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1. Super Student  make that into Super Manager 
a. Combine with Dragon Speaking, WhiteSmokes and DigitalVoiceRecorder GOOD OFFICE SKILLs THAT 
KILL !!! 
2. Alkaloids again  f1rST2_Control Folder please 
3. SEEK  different alternative 
4. Seriously look into Super Student, seem to be very strucutred 
5. ATi 5970 seems to stay the best GPU in the world , great start 
6. Check IMAX audio equipment reply from Auditoria USA 
7. Check Scoopon reply 
8. Check Dan Winter’s reply 
9. Methodologies matter 
a. Project Mgt Professional Methodologies 
b. Executive GM Methodologies 
c. 
10. 
Author: Warfreak 
Version: 0.2 
Date Started: 28/09/10 
NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED! 
REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK 
ABOVE! 
*('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')* 
Use Ctrl+F to quickly navigate this guide. 
Table of Contents 
§1 Introduction 
[1.01] Introduction 
[1.02] Version History 
[1.03] Steam
§2 Civ V 
[2.01] Game Intro 
§3 The 18 Civilizations 
[3.01] Arabia 
[3.02] Aztecs 
[3.03] China 
[3.04] Egypt 
[3.05] England 
[3.06] France 
[3.07] Germany 
[3.08] Greece 
[3.09] India 
[3.10] Iroquois 
[3.11] Japan 
[3.12] Ottoman 
[3.13] Persia 
[3.14] Rome 
[3.15] Russia 
[3.16] Siam 
[3.17] Songhai 
[3.18] United States 
§4 City-States 
[4.01] City States Intro 
[4.02] Cultural City States 
[4.03] Militaristic City States 
[4.04] Maritime City States 
[4.05] City State Missions
[A] Contact Information 
[B] Credits 
[C] Webmaster Information 
[D] Copyright Notice 
*~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[1.01] Introduction 
If you stand back enough, you will be able to recognise the V as the same 
V behind the name of the game. Anyway this is my guide, number 63 actually, 
and I will probably support all the Civ 5 games, so future expansion packs, 
just like my coverage on Civ 4. Basically, this game is a lot different, so 
first things first, cover the differences. 
First off, I know there is going to be a lot of copy pasta from the 
Civilopedia from the game, however, given how clunky I find it now, and how 
it is more annoying to use, it will be put here, and besides, you might want 
to get some context on why some leaders are so, well, out there. 
And for anyone curious to my game edition, it's the lovely Special Edition 
or the Collectors edition. Who can resist metal figurines of archers and a 
metallic death robot? 
For those that care, my Steam ID is antisniperwarfreak, and more or less, I'm 
using Steam to either play this, Total War, L4D2, or TF2. Although being 
based down under, lag will get most of you. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[1.02] Version History
Version 0.0 [29/9/10] 
Template done, started on the guide proper. 
Version 0.1 [4/10/10] 
Guide is way too big for starters, might have to remove history, but Chapter 
2 and 3 are done. 
Version 0.2 [12/10/10] 
Well, City States are done. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[1.03] Steam 
This is a copy and paste on how to use Steam in an offline capacity for those 
that are interested. I've stolen this from my Empire: Total War guide, and I 
don't think any of this has changed, and I don't use Steam in an offline 
capacity any more, thanks to my new wireless connection, so my PC isn't in 
it's offline mode anymore. And a few pieces are editted, cause well, this 
isn't Total War. 
Install the game, but you need the Net first. Steam will prompt you to put in 
the serial code, and if need be, create an account if you don't already have 
one. It will install the game, and it will take some time. Go do some 
homework or something, cause you won't have time to when this is done. When 
it is done, adjust your settings. 
Now, if you want to play and you don't have the internet access all the time, 
such as dial-up users, access Steam and use the My Games tab. Let the game be 
updated via Steam, and wait until it gives the 100% Ready sign. Then, you can 
launch the game.
Quit, making sure it works, and head to settings, making sure that the "Don't 
Save Account Credentials" Button IS NOT ticked. Now, you can go offline, or 
when you next use Steam and you are offline, Steam will access your offline 
account and Empire: Total War, since it is 100% Ready, will be able to be 
played offline. 
This is a quick summary of this link 
https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555 
So if you are still lost, read there. This part is necessary just to make sure 
no one has problems with Steam, and everyone can play it. 
However, there will be problem using Steam. Given that you need it to be at 
the 100% ready sign to play, the latest patches, which amount to a nice 
total of about 500mb, you will be downloading for a long time if you are 
using a dial-up connection, and still it will take hours on a decent ADSL/ 
Cable line. 
Also, the download speed will vary, given the time on the day, the speed of 
your connection, the speed of the servers, the amount of users, etc, so it 
will take some time. This can cause some problems. Therefore, if you wish 
to avoid updates, I suggest you always start in offline mode, otherwise, you 
will be here for a while. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[2.01] Game Intro 
There are many differences between this game and Civ 4. As someone who has
played pretty much every single Civ game since Colonization and Civilization, 
which were released all that long time ago on DOS, there has been a lot of 
differences, but let us start small. 
- Hex Tiles - 
Yes, the square tiles are gone, the diagonal tiles are in the dustcans of 
history, they are replaced with hex tiles, and although it might be a bit 
of a shock, they look horribly nice. They are very well done, and old civ 
players really wouldn't notice too much of a difference. 
- Cities can Bombard and Defend - 
Yes, that is right, cities can now bombard enemies that come within 2 tiles 
of the city. That means, get too close, and watch the city rain projectiles 
on you. Therefore, there cannot be a rush early in the game, because they 
can just attack enemies that decide to get too close. This makes them very 
strategic as well in terms of placement, they can be used as offensive weapons 
as well, and they are very useful overlooking a chokepoint or bottleneck. 
- Leadership Traits - 
The way each leader is arranged is different. There are 18 civilisations, 
and each have a single leader. There are no more dual leaders, which is a bit 
of a shame, but that makes thing a little more tolerable. Each civilisation 
has a specific power, the Americans have the Manifest Destiny, whereas the 
Chinese will have the Art of War, something that is related to each of them.
Each civilisation will have 2 unique features that are specific to them, 
besides their power. They will either have 1 unique building and 1 unique 
unit, or they will hav 2 unique units. For example, the Americans will have 
the Minuteman and the B17 as their unique units, whilst the Chinese will have 
the Chu-No-Ku as their unique unit and the Paper Maker as their unique 
building. 
- Religion - 
What was introduced in Civ 4, the concept of religion, has been removed. This 
was done mainly because it wasn't very effectively implemented, but it has 
been removed. 
- Civics - 
Yes, Civics have pretty much been redone completely. This means that you 
don't get to choose a government system when it is time to do so, however, 
you will be picking civics or rather, social policies. This is where you 
accumulate culture points from your cities, and from here, you will be able 
to pick new policies from that. This is talked about heavily in the manual, 
and I'll jibber a bit more about it later. 
- Technology - 
Whilst the tech tree is still there, ready to be pruned, tech trading has been 
changed. No longer can you just trade technology back and forth like some sort 
of commodity, rather, technology is traded in the form of agreements, where
you and another party will basically create a research pact, and that, 
although costing money, will lead to a joint venuture to create new tech. 
And the biggest change is, no more Leonard Nemoy. 
- Stacks - 
No more stacks. Stacks of units are now gone, banished, erased. No more can 
you send a stack of 50000 armoured units into a city and watch them pulverise 
the enemy defences. One hex tile can only hold a civilian unit, such as a 
settler or worker, and a military unit, such as a warrior or catapult, no 
more. Of course, you can move past them, but you cannot now have stacks. 
That concludes most of the major changes, now we will go into depth about the 
smaller changes and the overall scope of the game. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.01] Arabia 
Leader - Harun al-Rashid 
Unique Unit 1 - Camel Archers, replaces Knights 
Unique Unit 2 - None 
Unique Building - Bazaar, replaces Markets 
Civilization Power 
TRADE CARAVANS
- +2 Gold per Trade Route 
~ History 
"The Muslim Empire of the Caliphate - also known as the Islamic Empire or the 
Arab kingdom - came into existence after the Prophet Mohammed's death in 632 
AD, created by Mohammed's disciples as a continuation of the political 
authority he established. During its long existence the Caliphate would grow 
to enormous size and power, dominating Spain, North Africa, the Middle East, 
Anatolia, the Balkans and Persia, ruling an empire that at least rivaled that 
of the Romans at the height of their power. 
The Arab Empire began in Medina, on the Arabian Peninsula, in what is now 
known as Saudi Arabia. The interior is generally inhospitable desert - 
barren, sandy and hot with summer temperatures reaching as high as 130 
degrees F. Medina and Mecca occupy the more fertile coastal regions along 
the Red Sea. 
The Umayyads were a merchant family based in Mecca. They had converted to 
Islam in 627, becoming prominent supporters of Mohammed and his successors. 
The early Umayyad caliphs were based in Damascus, Syria, and the Syrian army 
formed the backbone of the Arab military forces. The Umayyads expanded 
Arabian power east, building outposts and sending expeditions into Central 
Asia and northwestern India. In addition the Umayyads launched the invasion 
of North Africa. In the 7th century they constructed a Mediterranean fleet 
with which they launched a series of unsuccessful raids against Christian 
Constantinople.
