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An Overview of 
New Legal Challenges 
Connie J. Mableson, Mableson Law Group 
SELSA Annual Conference 2010 
Connie J. Mableson, October 30, 2010 
SELSA
 1. Right to make Copies 
 2. Right to Distribute 
 3. Right to Perform 
 4. Right to Display 
 5. Right to make 
Derivative works 
Connie J. Mableson, October 30, 2010 
SELSA
A derivative work is a work based on 
or derived from one or more already 
existing works. 
Connie J. Mableson, October 30, 2010 
SELSA
 Book to Movie 
 Comic Book to Movie 
 Painting (original) to Prints/ Lithographs to 
Posters 
 Adaptations – Play to Film; Play to Novel 
 Typically no creation of a new storyline unless 
it is necessary to the adaptation. When there is 
a new storyline or character, sometimes 
audiences get upset (as well as the author if no 
creative control) 
Connie J. Mableson, October 30, 2010 
SELSA
 Films (Theatrical , TV, hotel-motel, in-flight, public 
transportation, home video, netflix downloads, 
sequels, prequels and spin-offs) 
 TV (free, cable, network, premium subscription, 
PPV, syndication, foreign) 
 Musical Composition (foreign language)(SR use, 
music on hold, dance studio, bar-restaurant, 
grocery store, concert venues, other uses) 
 Sound Recording (album version, single version, 
radio version, extended version-radio, dance mix, 
extended dance mix, madonna mix, club mix, DJ 
mix, synch use) 
Connie J. Mableson, October 30, 2010 
SELSA
Derivative Rights are called Ancillary, 
Subsidiary & Allied Rights 
Publishing Contract with Book publishing 
House 
Grant of Rights from Author to Publisher 
 Primary Rights are publishing rights, hardcover 
rights, trade paperback 
 Subsidiary Rights are mass market, audio books, e-books, 
foreign translation, book club, serialization 
 Allied Rights include dramatic rights, movie and 
TV rights 
Connie J. Mableson, October 30, 2010 
SELSA
 Written narrative 
 Oral, written (book), dramatic/theatrical (plays, 
film) 
 Every communication tells a story 
 Essence of a good entertainment property is good 
story telling 
 “Entertainment Property” = creative property & 
beyond- books, film, music, visual art, dance, 
dramatic and theatrical, games (real or 
virtual/MMOs), sports game… 
 Entertainment Property= Entertainment 
Experience= Entertainment Economy = 
Storytelling (live or recorded) 
Connie J. Mableson, October 30, 2010 
SELSA
 Was MIT media studies professor and in a 2003 MIT 
Technology Review Article referred to “Transmedia 
Storytelling” 
 Wrote Convergence Culture and described it as the notion of 
spreading narrative across multiple media platforms with 
the aim of having each platform contribute something 
integral to an over all storyline. 
 The notion of convergence culture is not primarily a 
technological revolution; Jenkins shows that it is more a 
cultural shift, dependent on the active participation of the 
consumers working in a social dynamic. He references 
media franchises like Survivor, The Matrix, and American 
Idol to show how the new participatory culture of 
consumers can be utilized for popular success and increased 
exposure 
 Transmedia looks at narrative as a HYPERSOCIAL activity 
in which a story can evolve across multiple platforms, with 
multiple story arcs, manifesting in an array of products and 
various revenue streams. 
Connie J. Mableson, October 30, 2010 
SELSA
 Trans= Multiple story lines, story arcs 
 Media = platforms and media outlets 
 A transmedia story unfolds across multiple 
platforms, with each new text making a 
distinctive and valuable contribution to the 
whole. In the idea form of transmedia 
storytelling, each medium does what it does 
best – so that a story might be introduced into a 
film, expanded through television, novels and 
comics. 
Connie J. Mableson, October 30, 2010 
SELSA
 Transmedia storytelling occurs when an 
integral element of a fiction gets disbursed 
across multiple channels – to create a unified 
and coordinated entertainment experience. 
Ideally content produced on each medium 
makes it own unique contribution to the story. 
So this content not only becomes part of the 
branding, but also part of the exposition. 
Think of it as content that transcends the 
original medium to become richer and more 
enjoyable through the participation of fans. 
