Instructions to set up your address book, maps and many other exciting features on the 2012 Toyota 4Runner display.
For more information please go to www.jerrystoyota.com.
This document provides details on the final design for an educational game about microbiology. It includes sprites and screens for the title, instructions, color selection, introduction, and question portions of the game. The title screen appears when the game starts and shows the game name. The instructions screen provides the game rules. The color selection screen allows choosing a color scheme before the introduction screen maps out problem areas on an island that can be selected, leading to microbiology-themed questions about that area. Questions have answer options, with feedback on right or wrong answers before returning to the introduction map.
This document provides an overview of various game design skill cards in StarLogo Nova, summarizing programming blocks and concepts for building games. It covers 24 categories including agent traits, breeds, keyboard controls, drawing on terrain, camera views, teleporting, jumping, flying, keeping score, buttons, levels, custom shapes, traits, sound, collision, following/avoiding, chance, gravity, procedures, ending games, and block categories. Each section describes how to program the concept and includes simple code examples.
This document provides 120 tips for using Photoshop more efficiently and effectively. It is organized into 10 categories including Interface Tips, Tool Tips, Command Tips, Selection Tips, Layer Tips, Tips for Guides & Rulers, Navigation & Hotkey Tips, Tips for Duplicating, Type Tips, and ImageReady Tips. The tips cover a wide range of Photoshop functions and techniques for streamlining work, performing complex tasks more quickly, and utilizing hidden functionality that users may not be aware of.
Unity 3D is a game engine that allows users to create 3D games. The main components of a Unity project include scenes stored in the project view, game objects organized in the hierarchy, and views like the scene view to build levels and the game view to test games. Key concepts include parenting game objects to link their transformations and using the transform tools to move, rotate, and scale objects in the scene view.
This document provides guidance on assessing users who have difficulties using a mouse and provides potential solutions or alternative devices to investigate. It lists common mouse issues such as not being able to accurately move the pointer, hit buttons, double click fast enough, see the pointer, or move the pointer across the full screen. For each issue it suggests seating adjustments, software settings changes, or alternative devices like trackballs, touchpads, or switch devices to allow mouse functionality. It also lists alternatives for users who cannot hold or move a mouse but may have other abilities like keyboard, finger, head or switch control.
Scratch for kids syllabus for 5 hours by bibek panditBibekPandit2
This document provides instructions for teaching Scratch programming to kids over 5 hours across 7 days. Each 50-minute class introduces new Scratch concepts and has students work on games. Day 1 covers Scratch introduction and elements. Day 2 focuses on making a jumping game, including programming sprite movement and adding obstacles. Day 3 expands on the jumping game. Day 4 introduces a catch game, providing steps to move the catcher, add falling objects, and track score. Day 5 continues the catch game project. Later days cover additional games. The document explains why Scratch is useful for learning programming concepts and skills in a fun, visual way.
This document provides details on the final design for an educational game about microbiology. It includes sprites and screens for the title, instructions, color selection, introduction, and question portions of the game. The title screen appears when the game starts and shows the game name. The instructions screen provides the game rules. The color selection screen allows choosing a color scheme before the introduction screen maps out problem areas on an island that can be selected, leading to microbiology-themed questions about that area. Questions have answer options, with feedback on right or wrong answers before returning to the introduction map.
This document provides an overview of various game design skill cards in StarLogo Nova, summarizing programming blocks and concepts for building games. It covers 24 categories including agent traits, breeds, keyboard controls, drawing on terrain, camera views, teleporting, jumping, flying, keeping score, buttons, levels, custom shapes, traits, sound, collision, following/avoiding, chance, gravity, procedures, ending games, and block categories. Each section describes how to program the concept and includes simple code examples.
This document provides 120 tips for using Photoshop more efficiently and effectively. It is organized into 10 categories including Interface Tips, Tool Tips, Command Tips, Selection Tips, Layer Tips, Tips for Guides & Rulers, Navigation & Hotkey Tips, Tips for Duplicating, Type Tips, and ImageReady Tips. The tips cover a wide range of Photoshop functions and techniques for streamlining work, performing complex tasks more quickly, and utilizing hidden functionality that users may not be aware of.
Unity 3D is a game engine that allows users to create 3D games. The main components of a Unity project include scenes stored in the project view, game objects organized in the hierarchy, and views like the scene view to build levels and the game view to test games. Key concepts include parenting game objects to link their transformations and using the transform tools to move, rotate, and scale objects in the scene view.
This document provides guidance on assessing users who have difficulties using a mouse and provides potential solutions or alternative devices to investigate. It lists common mouse issues such as not being able to accurately move the pointer, hit buttons, double click fast enough, see the pointer, or move the pointer across the full screen. For each issue it suggests seating adjustments, software settings changes, or alternative devices like trackballs, touchpads, or switch devices to allow mouse functionality. It also lists alternatives for users who cannot hold or move a mouse but may have other abilities like keyboard, finger, head or switch control.
Scratch for kids syllabus for 5 hours by bibek panditBibekPandit2
This document provides instructions for teaching Scratch programming to kids over 5 hours across 7 days. Each 50-minute class introduces new Scratch concepts and has students work on games. Day 1 covers Scratch introduction and elements. Day 2 focuses on making a jumping game, including programming sprite movement and adding obstacles. Day 3 expands on the jumping game. Day 4 introduces a catch game, providing steps to move the catcher, add falling objects, and track score. Day 5 continues the catch game project. Later days cover additional games. The document explains why Scratch is useful for learning programming concepts and skills in a fun, visual way.
The document provides an overview of the Voyage 200 graphing calculator. It describes features like the on/off button, selecting applications, graphing functions, creating tables and plots, programming, connectivity, and more advanced features. It also includes sections on getting started with the calculator, installing batteries, adjusting the display contrast, understanding the apps desktop interface, turning the calculator off, and an overview of the calculator's keys.
The document provides instructions for configuring a gaming mouse for computer games like World of Warcraft. It discusses the benefits of using a gaming mouse and describes the buttons on the Logitech G5 mouse. It explains how to assign abilities and spells in the game to the different mouse buttons and keyboard modifiers using the mouse software and in-game key bindings. Examples are given mapping healing abilities for a generic healer and restoration druid to demonstrate optimal mouse button configurations for different classes and playstyles. The goal is to set up the mouse so that frequently used abilities can be activated quickly during gameplay with minimal hand movement away from the standard position.