The Umayyad Caliphate reached its zenith under the reign of Abd al-Malik 
(reigned 685-705). In the west, Abd's armies overran much of Spain, while in 
the east the Caliphate invaded Sind in India and conquered Bukhara, 
Samarkand, Khwarezm, and many more places too hard to spell. al-Malik also 
oversaw a reorganization of the Caliphate's bureaucracy, economy, and the 
institution of a post service. During his reign the arts flourished, 
particularly architecture. 
The empire suffered a decline after Abd al-Malik's death. A series of 
mediocre caliphs combined with economic troubles and military reverses in 
the east and west fueled tribal rivalries within the Caliphate, and in 750 
the Umayyads were defeated and overthrown at the Battle of the Great Zab 
River. 
The Umayyads were defeated by the Abbasids, another powerful family. The 
first Abbasid Caliph, Abu al-Abbas, was a ruthless leader who upon achieving 
power immediately set about exterminating anyone else who might have a 
legitimate claim upon the throne. He was successful, as the Abbasids would 
remain in power for another three centuries. Not without a certain grim 
panache, he gave himself the name as-Saffah, which translates as "the 
bloodletter." 
The Abbasids shifted the capital of the Caliphate to Baghdad. This reflected 
its concentration on events in the east - Persia, India, Central Asia - and 
subsequent de-emphasis on North Africa and the Mediterranean. The Abbasids 
were more overtly religious than the Umayyads, and under them the Caliphate 
more closely followed Islamic law. 
Harun al-Rashid (reigned 786-809) was the fifth Abbasid caliph. He ruled 
Arabia at the height of its wealth and power. In his early years Harun led
military expeditions against the Byzantine Empire; his successes earned him 
the nickname al-Rashid, "the one following the correct path." While Rashid 
did have to put down a number of internal revolts, the empire was mostly at 
peace during his reign, and the Caliphate grew monumentally, spectacularly 
wealthy. For more details on Harun al-Rashid, see his Civilopedia entry. 
The Arab empire of the medieval period was far more advanced than 
contemporary Europeans; Harun al-Rashid's Baghdad may have held a million 
people at the same time that Charlemagne's Aachen was a "capital" of ten 
thousand. Centers of learning attracted scholars from across the Muslim 
world to great cities such as Baghdad, Damascus, and Cordoba. The Arabs of 
this period made many advances in medicine, astronomy, mathematics, and 
other areas, as well as translating many of the classics of the Ancient 
Greeks into Arabic, thereby saving them from destruction. 
During the period of the Crusades, Christian Europe began a sustained assault 
against the Arabic world. The greatest of Muslim generals from this period 
was Salah al-Din, better known as Saladin, who successfully defeated the 
Third Crusade and recaptured Jerusalem for the Arabs. 
As the Middle Ages ended, however, the Empire began to fragment under 
increasing pressure from both external and internal forces. The sheer size 
of the Empire made centralized government nearly impossible, and the caliphs 
were forced to put down numerous insurrections by rebellious local leaders. 
The debate over the rightful heirs to Mohammed's leadership continued to 
fester. In the west the Europeans wrested control of Spain from the 
caliphate, while in the east the Ottomans began their inexorable expansion 
into the heart of the Arabian Empire. 
In 1258 a Mongol army under Hulagu Khan captured Baghdad and executed
Caliph al-Musta'sim, bringing the Arabian Empire to an abrupt end. 
For most of the past five centuries, much of the Arab world has been ruled 
by foreigners; first by the Ottoman Turks, then by the Western colonial 
powers. Since the onset of de-colonization in the 1950s, traditional Arab 
values have been modified through the combined pressures of urbanization, 
industrialization, and Western influence. However, the ancient tenets of 
Islam are still followed by millions of faithful across the globe. 
Although now divided between dozens of different countries, the lands once 
part of the greater Arabian Empire owe much to their ancient common 
ancestor." 
The Arabians are a fun race to play with, you can always mimic the current 
Middle East conflict, however, their power is very useful for a large 
empire. An extra 2 gold per trade route, with an empire of 40 cities connected 
to the capital will lead to an extra 80 gold per turn, in addition to the 
usual benefits that trading brings into the civilisation. 
The Bazaar is a nice building, it replaces the market. It does the same job 
as the market, with the 25% extra gold as well as the specialist slot, but 
the unique thing is that an additional luxury resource for each resource 
near the city. So 1 wine turns into 2, 2 into 4, and so forth. 
The unique unit is the Camel Archer, a unique mounted unit which allows for 
movement after attack, as well as a powerful ranged and melee attack for 
units within the Medieval Era, which is when you get access to this unit. 
However, like all mounted units, pikemen and spearmen are their worst 
nightmare.
Harun al-Rashid 
~ History 
"Harun al-Rashid (which translates roughly as "Aaron the Rightly Guided") was 
the fifth Abbasid Caliph, ruling the Arabian Empire from 786 to 809 AD. 
During his reign the Caliphate stretched from Spain in the west to Anatolia 
in the north to India in the east, and it was the largest and most powerful 
political entity in the world. Harun was an able ruler, and his reign was a 
time of scientific and cultural advancement and prosperity for his subjects. 
The son of the third Caliph and al-Khayzuran, a Yemeni slave girl, Harun 
came to power following the death of his brother, Abu Abdullah Musa ibn Mahdi 
al-Hadi. Al-Hadi died of a stomach ailment under somewhat suspicious 
circumstances, and some believed that his mother had al-Hadi poisoned because 
she had much stronger influence with her younger son, Harun. True or not, 
al-Khayzuran was one of Harun's chief advisors until her death in 789. 
At the start of Harun's reign, the Caliphate's capitol was in Baghdad, a new 
city founded by an earlier Caliph. The city was a center of arts, science and 
religion, with many beautiful buildings. There Harun founded the "House of 
Wisdom," a library and research facility which collected and translated 
scientific writings from Persian, Indian, Greek, and Roman texts. Under Harun 
Baghdad would blossom, becoming perhaps the largest and richest city in the 
world. Later Harun would move his government to the strategically important 
city of ar-Raqqah, but Baghdad would remain a great city of arts, science and 
commerce for centuries to come (the city would be conquered and sacked by the 
Mongols in 1258).
A somewhat fantastic description of Harun may be found in "The Thousand and 
One Nights," in which the Caliph is described as living in a sumptuous palace 
flowing with gold, silver, and jewels. Although exaggerated, there is a 
strong element of truth to the tale. During Harun's reign huge amounts of 
wealth poured into the Empire, and a goodly portion of it made it to the 
Caliph's coffers. According to ancient historians, Harun's wife insisted that 
all utensils and plates at her table be made of gold and festooned with 
jewels. 
Politically, Harun attempted to maintain cordial relations with the European 
powers. He had direct diplomatic relations with Charlemagne, and in these 
pre-Crusade years Europeans had free access to Jerusalem and the Holy Lands. 
He also had diplomatic relations with the Imperial Court in China. However, 
his relations were somewhat less friendly with the Byzantines. 
Under his father, Harun had led an army through Turkey to the gates of 
Constantinople, capitol of the Byzantine Empire. After negotiation with the 
Empress Irene, Harun agreed to spare the city in return for an annual tribute 
of 70,000 gold coins. When Irene was deposed and the Byzantines reneged on 
the agreement in 806, Harun led another army north and once again forced the 
Byzantines to capitulate. 
Harun became ill and died in 808 while on his way to deal with a revolt in 
Iran. He was succeeded by his son, al-Amin. His passing marked the beginning 
of the slow decline of the Arabian Empire, after his death pieces of it were 
carved away by external enemies and internal revolt. Although the Empire 
would continue to exist for some centuries, it would never again reach the 
brilliant heights it had under Harun al-Rashid. 
Although there were wars and internal trouble, most of Rashid's reign was
peaceful and prosperous. The Caliphate enjoyed economic and industrial 
growth, plus an explosion in trade. Harun was a lover of music and poetry, 
and he gave lavish gifts to artists in his court. Although not necessarily a 
great leader, Rashid did rule the Arabian Empire competently at the very 
height of its power and wealth." 
Harun is an interesting enemy to face. With this guide, along with a nice 
history about them, for those who can't be bothered using the Civilopedia, 
which is a lot more confronting to use, I will give you their actual 
approaches to the game, as how they will, as the AI, will fight you in the 
game. As a future note, if you don't want to read the history, just skip 
past the second chunk of history for the Leader, and you'll get to the 
analysis of the AI Leader. 
All scales are out of 10, the closer to 10 they are, the more likely they 
are going to use that type of approach to whatever the scale is on. 
Leader Scales 
Victory Competitiveness - 4/10 
Wonder Competitiveness - 7/10 
City State Competitiveness - 4/10 
Boldness - 3/10 
Harun is very competitive in terms of building wonders, he is one of the 
mostly likely leaders to compete in terms of building Wonders, so if you 
want those Hanging Gardens in your city, you will really want to build them 
quick, Harun will also want them, the race is on. He is interesting in the 
city states, as well as aiming for victory conditions, but not as much as
some other leaders. And he isn't the type to go demanding what he wants or 
tries to get his way. 
