50fifty is a site about cracking jokes and humor. It discusses how to say the letter "m" without touching your lips and also mentions dancing cats in a random, humorous way. The summary captures the lighthearted and random nature of the document in a concise 3 sentences.
50fifty is a site about cracking jokes and humor. It discusses how to say the letter "m" without touching your lips and also mentions dancing cats in a random, humorous way. The summary captures the lighthearted and random nature of the document in a concise 3 sentences.
Este documento presenta los resultados de una encuesta realizada a 55 personas utilizando muestreo por conveniencia. Los resultados incluyen estadísticas descriptivas como frecuencias y porcentajes, así como estadísticas de inferencia como Chi-cuadrado. La mayoría de los encuestados tenían ingresos entre 201-300 dólares y una actitud positiva hacia el tema de la encuesta.
The document introduces Y Worlds Cooperative, which aims to build a system for organizing and visually communicating knowledge through its "Visual Y" language. Visual Y uses dynamic patterns and representations, rather than linear text, to convey complex systems and interactions across different scales of time and space. The goal is to overcome limitations of existing forms of knowledge transmission and better understand complexity through visualization. Y Worlds is guided by principles of Nurture, Equality, Truth and Systems to pursue objective, compassionate consciousness and maximize human potential.
Social Media for Business 2013 è un piccolo talk di 15 min pensato da Fabrizio (@betone) per fare il punto della situazione rispetto a Social Media e Aziende.
* Rispetto agli anni passati, come stiamo utilizzando i social media?
*
In the fall of 2012, the document's author held a 12-day introductory course on graphic design for 60 students at the LABA Fine Art Academy in Ningbo, China. The course materials covered topics on visual identity and corporate identity. The author provided examples and content from the lessons, and asked for feedback on the materials from students.
The document compares the factual accounts of the real Salem witch trials to the fictionalized version depicted in Arthur Miller's play The Crucible. Some key differences include:
- Tituba did not lead girls into the woods for spells but was asked to make a "witchcake" to identify afflicters, and the real symptoms were violent tantrums not sleep.
- The Parris family structure and backgrounds differed from the play, and Abigail was not their niece.
- John Proctor was older with a previous marriage and children, not young as in the play, and the adultery with Abigail is unlikely.
- Names and family details of characters like the Putnams
The document discusses how brands and retailers can better utilize social media. It notes that currently brands focus on branding and awareness at a large scale through corporate social media pages, while retailers focus on local sales and customer service through smaller localized pages. The document proposes a new paradigm where brands and retailers collaborate more closely on social media to better integrate their efforts.
Saranya Rukmangadhan is a lifestyle accessories designer based in India. She has a PGDPD in Lifestyle Accessory Design from the National Institute of Design and a BE in Industrial Engineering. Her core competencies include analytical thinking, consumer understanding, and design research. She has work experience in understanding consumer behavior and designing live product experiences for brands. Her diploma project was focused on designing for mass production at Hindustan Unilever.
Este documento presenta los resultados de una encuesta realizada a 55 personas utilizando muestreo por conveniencia. Los resultados incluyen estadísticas descriptivas como frecuencias y porcentajes, así como estadísticas de inferencia como Chi-cuadrado. La mayoría de los encuestados tenían ingresos entre 201-300 dólares y una actitud positiva hacia el tema de la encuesta.
The document introduces Y Worlds Cooperative, which aims to build a system for organizing and visually communicating knowledge through its "Visual Y" language. Visual Y uses dynamic patterns and representations, rather than linear text, to convey complex systems and interactions across different scales of time and space. The goal is to overcome limitations of existing forms of knowledge transmission and better understand complexity through visualization. Y Worlds is guided by principles of Nurture, Equality, Truth and Systems to pursue objective, compassionate consciousness and maximize human potential.
Social Media for Business 2013 è un piccolo talk di 15 min pensato da Fabrizio (@betone) per fare il punto della situazione rispetto a Social Media e Aziende.
* Rispetto agli anni passati, come stiamo utilizzando i social media?
*
In the fall of 2012, the document's author held a 12-day introductory course on graphic design for 60 students at the LABA Fine Art Academy in Ningbo, China. The course materials covered topics on visual identity and corporate identity. The author provided examples and content from the lessons, and asked for feedback on the materials from students.
The document compares the factual accounts of the real Salem witch trials to the fictionalized version depicted in Arthur Miller's play The Crucible. Some key differences include:
- Tituba did not lead girls into the woods for spells but was asked to make a "witchcake" to identify afflicters, and the real symptoms were violent tantrums not sleep.
- The Parris family structure and backgrounds differed from the play, and Abigail was not their niece.
- John Proctor was older with a previous marriage and children, not young as in the play, and the adultery with Abigail is unlikely.
- Names and family details of characters like the Putnams
The document discusses how brands and retailers can better utilize social media. It notes that currently brands focus on branding and awareness at a large scale through corporate social media pages, while retailers focus on local sales and customer service through smaller localized pages. The document proposes a new paradigm where brands and retailers collaborate more closely on social media to better integrate their efforts.
Saranya Rukmangadhan is a lifestyle accessories designer based in India. She has a PGDPD in Lifestyle Accessory Design from the National Institute of Design and a BE in Industrial Engineering. Her core competencies include analytical thinking, consumer understanding, and design research. She has work experience in understanding consumer behavior and designing live product experiences for brands. Her diploma project was focused on designing for mass production at Hindustan Unilever.