The document provides instructions for ordering more books or accessing training tutorials for Mastercam X6 Mill Level 1 by calling a phone number, visiting a website or contacting a Mastercam dealer. It also contains copyright information and disclaimers of warranties from the publisher, In-House Solutions Inc., for the Mastercam X6 Mill Level 1 Training Tutorial. The tutorial covers 10 lessons on how to use various toolpath strategies in Mastercam like contouring, pocketing, drilling and simulations.
The cannoneer of_ragville_final_presentationguestc856c3c
The Cannoneer of Ragville is an educational physics simulation game designed to teach players about projectile motion through gameplay. Players control Commander Raggs and must propel themselves from platform to platform using cannons, accounting for physics variables like gravity, velocity, and air resistance. The game starts simply but gets progressively more difficult. It is designed to be completed in one class period with 15-20 levels. The game has cartoon graphics and music to create a fun, low-stress atmosphere for learning. It aims to combine educational physics concepts with an enjoyable narrative-driven gameplay experience not found in other cannon games.
This document provides instructions for setting up and programming an alien wars game using The Games Factory 2 software. It describes how to initialize frames for the main menu, game, and high score screens. It then explains how to program events for playing music, moving between frames, initializing values, moving and destroying objects, checking for collisions, and displaying high scores. The document recommends using global variables, groups, and conditions to control game play, enemy movement, shooting, scoring, and transitioning between levels.
The document describes different functions that can be set for a touch switch, including:
1. SP Function - Allows setting a function for switch action using the Action (SP Function) dialog box.
2. Screen Switching - Allows switching windows by setting the Action (Screen Switching) dialog box to switch to different screen types like Fixed, Back, Next Screen, or Device.
3. Station No. - Allows switching the monitor target station number by setting the action to Host, Other, or Device and specifying the target station number.
This document provides an introduction and tutorial for Artlantis, a 3D rendering software. It discusses the main interface components like the real-time preview window and camera inspector. It also covers Artlantis Media like shaders, objects, and textures that can be applied by dragging and dropping into scenes. The tutorial demonstrates how to navigate scenes, apply radiosity for lighting calculations, use different types of shaders, and create and apply postcards to share material settings between projects.
Team oflegends nielsens10heuristics_0915masonwhitley
This document summarizes the findings from applying Nielsen's 10 Usability Heuristics to the video game Snow Way in Hell. It identifies 14 different usability problems in the game related to visibility of system status, consistency and standards, matching between system and real world, user control and freedom, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimalist design, and help and documentation. Each problem is described and given a proposed solution.
The document describes a space shooter game being developed using the XNA framework. The game will use trackpad controls to provide an immersive experience for laptop users. It is being developed by a team of students and will feature top notch graphics, multiple levels of difficulty, scoring, time tracking, and collision detection. The document outlines the game's design, functions like initialize, load content, unload content, update, and draw. It also discusses the XNA framework, collision detection using bounding spheres, and the team's step-by-step implementation process in three phases.
This technical document outlines the design and requirements for a squad-based multiplayer game. It describes the game's levels, user interface, squad units, enemies, camera and movement systems. It also details the general requirements such as supporting a 3D environment, reward/punishment systems, difficulty progression, and audio. Additional graphics requirements are outlined that involve using particles for explosions and custom shaders for animated models and lighting effects. The artificial intelligence requirements involve controlling individual characters, squad groups, and pathfinding algorithms.
Lesson 12 Taking Advantage Of The Accessibility Optionsguevarra_2000
The document discusses the Accessibility Options dialog box in Windows XP, which allows users to configure input and output behaviors to accommodate disabilities. It describes the tabs for Keyboard, Sound, Display, Mouse, and General, explaining accessibility features like StickyKeys, FilterKeys, ToggleKeys, SoundSentry, and High Contrast that can be adjusted on each tab. The dialog box provides options to make Windows more accessible for users with a variety of disabilities affecting keyboard, hearing, vision, or mouse use.
The document provides instructions for various tasks in the StarLogo Nova environment, including:
1. How to set up a basic world with agents, terrain, and behaviors.
2. How to add or rename agent breeds and give them built-in or custom traits.
3. How to program agent movements like wiggle walks and random walks.
4. An overview of the basic geometry coordinates in Nova and how to position agents on the grid.
5. How to work with agent headings and set default or randomized heading values.
The AirLiner wireless slate allows users to control computer applications and make notes from up to 54 feet away. It has customizable function buttons, a cordless mouse, and a tethered pen that acts as both a mouse and for digital writing and drawing. The underlay offers pen tools and quick access to common functions. To connect it to a computer via Bluetooth, users turn on discovery, press the power and connect buttons, then select the slate during device pairing.
The document summarizes the key features and functions of the TANDBERG Video Conferencing System. It describes the built-in camera, codec, remote control, microphone, and provides step-by-step instructions on starting up the system, making and ending calls, controlling cameras and video sources, using presets, and adjusting volume.
The document provides a user manual for the FINDER navigation software. It includes instructions on basic navigation and map manipulation functions such as zooming, tilting and rotating the map view. It also describes the different operating modes, keyboard entry, and how to check details of locations on the map.
This navigation and entertainment system allows users to connect and control iPod and MP3 players. It has a simple touch screen interface and supports rear seat entertainment with DVD playback. The system can display traffic information when subscribed. It provides navigation, audio playback from CDs/DVDs, radio listening, and other controls. Settings like sound, display, and navigation can be configured in the menu screen.
This document provides installation and usage instructions for the U-Pointer and I-Pro interactive annotation software. It describes how to download the software, install the U-Pointer driver, calibrate the system, and use the various annotation and presentation tools in I-Pro like pen, highlighter, erase, colors and thickness. The software allows capturing audio, video and annotations and organizing notes. It also details how to access configuration options, zoom and pan documents, and shut down the software.
1. The DS017E-RATE is a production counter that monitors production rate and compares it to a user-defined goal.
2. It displays the current production count and rate on a digital display, and uses colored lights to indicate whether the production is meeting, exceeding, or falling below the goal.