Diplomacy Scales 
War - 3/10 
Hostile - 5/10 
Deceptive - 7/10 
Guarded - 7/10 
Afraid - 5/10 
Friendly - 6/10 
Neutral - 5/10 
Harun is more likely to use deception and be guarded, he is likely to play 
all nice, and offer you some trade agreements, such as a research pact to 
remove your gold reserves, or be guarded, not giving anything away. He is 
friendly somewhat, if the price is right. He is least likely to go to war 
to get what he wants, which is nice. No one likes war, unless you start to 
piss me off. 
City State Scales 
Ignore Others - 3/10 
Friendly - 6/10 
Protective - 7/10 
Conquest - 4/10
Harun will be more willing to build up a strong alliance with the city 
states, and offer to protect them, so that if you were to declare war on the 
city state, they will declare war on you, and then there will be some real 
issues. He will, on occasion, take their lands for his own personal gain 
though. 
Ground Military Scales 
Offensive - 4/10 
Defensive - 6/10 
City Defence - 6/10 
Military Training - 5/10 
Reconnaissance - 5/10 
Ranged - 7/10 
Mounted - 6/10 
When you are going to face his army, Harun will be playing the defensive 
side. He is more likely to used ranged units, such as archers and his camel 
archers, which will be harder to counter with melee units, and will be using 
a fair amount of mounted units. He will scout out your area though, and he 
will be training his troops through buildings such as barracks. When you 
decide to advance, make sure you bring enough to smash his defences. 
Naval Scales 
Naval - 4/10
Naval Reconnaissance - 4/10 
Naval Growth - 4/10 
Naval Tile Improvement - 4/10 
Harun isn't a powerful naval user, he is more likely to just use the seas to 
transport his forces, not to use them to bombard your cities, which is nice 
if you have a fair amount of coastal cities. 
Air Scale 
Air Power - 3/10 
When it comes for the time for air power to dominate, Harun won't be using 
his air units to his advantage. He won't be sending helicopter gunships to 
rain on your parade, or bombers to blow up your city. Something nice to know 
at least. 
Growth Scales 
Expansion - 5/10 
Growth - 5/10 
Tile Improvement - 6/10 
Infrastructure - 5/10 
Production - 5/10 
Gold - 8/10 
Science - 7/10
Culture - 6/10 
Harun will concentrate mainly on gold production, apt given that his special 
power is to do with gold, but he will focus on science and culture as well, 
which makes him fast to research new technology as well as adopting new social 
policy. In terms of improvements, he will build them, but he will build them 
to improve gold first, and gold foremost. 
Civilisation Scales 
Happiness - 7/10 
Great People - 6/10 
Wonder - 6/10 
Diplomacy - 5/10 
Spaceship - 8/10 
Despite his inability to use air power well, he will nearly always go for the 
spaceship victory, building and completing the Apollo project, which is very 
handy when you are facing him, he will be less likely to kill you than to 
build up his little spaceship, which drains his production from units to kill 
you with. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.02] Aztecs 
Leader - Montezuma
Unique Unit 1 - Jaguar Warrior, replaces Warrior 
Unique Unit 2 - None 
Unique Building - Floating Gardens, replaces Watermill 
Civilization Power 
SACRIFICIAL CAPTIVES 
- Gain Culture for each enemy unit killed 
~ History 
"The Aztecs were a Native American civilization that occupied central Mexico 
for roughly one hundred years in the 15th and 16th centuries. The Aztecs 
ruled a mighty empire and possessed a rich culture, producing some of the 
most impressive pre-Colombian architecture in North America. Today the Aztecs 
are best remembered for the bloodiness of their religious practices and 
rapidity with which they collapsed in the face of external assault. 
The Aztec Empire was located in the "Mesa Central" or central plateau in the 
heart of modern Mexico (Mexico City is built atop the ruins of the Aztec 
capital city of Tenochitlan.) The Valley of Mexico is dominated by a number 
of conjoined lakes: Zumpango, Xaltocan, Texcoco, Xochimilco, and Chalco. The 
area features abundant rainfall and a temperate climate, and the land is 
incredibly fertile. 
The origin of the Aztec people is uncertain, but their origin stories suggest 
they were a tribe of hunter-gatherers on the northern Mexican plateau before
they migrated down to Meso-America in the 12th century. The word "Aztec" 
comes from "Aztlan" ("White Land"), an allusion to northern Mexico. The 
Aztecs reached central Mexico sometime around 1250; what happened to them 
before that period is mostly speculation and myth. 
At the time of the Aztecs' arrival, the population of central Mexico was 
divided between hundreds of small tribes or city-states, the most important 
of which were the Azcapotzalco and the Culhuacan. During the early period the 
Aztecs were vassals of the Azcapotzalco, who in 1325 gave them permission to 
settle on a small island in Lake Texcoco, where they founded their capital 
city, Tenochtitlan. The Aztecs remained subject to the Azcapotzalcos for 
around 100 years. 
By the fifteenth century, the Azcapotzalcos had become a strong regional 
power. In 1427 the Azcapotzalco leader, Maxtla, had the Aztec leader 
Chimalpopca assassinated and laid siege to the Aztec capital of Tenochtitlan. 
To defeat the Azcapotzalcos, Chimalpopca's successor Itzcoatl allied with two 
other powerful city-states, Texcoco and Tlacopan. The allies successfully 
raised the siege of Tenochtitlan and shortly thereafter conquered the 
Azcapotzalcos themselves. 
Over the next century the "Triple Alliance" would come to control all of 
central Mexico, eventually extending its power across the entirety of the 
country, from the Atlantic to the Pacific. Tenochtitlan would become the 
dominant member in the alliance, making the Aztecs de facto rulers of a vast 
continental empire. 
In 1440, Montezuma I succeeded his uncle Itzcoatl to become ruler of the 
Aztecs. During his reign Montezuma solidified the Triple Alliance. He 
extended the Alliance's control to the Gulf coast, subjugating the Totonac
and the Huastic people. He also led successful campaigns against other 
neighbors, including the Mixtecs, Cotaxtla, and Orizaba. (It's important not 
to confuse Montezuma I with his unfortunate and incompetent namesake, 
Montezuma II, about whom see below). Montezuma I died in 1469. For more 
details on Montezuma I, see his Civilopedia entry. 
While Montezuma I held the throne, his half-brother Tlacaelel was engaged in 
reforming the Aztec state. He literally rewrote the Aztec religion, according 
to some sources ordering the burning of hundreds of texts because of 
historical inaccuracies. Under Tlacaelel, the Aztec religion stated that the 
Aztecs were chosen people, destined to be above all others. Tlacaelel also 
emphasized the importance of militarism and ritual sacrifice in the Aztec 
religion, a change which would have far-reaching and devastating effects upon 
the Aztecs and the region as a whole. Tlacaelel oversaw the creation of many 
temples and religious buildings, including the Templo Mayor in Tenochtitlan, 
dedicated to the Aztec god of war Huitzilopochtli. 
Politically, Tlacaelel was one of the architects of the Triple Alliance. He 
is said to have ordered the burning of conquered people's histories to ensure 
that his people's worldview was dominant. He also strengthened the Aztec 
nobility and priesthood at the expense of the peasants. 
Tlacaelel died in 1487, probably much to the relief of Central American 
historians everywhere. 
At the height of its power, the Aztec Empire dominated an area of nearly 
200,000 square miles (slightly under a third the size of modern Mexico), with 
some five to six million subjects. Somewhat like the Mongols, the Aztecs left 
the subject tribes to their own devices as long as the requisite tribute was 
paid. The Aztecs were great traders, and Aztec merchants happily did business
with allies and enemies alike. Lacking a monetary system, trade was based 
upon the barter system. 
Possessing no draft animals or wheeled vehicles, the Aztecs constructed a 
vast road network designed for foot travel. In addition to merchants, these 
roads were in constant use by soldiers and military couriers, making them 
safe enough for women to travel on alone. 
The Aztec religion as revised by Tlacaelel believed that a steady stream of 
sacrifice was required to keep the universe operating properly. Sacrifice 
was required to keep the rain falling, the crops growing, the sun rising, and 
so forth. Sins were expiated by sacrifice. The Aztecs sacrificed animals, 
wealth, food, their own blood - and human beings. The Aztecs claimed that 
they sacrificed over 80,000 prisoners to reconsecrate the Great Pyramid of 
Tenochtitlan in 1487, though many historians believe this to be a massive 
exaggeration, with 5,000 or fewer being the most that would be logistically 
possible given the size of the sacrificial table. Even if the smaller number 
is closer to the truth, that's still quite a lot of blood and beating hearts 
to deal with. 
The Aztec religion placed a premium upon the sacrifice of enemy warriors 
captured in battle, which became something of a problem once the Empire had 
conquered pretty much everybody within reach. This led to a form of 
ritualized combat known as the "Flower Wars," under which two sides would 
meet at a prescribed time and place for the specific purpose of battling to 
acquire prisoners. Once the battle was over, each side would take their 
prisoners back to their cities for religious sacrifice. 
