how I solve a
design problem
winstonj. donmark
1.
visit
1.
visit
site at different times:
listen; note
use, flow, and light;
photograph; and
sketch.
1.
visit
1.
visit
2.
research
1.
visit
2.
research
all background:
floorplans, maps, measurements, histor
y, manufacturers, conditions, budgets, r
ecords, minutes, legal
requirements, and other solutions/best
case examples I admire.
1.
visit
2.
research
1.
visit
2.
research
3.
ask
1.
visit
2.
research
3.
ask
key representatives: identify
populations, users, decision-
makers, and under-
represented/voiceless; to gather
stories, info, ideas, and
stewardship.
1.
visit
2.
research
3.
ask
1.
visit
2.
research
3.
ask
4.
listen
1.
visit
2.
research
3.
ask
4.
listen
at public workshops: with
different groups to gather
info, ideas, and build
consensus, understanding, an
d support.
1.
visit
2.
research
3.
ask
4.
listen
1.
visit
5.
define
2.
research
3.
ask
4.
listen
1.
visit
5.
define
2.
research
3.
ask
4.
listen
project program and team: what is
the problem? what is the scope?
whose expertise is needed? write
community and project story. build
website for input and transparency.
1.
visit
5.
define
2.
research
3.
ask
4.
listen
1.
visit
5.
define
2.
research
3.
ask
6.
play
4.
listen
1.
visit
5.
define
2.
research
3.
ask
6.
play
4.
listen
with all possibilities: step
back, wordplay, memories, listing
all ideas, all-out, fantastical, bare-
bones, no assumptions…
1.
visit
5.
define
2.
research
3.
ask
6.
play
4.
listen
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
out ideas: sketch, prototype, build
models, full-size mock-ups;
test, fail, try again.
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
8.
design
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
8.
design
in several loops: do real
designs, show to
interviewees, workshops, and on-
line for updates, comments, and
buy-in, and re-work: play, try, and
redesign.
1.
visit
5.
define
7.
try
2.
research
3.
ask
6.
play
4.
listen
8.
design
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
4.
listen
8.
design
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
4.
listen
8.
design
final design: start with story of
community, interviewees, people, and
history; and design
process, evolution, decisions, trade-
offs; and final design. involve
participants in presentation.
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
4.
listen
8.
design
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
10.
check
4.
listen
8.
design
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
10.
check
4.
listen
8.
design
construction
and post-
construction;
review and
tweak.
1.
visit
5.
define
7.
try
9.
present
2.
research
3.
ask
6.
play
10.
check
4.
listen
8.
design

1b how i solve a design problem