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Place-specific computing is suggested
as a new genre that focuses on how
we can shape interactions mediated
by digital tif t it t d
b di it l artifacts, situated iin places and
                                   l       d
utilizing place-specific resources to
enhance our experience of place
context not only shapes
usability but ideally
becomes the subject
matter of iinteraction
    tt    ft      ti
design and that
quot;environmental
knowingquot; is a process
that technology may
serve and not erode
expresses an alternative to anytime-
anyplace sameness in computing
ubiquitous technology does not obviate
the human need for place
new technology must be culturally
grounded in “place”
what is here-and-now and the
         here-and-
mediated presence of other people
and acti ities
     activities
Location Based Services
› fi di
  finding objects or people iin proximity
           bj t          l          i it
› navigating to a target based on
 geographicall position
        hi        iti
Context-aware computing
› respond to a wider range of contextual
 data?
(1) who     – user identity;
(2) what
     h      – iinterpretations of action;
                          i     f    i
()
(3) where   – geographical location;
               g gp                    ;
(4) when    – current time, or the
               time spent at a llocation
               ti          tt         ti
(5) why     – the user’s affective state


                                             Abowd,
                                             Abowd, G. D. & Mynatt, E. D.
                                                              Mynatt,
      Charting Past, Present, and Future Research in Ubiquitous Computing
Environmental Structures


                           Place-
                           Place-Specific
Artefacts
                            Computing


People
shape fluent and unobtrusive
interactions mediated by digital
artefacts, situated in a place and
utilizing its specific resources, th
  tili i  it      ifi             thereby
                                       b
enhancing our experience of this place.
Six pilot studies
iin f
    four countries
                i
› Sweden
› Germany
› South Africa
› Italy
suggested new genre in interaction
design
Future work:shift focus from
conceptual studies towards practical
design work, prototype development
    g        p      yp         p
and prototype evaluation in context
0224報告_Place Specific Computing

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0224報告_Place Specific Computing

  • 1.
  • 2.
  • 3.
  • 4. Place-specific computing is suggested as a new genre that focuses on how we can shape interactions mediated by digital tif t it t d b di it l artifacts, situated iin places and l d utilizing place-specific resources to enhance our experience of place
  • 5. context not only shapes usability but ideally becomes the subject matter of iinteraction tt ft ti design and that quot;environmental knowingquot; is a process that technology may serve and not erode
  • 6. expresses an alternative to anytime- anyplace sameness in computing ubiquitous technology does not obviate the human need for place new technology must be culturally grounded in “place” what is here-and-now and the here-and- mediated presence of other people and acti ities activities
  • 7. Location Based Services › fi di finding objects or people iin proximity bj t l i it › navigating to a target based on geographicall position hi iti Context-aware computing › respond to a wider range of contextual data?
  • 8. (1) who – user identity; (2) what h – iinterpretations of action; i f i () (3) where – geographical location; g gp ; (4) when – current time, or the time spent at a llocation ti tt ti (5) why – the user’s affective state Abowd, Abowd, G. D. & Mynatt, E. D. Mynatt, Charting Past, Present, and Future Research in Ubiquitous Computing
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Environmental Structures Place- Place-Specific Artefacts Computing People
  • 16. shape fluent and unobtrusive interactions mediated by digital artefacts, situated in a place and utilizing its specific resources, th tili i it ifi thereby b enhancing our experience of this place.
  • 17. Six pilot studies iin f four countries i › Sweden › Germany › South Africa › Italy
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39. suggested new genre in interaction design Future work:shift focus from conceptual studies towards practical design work, prototype development g p yp p and prototype evaluation in context