In 1502 the ninth emperor Montezuma II (1502-1520) succeeded his uncle 
Ahuitzotl as the ruler of an empire that had reached its greatest extent,
stretching from what is now northern Mexico to Honduras and Nicaragua. The 
Aztec empire was still expanding, and its society still evolving, when its 
progress was halted in 1519 by the appearance of Spanish adventurers on the 
Gulf Coast. 
In February of 1519, Hernan Cortes led an expedition into Central America, 
leading a force of 500 men, 13 horses and a small number of cannon. In 
mid-August he marched on Tenochtitlan after burning his ships to discourage 
retreat. Along the way he gathered many Native American allies eager to 
assist in the downfall of the hated Aztecs. 
According to Spanish records, Cortes was greatly assisted in his conquest by 
Aztec religious traditions that said that the God Quetzalcoatl would return 
as a white man from across the water. The Aztecs were not certain if Cortes 
was Quetzalcoatl, which made them reluctant to fight him. Cortes' godhood was 
further confirmed by his command of horses, dogs, firearms and cannon which 
the Aztecs had never seen, and which at first naturally terrified them. 
By the time Cortes reached Tenochtitlan, he had a huge following of native 
allies. Montezuma II welcomed the Spaniards into the city peacefully, 
whereupon Cortes made him prisoner. Through Montezuma Cortes ordered the 
Aztecs to provide the Spanish with huge amounts of treasure. Eventually, the 
Aztecs stoned Montezuma to death and drove the Spanish out of their capital, 
but Cortes got reinforcements and returned, laying siege to the city. In 1521 
the city fell and was razed, and in August the last ruler of the Aztecs was 
captured. 
The Empire was vanquished, destroyed by ambitious foreigners with advanced 
weapons who took advantage of the native majority's hatred for their Aztec 
overlords. Unfortunately for the natives, the Spanish were not especially
nicer to their subject people and it would be some time before they would 
once again be free from oppression and once again have some control over 
their own destinies." 
http://www.youtube.com/watch?v=9ITXPfHltRg 
http://www.youtube.com/watch?v=XnRrTEFZs60 
2 Videos that any self-respecting Civ Fan must watch, who hasn't had one-more-turn- 
itis? No one, that who. Anyway, the Aztecs are a funny bunch, they are 
especially strong in terms of war, given their special power. They have the 
best in terms of early starts, they will get the Jaguar Warriot, which is 
superior to the normal warrior, and they will get the Floating Gardens, 
which gives 15% more food and 2 extra food for each worked lake tile as long 
as the city is located next to a river or lake. 
Montezuma 
~ History 
"A mighty warrior and leader, Montezuma I helped propel the Aztec nation to 
greatness and glory. He should not be confused with his unfortunate grandson 
Montezuma II, who watched helplessly as his empire was dismantled by Spanish 
Conquistadors. 
Montezuma (whose name means "he frowns like a lord") came from a royal 
family. His father Huitzilihuitl was the second Aztec "tlatoani" or emperor, 
and his mother, Miahuaxihuitl, was the daughter of the ruler of the city of 
Cuauhnahuac. Following his father's death, Montezuma's uncle Itzcoatl was 
elected. Montezuma's older brother Tlacaelel was one of Itzcoatl's closest
advisors, while Montezuma served as a general in the Aztec army. 
Following Itzcoatl's death in 1440, Montezuma was elected emperor. Tlacaelel 
did not seem at all unhappy about being bypassed (perhaps he thought he'd 
live longer if he didn't get the crown), and by all accounts he served his 
brother faithfully. Montezuma's coronation was a huge ceremony involving the 
sacrifice of many prisoners. 
Despite the opulence of his political title, it appears that Montezuma 
himself lived modestly, in a simple palace with "just a few wives." When not 
engaged in religious duties or matters of state, he spent much of his time in 
consultation with his friends and advisors. 
During his reign Montezuma and his brother Tlacaelel worked to improve the 
Aztec city Tenochtitlan. Among other improvements they constructed an 
aqueduct system which brought a good deal of fresh water into the city. Of 
course as Tenochtitlan grew, in addition to fresh water it required ever 
greater amounts of food to sustain its hungry population. Since Central 
America lacked draft animals, every single morsel of food had to be 
transported to the city on somebody's back. Montezuma's government employed 
state inspectors to ensure that every piece of arable land within walking 
distance was planted and maintained. He also ordered the construction of a 
dike system to alleviate flooding and to provide more farmland. 
Montezuma and his brother also constructed many temples in and around the 
city, including a new temple to Huitzilopochtli, the god of battle. The 
temple of Huitzilopochtli was consecrated in 1455 with the sacrifice of a 
large number of Huaxtec prisoners of war. 
Probably at the urging of his brother, Tlacaelel, Montezuma instituted
Sumptuary Laws which codified and reinforced the already-stratified Aztec 
class system. A person's station in life determined what he or she could 
wear and how he or she could speak. The poor were not allowed to wear cotton 
cloth, sandals or any clothing that extended below the knee. Only the 
nobility could live in homes of greater than one story. Crimes were punished 
by slavery, the lowest of all classes, or by being sacrificed. 
During Montezuma's rule, his brother Tlacaelel worked on reforming the Aztec 
religion. He rewrote the Aztec religious texts, ordering the destruction of 
many others which did not agree with his interpretations of the Aztec history 
and religion. Under Tlacaelel the Aztec religion became more militaristic, 
demanding ever more sacrifices of captured enemy soldiers. The need for 
prisoners for sacrifice would over time become one of the driving forces 
behind Aztec foreign policy. 
As ruler Montezuma sought to strengthen the "Triple Alliance" between the 
Central Mexican city-states of Tenochtitlan, Texcoco and Tlacopan. He also 
expanded the Aztec empire by conquering Panuco, the Totonacs, Coatzocoalcos 
and the Chalca. Some theorize that he conquered the tribes for their tribute, 
hoping to ensure a continuous food supply for Tenochtitlan, which despite his 
best efforts continued to suffer from periodic famine. Another theory is that 
he did so to feed the Aztec religion's every-chronic need for prisoners of 
war to sacrifice. Yet another theory is that he did it because that's what 
Aztec Emperors did - conquer stuff. The answer is likely to be something of 
a combination of all three theories. 
Montezuma died in 1469. He was succeeded by his 19-year-old cousin, 
Axayacatl, who would be the father of Montezuma I's namesake, the unfortunate 
Montezuma II who would lose everything to Spain.
Generally, Montezuma was a successful ruler. He expanded his empire, 
personally led his armies to victory, and worked hard to improve the lot of 
his people. He certainly was a bloody man, personally sacrificing thousands 
of prisoners to his thirsty gods. But his religion said such barbarity was 
necessary - blood was required to ensure that the sun would rise, the crops 
would grow, and the Aztec nation would continue to prosper. 
Could he have cut back on the ritualized murder? Possibly. But the thought 
might never have occurred to him - or anybody else in the area at the time. 
It's useful to remember that the more "enlightened" people of Europe were 
busily burning heretics alive at roughly the same time. And while that 
doesn't in any way make Montezuma's actions any better, at least it puts them 
in some kind of context." 
Montezuma is very aggressive, and when you watch that video, you will figure 
that he expands and conquers all those who get in his path. So if you are 
near him in terms of civilization, you might want to build up some defences and 
have units around him 24/7, just to make sure he doesn't pull off anything 
sneaky on you. 
Leader Scales 
Victory Competitiveness - 6/10 
Wonder Competitiveness - 2/10 
City State Competitiveness - 5/10 
Boldness - 8/10 
Montezuma isn't going to compete with you on Wonders, but he will compete for
the favours from the City States, but what really does set him out is his 
boldness. He will demand what he wants, if he doesn't get it, he will get very 
pissed, and will be, as you will see later, declare war on you. 
Diplomacy Scales 
War - 7/10 
Hostile - 6/10 
Deceptive - 7/10 
Guarded - 5/10 
Afraid - 7/10 
Friendly - 4/10 
Neutral - 5/10 
Montezuma is one that deals with strength. When he meets you, he is more 
likely to declare war on you, and be willing to deceive you and then declare 
war, rather than to be friends with you and be involved in a group hug. 
However, build up an army strong enough to match him stride for stride, or 
declare war on him with a superior force, and he will back down. It is 
either put up or shut up with Montezuma. 
City State Scales 
Ignore Others - 5/10 
Friendly - 5/10 
Protective - 3/10 
Conquest - 7/10
Montezuma isn't there to be friendly towards the city states, he is there to 
conquer them. He is one of the most likely leaders to attack the city states 
and take them over. He will ignore what others are doing towards the city 
states, which will tend to get him into more wars than necessary, but that is 
his culture, no to respect others. Beside, he only sees the city state as a 
small city with a few military units, not looking at the protector with a 
few hundred riflemen on their borders. 