Connie J. Mableson, October 30, 2010 
SELSA
 Multi-arc storytelling 
 Multi point of entry 
 Immersive 
 Take the story in a new direction 
 Multiple story lines 
 World building 
 Audience Interactivity 
 Immersing an Audience in a story world and 
engaging them with interactivity 
 Telling good stories 
Connie J. Mableson, October 30, 2010 
SELSA
 Multiple forms of media 
 Multiple Platforms (hardware/devices & 
Software on a device) 
 Active Audiences/Active consumer 
 Multiple Audiences – engagement based 
entertainment 
 Platforms = theatre, tv, web, Facebook friends, 
MMOs, RPG’s, Augmented Reality, Alternate 
Reality Games, Virtual Reality Spaces, mobile 
devices, iPad, twitter, Flickr, 
Connie J. Mableson, October 30, 2010 
SELSA
 The filmmakers plant clues that won’t make 
sense until we play the computer game. They 
draw on the back story through a series of 
animated shorts, which need to be downloaded 
off the web of watched of separate DVD. Fans 
raced, dazed and confused, from the theatres to 
plug into Internet discussion lists, where every 
detail would be dissected and every possible 
interpretation debated. (The Matrix) 
Connie J. Mableson, October 30, 2010 
SELSA
 First transmedia franchise 
 Films –story line 
 Books- different story lines 
 Merch, tie-ins, endorsements, sponsorships 
 Role playing groups 
 Small group of people dedicated to building 
r2d2 units at home (audience 
participation/community formation) 
 MMORPG - different story line. Player starts 
out as Darth Vadar and then moves away from 
the dark side but not until lots of game play. 
Connie J. Mableson, October 30, 2010 
SELSA
 Book -HARRY POTTER by JK Rowling 
 Primary Rights are publishing rights, hardcover 
rights, trade paperback, mass market, 
 Ancillary Rights are audio books, e-books, foreign 
translation, book club, dramatic right, film rights… 
 Potter Stuff 
 Active Engagement and Immersion 
 http://www.universalorlando.com/harrypotter/ 
 RPG 
Connie J. Mableson, October 30, 2010 
SELSA
Connie J. Mableson, October 30, 2010 
SELSA
 Marketing Transmedia 
 Builds a story around a brand or a specific 
property 
 OLD SPICE 
Created individualized story lines deriving 
from original story line 
Cross Platform 
Audience Participation/Immersion 
User Generated Content
 TV Ads started it all 
 AD1 
 July 13 one day 74 personalized vids shot based on 
Tweets from people wanting the old spice man to 
personalize an ad for them 
On Twitter, @GStephanopoulos wrote "@OldSpice Hey 
Old Spice Man -- Political question: President's lost 
some female support. How does WH get those women 
voters back?" 
GeorgeVid 
 Voicemessage - created by independent group of 
people (audience or user generated content) 
 Voicemail
Represent the Actor or the Ad Agency/P&G 
Question: What will the actor be doing? 
Old Answer: Principal performer in a TV commercial 
New Answer: TV Commercial 
Tweet or allow us to Tweet for him 
(name and likeness issues) 
Photo Stills 
Personalized Vids (Trans – story lines) 
Print Campaign 
New Content and approval issues 
Social Marketing 
Personal Appearances (tours, freebies, give 
aways) 
Merchandise (on the deodorant, calendar)
 Film, 2 console games, books, action figures, clothing, etc. 
 Augmented Reality 
Mattel brings innovation to the toy aisle with augmented 
reality, marking the first time the technology has appeared 
in a retail toy product. Each action figure, vehicle and 
creature will come with a 3-D web tag, called an i-TAG, 
which consumers can “scan” using a home computer’s 
webcam. Scanning the i-TAG will reveal special content 
onscreen unique to the corresponding product. Exact 
content varies for each item, but could include biographical 
information, additional images and animated models of the 
figures. When the i-TAG for deluxe figures, vehicles or 
creatures are placed under a webcam, animated 3-D models 
will “come alive” through engaging, evading or defending 
moves. Place two i-TAGs from the “Battle Pack” together 
and the 3-D images will interact with each other.
 ToyReview 
 Battlepack 
 Toys and games feed back to movie 
Connie J. Mableson, October 30, 2010 
SELSA
Connie J. Mableson, October 30, 2010 
SELSA
 A Transmedia Narrative project or franchise must consist of three 
(or more) narrative storylines existing within the same fictional 
universe on any of the following platforms: Film, Television, 
Short Film, Broadband, Publishing, Comics, Animation, Mobile, 
Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial 
and Marketing rollouts, and other technologies that may or may 
not currently exist. These narrative extensions are NOT the same 
as repurposing material from one platform to be cut or 
repurposed to different platforms. 
 A Transmedia Producer credit is given to the person(s) 
responsible for a significant portion of a project’s long-term 
planning, development, production, and/or maintenance of 
narrative continuity across multiple platforms, and creation of 
original storylines for new platforms. Transmedia producers also 
create and implement interactive endeavors to unite the audience 
of the property with the canonical narrative and this element 
should be considered as valid qualification for credit as long as 
they are related directly to the narrative presentation of a project. 
Connie J. Mableson, October 30, 2010 
SELSA
 1. Blurring between ancillary, subsidiary and allied rights. 
 2. Content creators (writers) additional exploitations thru 
Transmedia that will have to be considered in licensing 
deals. 
 3. “Rights conveyed” language in license deals must be 
closely scrutinized. 