3. It can monitor up to four production lines simultaneously and calculate the total production rate.
This guide provides an overview of the key functions and setup instructions for a T-Mobile G1 phone. It includes sections on service activation, the SIM card, battery, memory card, powering on the phone, and basic call functions. The guide also summarizes how to set up contacts, Gmail, other email accounts, myFaves, Bluetooth, and Wi-Fi on the phone. It provides tips on caring for the phone and safety as well.
The document provides instructions for using the DROID by Motorola smartphone. It includes 3 sentences:
1) The DROID by Motorola gives users a premium browsing and messaging experience with the latest from Google and a thin touch QWERTY slider.
2) The guide covers topics like making calls, using the touchscreen and keys, customizing the home screen, browsing the web, using Google Maps, YouTube, and apps, managing contacts and messages, taking photos and music, and more.
3) It provides setup instructions, an overview of the phone features and components, and tips throughout to help users get started with and make the most of their new DROID smartphone.
This document provides instructions for basic set up and use of a mobile device. It covers installing SIM and memory cards, charging the battery, turning the device on/off, unlocking the screen, connecting to WiFi and Bluetooth. It also explains how to use the home screen and apps like phone, contacts, messaging, browser, camera, calendar, and file manager. The document provides safety precautions and care instructions for the device as well.
The document provides an overview of the Voyage 200 graphing calculator. It describes features like the on/off button, selecting applications, graphing functions, creating tables and plots, programming, connectivity, and more advanced features. It also includes sections on getting started with the calculator, installing batteries, adjusting the display contrast, understanding the apps desktop interface, turning the calculator off, and an overview of the calculator's keys.
The document provides instructions for configuring a gaming mouse for computer games like World of Warcraft. It discusses the benefits of using a gaming mouse and describes the buttons on the Logitech G5 mouse. It explains how to assign abilities and spells in the game to the different mouse buttons and keyboard modifiers using the mouse software and in-game key bindings. Examples are given mapping healing abilities for a generic healer and restoration druid to demonstrate optimal mouse button configurations for different classes and playstyles. The goal is to set up the mouse so that frequently used abilities can be activated quickly during gameplay with minimal hand movement away from the standard position.
The document provides instructions for ordering more books or accessing training tutorials for Mastercam X6 Mill Level 1 by calling a phone number, visiting a website or contacting a Mastercam dealer. It also contains copyright information and disclaimers of warranties from the publisher, In-House Solutions Inc., for the Mastercam X6 Mill Level 1 Training Tutorial. The tutorial covers 10 lessons on how to use various toolpath strategies in Mastercam like contouring, pocketing, drilling and simulations.
The cannoneer of_ragville_final_presentationguestc856c3c
The Cannoneer of Ragville is an educational physics simulation game designed to teach players about projectile motion through gameplay. Players control Commander Raggs and must propel themselves from platform to platform using cannons, accounting for physics variables like gravity, velocity, and air resistance. The game starts simply but gets progressively more difficult. It is designed to be completed in one class period with 15-20 levels. The game has cartoon graphics and music to create a fun, low-stress atmosphere for learning. It aims to combine educational physics concepts with an enjoyable narrative-driven gameplay experience not found in other cannon games.
This document provides instructions for setting up and programming an alien wars game using The Games Factory 2 software. It describes how to initialize frames for the main menu, game, and high score screens. It then explains how to program events for playing music, moving between frames, initializing values, moving and destroying objects, checking for collisions, and displaying high scores. The document recommends using global variables, groups, and conditions to control game play, enemy movement, shooting, scoring, and transitioning between levels.
The document describes different functions that can be set for a touch switch, including:
1. SP Function - Allows setting a function for switch action using the Action (SP Function) dialog box.
2. Screen Switching - Allows switching windows by setting the Action (Screen Switching) dialog box to switch to different screen types like Fixed, Back, Next Screen, or Device.
3. Station No. - Allows switching the monitor target station number by setting the action to Host, Other, or Device and specifying the target station number.
This document provides an introduction and tutorial for Artlantis, a 3D rendering software. It discusses the main interface components like the real-time preview window and camera inspector. It also covers Artlantis Media like shaders, objects, and textures that can be applied by dragging and dropping into scenes. The tutorial demonstrates how to navigate scenes, apply radiosity for lighting calculations, use different types of shaders, and create and apply postcards to share material settings between projects.
Team oflegends nielsens10heuristics_0915masonwhitley
This document summarizes the findings from applying Nielsen's 10 Usability Heuristics to the video game Snow Way in Hell. It identifies 14 different usability problems in the game related to visibility of system status, consistency and standards, matching between system and real world, user control and freedom, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimalist design, and help and documentation. Each problem is described and given a proposed solution.
The document describes a space shooter game being developed using the XNA framework. The game will use trackpad controls to provide an immersive experience for laptop users. It is being developed by a team of students and will feature top notch graphics, multiple levels of difficulty, scoring, time tracking, and collision detection. The document outlines the game's design, functions like initialize, load content, unload content, update, and draw. It also discusses the XNA framework, collision detection using bounding spheres, and the team's step-by-step implementation process in three phases.
This technical document outlines the design and requirements for a squad-based multiplayer game. It describes the game's levels, user interface, squad units, enemies, camera and movement systems. It also details the general requirements such as supporting a 3D environment, reward/punishment systems, difficulty progression, and audio. Additional graphics requirements are outlined that involve using particles for explosions and custom shaders for animated models and lighting effects. The artificial intelligence requirements involve controlling individual characters, squad groups, and pathfinding algorithms.
Lesson 12 Taking Advantage Of The Accessibility Optionsguevarra_2000
The document discusses the Accessibility Options dialog box in Windows XP, which allows users to configure input and output behaviors to accommodate disabilities. It describes the tabs for Keyboard, Sound, Display, Mouse, and General, explaining accessibility features like StickyKeys, FilterKeys, ToggleKeys, SoundSentry, and High Contrast that can be adjusted on each tab. The dialog box provides options to make Windows more accessible for users with a variety of disabilities affecting keyboard, hearing, vision, or mouse use.
