Encore Session - Motivate and Empower Globally-Competitive Teams of Content P...Saiff Solutions, Inc.
This document summarizes a presentation on management by Barry Saiff. The presentation covers topics such as caring, access, respect, vision, empowerment, integrity, motivation, and managing cross-cultural teams. It emphasizes that management is a sacred trust and discusses keys to success such as CARVE (Caring, Access, Respect, Vision, Expect Excellence) and THRIVE (Training, Heard, Respect, Integrity, Vision, Empower). The presentation concludes by providing resources and a discount code for an upcoming technical writing conference.
Encore Session - Motivate and Empower Globally-Competitive Teams of Content P...Saiff Solutions, Inc.
This document summarizes a presentation on management by Barry Saiff. The presentation covers topics such as caring, access, respect, vision, empowerment, integrity, motivation, and managing cross-cultural teams. It emphasizes that management is a sacred trust and discusses keys to success such as CARVE (Caring, Access, Respect, Vision, Expect Excellence) and THRIVE (Training, Heard, Respect, Integrity, Vision, Empower). The presentation concludes by providing resources and a discount code for an upcoming technical writing conference.
언플러그드 활동의 이론과 실제(Unplugged Activity / Computing)Sangsu Song
[메일 주소 변경되었습니다.]
송상수 sssong@swedunet.org / https://www.facebook.com/gi.sik.in / swedunet.org
교육부에서 연구학교 교원 전체를 대상으로한
언플러그드 활동의 이론과 실제(Unplugged Activity / Computing) 강의내용입니다.
언플러그드 컴퓨팅의 개론과 활동 사례가 제시되어 있습니다.
GDC 2007에서 있었던 Agile Game Development Tutorial의 일부인 'Agile의 의미'와 'Agile 계획 수립'의 한글 번역입니다:
강연자는 Mike Cohn으로, '사용자 스토리'와 'Agile Estimating and Planning'의 저자입니다.
Agile 개발에서 (사용자 스토리의) 일정을 추정하는 방법에 대해서 다루고 있습니다.
자세한 것은
http://betterways.tistory.com/177 참조
This chapter discusses complex events and event hierarchies in complex event processing (CEP). It defines a complex event as an aggregation of other events. It describes how event pattern rules can be used to create complex events signifying activities consisting of multiple events. It also discusses how event abstraction hierarchies organize events into different levels of abstraction and define rules for aggregating lower-level events into higher-level complex events. Personalized views for different stakeholders can be built by defining event types and abstraction levels relevant to their roles and interests.
This document discusses event patterns, rules, and constraints in complex event processing (CEP). It introduces a basic event pattern language (STRAW-EPL) that can specify patterns using and, or, -> operators. Event pattern rules specify actions to take when a pattern is matched. Constraints express conditions that must be satisfied by observed events, such as the never constraint example that confirms and denies the same order.
This chapter discusses key concepts in event processing including what events are, how they are created and related. It covers the form, significance and relativity of events. It describes how timing, causality and aggregation relate events and how genetic parameters encode relationships between events. Examples show how timing requirements can be expressed as event patterns and how causality can be used to trace activity in a system. The chapter emphasizes that the observable system based on observed and inferred events may not capture all system activities due to uncertainty.
언플러그드 활동의 이론과 실제(Unplugged Activity / Computing)Sangsu Song
[메일 주소 변경되었습니다.]
송상수 sssong@swedunet.org / https://www.facebook.com/gi.sik.in / swedunet.org
교육부에서 연구학교 교원 전체를 대상으로한
언플러그드 활동의 이론과 실제(Unplugged Activity / Computing) 강의내용입니다.
언플러그드 컴퓨팅의 개론과 활동 사례가 제시되어 있습니다.
GDC 2007에서 있었던 Agile Game Development Tutorial의 일부인 'Agile의 의미'와 'Agile 계획 수립'의 한글 번역입니다:
강연자는 Mike Cohn으로, '사용자 스토리'와 'Agile Estimating and Planning'의 저자입니다.
Agile 개발에서 (사용자 스토리의) 일정을 추정하는 방법에 대해서 다루고 있습니다.
자세한 것은
http://betterways.tistory.com/177 참조
This chapter discusses complex events and event hierarchies in complex event processing (CEP). It defines a complex event as an aggregation of other events. It describes how event pattern rules can be used to create complex events signifying activities consisting of multiple events. It also discusses how event abstraction hierarchies organize events into different levels of abstraction and define rules for aggregating lower-level events into higher-level complex events. Personalized views for different stakeholders can be built by defining event types and abstraction levels relevant to their roles and interests.
