................................................................5
Developers.................................................................................................................................................5
Product Owner...........................................................................................................................................5
Scrum Master.............................................................................................................................................6
Scrum Events .................................................................................................................................................7
The Sprint...................................................................................................................................................7
Sprint Planning...........................................................................................................................................8
Daily Scrum ................................................................................................................................................9
Sprint Review.............................................................................................................................................9
Sprint Retrospective ................................................................................................................................10
Scrum Artifacts.............................................................................................................................................10
Product Backlog .......................................................................................................................................10
Commitment: Product Goal.................................................................................................................11
Sprint Backlog ..........................................................................................................................................11
Commitment: Sprint Goal....................................................................................................................11
Increment.................................................................................................................................................11
Commitment: Definition of Done........................................................................................................12
End Note ......................................................................................................................................................13
Acknowledgements .................................................................................................................................13
People ..................................................................................................................................................13
Scrum Guide History ............................................................................................................................13
4. 3
Scrum Definition
Scrum is a lightweight framework that helps people, teams and organizations generate value through
adaptive solutions for complex problems.
In a nutshell, Scrum requires a Scrum Master to foster an environment where:
1. A Product Owner orders the work for a complex problem into a Product Backlog.
2. The Scrum Team turns a selection of the work into an Increment of value during a Sprint.
3. The Scrum Team and its stakeholders inspect the results and adjust for the next Sprint.
4. Repeat
Scrum is simple. Try it as is and determine if its philosophy, theory, and structure help to achieve goals
and create value. The Scrum framework is purposefully incomplete, only defining the parts required to
implement Scrum theory. Scrum is built upon by the collective intelligence of the people using it. Rather
than provide people with detailed instructions, the rules of Scrum guide their relationships and
interactions.
Various processes, techniques and methods can be employed within the framework. Scrum wraps
around existing practices or renders them unnecessary. Scrum makes visible the relative efficacy of
current management, environment, and work techniques, so that improvements can be made.
Scrum Theory
Scrum is founded on empiricism and lean thinking. Empiricism asserts that knowledge comes from
experience and making decisions based on what is observed. Lean thinking reduces waste and focuses
on the essentials.
Scrum employs an iterative, incremental approach to optimize predictability and to control risk. Scrum
engages groups of people who collectively have all the skills and expertise to do the work and share or
acquire such skills as needed.
Scrum combines four formal events for inspection and adaptation within a containing event, the Sprint.
These events work because they implement the empirical Scrum pillars of transparency, inspection, and
adaptation.
Transparency
The emergent process and work must be visible to those performing the work as well as those receiving
the work. With Scrum, important decisions are based on the perceived state of its three formal artifacts.
Artifacts that have low transparency can lead to decisions that diminish value and increase risk.
5. 4
Transparency enables inspection. Inspection without transparency is misleading and wasteful.
Inspection
The Scrum artifacts and the progress toward agreed goals must be inspected frequently and diligently to
detect potentially undesirable variances or problems. To help with inspection, Scrum provides cadence
in the form of its five events.
Inspection enables adaptation. Inspection without adaptation is considered pointless. Scrum events are
designed to provoke change.
Adaptation
If any aspects of a process deviate outside acceptable limits or if the resulting product is unacceptable,
the process being applied or the materials being produced must be adjusted. The adjustment must be
made as soon as possible to minimize further deviation.
Adaptation becomes more difficult when the people involved are not empowered or self-managing. A
Scrum Team is expected to adapt the moment it learns anything new through inspection.
Scrum Values
Successful use of Scrum depends on people becoming more proficient in living five values:
Commitment, Focus, Openness, Respect, and Courage
The Scrum Team commits to achieving its goals and to supporting each other. Their primary focus is on
the work of the Sprint to make the best possible progress toward these goals. The Scrum Team and its
stakeholders are open about the work and the challenges. Scrum Team members respect each other to
be capable, independent people, and are respected as such by the people with whom they work. The
Scrum Team members have the courage to do the right thing, to work on tough problems.
These values give direction to the Scrum Team with regard to their work, actions, and behavior. The
decisions that are made, the steps taken, and the way Scrum is used should reinforce these values, not
diminish or undermine them. The Scrum Team members learn and explore the values as they work with
the Scrum events and artifacts. When these values are embodied by the Scrum Team and the people
they work with, the empirical Scrum pillars of transparency, inspection, and adaptation come to life
building trust.
6. 5
Scrum Team
The fundamental unit of Scrum is a small team of people, a Scrum Team. The Scrum Team consists of
one Scrum Master, one Product Owner, and Developers. Within a Scrum Team, there are no sub-teams
or hierarchies. It is a cohesive unit of professionals focused on one objective at a time, the Product Goal.