The document provides instructions for various tasks in the StarLogo Nova environment, including:
1. How to set up a basic world with agents, terrain, and behaviors.
2. How to add or rename agent breeds and give them built-in or custom traits.
3. How to program agent movements like wiggle walks and random walks.
4. An overview of the basic geometry coordinates in Nova and how to position agents on the grid.
5. How to work with agent headings and set default or randomized heading values.
The AirLiner wireless slate allows users to control computer applications and make notes from up to 54 feet away. It has customizable function buttons, a cordless mouse, and a tethered pen that acts as both a mouse and for digital writing and drawing. The underlay offers pen tools and quick access to common functions. To connect it to a computer via Bluetooth, users turn on discovery, press the power and connect buttons, then select the slate during device pairing.
The document summarizes the key features and functions of the TANDBERG Video Conferencing System. It describes the built-in camera, codec, remote control, microphone, and provides step-by-step instructions on starting up the system, making and ending calls, controlling cameras and video sources, using presets, and adjusting volume.
The document provides a user manual for the FINDER navigation software. It includes instructions on basic navigation and map manipulation functions such as zooming, tilting and rotating the map view. It also describes the different operating modes, keyboard entry, and how to check details of locations on the map.
This navigation and entertainment system allows users to connect and control iPod and MP3 players. It has a simple touch screen interface and supports rear seat entertainment with DVD playback. The system can display traffic information when subscribed. It provides navigation, audio playback from CDs/DVDs, radio listening, and other controls. Settings like sound, display, and navigation can be configured in the menu screen.
This document provides installation and usage instructions for the U-Pointer and I-Pro interactive annotation software. It describes how to download the software, install the U-Pointer driver, calibrate the system, and use the various annotation and presentation tools in I-Pro like pen, highlighter, erase, colors and thickness. The software allows capturing audio, video and annotations and organizing notes. It also details how to access configuration options, zoom and pan documents, and shut down the software.
1. The DS017E-RATE is a production counter that monitors production rate and compares it to a user-defined goal.
2. It displays the current production count and rate on a digital display, and uses colored lights to indicate whether the production is meeting, exceeding, or falling below the goal.
3. It can monitor up to four production lines simultaneously and calculate the total production rate.
This guide provides an overview of the key functions and setup instructions for a T-Mobile G1 phone. It includes sections on service activation, the SIM card, battery, memory card, powering on the phone, and basic call functions. The guide also summarizes how to set up contacts, Gmail, other email accounts, myFaves, Bluetooth, and Wi-Fi on the phone. It provides tips on caring for the phone and safety as well.
The document provides instructions for using the DROID by Motorola smartphone. It includes 3 sentences:
1) The DROID by Motorola gives users a premium browsing and messaging experience with the latest from Google and a thin touch QWERTY slider.
2) The guide covers topics like making calls, using the touchscreen and keys, customizing the home screen, browsing the web, using Google Maps, YouTube, and apps, managing contacts and messages, taking photos and music, and more.
3) It provides setup instructions, an overview of the phone features and components, and tips throughout to help users get started with and make the most of their new DROID smartphone.
This document provides instructions for basic set up and use of a mobile device. It covers installing SIM and memory cards, charging the battery, turning the device on/off, unlocking the screen, connecting to WiFi and Bluetooth. It also explains how to use the home screen and apps like phone, contacts, messaging, browser, camera, calendar, and file manager. The document provides safety precautions and care instructions for the device as well.
This document provides a 3 sentence summary of the user manual for the 8107WIB projector:
The user manual describes the features and operation of the 8107WIB projector. It includes details on setting up the projector, connecting devices, using the remote control and interactive pen, navigating the on-screen menus, adjusting settings, maintaining the projector, and troubleshooting issues. The manual provides thorough instructions for operating the projector and solving common problems.
This document provides instructions for configuring a tablet and digital pen device. It describes installing the driver software, connecting both wired and wireless tablets, and verifying that the hardware and drivers are functioning properly. It also provides details on customizing the pen tip and button functions, setting the pressure sensitivity and working area, and programming hot cells and express keys. Usage tips are provided for waking the pen from standby, double tapping, scrolling, and storing the pen properly.
This document provides instructions for basic set up and use of a mobile device. It describes how to install SIM and memory cards, charge the battery, turn the device on/off, connect to WiFi and Bluetooth, lock and unlock the screen, and add widgets to the home screen. The document also explains how to make calls, send messages, take photos, browse the web, and install apps. It provides tips for entering text, managing apps, and resetting the device to factory settings.
MacGreen Pad MG-7232W- Android 4.x latest version WiFi Tablet PC with Dual Core 1.5GHz, 7 inch HD screen, 1GB RAM, 8GB Storage ( 16GB and 32GB options available), 3000mAh Li-Polymer Battery, 0.3/2MP Camera
The document provides an overview of several Lenovo laptop models, including their external features such as ports, buttons, and indicators, and how to perform basic operations in Windows 10 such as configuring the operating system, using the start menu and settings, connecting to wireless networks, and putting the computer to sleep or shutting it down. Instructions are also provided for using touch screen gestures on select models to navigate Windows 10.
MacGreen Pad MG-78432C -Android 4.x Latest Version Tablet PC with 3G Calling facility / WiFi , MT6589 Quad core 1.2GHz CPU , 7.85 inch IPS Screen,1GB RAM , 8GB storage (16GB and 32GB options available), 3400mAh Li-Polymer Battery, 2/5MP Camera
The document provides a startup guide for the MacGreen Pad tablet. It includes sections on package contents, features of the tablet, getting to know the tablet hardware, charging the tablet, inserting a memory card, resetting the tablet, turning the tablet on and off, connecting to WiFi and mobile networks, browsing the web, and basic system settings.
This user manual provides instructions for using the basic and advanced functions of your mobile phone. It summarizes the phone layout, buttons, display, and icons. It also provides setup instructions and guides you through basic functions such as making calls, sending messages, taking photos, and more. The manual is divided into sections for using basic functions, advanced functions, tools and applications, and troubleshooting.
This user manual provides instructions for using the basic and advanced functions of your mobile phone. It summarizes the phone layout, buttons, display, and icons. It also provides setup instructions and explains how to use the phone's basic functions such as making calls, sending messages, taking photos, and more. The manual is intended to help you get started quickly and learn to use the key features of your mobile phone.