Ground Military Scales 
Offensive - 8/10 
Defensive - 3/10 
City Defence - 4/10 
Military Training - 6/10 
Reconnaissance - 6/10 
Ranged - 5/10 
Mounted - 5/10 
Montezuma will focus on his ground units a lot. He will focus on the offensive 
units, anything that can be used to attack, he will use it. He will scout out 
your lands, and then send in units, including siege units, to march on your 
lands. However, the lack of defence will help you significantly, you will be 
able to easily take over his lands once you defeat his standing army. 
Naval Scales
Naval - 3/10 
Naval Reconnaissance - 3/10 
Naval Growth - 4/10 
Naval Tile Improvement - 4/10 
Montezuma will, by large, neglect his naval units significantly. He will be 
more likely to use them as a support role at most, but more likely, the extent 
of his naval prowess will be to ship units across the sea to set your cities 
on fire. 
Air Scale 
Air Power - 4/10 
Air power isn't something that is on Montezuma's mind, he isn't there to use 
air units as an offensive strategy, rather, as best, support. And that's a 
good thing, bombers aren't the best thing you want to face when they decide 
to rain death on your cities. 
Growth Scales 
Expansion - 8/10 
Growth - 5/10 
Tile Improvement - 5/10 
Infrastructure - 5/10
Production - 5/10 
Gold - 5/10 
Science - 4/10 
Culture - 5/10 
The only thing that stands out, above average, is that Montezuma expands and 
he will expand aggressively. This is why he is one of the most hated enemy 
leaders to face, he will expand and declare war to gain land, and he does 
not build an economy to match that expansion. It is nice to note that he 
isn't that tech inclined though, so whilst you will be using riflemen, he 
will still be stuck using Jaguar Warriors. 
Civilisation Scales 
Happiness - 6/10 
Great People - 5/10 
Wonder - 6/10 
Diplomacy - 5/10 
Spaceship - 7/10 
For someone who doesn't like to tech up, he will go for the spaceship 
victory, more often than not, although it will take him a fairly long time 
to get there. This is quite good, although his armies marchingn into your 
land isn't that good. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.03] China
Leader - Wu Zetian 
Unique Unit 1 - Chu-Ko-Nu, replaces Crossbowman 
Unique Unit 2 - None 
Unique Building - Paper Maker, replaces Library 
Civilization Power 
ART OF WAR 
- Great General effective and spawn rate increased 
~ History 
"Summarizing the rich history of China in several paragraphs is a daunting 
task indeed. China is a civilization spanning some six thousand years and 
comprising a large fraction of humanity. There is evidence of man's 
prehistoric ancestors living in China some two million years ago, and modern 
man has lived in the area for at least 18,000 years, possibly much longer. 
Geographically, China can be divided into three main areas: the mountainous 
highlands of the west, the rugged south, and the eastern lowlands bordering 
the Yellow and East China Seas. Bisected by a number of major rivers, the 
incredibly fertile lowlands have been the center of power in China, and 
whoever controls that area controls Western Asia. 
The Xia Dynasty is the earliest known centralized political entity in China.
While the specific dates of the dynasty remain open to debate, many reputable 
scholars agree that the Xia existed from around 2000 BC to 1600 BC. The Xia 
did not control all of China; their power was largely centered in northern 
China, the area which would eventually become known as Manchuria. The Xia 
were eventually overtaken by the Shang, who lasted from around the 18th to 
the 12th century BC. The Shang were in turn ousted by the Zhou, who held 
power until around the 9th century BC. From the 9th century to the 2nd China 
suffered through the unending agony of near-constant civil war during the 
so-called Spring and Autumn period, which in turn was followed by the Warring 
States period. Eventually, in the second century BC, the Qin Dynasty 
conquered its rivals and established the first truly unified Chinese state. 
Their successors, the Han, introduced the office of the Emperor, the single 
leader who would rule all of China. 
Over the succeeding centuries China would be ruled by the Tang and the Song 
dynasties. In 1271 AD the country would be conquered by the Mongol leader 
Kublai Khan, who would begin his own dynasty, known as the Yuan. A century 
later, the Yuan would be overthrown and the Ming dynasty would gain power, 
lasting until the 16th century AD. The Qing replaced the Ming, ruling until 
1912 AD, when the Republic of China was established. The Republic lasted 
some fifty years, until it was overtaken by the People's Republic of China 
in 1949. As of this writing, the People's Republic remains China's current 
ruler. 
A creative and innovative people, China has given the world some of the most 
important inventions in history, including paper, gunpowder, the compass, and 
movable type. (This section is mandatory whenever Chinese history is 
discussed, in case you were wondering. It's a law.) 
Throughout much of its history China has remained an insular and isolated
civilization, largely ignoring - and ignored by - the rest of the world. This 
was not difficult, as for many centuries China long held a distinct 
technological and military edge over any and all external foes. And any 
threats it could not defeat militarily (such as the Mongols, who conquered 
China in 1271), it simply absorbed into its own dominant culture. 
This changed during the 18th and 19th centuries. By this period, the European 
powers and Japan had achieved a significant technological advantage over the 
Chinese. This edge, combined with vastly superior naval forces, better 
armaments, superior communications and advanced military tactics, allowed the 
foreign powers to dominate much of the rich Chinese coastal cities, where 
they could engage in extremely profitable business (including the infamous 
opium trade). The weak and corrupt Chinese central government was unable to 
oust the hated foreigners, who remained until most were driven out by the 
Japanese during and following World War II. 
Emerging triumphant over the Nationalists shortly after World War II, the 
Communist government spent the subsequent fifty years consolidating power, 
modernizing infrastructure, and improving the lives and education of its vast 
population, a process which included a number of massive missteps, including 
the idiotic "Cultural Revolution" which did its best to destroy China's 
intellectuals. In the past 40 years China has emerged as a major world power, 
an economic behemoth which will soon dwarf all other economies including the 
once unstoppable United States. 
China is not without its difficulties, however. Much of its energy is 
expended simply supporting its huge and growing population base. Pollution 
is becoming a major problem as more and more factories are built, and more 
and more automobiles are clogging the bigger cities. Tibet - which depending 
upon your point of view is either a captive nation or an integral part of
China - remains an open wound and major political distraction for China. None 
of these are insurmountable, though, and China stands poised to dominate the 
21st century." 
The Middle Kingdom, China is a powerful nation to play. With the Paper Maker, 
you will get a nice boost to your gold reserves, since it does give you some 
gold per turn as well. The Chu-Ku-No is a very nice unit, it has the ability 
to attack TWICE and as a ranged unit, it will be effective in removing the 
biggest threat, the Longswordsmen, at a distance before they have a chance 
to strike. The Art of War will allow you to get Great General quicker, and 
this is useful for 2 reasons, the ability to build Citadels, and more 
importantly, the source of a new Golden Age. 
Wu Zetian 
~ History 
"Like most civilizations, China has been male-dominated throughout much of its 
history. Until very recently, women were afforded few rights, and direct 
power was all but totally denied to them. For a woman to attain the rank of 
Emperor, to become the most powerful person in China, was almost unheard of. 
Only one person in the entirety of Chinese history was able to do so. That 
person was Wu Zetian, one of the most remarkable rulers - female or male - 
the world has ever seen. 
A shockingly beautiful child, at the age of 13 (in approx. 639 AD) Wu became 
a concubine of Emperor Taizong. She did not have any children with the 
Emperor, and at his death in 649 she left the palace to become a Buddhist 
nun, as was common for childless concubines at the time. That should have
been the end of her story. However, Fate was to give her another chance at 
glory. 
Like much of Chinese politics of the day, this gets extremely complicated. 
Empress Wang, the wife of the current Emperor Gaozong (son of the late 
Emperor Taizon), was afraid that Gaozong was becoming too infatuated with 
Consort Xiao. This was indeed a matter of some concern, as consorts had in 
the past been known to supplant empresses, who were often killed as a result. 
To divert her husband's attentions from Consort Xiao, the Empress had Wu - 
who was still young and beautiful - returned to the palace and reinstated as 
Consort. 
This tactic was a complete success - too complete, in fact, for in a few 
years she had supplanted both Consort Xiao and Empress Wang in Emperor 
Gaozong's affections. Both ladies were killed, and she attained the rank of 
Empress. Some historians believe that she killed her own infant daughter and 
framed the Empress for the murder. While this is not proven, subsequent 
events have suggested that such an act was well within her scope. 
As Empress Consort, Wu moved quickly to consolidate her power. Forging 
alliances with certain powerful officials, she had those who opposed her 
demoted, exiled, or killed. She was an able advisor to the Emperor, and he 
delegated more authority to her as time passed. By 660 AD, the Emperor began 
to suffer from a debilitating illness (which some said was caused from slow 
poisoning by Wu), and he passed much of the day-to-day management of the 
Empire to Wu, who was then about thirty-five years old. Wu showed herself to 
be an able administrator, with sharp wit and extensive knowledge of history 
and literature. She also showed a remarkable ability to seek out and destroy 
those who plotted against her as well as those who might someday pose a 
threat. When Emperor Gaozong died in 683, she was inarguably the most
powerful person in China. 