Scrum Teams are cross-functional, meaning the members have all the skills necessary to create value
each Sprint. They are also self-managing, meaning they internally decide who does what, when, and
how.
The Scrum Team is small enough to remain nimble and large enough to complete significant work within
a Sprint, typically 10 or fewer people. In general, we have found that smaller teams communicate better
and are more productive. If Scrum Teams become too large, they should consider reorganizing into
multiple cohesive Scrum Teams, each focused on the same product. Therefore, they should share the
same Product Goal, Product Backlog, and Product Owner.
The Scrum Team is responsible for all product-related activities from stakeholder collaboration,
verification, maintenance, operation, experimentation, research and development, and anything else
that might be required. They are structured and empowered by the organization to manage their own
work. Working in Sprints at a sustainable pace improves the Scrum Team’s focus and consistency.
The entire Scrum Team is accountable for creating a valuable, useful Increment every Sprint. Scrum
defines three specific accountabilities within the Scrum Team: the Developers, the Product Owner, and
the Scrum Master.
Developers
Developers are the people in the Scrum Team that are committed to creating any aspect of a usable
Increment each Sprint.
The specific skills needed by the Developers are often broad and will vary with the domain of work.
However, the Developers are always accountable for:
● Creating a plan for the Sprint, the Sprint Backlog;
● Instilling quality by adhering to a Definition of Done;
● Adapting their plan each day toward the Sprint Goal; and,
● Holding each other accountable as professionals.
Product Owner
The Product Owner is accountable for maximizing the value of the product resulting from the work of
the Scrum Team. How this is done may vary widely across organizations, Scrum Teams, and individuals.
7. 6
The Product Owner is also accountable for effective Product Backlog management, which includes:
● Developing and explicitly communicating the Product Goal;
● Creating and clearly communicating Product Backlog items;
● Ordering Product Backlog items; and,
● Ensuring that the Product Backlog is transparent, visible and understood.
The Product Owner may do the above work or may delegate the responsibility to others. Regardless, the
Product Owner remains accountable.
For Product Owners to succeed, the entire organization must respect their decisions. These decisions
are visible in the content and ordering of the Product Backlog, and through the inspectable Increment at
the Sprint Review.
The Product Owner is one person, not a committee. The Product Owner may represent the needs of
many stakeholders in the Product Backlog. Those wanting to change the Product Backlog can do so by
trying to convince the Product Owner.
Scrum Master
The Scrum Master is accountable for establishing Scrum as defined in the Scrum Guide. They do this by
helping everyone understand Scrum theory and practice, both within the Scrum Team and the
organization.
The Scrum Master is accountable for the Scrum Team’s effectiveness. They do this by enabling the
Scrum Team to improve its practices, within the Scrum framework.
Scrum Masters are true leaders who serve the Scrum Team and the larger organization.
The Scrum Master serves the Scrum Team in several ways, including:
● Coaching the team members in self-management and cross-functionality;
● Helping the Scrum Team focus on creating high-value Increments that meet the Definition of
Done;
● Causing the removal of impediments to the Scrum Team’s progress; and,
● Ensuring that all Scrum events take place and are positive, productive, and kept within the
timebox.
The Scrum Master serves the Product Owner in several ways, including:
8. 7
● Helping find techniques for effective Product Goal definition and Product Backlog management;
● Helping the Scrum Team understand the need for clear and concise Product Backlog items;
● Helping establish empirical product planning for a complex environment; and,
● Facilitating stakeholder collaboration as requested or needed.
The Scrum Master serves the organization in several ways, including:
● Leading, training, and coaching the organization in its Scrum adoption;
● Planning and advising Scrum implementations within the organization;
● Helping employees and stakeholders understand and enact an empirical approach for complex
work; and,
● Removing barriers between stakeholders and Scrum Teams.
Scrum Events
The Sprint is a container for all other events. Each event in Scrum is a formal opportunity to inspect and
adapt Scrum artifacts. These events are specifically designed to enable the transparency required.
Failure to operate any events as prescribed results in lost opportunities to inspect and adapt. Events are
used in Scrum to create regularity and to minimize the need for meetings not defined in Scrum.
Optimally, all events are held at the same time and place to reduce complexity.
The Sprint
Sprints are the heartbeat of Scrum, where ideas are turned into value.
They are fixed length events of one month or less to create consistency. A new Sprint starts immediately
after the conclusion of the previous Sprint.
All the work necessary to achieve the Product Goal, including Sprint Planning, Daily Scrums, Sprint
Review, and Sprint Retrospective, happen within Sprints.