The document provides instructions for setting up and using a SMARTboard. It outlines 15 steps for connecting the SMARTboard to a laptop and projector, calibrating the board, and using its various functions like writing and erasing. Additional tips are included, like only one tool can be active at a time. SMARTboard technology allows for engaging teaching by interacting with classroom content.
2012 Toyota Sienna Rear Entertainment SystemJerry's Toyota
The document provides instructions for using the rear entertainment system in Toyota vehicles. It describes the various components of the rear audio system like the DVD player, display, headphone jacks, and remote controller. It then provides step-by-step instructions for operating the DVD player including loading and ejecting discs, playback controls, and changing settings for audio language, subtitles, and viewing angles. Warnings and cautions are also provided.
The document provides an owner's manual for a pontoon boat display system. It includes 3 pages of content describing the basic navigation features, quick access keys for home, stereo, GPS displays and switching displays. It also summarizes the main menu settings for GPS utilities, user settings, system information, diagnostics and dealer settings. Troubleshooting tips are provided at the end.
The document provides instructions for using a Lenovo IdeaPad laptop. It advises reading safety manuals before use and notes that features may vary by model. It also contains chapters on getting to know the computer, starting Windows 8, troubleshooting, and replacing components. Instructions are applicable to several Lenovo IdeaPad models unless otherwise stated.
xgimi h1 dlp projector user manual in englishXueLeah
Contents in this user manual:
1.How to turn on / off XGIMI H1 DLP Projector?
2. Remote control pairing
3. Focusing function
4. Charge remote control
5. Function describtion of remote control
6. Adjustment of Picture Size (Optical Zoom)
7. XGIMI Assistance(App)
8. Peripheral connection
9. Sound Mode and specification
For Gearbest customers: If you've purchased Original XGIMI H1 DLP Projector from us and still have problem after reading the user manual, please do not hesitate to get in touch with us. Just fill in the ticket with your questions at our Support Center and send it to us. We will do our best to deal with your problem as soon as possible. We are always happy to help.
This document discusses various tools for developing Adobe AIR applications, differences between desktop and mobile platforms, and tips for developing apps targeting mobile devices. It covers topics like screen density, touch vs mouse inputs, device orientations, and testing on actual devices versus emulators. The key points are testing directly on devices, being aware of differing capabilities and form factors, and using tools like accelerometers and version control appropriately for the mobile context.
Vodafone Tab Prime 6 Manual / User Guidemanualsheet
The user manual provides instructions on using the device. It covers topics like the home screen, text input, contacts, messaging, calendar, connecting to networks, apps, settings and more. Sections include descriptions of the keys and connectors, how to power on/off and lock the screen, and customizing the home screen.
This document provides a summary of keyboard shortcuts for Windows 8. It lists shortcuts organized by modifier keys (no modifier, Windows logo key, Ctrl, Alt, Shift, Ctrl+Shift, Ctrl+Alt, Alt+Shift) and individual keys. Common shortcuts include the Windows logo key to open the Start screen, Ctrl+C/V/X to copy/paste/cut, Alt+Tab to switch apps, and F1 for Help. Many shortcuts allow zooming, snapping windows, cycling through apps/notifications, and opening charms for Search, Share, Devices, and Settings.
Similar to 2012 Toyota 4Runner Display information (20)
2014 Toyota Prius V in Baltimore, MarylandJerry's Toyota
The 2014 Toyota Prius v has 34.3 cubic feet of maximum cargo space, more than most small SUVs. It encourages outdoor adventures while also keeping occupants connected with technology. The Prius v has seating for a family and offers efficient driving with its Hybrid Synergy Drive system.
2014 Toyota Prius C in Baltimore, MarylandJerry's Toyota
The 2014 Toyota Prius c is a small, fuel-efficient hybrid vehicle. It gets an EPA-estimated 53 mpg in the city. It has various driving modes like normal, EV, and ECO. It also has available features like navigation, entertainment, and driver assistance technologies. The Prius c is designed for efficiency and utility in urban areas with its compact size and cargo space.
The 2014 Toyota RAV4 is a versatile SUV that comes in LE, XLE, and Limited trims. It has stylish exterior and interior designs, offers ample cargo and passenger space, and provides advanced safety and technology features. Powered by a 2.5-liter 4-cylinder engine, it is efficient and capable of light towing. The RAV4 is well-equipped for both daily commutes and outdoor adventures.
2014 Toyota Corolla in Baltimore, MarylandJerry's Toyota
The document provides information on the 2014 Toyota Corolla, including its various trim levels and available features. It highlights the redesigned exterior and interior of the Corolla, which features new styling, materials, and available technology. It also discusses the different powertrain options, including a 1.8-liter 4-cylinder engine and continuously variable transmission, as well as the sport-tuned S trim. Safety features like eight airbags and Toyota's Star Safety System are standard.
Charging Fueling & Infrastructure (CFI) Program Resources by Cat PleinForth
Cat Plein, Development & Communications Director of Forth, gave this presentation at the Forth and Electrification Coalition CFI Grant Program - Overview and Technical Assistance webinar on June 12, 2024.
Dahua provides a comprehensive guide on how to install their security camera systems. Learn about the different types of cameras and system components, as well as the installation process.
Charging Fueling & Infrastructure (CFI) Program by Kevin MillerForth
Kevin Miller, Senior Advisor, Business Models of the Joint Office of Energy and Transportation gave this presentation at the Forth and Electrification Coalition CFI Grant Program - Overview and Technical Assistance webinar on June 12, 2024.
car rentals in nassau bahamas | atv rental nassau bahamasjustinwilson0857
At Dash Auto Sales & Car Rentals, we take pride in providing top-notch automotive services to residents and visitors alike in Nassau, Bahamas. Whether you're looking to purchase a vehicle, rent a car for your vacation, or embark on an exciting ATV adventure, we have you covered with our wide range of options and exceptional customer service.
Website: www.dashrentacarbah.com
Charging and Fueling Infrastructure Grant: Round 2 by Brandt HertensteinForth
Brandt Hertenstein, Program Manager of the Electrification Coalition gave this presentation at the Forth and Electrification Coalition CFI Grant Program - Overview and Technical Assistance webinar on June 12, 2024.