Following Gaozong's death, Wu's son Zhongzong became Emperor. He immediately 
began displaying troubling signs of independence, including appointing 
officials to important posts without consulting with his mother. This 
threatened to undermine Wu's power base, and she took decisive action. 
Zhongzong was deposed and exiled, and Wu's youngest son, Ruizong, became 
Emperor. Taking no chances this time, however, Wu kept the new Emperor in 
virtual isolation. Having no doubt learned from the unhappy example of his 
older brother, the titular Emperor kept very quiet and did nothing to offend 
the Dowager Empress. 
In 690 AD, Wu took the throne herself, her son Ruizong reduced in title to 
Crown Prince. This caused a certain amount of displeasure among 
traditionalists, which Wu handled in her usually efficient and brutal manner. 
She expanded the powers of the secret police, who answered directly to her, 
and hundreds were exiled, imprisoned or murdered. She held this post for some 
15 years, until, at the age of 80 and seriously ill, she was deposed. She 
died later the same year. 
As a leader, Wu was considered to be an able administrator and shrewd judge 
of character. She promoted and supported able men, and in return she received 
their firm loyalty. Generals appointed by her conquered Korea, adding that 
wealthy land to the Empire. She was quick to destroy any she saw as a threat, 
and the early years of her reign as Emperor were bloody and repressive, even 
by Chinese standards. As she grew more secure in her throne, however, she 
reined in the secret police, and even her enemies grudgingly praised her for 
her competence and decisiveness. 
In short, her rule was benevolent to those who were no challenge to her, and
lethal to those who were. All in all, Wu Zetian remains one of the most 
fascinating rulers in history, and well worth further study." 
Leader Scales 
Victory Competitiveness - 3/10 
Wonder Competitiveness - 5/10 
City State Competitiveness - 7/10 
Boldness - 7/10 
The Dowager Empress isn't there to win ultimately, she is there to make your 
life as miserable as possible. She will strongly compete to take and corrupt 
the City States, as well as making relatively bold moves. She is someone you 
want as an ally, not as an enemy, because she isn't a big threat as an enemy. 
Diplomacy Scales 
War - 4/10 
Hostile - 6/10 
Deceptive - 7/10 
Guarded - 7/10 
Afraid - 5/10 
Friendly - 7/10 
Neutral - 5/10 
Wu Zetian is about as likely to hate you as she is to love you. She is either 
friendly towards you in the game, or she is going to threaten you with her
armies. She is willing to use deception to get her way, such as decoy 
agreements to drain your gold and resources, and is willing to defend her 
lands. 
City State Scales 
Ignore Others - 4/10 
Friendly - 6/10 
Protective - 7/10 
Conquest - 5/10 
Wu Zetian is quite protective of the City States, she will be friends with 
them and then protect them, so declaring war on them will lead to you 
declaring war on her. However, that doesn't exclude her from conquering 
the city states, she just prefers to make them her pawns, rather than to 
send her troops needlessly against them. 
Ground Military Scales 
Offensive - 5/10 
Defensive - 7/10 
City Defence - 5/10 
Military Training - 4/10 
Reconnaissance - 4/10 
Ranged - 7/10 
Mounted - 5/10
Given that the unique unit is a ranged unit, you can gather that Ranged Units 
are going to be a big hit with Empress Wu. She is more than willing to use 
ranged units, so you are going to have to quickly take them out with your 
mounted cavalry units or attain first strike. She is also quite likely to 
play real defensive, so don't be surprised to see walls all around her cities 
with garrison within them. 
Naval Scales 
Naval - 5/10 
Naval Reconnaissance - 4/10 
Naval Growth - 5/10 
Naval Tile Improvement - 5/10 
Empress Wu isn't afraid to use naval units, which isn't a bad sign, but you 
don't have to worry about her to use a navy as a real threat, to her, a navy 
under her control will be there to support naval invasions or bombardments, 
but it isn't her main strike weapon. 
Air Scale 
Air Power - 3/10 
Empress Wu won't really use air units as much as other nations would, she is 
more likely to use a ground force to blow something up, rather than a nice
shiny stealth bomber. 
Growth Scales 
Expansion - 4/10 
Growth - 8/10 
Tile Improvement - 4/10 
Infrastructure - 5/10 
Production - 5/10 
Gold - 5/10 
Science - 8/10 
Culture - 6/10 
The Chinese are really big on growing nice big cities, so you can expect them 
to concentrate most of their effects around resource tiles related to food 
production. They are likely to have big cities, and that means big production 
and gold production. Also, they are very quick to tech up, given their unique 
building, and will adopt social policies quickly as well, so you might want 
to keep an eye out for them. 
Civilisation Scales 
Happiness - 6/10 
Great People - 6/10 
Wonder - 6/10 
Diplomacy - 3/10 
Spaceship - 8/10
As you can see, Wu Zetian isn't really interested in a diplomatic victory, the 
UN? Screw the United Nations, more like Useless Notion! Anyway, they are most 
likely to develop a space program and shoot of into the stars, and given their 
quick growth and tech growth, that is a pretty credible threat, so if a space 
victory is an option, you might want to keep an eye on them, and declare war 
if you want to stop them from winning. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.04] Egypt 
Leader - Ramesses the Great 
Unique Unit 1 - War Chariot, replaces Chariot Archer 
Unique Unit 2 - None 
Unique Building - Burial Tomb, replaces Temple 
Civilization Power 
MONUMENT BUILDERS 
- Wonders are constructed 20% Faster 
~ History 
"Few civilizations have left such an indelible mark on history as that of 
Egypt. Living astride the mighty Nile River for some 5,000 years, Egypt is
one of the oldest surviving civilizations on the planet. Among many other 
firsts, Egypt is credited with the invention of writing around 3000 BC. Using 
sophisticated mathematics, Egyptian scholars plotted the movement of the 
planets with great precision. And of course, the Egyptians were the ancient 
world's greatest architects, creating monuments and temples that still awe 
and inspire us today. 
Egypt is a riparian (river-based) civilization lying alongside the Nile, 
which, at some 4000 miles in length, is the longest river on the planet. 
Egypt occupies the northern section of this river in a narrow but extremely 
fertile corridor running through otherwise harsh desert terrain of the North 
African Sahara desert. While the physical area of Egypt extended a great 
distance to the east and west, the vast majority of that terrain is empty 
useless desert, and through its history almost all Egyptians have lived 
within walking distance of the river. 
Until the implementation of damming projects in the 20th century, the Nile 
flooded its banks in the summer of every year. Egyptian farmers relied on 
these floods to bring water and fresh nutrients to their fields, and a dry 
year could easily spell famine and disaster to the population. The Nile also 
provided a good deal of protein to the Egyptians, who were adept fishermen 
and who early on mastered the construction and handling of small watercraft. 
The Mediterranean Sea lies to the north of Egypt. A mild and generous sea, 
the Mediterranean encourages exploration and trade between all civilizations 
who live on its borders. 
The first settlers of the Nile valley are thought to have arrived around 7000 
BC, driven to the river as climate change turned the surrounding once-fertile 
lands to desert. By 5000 BC crops were being raised in local settlements
along the river, and as agriculture improved the settlements grew in size and 
power. Luxury items such as mortuary pottery, copper ornaments, beads, and 
cosmetics begin to be seen in burial sites from that period, suggesting a 
significant growth in wealth and leisure in the culture. 
Increased wealth also allowed for the creation and maintenance of military 
forces which could be used to conquer other nearby cultures. By approximately 
3000 BC much of Egypt was unified. The first king mentioned in the historical 
records is Menes, who founded the capital Memphis, is credited with many 
irrigation works. His "First Dynasty" would last for some two centuries. 
The First and Second and Dynasties are known collectively as the "Early 
Dynastic Period" and last from approximately 3100 BC to 2600 BC. During this 
period Egypt extended its control south along the Nile and east and west 
along the coast of the Mediterranean. 
This period spans the years from approximately 2600 BC to 2100 BC. The Old 
Kingdom period is best known for the large number of pyramids constructed as 
tombs for pharaohs. Egyptian vessels traveled the Mediterranean and Red Seas, 
trading for items such as food, spices and Lebanese cedar, as well as 
luxuries like myrrh (a type of incense), ebony, and gold. The Old Kingdom 
ended when a severe drought caused the collapse of the central government, 
already weakened by corruption and civil war. 
The Old Kingdom Period is followed by the First Intermediate Period, then the 
Middle Kingdom Period, the Second Intermediate Period, the New Kingdom 
Period, the Third Intermediate Period, then the Late Period. During these 
periods (lasting from 2100 BC to perhaps 600 BC) the Egyptian government 
would rise and fall several times, and periods of strife and internal 
conflict would be followed by periods of great peace and prosperity. External
foes would invade when Egypt was weakened, and the pharaohs would extend 
their empire when Egypt was strong. 
In 525 BC Egypt was captured by Persia, who would control the country until 
it was taken by Alexander the Great in 332 BC as he systematically dismantled 
the Persian Empire. After Alexander's death the Greeks established the 
Ptolmeic Dynasty. 
