31. 31
gameObject.AddComponent<Rigidbody>();
using HoloToolkit.Unity.InputModule;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class AirTapGesture : MonoBehaviour, IInputClickHandler
{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnInputClicked(InputClickedEventData eventData)
{
gameObject.AddComponent<Rigidbody>();
}
}
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