 4. Need to ask forward thinking questions about what the 
IP may be used for (future rights). 
 5. As a practitioner, need to keep a list of all the platforms, 
all the allied rights and keep updating it. 
 6. Characters are more important than ever. Character 
protection is complicated already. 
 7. Territorial rights may become significant. 
 8. Transmedia is still experimental and currently is a risky 
venture (business side). But without acquisition of proper 
legal rights, it cannot be done. 
Connie J. Mableson, October 30, 2010 
SELSA
Thank you 
Connie J. Mableson 
Connie J. Mableson, October 30, 2010 
SELSA

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2 transmedia storytelling & derivative rights

  • 1. An Overview of New Legal Challenges Connie J. Mableson, Mableson Law Group SELSA Annual Conference 2010 Connie J. Mableson, October 30, 2010 SELSA
  • 2.  1. Right to make Copies  2. Right to Distribute  3. Right to Perform  4. Right to Display  5. Right to make Derivative works Connie J. Mableson, October 30, 2010 SELSA
  • 3. A derivative work is a work based on or derived from one or more already existing works. Connie J. Mableson, October 30, 2010 SELSA
  • 4.  Book to Movie  Comic Book to Movie  Painting (original) to Prints/ Lithographs to Posters  Adaptations – Play to Film; Play to Novel  Typically no creation of a new storyline unless it is necessary to the adaptation. When there is a new storyline or character, sometimes audiences get upset (as well as the author if no creative control) Connie J. Mableson, October 30, 2010 SELSA
  • 5.  Films (Theatrical , TV, hotel-motel, in-flight, public transportation, home video, netflix downloads, sequels, prequels and spin-offs)  TV (free, cable, network, premium subscription, PPV, syndication, foreign)  Musical Composition (foreign language)(SR use, music on hold, dance studio, bar-restaurant, grocery store, concert venues, other uses)  Sound Recording (album version, single version, radio version, extended version-radio, dance mix, extended dance mix, madonna mix, club mix, DJ mix, synch use) Connie J. Mableson, October 30, 2010 SELSA
  • 6. Derivative Rights are called Ancillary, Subsidiary & Allied Rights Publishing Contract with Book publishing House Grant of Rights from Author to Publisher  Primary Rights are publishing rights, hardcover rights, trade paperback  Subsidiary Rights are mass market, audio books, e-books, foreign translation, book club, serialization  Allied Rights include dramatic rights, movie and TV rights Connie J. Mableson, October 30, 2010 SELSA
  • 7.  Written narrative  Oral, written (book), dramatic/theatrical (plays, film)  Every communication tells a story  Essence of a good entertainment property is good story telling  “Entertainment Property” = creative property & beyond- books, film, music, visual art, dance, dramatic and theatrical, games (real or virtual/MMOs), sports game…  Entertainment Property= Entertainment Experience= Entertainment Economy = Storytelling (live or recorded) Connie J. Mableson, October 30, 2010 SELSA
  • 8.  Was MIT media studies professor and in a 2003 MIT Technology Review Article referred to “Transmedia Storytelling”  Wrote Convergence Culture and described it as the notion of spreading narrative across multiple media platforms with the aim of having each platform contribute something integral to an over all storyline.  The notion of convergence culture is not primarily a technological revolution; Jenkins shows that it is more a cultural shift, dependent on the active participation of the consumers working in a social dynamic. He references media franchises like Survivor, The Matrix, and American Idol to show how the new participatory culture of consumers can be utilized for popular success and increased exposure  Transmedia looks at narrative as a HYPERSOCIAL activity in which a story can evolve across multiple platforms, with multiple story arcs, manifesting in an array of products and various revenue streams. Connie J. Mableson, October 30, 2010 SELSA
  • 9.  Trans= Multiple story lines, story arcs  Media = platforms and media outlets  A transmedia story unfolds across multiple platforms, with each new text making a distinctive and valuable contribution to the whole. In the idea form of transmedia storytelling, each medium does what it does best – so that a story might be introduced into a film, expanded through television, novels and comics. Connie J. Mableson, October 30, 2010 SELSA
  • 10.  Transmedia storytelling occurs when an integral element of a fiction gets disbursed across multiple channels – to create a unified and coordinated entertainment experience. Ideally content produced on each medium makes it own unique contribution to the story. So this content not only becomes part of the branding, but also part of the exposition. Think of it as content that transcends the original medium to become richer and more enjoyable through the participation of fans. Connie J. Mableson, October 30, 2010 SELSA
  • 11.  Multi-arc storytelling  Multi point of entry  Immersive  Take the story in a new direction  Multiple story lines  World building  Audience Interactivity  Immersing an Audience in a story world and engaging them with interactivity  Telling good stories Connie J. Mableson, October 30, 2010 SELSA
