Loyalty World 2010
CRM at Disney EMEA
Agenda



•   CRM in Disney

•   Data acquisition in a non-direct business

•   Disney acquisition case studies
The Walt Disney Company EMEA - A Quick Overview


•    Disney is a Dow 30 company, with annual revenues of over $36 billion in its most
     recent fiscal year, and a market capitalization of more than $62 billion as of May 2010

•    The Walt Disney Company (TWDC) Europe, Middle East & Africa employs more than
     5,500 employees in 24 counties

•    Presence in the region for more than 75 years

•    Disneyland Paris is Europe’s #1 tourist destination and employs 14,500 people
One billion hours of Disney entertainment
           every year in the UK

 566 million hours watching                                 24 million hours having fun at
 the Disney Channel and Disney                              Disney theme parks
 Programmes on TV



 360 million hours watching                                 4 million hours spent in Disney
 Disney videos & DVDs                                       Stores




 41 million hours watching                                  3 million hours watching
 Disney movies in theatre                                   Disney live shows



  28 million hours reading                                  3 million hours logged
  Disney books and                                          on to Disney.co.uk
  magazines


                                 28 million hours playing
                                 Disney's video games




                                                                Source : Disney Internal Audit
CRM in Disney



•   Establish a direct, cost effective communication channel with our customers

•   Understand our guests better to facilitate more relevant communications

•   Maximize awareness of our product ranges

•   Generate incremental sales
Aiming High


•   7% of G5 households account for 65% of Disney G5
    spend

•   CRM enable us establish a cost effective channel to
    frequently reach your very best customers and establish
    a long term dialogue
The importance of CRM in our Media mix


                                   Pro-active
       TV           Magazine                    Twitter    CRM Email
    Advertising    Advertising
                                          Online Ads
                  Press activity
                                                            Facebook

Untargeted                         Disney                            Targeted
                                   Website


    Persistence
                                                          You Tube
       High
     Medium
       Low                                                       Search
                                   Reactive
Disney CRM Challenges

•   Mass marketing culture

•   Limited direct sales

•   Highly differentiated business segments, products & services

•   Previously Disney businesses acted independently

•   Acute attention to the sensitivities of the kids market
Data collection challenging due limited
                 direct sales to customers




                        Licensees
      Music
                                                                           Cinemas
    Publishing
                                                                            Theatres
   Merchandise




                                                       Distributors
                                                                            Retailers
    Theatrical

Home Entertainment                                                      Online Retailers

Live Entertainment                                                        Travel Agents

 Parks & Resorts


                                                                       Terrestrial FTA
                                        TV Operators
                                          Telcos &



       Disney Channel                                                  Pay platforms

                                                                      Mobile Operators
           DATG
                                                                            ISPs


                                                  Disney store

                                            Disney Websites

                                    DDI & DLRP – direct & WDTC
Getting our customers on the database

•   Put the right incentives in place for our best customers

•   Use customer touch-points to promote the programme

•   Get the right balance between customer data collection and ease of registration

•   Ensure transactions are track-able to ensure ROI can be evaluated

•   Get permission statements and privacy policies right!
Putting the jigsaw together

                       Survey Responses      Coupon redemption




Registration details                                           Email behaviour




   Web behaviour                                                    Purchases




                  Data Enhancement           Product Registration
Case Studies


•   Customer Acquisition - Wall.e Campaign



•   Loyalty Programme: Disney Movie Rewards
UK Data Acquisition Case Study:
Disney Store WALL.E Promotion
UK Data Acquisition Case Study:
                  Disney Store WALL.E Promotion


• Instant win mechanic – Customer
  collects scratch card in store, registers
  code online to claim guaranteed prize

• Minimum “Prize” of £2 coupon for all
  entrants, redeemable only in Disney
  Store

• All prizes delivered by email to
  ensure correct email details are
  collected

• Prize coupons unique to each customer
  to enable identification of all redeemers

• All coupon prints & redemptions
  trackable by customer
UK Data Acquisition Case Study:
              Disney Store WALL.E Promotion

– Cost Neutral: Cost of whole programme less than the profit from incremental TDS
  sales driven by redemption of coupons

– 8% Scratch cards registered

– Campaign drove a 275% increase in registrations plus generated incremental
  store visits

– 70k adult registrations in six weeks




                                                                                    1
Disney Movie Rewards Overview

                           How the programme works


   Purchase               Registration          Collecting Points            Rewards
                                                                         Member redeems points
                                                                          for a desired reward.
Customers purchase        Customer registers,   Member continues to
Disney products i.e.       creates account,       buy DVD/BDs or
DVD/Blu-rays with         enters unique code    participates in other
unique code in pack.       and gets points.     activities to get more
                                                        points.


