The document discusses the shift from a one-to-many media world to a many-to-many world where consumers access media across multiple devices. It notes that while this allows for more flexible campaigns and building customer relationships across platforms, it also increases complexity due to fragmented data and difficulty determining unduplicated audiences. The document advocates for a human-centric approach to measurement that integrates different methods to provide comprehensive cross-platform data updated daily.
4. The Many-to-Many World
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2%
9%
13%
18%
21%
30%
33%
42%
59%
94%
0% 20% 40% 60% 80% 100%
Wearable Computer
eReader
Streaming Media Player
Smart TV
Portable Media Player
Game Console
Cell Phone
Tablet
Smartphone
PC
Reach (%)
Source: Verto Analytics Inc., Platform Survey
Time Period: September 2014
Country: United States
Target: 18+
Sample (n): 5,029 (US)
5. The Many-to-Many World
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0%
5%
10%
15%
20%
25%
30%
35%
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
%ofInternetusers
Number of all devices owned
US UK
Source: Verto Analytics Inc, Platform Survey
Time Period: September 2014
Country: United States, Great Britain
Target: 18+
Sample (n): 5,029 (US)
2,865 (GB)
6. The Many-to-Many World
On the one hand…
Leverage creative across different
media.
Construct campaign “narratives”
across different media.
Build customer relationship across
different platforms with different
tools.
Increased plan flexibility without
sacrificing reach/frequency
campaign goals.
On the other hand…
Complexity can be daunting.
Fragmented & unintegrated
audience measurement data.
Fragmented & unintegrated
campaign data.
Difficult to determine net
(unduplicated) campaign
audience.
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7. The ARF 360 Model
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HUMAN
Category
Content
Vehicle Access &
Information
Acquisition
Advertising
Access
Brand Meaning
Acquisition
Experience
Consumer
Reaction
Source: The ARF 360 Model: Update to a Human-centric Approach,
Jenni Romaniuk & Craig Gugel
8. The Many-to-Many World: Media-centric
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VIDEO
Video Game
Console
PC Smartphone Tablet
Retail Readership
TEXT
PC Smartphone
Video Game
Console
PC Smartphone
Video Game
Console
Tablet
WEB
Tablet
9. The Many-to-Many World: Content-centric
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VIDEO
Video Game
Console
PC Smartphone Tablet
Retail Readership
TEXT
PC Smartphone
Video Game
Console
PC Smartphone
Video Game
Console
Tablet
WEB
Tablet
10. The Many-to-Many World: Content-centric
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Media Company
VIDEO TEXT WEB
►Content-centric measurement on its own faces coverage,
scalability, comparability challenges.
11. Today’s Research Methods
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Surveys
Content-centric Analytics
Panels
Estimates
Attribution
►There is no silver bullet.
►No single solution:
Covers all media platforms
Covers all content types
Covers all audience groups
►Current solutions have long-
standing architectural limitations.
12. Today’s Research Methods: Implications for Clients
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Surveys
Content-centric Analytics
Panels
Estimates
Attribution
13. Tomorrow’s Research Methods: Human-centric
►Integrate the latest
measurement methods.
►Cover the entire digital
environment.
►Deliver integrated data
across the environment
connected to demographics
with hourly, daily, weekly &
monthly granularity.
►Publish every 24h.
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Surveys
Content-centric Analytics
Panels
Estimates
Attribution
Distribution of campaigns directly tied to the distribution of media content. Measurement of campaign distribution therefore equivalent to measurement of media content. Over time, measurement has increasingly shifted towards measuring campaigns as well as media content.
One piece of content can now be accessed using an unprecedented number of devices. The variety of content that each of those devices can access has increased exponentially. Advertisers now have to take into account direct marketing (email), social media, search, video, apps, web sites, micro-sites, display – the media mix is getting more and more complicated, and has become recursive. For example, web display ads can be delivered within a web browser embedded into a mobile app like Twitter.
And consumers are actually using all of these different media platforms.
Average US Internet user owns about 4.5 devices. Average UK Internet user owns about 4.6 devices. And this number is growing – not as fast as some boosters would have you believe, but it is growing.
Where does the complexity come from? History, mainly. For one thing, the measurement platforms available today weren’t built with holistic measurement in mind. Certain media platforms that need to be taken into account today didn’t even exist five years ago. And others? Well, their measurement was built in a focused, platform-specific way: Let’s measure web usage on PCs, let’s measure mobile usage, let’s measure TV viewership, etc.
Where does the complexity come from? History, mainly. For one thing, the measurement platforms available today weren’t built with holistic measurement in mind. Certain media platforms that need to be taken into account today didn’t even exist five years ago. And others? Well, their measurement was built in a focused, platform-specific way: Let’s measure web usage on PCs, let’s measure mobile usage, let’s measure TV viewership, etc.
Where does the complexity come from? History, mainly. For one thing, the measurement platforms available today weren’t built with holistic measurement in mind. Certain media platforms that need to be taken into account today didn’t even exist five years ago. And others? Well, their measurement was built in a focused, platform-specific way: Let’s measure web usage on PCs, let’s measure mobile usage, let’s measure TV viewership, etc.