This document discusses event patterns, rules, and constraints in complex event processing (CEP). It introduces a basic event pattern language (STRAW-EPL) that can specify patterns using and, or, -> operators. Event pattern rules specify actions to take when a pattern is matched. Constraints express conditions that must be satisfied by observed events, such as the never constraint example that confirms and denies the same order.
This chapter discusses key concepts in event processing including what events are, how they are created and related. It covers the form, significance and relativity of events. It describes how timing, causality and aggregation relate events and how genetic parameters encode relationships between events. Examples show how timing requirements can be expressed as event patterns and how causality can be used to trace activity in a system. The chapter emphasizes that the observable system based on observed and inferred events may not capture all system activities due to uncertainty.
This chapter discusses moving beyond today's event monitoring technologies to an "enterprise viewing" approach that provides more relevant information. It covers recognizing event patterns, addressing information gaps between different users, and the need for hierarchical views that abstract complex systems into different levels. Building hierarchical views requires defining an abstraction hierarchy and ordering levels from top-down operations.
The document discusses how enterprises operate in the global event cloud using event-driven, parallel and asynchronous processes. It emphasizes the need for processes to evolve on-the-fly through real-time modification in response to events. Exceptional situations must be treated as normal and designed for from the start. Technologies are needed for complex event pattern matching, reusable event data, real-time process visibility and control, and simulation-based process design.
The document discusses the challenges of understanding increasingly complex distributed information systems. It notes that events flow across networks between enterprises and their components. However, current technologies do not enable viewing these events in ways that are understandable to humans. It describes the layered architecture of enterprise systems, from the application layer down to the network layer, and challenges of tracking causal relationships both within and between layers. It also discusses new activities like global electronic trade, agile systems, and cyber warfare that are stressing the need for new technologies to make sense of events occurring across distributed systems in real-time.
This document proposes a real-time indoor dust monitoring system consisting of sensor boards that measure indoor particulate matter, a server to store and analyze dust data, and a web interface to display readings and notifications. The system aims to cheaply and accurately monitor indoor air quality in real-time and identify proper particulate matter levels for different indoor spaces. It will focus on testing various indoor environments to validate sensor readings and calibrate monitored values. The proposed schedule outlines researching existing solutions, implementing sensor and server components, deploying a full system for user testing, and preparing a final presentation by the end of the semester.
Part 1 A Simple Introduction to Complex Event ProcessingWoojin Joe
This document discusses complex event processing and the need for new technologies to understand events in distributed information systems. It covers several topics:
1) Events are generated everywhere in distributed systems from the internet to enterprise systems. Understanding causality between events is important.
2) Enterprise systems are layered and complex, making it difficult to track events across different layers and understand their relationships.
3) New technologies are needed to aggregate low-level events into higher-level events, track events both vertically and horizontally across layers, and provide different views of event data to users.
8. 2. 기능 소개 – 점자란? 점자(點字, Braille)는 시각장애가 있는 사람을 위해 개발된 문자 체계로, 점들의 위치를 사용해서 문자를 나타낸다. - 하나의 점자는 여섯 개의 점으로 구성. - 점들은 가로 2열, 세로 3행의 직사각형으로 배열 - 각 점은 볼록하게 튀어나와 있는가 그렇지 않는가로 구별
9. 2. 기능 소개 – 점자란? - 여섯 개의 점에 각각 두 가지 경우가 가능하므로 26 = 64가지 점자 가능. - 여섯 개의 점에는 왼쪽 위부터 아래까지 1, 2, 3, 오른쪽 위부터 아래까지 4, 5, 6이라는 번호 - 특정한 점자는 튀어나온 점들의 번호를 사용해서 부른다. 예를 들어 한글 ‘ㅟ’는 왼쪽 가운데, 오른쪽 위/가운데/아래에 해당하는 점이 튀어나왔기 때문에 2-4-5-6 점자라고 부른다
16. 3. 구현 방법 – 사용 IP Keypad : 사용자로부터 점자를 입력 받는 입력기 TextLCD : 변환된 문자들을 Text LCD에 출력 (추가 목표) VGA : 입력한 점자를 화면에 문자로 변환하여 출력 Ps2 : 문자를 점자로 변환 시 필요한 키보드 입력기