                                                                          Newsletters/
                                                                            Emails
Promotion of the programme




                                Online


                  Print                      TV



                             DMR Promotion


                 Packaging                   POP
Recall on-pack
                                Catalogue
Disney Movie Rewards EMEA is only in it’s first year
      but has already achieved significant milestones



•   219k members in first year

•   A new code entered every minute

•   40% average open rates on programme emails

•   Up to 10% code entry

•   Great customer feedback through research
Thank You

0 sheridan-thompson-presentation

  • 1.
    Loyalty World 2010 CRMat Disney EMEA
  • 2.
    Agenda • CRM in Disney • Data acquisition in a non-direct business • Disney acquisition case studies
  • 3.
    The Walt DisneyCompany EMEA - A Quick Overview • Disney is a Dow 30 company, with annual revenues of over $36 billion in its most recent fiscal year, and a market capitalization of more than $62 billion as of May 2010 • The Walt Disney Company (TWDC) Europe, Middle East & Africa employs more than 5,500 employees in 24 counties • Presence in the region for more than 75 years • Disneyland Paris is Europe’s #1 tourist destination and employs 14,500 people
  • 4.
    One billion hoursof Disney entertainment every year in the UK 566 million hours watching 24 million hours having fun at the Disney Channel and Disney Disney theme parks Programmes on TV 360 million hours watching 4 million hours spent in Disney Disney videos & DVDs Stores 41 million hours watching 3 million hours watching Disney movies in theatre Disney live shows 28 million hours reading 3 million hours logged Disney books and on to Disney.co.uk magazines 28 million hours playing Disney's video games Source : Disney Internal Audit
  • 5.
    CRM in Disney • Establish a direct, cost effective communication channel with our customers • Understand our guests better to facilitate more relevant communications • Maximize awareness of our product ranges • Generate incremental sales
  • 6.
    Aiming High • 7% of G5 households account for 65% of Disney G5 spend • CRM enable us establish a cost effective channel to frequently reach your very best customers and establish a long term dialogue
  • 7.
    The importance ofCRM in our Media mix Pro-active TV Magazine Twitter CRM Email Advertising Advertising Online Ads Press activity Facebook Untargeted Disney Targeted Website Persistence You Tube High Medium Low Search Reactive
  • 8.
    Disney CRM Challenges • Mass marketing culture • Limited direct sales • Highly differentiated business segments, products & services • Previously Disney businesses acted independently • Acute attention to the sensitivities of the kids market
  • 9.
    Data collection challengingdue limited direct sales to customers Licensees Music Cinemas Publishing Theatres Merchandise Distributors Retailers Theatrical Home Entertainment Online Retailers Live Entertainment Travel Agents Parks & Resorts Terrestrial FTA TV Operators Telcos & Disney Channel Pay platforms Mobile Operators DATG ISPs Disney store Disney Websites DDI & DLRP – direct & WDTC
  • 10.
    Getting our customerson the database • Put the right incentives in place for our best customers • Use customer touch-points to promote the programme • Get the right balance between customer data collection and ease of registration • Ensure transactions are track-able to ensure ROI can be evaluated • Get permission statements and privacy policies right!
  • 11.
    Putting the jigsawtogether Survey Responses Coupon redemption Registration details Email behaviour Web behaviour Purchases Data Enhancement Product Registration
  • 12.
    Case Studies • Customer Acquisition - Wall.e Campaign • Loyalty Programme: Disney Movie Rewards
  • 13.
    UK Data AcquisitionCase Study: Disney Store WALL.E Promotion
  • 14.
    UK Data AcquisitionCase Study: Disney Store WALL.E Promotion • Instant win mechanic – Customer collects scratch card in store, registers code online to claim guaranteed prize • Minimum “Prize” of £2 coupon for all entrants, redeemable only in Disney Store • All prizes delivered by email to ensure correct email details are collected • Prize coupons unique to each customer to enable identification of all redeemers • All coupon prints & redemptions trackable by customer
  • 15.
    UK Data AcquisitionCase Study: Disney Store WALL.E Promotion – Cost Neutral: Cost of whole programme less than the profit from incremental TDS sales driven by redemption of coupons – 8% Scratch cards registered – Campaign drove a 275% increase in registrations plus generated incremental store visits – 70k adult registrations in six weeks 1
  • 16.
    Disney Movie RewardsOverview How the programme works Purchase Registration Collecting Points Rewards Member redeems points for a desired reward. Customers purchase Customer registers, Member continues to Disney products i.e. creates account, buy DVD/BDs or DVD/Blu-rays with enters unique code participates in other unique code in pack. and gets points. activities to get more points. Newsletters/ Emails
  • 17.
    Promotion of theprogramme Online Print TV DMR Promotion Packaging POP Recall on-pack Catalogue
  • 18.
    Disney Movie RewardsEMEA is only in it’s first year but has already achieved significant milestones • 219k members in first year • A new code entered every minute • 40% average open rates on programme emails • Up to 10% code entry • Great customer feedback through research
  • 19.