3. BASIC FUNCTIONS
Initial screen
When the “ENGINE START STOP” switch After about 5 seconds, the “CAUTION”
is in ACCESSORY or IGNITION ON screen automatically switches to the map
mode, the initial screen will be displayed screen. When the “MAP·VOICE” button
and the system will begin operating. is also pushed, the map screen is dis-
played.
CAUTION While the “CAUTION” screen is displayed,
the “DEST” or “SETUP” button cannot be
When the vehicle is stopped with the operated. And if the “Calendar” button on
engine running, always apply the the “Information” screen is touched, the
parking brake for safety. screen will change back to the “CAUTION”
screen. In about 5 seconds, or when the
After a few seconds, the “CAUTION” “MAP·VOICE” button is pushed or the
screen will be displayed. “Show Map” is touched, the “CAUTION”
screen will change to the map screen.
26
4.
5. BASIC FUNCTIONS
Touch screen operation
D Maintenance information This system is operated mainly by the
This system informs about when to replace touch screen buttons on the screen.
certain parts or components and shows To prevent damage to the screen, light-
dealer information (if registered) on the ly touch buttons on the screen with the
screen. finger. When a button on the screen is
When the vehicle reaches a previously set touched, a beep sounds. (To set a beep
driving distance or date specified for a sound, see page 212.)
scheduled maintenance check, the “Infor- Do not use objects other than the finger
mation” screen will be displayed when the to touch the screen.
navigation system is in operation.
INFORMATION
D If the system does not respond to
a touch on a touch screen button,
move the finger away from the
screen and then touch it again.
D Dimmed touch screen buttons
cannot be operated.
D Wipe off fingerprints using a glass
cleaning cloth. Do not use chemi-
To disable this screen, touch “Do Not cal cleaners to clean the touch
Display This Message Again”. This screen.
screen goes off if the screen is not op- D The displayed image may become
erated for several seconds. darker and moving images may be
To prevent this information screen from be- slightly distorted when the display
ing displayed again, touch “Do Not is cold.
Display This Message Again”. D Under extremely cold conditions,
To register maintenance information, see the map may not be displayed and
“— Maintenance” on page 276. the data input by a user may be de-
leted. Also, the touch screen but-
tons may be harder than usual to
depress.
D When you look at the screen
through polarized material such as
polarized sunglasses, the screen
may be dark and hard to see. If so,
look at the screen from different
angles, adjust the screen settings
on the “Display” screen, or take off
your sunglasses.
27
6.
7. BASIC FUNCTIONS
Inputting letters and
numbers/List screen
operation
When searching for an address or a name, D To input letters and numbers
or entering, letters and numbers can be in- To display the alphabet keys, touch
put via the touch screen. “A−Z”.
INFORMATION
Keyboard layout can be changed.
(See page 214.)
Enter letters by touching the keys directly.
: Touching this button erases one
letter. By holding this button, let-
ters will continue to be erased.
On certain letter entry screens, letters can
be entered in upper or lower case.
: To enter in lower case.
: To enter in upper case.
28
8.
9. BASIC FUNCTIONS
D To input symbols D To display the list
To display symbol keys, touch “Other”.
To search for an address or a name, touch
Enter symbols by touching the symbol “OK”. Matching items from the database
keys directly. are listed even if the entered address or
name is incomplete.
: Touching this button erases one If the number of matches is five or less, the
letter. By holding this button, let- list is displayed without touching “OK”.
ters will continue to be erased.
INFORMATION
The number of matching items is
shown to the right side of the screen.
If the number of matching items is
more than 999, the system displays
“∗∗” on the screen.
29
10.
11. BASIC FUNCTIONS
D List screen operation D Sorting
When a list is displayed, use the appropri- The order of a list displayed on the screen
ate button to scroll through the list. can be rearranged.
To shift to the next or previous 1. Touch “Sort”.
page.
Touch or to scroll through
the displayed list.
This expresses a displayed screen
position.
2. Select the desired sorting criteria.
If appears to the right of the Sorting criteria are as follows:
item name, the complete name is “Distance”: To sort in the order of dis-
too long for the display. Touch tance from your current location.
to scroll to the end of the name. “Date”: To sort in the order of the date.
Touch to scroll to the beginning “Category”: To sort in the order of the
of the name. category.
“Icon”: To sort in the order of the icons.
“Name”: To sort in order by name.
30
12.
13. BASIC FUNCTIONS
Screen adjustment
You can adjust the contrast and brightness
of the screen. You can also turn the display
off, and change the screen to either day or
night mode.
D Contrast and brightness adjust-
ment
The contrast and brightness of the screen
can be adjusted depending on the bright-
ness of your surroundings. You can also
turn the display off.
Contrast and brightness adjustment
2. Touch the desired button to adjust
contrast and brightness.
“Contrast” “+”: Strengthens the contrast
of the screen.
“Contrast” “–”: Weakens the contrast of
the screen.
“Brightness” “+”: Brightens the screen.
“Brightness” “–”: Darkens the screen.
3. After adjusting the screen, touch
“OK”.
The screen goes off when “Screen Off” is
1. Push the “DISP” button. touched. To turn the display screen back
on, push the “DISP” button again, or push
the “DEST” or another screen mode but-
ton.
INFORMATION
When you do not touch any button on
the “Display” screen for 20 seconds,
the previous screen will be displayed.
31
14.
15. BASIC FUNCTIONS
Function help
D Changing between day mode and
night mode When appears on the screen, an ex-
Depending on the position of the headlight planation of the function can be displayed.
switch, the screen changes to day mode or
night mode.
1. Touch .
To display the screen in day mode even
with the headlight switch on, touch
“Day Mode” on the adjustment screen
for brightness and contrast control.
If the screen is set in day mode with the
headlight switch turned on, this condition is
memorized in the system even with the en-
gine turned off.
2. Touch the button of the desired
function.
32
16.
17. BASIC FUNCTIONS
Map screen operation — — Screen scroll operation
— Current position display (one−touch scroll)
When starting the navigation system, the When any point on the map is touched,
current position is displayed first. that point moves to the center of the screen
This screen displays the current vehicle and is shown by the cursor mark ( 1 ).
position and a map of the surrounding local
area.