  • 12.  Multiple forms of media  Multiple Platforms (hardware/devices & Software on a device)  Active Audiences/Active consumer  Multiple Audiences – engagement based entertainment  Platforms = theatre, tv, web, Facebook friends, MMOs, RPG’s, Augmented Reality, Alternate Reality Games, Virtual Reality Spaces, mobile devices, iPad, twitter, Flickr, Connie J. Mableson, October 30, 2010 SELSA
  • 13.  The filmmakers plant clues that won’t make sense until we play the computer game. They draw on the back story through a series of animated shorts, which need to be downloaded off the web of watched of separate DVD. Fans raced, dazed and confused, from the theatres to plug into Internet discussion lists, where every detail would be dissected and every possible interpretation debated. (The Matrix) Connie J. Mableson, October 30, 2010 SELSA
  • 14.  First transmedia franchise  Films –story line  Books- different story lines  Merch, tie-ins, endorsements, sponsorships  Role playing groups  Small group of people dedicated to building r2d2 units at home (audience participation/community formation)  MMORPG - different story line. Player starts out as Darth Vadar and then moves away from the dark side but not until lots of game play. Connie J. Mableson, October 30, 2010 SELSA
  • 15.  Book -HARRY POTTER by JK Rowling  Primary Rights are publishing rights, hardcover rights, trade paperback, mass market,  Ancillary Rights are audio books, e-books, foreign translation, book club, dramatic right, film rights…  Potter Stuff  Active Engagement and Immersion  http://www.universalorlando.com/harrypotter/  RPG Connie J. Mableson, October 30, 2010 SELSA
  • 16. Connie J. Mableson, October 30, 2010 SELSA
  • 17.  Marketing Transmedia  Builds a story around a brand or a specific property  OLD SPICE Created individualized story lines deriving from original story line Cross Platform Audience Participation/Immersion User Generated Content
  • 18.  TV Ads started it all  AD1  July 13 one day 74 personalized vids shot based on Tweets from people wanting the old spice man to personalize an ad for them On Twitter, @GStephanopoulos wrote "@OldSpice Hey Old Spice Man -- Political question: President's lost some female support. How does WH get those women voters back?" GeorgeVid  Voicemessage - created by independent group of people (audience or user generated content)  Voicemail
  • 19. Represent the Actor or the Ad Agency/P&G Question: What will the actor be doing? Old Answer: Principal performer in a TV commercial New Answer: TV Commercial Tweet or allow us to Tweet for him (name and likeness issues) Photo Stills Personalized Vids (Trans – story lines) Print Campaign New Content and approval issues Social Marketing Personal Appearances (tours, freebies, give aways) Merchandise (on the deodorant, calendar)
  • 20.  Film, 2 console games, books, action figures, clothing, etc.  Augmented Reality Mattel brings innovation to the toy aisle with augmented reality, marking the first time the technology has appeared in a retail toy product. Each action figure, vehicle and creature will come with a 3-D web tag, called an i-TAG, which consumers can “scan” using a home computer’s webcam. Scanning the i-TAG will reveal special content onscreen unique to the corresponding product. Exact content varies for each item, but could include biographical information, additional images and animated models of the figures. When the i-TAG for deluxe figures, vehicles or creatures are placed under a webcam, animated 3-D models will “come alive” through engaging, evading or defending moves. Place two i-TAGs from the “Battle Pack” together and the 3-D images will interact with each other.
  • 21.  ToyReview  Battlepack  Toys and games feed back to movie Connie J. Mableson, October 30, 2010 SELSA
  • 22. Connie J. Mableson, October 30, 2010 SELSA
  • 23.  A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms: Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.  A Transmedia Producer credit is given to the person(s) responsible for a significant portion of a project’s long-term planning, development, production, and/or maintenance of narrative continuity across multiple platforms, and creation of original storylines for new platforms. Transmedia producers also create and implement interactive endeavors to unite the audience of the property with the canonical narrative and this element should be considered as valid qualification for credit as long as they are related directly to the narrative presentation of a project. Connie J. Mableson, October 30, 2010 SELSA
  • 24.  1. Blurring between ancillary, subsidiary and allied rights.  2. Content creators (writers) additional exploitations thru Transmedia that will have to be considered in licensing deals.  3. “Rights conveyed” language in license deals must be closely scrutinized.  4. Need to ask forward thinking questions about what the IP may be used for (future rights).  5. As a practitioner, need to keep a list of all the platforms, all the allied rights and keep updating it.  6. Characters are more important than ever. Character protection is complicated already.  7. Territorial rights may become significant.  8. Transmedia is still experimental and currently is a risky venture (business side). But without acquisition of proper legal rights, it cannot be done. Connie J. Mableson, October 30, 2010 SELSA
  • 25. Thank you Connie J. Mableson Connie J. Mableson, October 30, 2010 SELSA