During the Sprint:
● No changes are made that would endanger the Sprint Goal;
● Quality does not decrease;
● The Product Backlog is refined as needed; and,
● Scope may be clarified and renegotiated with the Product Owner as more is learned.
Sprints enable predictability by ensuring inspection and adaptation of progress toward a Product Goal at
least every calendar month. When a Sprint’s horizon is too long the Sprint Goal may become invalid,
complexity may rise, and risk may increase. Shorter Sprints can be employed to generate more learning
9. 8
cycles and limit risk of cost and effort to a smaller time frame. Each Sprint may be considered a short
project.
Various practices exist to forecast progress, like burn-downs, burn-ups, or cumulative flows. While
proven useful, these do not replace the importance of empiricism. In complex environments, what will
happen is unknown. Only what has already happened may be used for forward-looking decision making.
A Sprint could be cancelled if the Sprint Goal becomes obsolete. Only the Product Owner has the
authority to cancel the Sprint.
Sprint Planning
Sprint Planning initiates the Sprint by laying out the work to be performed for the Sprint. This resulting
plan is created by the collaborative work of the entire Scrum Team.
The Product Owner ensures that attendees are prepared to discuss the most important Product Backlog
items and how they map to the Product Goal. The Scrum Team may also invite other people to attend
Sprint Planning to provide advice.
Sprint Planning addresses the following topics:
Topic One: Why is this Sprint valuable?
The Product Owner proposes how the product could increase its value and utility in the current Sprint.
The whole Scrum Team then collaborates to define a Sprint Goal that communicates why the Sprint is
valuable to stakeholders. The Sprint Goal must be finalized prior to the end of Sprint Planning.
Topic Two: What can be Done this Sprint?
Through discussion with the Product Owner, the Developers select items from the Product Backlog to
include in the current Sprint. The Scrum Team may refine these items during this process, which
increases understanding and confidence.
Selecting how much can be completed within a Sprint may be challenging. However, the more the
Developers know about their past performance, their upcoming capacity, and their Definition of Done,
the more confident they will be in their Sprint forecasts.
Topic Three: How will the chosen work get done?
For each selected Product Backlog item, the Developers plan the work necessary to create an Increment
that meets the Definition of Done. This is often done by decomposing Product Backlog items into
smaller work items of one day or less. How this is done is at the sole discretion of the Developers. No
one else tells them how to turn Product Backlog items into Increments of value.
10. 9
The Sprint Goal, the Product Backlog items selected for the Sprint, plus the plan for delivering them are
together referred to as the Sprint Backlog.
Sprint Planning is timeboxed to a maximum of eight hours for a one-month Sprint. For shorter Sprints,
the event is usually shorter.
Daily Scrum
The purpose of the Daily Scrum is to inspect progress toward the Sprint Goal and adapt the Sprint
Backlog as necessary, adjusting the upcoming planned work.
The Daily Scrum is a 15-minute event for the Developers of the Scrum Team. To reduce complexity, it is
held at the same time and place every working day of the Sprint. If the Product Owner or Scrum Master
are actively working on items in the Sprint Backlog, they participate as Developers.
The Developers can select whatever structure and techniques they want, as long as their Daily Scrum
focuses on progress toward the Sprint Goal and produces an actionable plan for the next day of work.
This creates focus and improves self-management.
Daily Scrums improve communications, identify impediments, promote quick decision-making, and
consequently eliminate the need for other meetings.
The Daily Scrum is not the only time Developers are allowed to adjust their plan. They often meet
throughout the day for more detailed discussions about adapting or re-planning the rest of the Sprint’s
work.
Sprint Review
The purpose of the Sprint Review is to inspect the outcome of the Sprint and determine future
adaptations. The Scrum Team presents the results of their work to key stakeholders and progress
toward the Product Goal is discussed.
During the event, the Scrum Team and stakeholders review what was accomplished in the Sprint and
what has changed in their environment. Based on this information, attendees collaborate on what to do
next. The Product Backlog may also be adjusted to meet new opportunities. The Sprint Review is a
working session and the Scrum Team should avoid limiting it to a presentation.
The Sprint Review is the second to last event of the Sprint and is timeboxed to a maximum of four hours
for a one-month Sprint. For shorter Sprints, the event is usually shorter.
11. 10
Sprint Retrospective
The purpose of the Sprint Retrospective is to plan ways to increase quality and effectiveness.
The Scrum Team inspects how the last Sprint went with regards to individuals, interactions, processes,
tools, and their Definition of Done. Inspected elements often vary with the domain of work.