Use the scroll feature to move the desired
point to the center of the screen for looking
The current vehicle position mark ( 1 ) ap- at a point on the map that is different from
pears in the center or bottom center of the the current position of the vehicle.
map screen. If the finger is continuously held on the
A street name will appear on the bottom of screen, the map will continue scrolling in
the screen, depending on the scale of the that direction until the finger is removed.
map ( 2 ). A street name, city name, etc. of the
You can return to this map screen that touched point will be shown, depending on
shows your current position at any time the scale of the map ( 2 ). Distance from
from any screen by pushing the the current position to will also be
“MAP·VOICE” button. shown ( 3 ).
While driving, the current vehicle position After the screen is scrolled, the map re-
mark is fixed on the screen and the map mains centered at the selected location
moves. until another function is activated. The cur-
rent vehicle position mark will continue to
The current position is automatically set as move along your actual route and may
the vehicle receives signals from the GPS move off the screen. When the
(Global Positioning System). If the current “MAP·VOICE” button is pushed, the cur-
position is not correct, it is automatically rent vehicle position mark returns to the
corrected after the vehicle receives sig- center of the screen and the map moves as
nals from the GPS. the vehicle proceeds along the designated
route.
INFORMATION
D After battery disconnection, or on INFORMATION
a new vehicle, the current position When the one−touch scroll feature is
may not be correct. As soon as the used, the current vehicle position
system receives signals from the mark may disappear from the screen.
GPS, the correct current position Move the map with a one−touch scroll
is displayed. again or push the “MAP·VOICE” but-
D To correct the current position ton to return to the current vehicle
manually, see page 227. position map location display.
33
18.
19. BASIC FUNCTIONS
D To set the cursor position as a des- D To register the cursor position as an
tination address book entry
A specific point on the map can be set as Address book entry registration enables
a destination using the one−touch scroll easy access to a specific point.
function.
Touch “Mark”.
Touch “Enter ”. When you touch “Mark”, the following
The screen changes and displays the map screen appears for a few seconds, and
location of the selected destination and the then the map screen returns.
route preference. (See “Starting route
guidance” on page 70.)
The registered point is shown by on the
map.
34
20.
21. BASIC FUNCTIONS
To change the icon or name, etc., see “ (b) D To see information about the icon
Editing address book entries” on page where the cursor is set
108.
Up to 100 address book entries can be reg-
istered. If there is an attempt to register
more than 100 address book entries, an
error message will appear.
To display information about an icon, set
the cursor on it.
35
22.
23. BASIC FUNCTIONS
POI INFORMATION
INFORMATION
When the cursor is set on a POI icon, the
name and “Info.” are displayed at the top The desired Point of Interest can be
of the screen. displayed on the map screen. (See
“ — Display POI icons” on page 90.)
Touch “Info.”.
Information such as the name, address,
and phone number are displayed.
If “Enter ” is touched, the position of the
cursor is set as a destination.
If there is already a set destination, “Go to
” and “Add to Route” are displayed.
“Go to ”: To delete the existing destina-
tions and set a new one.
“Add to Route”: To add a destination.
To register this POI as an address book
entry, touch “Mark”. (See page 107.)
If is touched, the registered tele-
phone number can be called.
36
24.
25. BASIC FUNCTIONS
ADDRESS BOOK ENTRY
INFORMATION
When the cursor is set on an address book
entry icon, the name and “Info.” are dis-
played at the top of the screen.
Information such as the name, address,
and phone number are displayed.
If “Enter ” is touched, the position of the
cursor is set as a destination.
If there is already a set destination, “Go to
Touch “Info.”. ” and “Add to Route” are displayed.
“Go to ”: To delete the existing destina-
tions and set a new one.
“Add to Route”: To add a destination.
To edit an address book entry, touch
“Edit”. (See “(b) Editing address book en-
tries” on page 108.)
To delete an address book entry, touch
“Delete”.
If is touched, the registered tele-
phone number can be called.
37
26.
27. BASIC FUNCTIONS
DESTINATION INFORMATION XMr NavTraffic TEXT INFORMATION
When the cursor is set on a destination When you touch the XMr NavTraffic icon
icon, the name and “Info.” are displayed on the map, the XMr NavTraffic info. bar
on the top of the screen. will appear on the upper part of the screen.
Touch “Info.”. Touch “Info.”.
Information such as the name, address, Traffic information is displayed on the
and phone number are displayed. screen.
To delete a destination, touch “Delete”. Touch “Detail” to display detailed traffic
event information.
If is touched, the registered tele-
phone number can be called.
38
28.
29. BASIC FUNCTIONS
— Switching the screens
Any one of the screen configurations can Depending on the conditions, certain
be selected. screen configuration buttons cannot be
selected.
:
To display the single map screen.
(See page 40.)
:
To display the dual map screen.
(See page 40.)
:
To display the compass mode
1. Touch this button to display the fol- screen. (See page 41.)
lowing screen.
:
To display the freeway screen.
(See page 76.)
:
To display the turn list screen.
(See page 78.)
:
To display the arrow screen. (See
page 78.)
2. To select the desired screen config- :
uration, touch one of the following but-
tons. To display the intersection guid-
ance screen or the guidance
screen on the freeway. (See page
77.)
39
30.
31. BASIC FUNCTIONS
D Screen configurations DUAL MAP
SINGLE MAP A map can be displayed split in two.
This is a regular map screen. While on a different screen, touching
While on a different screen, touching will display the dual map
will display the single screen.
map screen.
The screen shows the dual map. The map
on the left is the main map.
The screen shows the single map.
The right side map can be edited by touch-
ing any specific point on the right side map.
This screen can perform the following pro-
cedures:
1. Changing the map scale
2. Displaying the POI icon
3. Show XMr NavTraffic Info. (See page
96.)
4. Changing the orientation of the map
Touch “OK” when you complete edi-
ting.
The screen returns to the dual map screen.
40
32.
33. BASIC FUNCTIONS
— Map scale
COMPASS MODE
Current vehicle position is indicated with a
compass.
While on a different screen, touching
will display the compass
mode screen.
Touch or to change the scale
of the map display. The scale bar and indi-
cator at the bottom of the screen indicates
the map scale menu. The scale range is
150 feet (50 m) to 250 miles (400 km).
Touch or until the scale bar
Information about the destination and cur-
changes normally. By continuing to touch
rent position, as well as a compass, is dis-
the button, the scale bar changes smooth-
played on the screen.
ly.
