This document discusses prototyping and provides guidance on storyboarding and paper prototyping. It notes that prototyping is a reflexive conversation that allows designers to understand concepts concretely and gain insights from feedback. Storyboarding helps communicate ideals by conveying setting, sequence, and satisfaction. It sets a common ground and avoids commitment to a specific interface. Paper prototyping allows testing of interaction flows quickly and cheaply, and multiple prototypes can be tested simultaneously to gain more value. Form and feedback co-evolve through an iterative process of prototyping.
8. 一部分的學習與「連結」有關
行為主義 (Behaviorism)
John B. Watson
Tabula rasa (Latin, “blank state”)
人生下來是全然無知的,所有知識的建立都必須
仰賴人生中的所有感官經驗。
Give me a dozen healthy infants, well-formed, and my
own specified world to bring them up in and I'll
guarantee to take any one at random and train him to
become any type of specialist I might select – doctor,
lawyer, artist, merchant-chief and, yes, even beggar-man
and thief, regardless of his talents, penchants,
tendencies, abilities, …
9. 古典制約 (Classical conditioning)
Pavlov conditioning
Pavlov
操作制約 (Operant conditioning)
Or instrumental conditioning
B. F. Skinner
一部分的學習與「聯結」有關