The able Ptolemies ruled in an unbroken line until the death of Cleopatra VII 
in 30 BC. Her suicide marked the end of Pharaonic rule and the beginning of 
Egypt's centuries as a Roman and Byzantine province. Although swept by the 
Islamic tide in 642 AD, Egypt was to remain under foreign occupation - 
Arabic, Ottoman, French, and British - until after World War I, when she 
finally gained her independence from a British administration weary of 
overseas conflict. From 1922 through 1952, Egypt appeared to be one of the 
world's most successful constitutional monarchies. But it was ripe for 
revolution; the military coup of July 1952 led by Gamal Nasser, ironically, 
finally made Egypt an island of stability in a turbulent Middle East. 
Egypt's mastery of monumental architecture is virtually unmatched in history. 
The Egyptians were also great sculptors, creating many quite beautiful 
statues of their pharaohs and gods. They also made beautiful and delicate 
works of gold, jewels and other precious metals, many of which have been 
discovered in tombs and vaults. Actually, much of Egyptian culture and arts 
seems to have been dedicated to death, entombment and the afterlife (or 
perhaps art on those subjects was most likely to have been entombed and thus 
has survived better than non-death-related artwork). 
Religion was extremely important to Egyptian society. The religion has an 
incredibly rich pantheon of gods, and a detailed and complex creation mythos.
The pharaoh was both a man and a god, and he was responsible for interceding 
with the gods on his subjects' behalf. The priests also served as the 
society's civil servants. (If the Egyptians ever heard of the concept of 
separation of church and state, they wanted nothing to do with it.) The 
Egyptians believed in an afterlife for those judged worthy, and they believed 
in sorcery and magic. Many historians believe that the Egyptians saw the 
pyramids as pathways to the realm of the gods for those buried inside. 
Clearly, it is impossible to do justice to a 5000-year-old civilization in 
the space of these short paragraphs. At her height Egypt was a mighty, 
continent-spanning empire, whose scientific and cultural advancements brought 
incalculable benefits to humanity. And its greatest works, the pyramids, can 
still astonish the modern viewer, much as they did to those who saw them 
4,000 years ago." 
Egypt is very useful to play if you are to build Wonders. 20% off the actual 
production cost of wonders is useful, and couple that with the effects of 
marble and one of the social policies, and you will be building the wonders 
like they were normal buildings. The War Chariot is nice, it doesn't require 
you to have access to horses to build, and there is improved movement. But 
the best is the Burial Tomb, besides improving culture like a normal temple, 
it will give 2 Happiness as well, and trust me, that gets VERY USEFUL later 
in the game. But this comes at the cost of double pillage gold for the enemy 
when they capture the city. 
Ramesses the Great 
~ History
"Ramesses II is considered to be Egypt's greatest and most powerful pharaoh. 
Taking the throne in his twenties, Ramesses ruled Egypt for more than 60 
years. Ramesses is remembered as a great military leader as well as for the 
extensive construction programs he instituted. He is also remembered for 
building a new capital city, Pi-Ramesses. Some historians believe that 
Ramesses is the pharaoh in the biblical story of Moses. 
Egypt having recently emerged from a period of declining power and prestige, 
Ramesses' father, Seti I, spent a good deal of time subduing rebellious 
provinces in Asia. The Hittites, based in Asia Minor, were extending their 
power southward, and the two great civilizations were engaged in a protracted 
struggle for control of Syria and Palestine. The young Ramesses accompanied 
his father on some of these campaigns; by the age of 10 he was given the rank 
of captain - though this was almost certainly ceremonial, it does suggest 
that his military training began at an extremely young age. Ramesses assumed 
the throne in his early twenties, following his father's death. 
Four years after becoming pharaoh, Ramesses led an army north to retake the 
rebellious provinces that his father had been unable to conquer. The campaign 
was apparently successful, and the army advanced as far as Beirut. 
In the following year Ramesses attacked the Hittite stronghold at Kadesh. The 
Battle of Kadesh is one of the few battles from that period of which we have 
records. Believing the citadel to be abandoned, Ramesses approached 
incautiously and was ambushed by a large Hittite chariot force hiding beyond 
the fort. Although Ramesses achieved a marginal victory in that battle, his 
army was so weakened that he had to retreat to Egypt, leaving the fort in 
Hittite hands. Ramesses continued to battle the Hittites for some twelve more 
years, attaining tactical victories, but unable to hold the contested land 
for any time.
In addition to his wars with the Hittites, Ramesses campaigned in Nubia and 
Libya, extending his rule to the west and south. However these were of much 
less importance as these enemies posed little threat to the survival of 
Egypt. 
Eventually realizing that further combat was pointless, in the twenty-first 
year of his reign, Ramesses agreed to a peace treaty with the Hittites. This 
is the earliest known peace treaty in recorded history. Interestingly, the 
treaty was written in two versions: the Egyptian version states that the 
Hittites sued for peace while the Hittite version states that it was the 
Egyptians who requested an end to hostilities. 
This treaty appears to have stabilized the borders between the two great 
powers, and no further combat between Egypt and the Hittites occurred during 
Ramesses' reign. 
Early in his reign Ramesses moved his capital from Thebes north to a city in 
the Nile Delta, which he renamed "Pi-Ramesses ." The new location was near to 
his ancestral home, but more importantly it was far closer to the troublesome 
Northern provinces and the dangerous Hittite border. In a few short years the 
once-sleepy village was transformed into a major governmental center as well 
as an arms manufactory. The city was graced with a beautiful palace and many 
temples, as well as numerous statues and other ornaments. 
Pi-Ramesses was abandoned long after Ramesses' reign. For many centuries the 
site was lost, but archeologists have recently discovered ruins that they 
believe belong to the ancient city. 
During his reign Ramesses constructed many public works across Egypt. Many of
these were temples and monuments, but he also constructed storehouses, 
government buildings, water works, and so forth. Evidently a tireless 
self-promoter, Ramesses covered Egypt with statues and carvings of himself, 
often recarving those of previous pharaohs with his name and image. (Ramesses 
ordered his masons to deeply engrave his image in the stone so that future 
pharaohs would have trouble doing the same to him.) 
Many historians believe that Pi-Ramesses is the city "Raamses" mentioned in 
the Old Testament of the Bible, one of the "Treasure Cities" constructed by 
the Israelites during their Egyptian Captivity. Some believe that Ramesses is 
in fact the pharaoh of the Biblical story of the Exodus, the ruler who Moses 
forced to free his people. However, this is open to debate (particularly 
since Ramesses II lived a very long life and emphatically did not drown in 
the Red Sea). 
Ramesses died at the age of 90. He was buried in a tomb in the Valley of the 
Kings, but he was later moved to a secret location. His body was discovered 
in the late 19th century and is now on display in the Cairo Museum. It is 
difficult to guess whether the pharaoh would be outraged by the desecration 
or if he would enjoy the publicity. 
Ramesses II ruled Egypt as pharaoh for approximately 66 years, the second 
longest reign in Egyptian history. He stabilized his empire's borders and 
concluded a highly successful peace treaty with its most important rival, the 
Hittites. He clearly cared for his people's welfare and spent much treasure 
on massive public works. He is regarded by later Egyptians as the greatest 
pharaoh in history, a conclusion it is difficult to dispute." 
Leader Scales
Victory Competitiveness - 4/10 
Wonder Competitiveness - 9/10 
City State Competitiveness - 5/10 
Boldness - 5/10 
As you can gather from Ramesses' power, you can tell he will be a VERY STRONG 
competitor to build Wonders. If you want to build wonders, you will want to 
build them quickly, otherwise, Ramesses will be there to build them before you 
even get a chance to do so. He is an average player in terms of city states 
and being bold, but again, build Wonders quickly, they contribute to score, 
and although Ramesses will not want to win that much, if it comes down to 
score, you might be in some sort of trouble. 
Diplomacy Scales 
War - 3/10 
Hostile - 7/10 
Deceptive - 6/10 
Guarded - 7/10 
Afraid - 6/10 
Friendly - 5/10 
Neutral - 5/10 
Ramesses will not really want to declare war, but he will get to the point 
where his sabre-rattling will really piss you off. When I was playing as 
China, his constant threats that I was a puny empire annoyed me so much that 
his was suing for peace after I took his capital city and had riflemen look
at his spearmen. He will be hostile to you, and he will be defensive, and he 
will also be very scared of you, move troops to the border and he will take 
notice of you. And it won't be pretty. 
City State Scales 
Ignore Others - 5/10 
Friendly - 5/10 
Protective - 7/10 
Conquest - 5/10 
Ramesses isn't there to take over city states, he is quite opportunitistic, if 
it is in his way, he probably would take the city, but he is more likely to 
protect City States, and as such, entering war with a City State will probably 
drag him along as well. 
Ground Military Scales 
Offensive - 4/10 
Defensive - 6/10 
City Defence - 6/10 
Military Training - 3/10 
Reconnaissance - 5/10 
Ranged - 6/10 
Mounted - 6/10
Ramesses is likely to use all sorts of units, so expect a good mix of ranged, 
melee and mounted units attacking your lands. However, the good news is that 
his army will be lacking in training, he will lack promotions on his units, 
and this will be interesting, battlefield-tested veterans against green 
recruits is murder in any situation. 