Assumptions that led them astray are identified and their origins explored. The Scrum Team discusses
what went well during the Sprint, what problems it encountered, and how those problems were (or
were not) solved.
The Scrum Team identifies the most helpful changes to improve its effectiveness. The most impactful
improvements are addressed as soon as possible. They may even be added to the Sprint Backlog for the
next Sprint.
The Sprint Retrospective concludes the Sprint. It is timeboxed to a maximum of three hours for a one-
month Sprint. For shorter Sprints, the event is usually shorter.
Scrum Artifacts
Scrum’s artifacts represent work or value. They are designed to maximize transparency of key
information. Thus, everyone inspecting them has the same basis for adaptation.
Each artifact contains a commitment to ensure it provides information that enhances transparency and
focus against which progress can be measured:
● For the Product Backlog it is the Product Goal.
● For the Sprint Backlog it is the Sprint Goal.
● For the Increment it is the Definition of Done.
These commitments exist to reinforce empiricism and the Scrum values for the Scrum Team and their
stakeholders.
Product Backlog
The Product Backlog is an emergent, ordered list of what is needed to improve the product. It is the
single source of work undertaken by the Scrum Team.
Product Backlog items that can be Done by the Scrum Team within one Sprint are deemed ready for
selection in a Sprint Planning event. They usually acquire this degree of transparency after refining
activities. Product Backlog refinement is the act of breaking down and further defining Product Backlog
items into smaller more precise items. This is an ongoing activity to add details, such as a description,
order, and size. Attributes often vary with the domain of work.
12. 11
The Developers who will be doing the work are responsible for the sizing. The Product Owner may
influence the Developers by helping them understand and select trade-offs.
Commitment: Product Goal
The Product Goal describes a future state of the product which can serve as a target for the Scrum Team
to plan against. The Product Goal is in the Product Backlog. The rest of the Product Backlog emerges to
define “what” will fulfill the Product Goal.
A product is a vehicle to deliver value. It has a clear boundary, known stakeholders, well-defined
users or customers. A product could be a service, a physical product, or something more abstract.
The Product Goal is the long-term objective for the Scrum Team. They must fulfill (or abandon) one
objective before taking on the next.
Sprint Backlog
The Sprint Backlog is composed of the Sprint Goal (why), the set of Product Backlog items selected for
the Sprint (what), as well as an actionable plan for delivering the Increment (how).
The Sprint Backlog is a plan by and for the Developers. It is a highly visible, real-time picture of the work
that the Developers plan to accomplish during the Sprint in order to achieve the Sprint Goal.
Consequently, the Sprint Backlog is updated throughout the Sprint as more is learned. It should have
enough detail that they can inspect their progress in the Daily Scrum.
Commitment: Sprint Goal
The Sprint Goal is the single objective for the Sprint. Although the Sprint Goal is a commitment by the
Developers, it provides flexibility in terms of the exact work needed to achieve it. The Sprint Goal also
creates coherence and focus, encouraging the Scrum Team to work together rather than on separate
initiatives.
The Sprint Goal is created during the Sprint Planning event and then added to the Sprint Backlog. As the
Developers work during the Sprint, they keep the Sprint Goal in mind. If the work turns out to be
different than they expected, they collaborate with the Product Owner to negotiate the scope of the
Sprint Backlog within the Sprint without affecting the Sprint Goal.
Increment
An Increment is a concrete stepping stone toward the Product Goal. Each Increment is additive to all
prior Increments and thoroughly verified, ensuring that all Increments work together. In order to
provide value, the Increment must be usable.
13. 12
Multiple Increments may be created within a Sprint. The sum of the Increments is presented at the
Sprint Review thus supporting empiricism. However, an Increment may be delivered to stakeholders
prior to the end of the Sprint. The Sprint Review should never be considered a gate to releasing value.
Work cannot be considered part of an Increment unless it meets the Definition of Done.
Commitment: Definition of Done
The Definition of Done is a formal description of the state of the Increment when it meets the quality
measures required for the product.
The moment a Product Backlog item meets the Definition of Done, an Increment is born.
The Definition of Done creates transparency by providing everyone a shared understanding of what
work was completed as part of the Increment. If a Product Backlog item does not meet the Definition of
Done, it cannot be released or even presented at the Sprint Review. Instead, it returns to the Product
Backlog for future consideration.
If the Definition of Done for an increment is part of the standards of the organization, all Scrum Teams
must follow it as a minimum. If it is not an organizational standard, the Scrum Team must create a
Definition of Done appropriate for the product.
The Developers are required to conform to the Definition of Done. If there are multiple Scrum Teams
working together on a product, they must mutually define and comply with the same Definition of Done.