The destination mark is displayed in the di-
The scale of the map display can be
rection of the destination. When driving re-
changed by touching the scale bar directly.
fer to the longitude and latitude coordi-
It is not available while driving.
nates, and the compass, to make sure that
your vehicle is headed in the direction of The map scale is displayed under the
the destination. north−up symbol or heading−up symbol at
the top left of the screen.
INFORMATION
INFORMATION
When the vehicle travels out of the
coverage area, the guidance screen When the map scale is at the maxi-
changes to the compass mode mum range of 250 miles (400 km),
screen. is not shown. When the map
scale is at the minimum range of 150
feet (50 m), is not shown. In
areas where the foot print map is
available the map scale changes from
to when at the minimum
range.
41
34.
35. BASIC FUNCTIONS
— Foot print map
For the area which is covered by the foot D To display building information
print map (Some areas in the following Information is available only for buildings
cities: Detroit, Chicago, N.Y., L.A), you can for which information is recorded on the
switch to the foot print map on a scale of 75 map disc.
feet (25 m).
D To switch to the foot print map
changes into when the map
is scaled down to 150 feet (50 m).
Touch “Info.” while the foot print map is
displayed.
To display the foot print map, touch
.
To delete the foot print map display, touch
.
INFORMATION
Details of POIs in some buildings may be
D If the map or the current position is displayed.
moved to the area which is not cov-
ered by the foot print map, the For detailed POI information, touch the
screen scale automatically building name. You can see details of the
changes to 150 feet (50 m). selected POIs.
D On the foot print map, a one way
street is displayed by .
D It is not possible to perform scroll-
ing on the foot print map (one−
touch scroll) while driving.
The building footprints and related car-
tographic information in this product
comes with MAPMASTER digital mate-
rials.
42
36.
37. BASIC FUNCTIONS
— Orientation of the map —Map icons
The orientation of the map can be changed Icon Name
from North−up to Heading−up by touching
the orientation symbol at the top left of the Island
screen.
Park
Touch or .
Industry
Business facility
Airport
Military
University
" North−up screen Hospital
Stadium
Shopping mall
Golf
" Heading−up screen
North−up symbol
Regardless of the direction of vehicle trav-
el, North is always up.
Heading−up symbol
The direction of vehicle travel is always up.
A red arrow indicates North.
43
38.
39. BASIC FUNCTIONS
Speech command system —
The speech command system enables
you to operate the navigation system, au-
dio system and hands−free system by giv-
ing a command.
2. After a beep sounds, say the com-
mand of your choice.
Speech commands are marked with .
Speak the commands as displayed on the
screen.
1. Push the talk switch. If you want to check the command list, say
“Command list” to display the command
After a beep sounds, the “Voice Menu” list screen. (See “— Command list” on
screen is displayed. page 47.)
INFORMATION
Voice guidance for the speech com-
mand system can be skipped by
pushing the talk switch.
44
40.
41. BASIC FUNCTIONS
3. Following voice guidance, say the
command displayed on the screen.
If a desired outcome is not shown, or if no " Microphone
choices are available, say “Go back” or
touch “Go Back” to return to the previous It is unnecessary to speak directly into
screen. the microphone when giving a com-
mand.
To cancel speech command recognition,
say “Cancel”, touch “Cancel”, or push
and hold the talk switch. INFORMATION
If the navigation system does not respond D Wait for the confirmation beep be-
or the confirmation screen does not disap- fore speaking a command.
pear, please push the talk switch and try
again. D Voice commands may not be rec-
ognized if :
If a speech command cannot be recog-
nized within 6 seconds, the voice guidance D Spoken too quickly
system will say “Pardon?” (“Command not D Spoken at a low or high volume
recognized.” will be displayed on the D The windows or sunroof are open
screen) and speech command reception
will restart. D Passengers are talking while
voice commands are spoken
If a speech command cannot be recog-
nized two consecutive times, the voice
guidance system will say “Paused. To re-
start voice recognition, push the talk
switch.”, then be suspended.
45
42.
43. BASIC FUNCTIONS
D Speech command example: Search- When you search the destination by
ing for a route to your home. POI, this screen is displayed.
1. Push the talk switch.
2. Say “Go home”.
If a home address is not registered, the
voice guidance system will say “Your
home is not set” and you will be prompted
to enter a home address. (See page 101.)
When the speech command is recog-
nized, a map of the area around your home
is displayed.
INFORMATION
In the following conditions, the sys-
tem may not recognize the command
properly and using speech com-
mands may not be possible.
D The command is not correct or
clear.
Note that certain words, accents, or
3. Touch “Enter” or say “Enter”, and speech patterns may be difficult for
the system starts searching for a route the system to recognize.
to your home.
D There are some noises such as
To return to the “Voice Menu” screen, say wind noise, etc.
“Go back” or touch “Go Back”.
Touch “Cancel” or say “Cancel”, and the
speech command system will be can-
celed.
46
44.
45. BASIC FUNCTIONS
— Command list
The system has a voice recognition com-
mand list. You can operate the voice rec- INFORMATION
ognition system by saying any command When the “Voice Menu” screen is dis-
from the displayed command list. Howev- played, all the commands in the voice
er, the XMr NavTraffic commands cannot recognition command list can be rec-
be used where the XMr NavTraffic service ognized.
is not available. (For details, see “XMr
NavTraffic” page 96.)
1. Push the talk switch.
2. Say “Command list”.
3. Say the command of your choice to
operate the system.
To confirm commands on the screen,
touch or to scroll through the
command list. This function is available
only when the vehicle is not moving.
47
46.
47. BASIC FUNCTIONS
D Speech command example: Chang- D Speech command example:Chang-
ing map screen ing map scale
1. Push the talk switch. 1. Push the talk switch.
2. Say “Command list”. 2. Say “Command list”.
3. Say “Dual map”. 3. Say “Zoom in” or “Zoom out”.
To confirm commands on the screen, To confirm commands on the screen,
touch or to scroll through the touch or to scroll through the
command list. This function is available command list. This function is available
only when the vehicle is not moving. only when the vehicle is not moving.
When or is touched, push the talk When or is touched, push the talk
switch again and say the command. switch again and say the command.
The screen shows the dual map. The scale of the map display is changed.
48