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Multi sensory design




MINOR EXPERIENCEEMOTIONS
Kan Martine Redert NU de klas verlaten?
Kunnen deze twee even naar
buiten?
Attentie
Multi sensory design




MINOR EXPERIENCEEMOTIONS
Real life multimodal use
       Sequential: Exclusive
-Sequential use of modalities that are not linked together in the same task. For example, recording speech and
    then closing all the unnecessary windows with a mouse.




       Sequential: Alternate
The use of modalities is sequential, but they are linked together in the same task. For example, pointing an
    object with a mouse and giving a voice command to copy it.



       Parallel: Concurrent
The use of modalities is parallel, but they are not linked together. Usually the hardest kind of multimodal
    systems, but may result in a better efficiency with some training. For example, driving a car while speaking
    in a mobile phone



       Parallel: Synergistic
The use of modalities is parallel and they are linked together. For example, pointing and speech command at
    the same time.



[Nigay and Coutaz]
Multimodal versus Multimedia

    Multimodal systems use more than one sense/mode of interaction e.g.
     visual and aural senses: a text processor may speak the words as well
     as printing them to the screen


    Multimedia systems use a number of different media to communicate
     information e.g. an e-learning system may use video, animation, text
     and still images and use speech and non-speech


    Interaction with these systems The combination of human output
     channels effectively increases the bandwidth of the human-
     machine channel (e.g., Oviatt, 1999)
“Bandwith” in computer game history

Examples

text based adventures
adding graphics
print
Sound and space
3 d space
3d audio
haptic
Multimodal output
-Visual: Text, pictures, signs, color
-Audio: Verbal, non-verbal, signals
-Olfactory: Smell
-Haptic (combination of movement and tactile)
Signs
Signs (sound)
Taal van Geluid
Vanuit Film en Tekenfilm is er een
“geluidstaal” ontstaan, waar rekening mee
  gehouden moet worden...

http://www.youtube.com/watch?v=7EeE2kWkFqA&fmt=18


http://www.youtube.com/watch?v=AQPSb2Piznk
Beeld en Geluid kunnen
-Informatie aanvullen
-ontkrachten
-emoties “versterken”

http://www.youtube.com/watch?v=9blFYZArEwA&fmt=18
Mismatch?


http://www.youtube.com/watch?v=YO_CHjjOoGg&fmt=18


http://www.youtube.com/watch?v=hnhwXyVLG_E&fmt=18
Smell
Haptic

Haptic torch
Synchronisation and space



example
Multimodalinteraction and multisenory feedback can exert significant cognitive demands on users. Attention is
selective and has limited capacity. Short term memory also has limitations. Consider human ability when designing
the interface, essential for control and learning affordances




Classic example



Confusion...
Questions?...


Any? Who dares?

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03 multi sensory design

  • 1. Multi sensory design MINOR EXPERIENCEEMOTIONS
  • 2. Kan Martine Redert NU de klas verlaten?
  • 3. Kunnen deze twee even naar buiten?
  • 5. Multi sensory design MINOR EXPERIENCEEMOTIONS
  • 6. Real life multimodal use  Sequential: Exclusive -Sequential use of modalities that are not linked together in the same task. For example, recording speech and then closing all the unnecessary windows with a mouse.  Sequential: Alternate The use of modalities is sequential, but they are linked together in the same task. For example, pointing an object with a mouse and giving a voice command to copy it.  Parallel: Concurrent The use of modalities is parallel, but they are not linked together. Usually the hardest kind of multimodal systems, but may result in a better efficiency with some training. For example, driving a car while speaking in a mobile phone  Parallel: Synergistic The use of modalities is parallel and they are linked together. For example, pointing and speech command at the same time. [Nigay and Coutaz]
  • 7. Multimodal versus Multimedia  Multimodal systems use more than one sense/mode of interaction e.g. visual and aural senses: a text processor may speak the words as well as printing them to the screen  Multimedia systems use a number of different media to communicate information e.g. an e-learning system may use video, animation, text and still images and use speech and non-speech  Interaction with these systems The combination of human output channels effectively increases the bandwidth of the human- machine channel (e.g., Oviatt, 1999)
  • 8. “Bandwith” in computer game history Examples text based adventures adding graphics print Sound and space 3 d space 3d audio haptic
  • 9. Multimodal output -Visual: Text, pictures, signs, color -Audio: Verbal, non-verbal, signals -Olfactory: Smell -Haptic (combination of movement and tactile)
  • 10. Signs
  • 12. Taal van Geluid Vanuit Film en Tekenfilm is er een “geluidstaal” ontstaan, waar rekening mee gehouden moet worden... http://www.youtube.com/watch?v=7EeE2kWkFqA&fmt=18 http://www.youtube.com/watch?v=AQPSb2Piznk
  • 13. Beeld en Geluid kunnen -Informatie aanvullen -ontkrachten -emoties “versterken” http://www.youtube.com/watch?v=9blFYZArEwA&fmt=18
  • 15. Smell
  • 18. Multimodalinteraction and multisenory feedback can exert significant cognitive demands on users. Attention is selective and has limited capacity. Short term memory also has limitations. Consider human ability when designing the interface, essential for control and learning affordances Classic example Confusion...