Naval Scales 
Naval - 5/10 
Naval Reconnaissance - 3/10 
Naval Growth - 5/10 
Naval Tile Improvement - 5/10 
Another leader who doesn't use their navy as they should, it is really there 
to support and sometimes as an offensive armed force, but what is interesting 
is that Ramesses will not really use naval units to scout, but will use them 
to attack you, which is interesting. 
Air Scale 
Air Power - 4/10 
Really, Ramesses may use aerial units, but won't really use them exclusively 
as their only military force, realistically, his army will be quite balanced, 
a nice even mix between ground, naval and aviation units.
Growth Scales 
Expansion - 5/10 
Growth - 6/10 
Tile Improvement - 7/10 
Infrastructure - 5/10 
Production - 7/10 
Gold - 6/10 
Science - 5/10 
Culture - 7/10 
As you will expect from a man who likes to build Wonders, he will concentrate 
heavily on production, and you can expect him to build mines and lumber mills 
where he can. This will also lead to a lot of tile improvement, so get your 
pillage axes ready. And as a byproduct of his Wonder production, you can 
expect big growth in culture from Ramesses. 
Civilisation Scales 
Happiness - 6/10 
Great People - 6/10 
Wonder - 8/10 
Diplomacy - 5/10 
Spaceship - 8/10 
Ramesses is quite interested in building wonders to advance his score to
victory. This makes him quite dangerous if you cannot win outright, in 
particular, on huge maps where you can't possible conquer the entire 
planet quickly. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.05] England 
Leader - Queen Elizabeth I 
Unique Unit 1 - Longbowman, replaces Crossbowman 
Unique Unit 2 - Ship of the Line, replaces Frigate 
Unique Building - None 
Civilization Power 
SUN NEVER SETS 
- All Naval units capable of Ocean travel get 2 extra Movement Points 
~ History 
"England is located on Great Britain, a "green and pleasant" island off of the 
western coast of Europe. It is the largest member of the political entity 
known as the United Kingdom of Great Britain and Northern Ireland. 
Historically a seafaring people, for much of the past 500 years the English 
have used their incomparable navy to project their power into Europe and 
across the globe.
England occupies the greater part of the island of Great Britain (along with 
the Welsh to the west and the Scots to the north). At some 80,000 square 
miles in size, Great Britain is slightly larger than the state of Kansas in 
the USA. Until approximately 6000 BC a land bridge connected Great Britain to 
Europe; since that time the two have been separated by the English Channel, 
which is some 20 miles wide at its narrowest point. 
England is endowed with rolling hills and plentiful natural resources, 
including coal and (at one time) extensive forests. Benefitting from warm 
water brought to its shores by Atlantic Ocean currents, England enjoys 
plentiful rainfall and relatively mild winters. 
The first detailed written description of England comes from the Romans, who 
under Julius Caesar invaded Great Britain in 55 BC. Caesar found an island of 
perhaps one million Celtic people divided into various warring tribes and 
possessing an Iron Age level of technology. Caesar led two expeditions to the 
island in total, and though he fought several successful battles, unrest in 
Gaul drew him off the island before he could solidify his conquests. 
The Romans returned to Great Britain 90 years later - and this time they came 
in force. In 43 AD four legions (some 20,000 soldiers) under Aulus Plautius 
landed somewhere on the southern or south-eastern coast (the exact location 
is unknown) and made their way inland. After a number of stiff battles they 
crushed the local opposition, establishing a provincial capital at 
Camulodunum (Colchester). Over the next fifty years the Romans extended their 
borders west, conquering Wales despite fierce resistance, and north as far as 
the river Tyne. In 122 AD construction was begun on Hadrian's Wall, a 
fortification designed to protect Roman Britain from the fierce Picts 
(proto-Scots) in the northern highlands.
The Romans remained in power in Great Britain for another three centuries, 
until approximately 410 AD. They had a profound effect upon the natives 
during their occupation, introducing important advances in agriculture, 
technology, architecture, and letters. 
As the Roman military presence retreated from Britain and Western Europe - 
under pressure from invading Germanic tribes such as the Vandals - local 
warlords appeared to fill the power vacuum. But none were strong enough to 
hold off the ever-increasing attacks on the island by the Picts, the Irish, 
and other barbarian invaders. According to legend, King Vortigern invited the 
Germanic Saxons into Britain to fight the Picts, but in 442 AD the Saxons 
turned on their hosts and conquered much of the lowlands. The Saxons remained 
in power for roughly fifty years until they were driven out largely thanks to 
the skilful use of cavalry by the surviving British. 
In the mid sixth century a fresh wave of Germanic invaders, the Anglo-Saxons, 
reappeared, and they all but annihilated the original inhabitants, driving 
the remnants of the population west into Cornwall and Wales. The Anglo-Saxons 
would remain in power for several centuries, a period which saw the 
conversion of the population to Christianity, and a great increase in 
scholarship on the island, largely centered on the new Christian monasteries. 
It is during this period that the inhabitants of south-east Great Britain 
began to consider themselves "English." 
By the ninth century England (and Scotland and Ireland, not to mention much 
of Europe) was under continuous assault from Scandinavian raiders known as 
the Vikings. The Vikings captured cities and towns along the North Sea, and 
by the middle of the century they controlled almost half of Great Britain, 
including London. In 877 Alfred the Great, King of Wessex, was able to stop 
their advance into Southern England, and over the next 50 years he and his
heirs fought relentlessly to retake all of the Danish conquests. Athelstan, 
Alfred's grandson, was the first man to rule all of England in 927. 
However, the Danes were not finished with England, and another wave of raids 
began in 980. Worn down by 20 years of continuous fighting, in 1013 the 
English surrendered and accepted Sweyn of Denmark as their king. Sweyn was 
succeeded by Canute, who ruled until 1035. The Danes and the English 
coexisted fairly peacefully for the next 30 years until 1066, when England 
was once again subject to invasion. 
On September 27, 1066, William, Duke of Normandy, launched a major invasion 
against England, leading 6000 knights and foot soldiers across the English 
Channel. After defeating the English army and killing the English King Harold 
at the Battle of Hastings, William marched on London. By December of 1066 
most of the English nobility had sworn allegiance to William, and he was 
crowned at Westminster Abbey on Christmas. Under Norman rule the country's 
historical ties with Scandinavia were largely severed and England came into 
much closer contact with Europe. 
Lots of history occurred in England over the next 400 years. There were 
bitter power struggles, revolts, civil wars, as well as wars in Europe, 
Scotland and elsewhere. There were several Crusades, a number of plagues and 
famines, and there were many kings named Richard and Henry, some of whom 
appeared to be quite mad. Unfortunately, space and time constraints require 
us to move rapidly to the 16th century, and the rise of Elizabeth. 
Queen Elizabeth I was one of the most remarkable rulers in English history. 
The daughter of King Henry VIII, Elizabeth took the throne in a period of 
great social and religious upheaval in England (and across Europe). 
Intelligent, beautiful, and with a great deal of courage, Elizabeth
inherited a country that was virtually bankrupt, on the brink of religious 
civil war, and under threat of conquest by its much stronger neighbor, Spain. 
During her reign Elizabeth I united the country, confounded Spain's attempts 
at conquest, and ushered in one of the great golden ages of arts and 
literature in human history. She also oversaw a major expansion of the 
English navy, which would dominate the world's seas for centuries. 
Elizabeth I died childless, and the English throne passed to James, the 
Stuart King of Scotland, who became James I of England. Charles I, James's 
successor, was overthrown by Parliament after the English Civil War 
(1641-1645). The crown was reinstated in 1660, but much weaker, serving "at 
the will of Parliament." 
In 1707, the "Acts of Union" united the kingdoms of Scotland with that of 
England and Wales. The English and Scottish Parliaments were merged, and 
England ceased to exist as a political entity. However, England was the 
largest, wealthiest and most powerful part of the United Kingdom, so much 
so that many still use the terms England and the United Kingdom 
interchangeably, much to the annoyance of the Welsh and Scots (and later, 
the Northern Irish). 
In 1800 the United Kingdom attempted to unite with Ireland, becoming the 
"United Kingdom of Great Britain and Ireland." Many of the largely Roman 
Catholic Irish were bitterly opposed to the union, leading to a terrible 
insurgency that lasted for over a century. In 1922 the southern portion of 
Ireland was granted its independence, and the UK was once again renamed, 
this time becoming "The United Kingdom of Great Britain and Northern 
Ireland." 
Queen Elizabeth's reign saw the first British colony established on the New
World, while the powerful British navy protected the growing British 
interests across the world. England's earliest colonial interests lay in the 
Caribbean and North America, but over time they expanded into Asia and the 
South Pacific as well. As British power grew in India, all European 
competition was driven out, and the English East India Company came to rule 
the subcontinent in everything but name. 
In the late 18th century Britain lost control of much of North America to the 
Thirteen Colonies (later, the United States of America) in a long and 
difficult revolution. While this was a great blow to British prestige, the 
Empire continued to expand unabated, and by the early 20th century the 
British Empire was the largest and most powerful in history, encompassing one 
quarter of the Earth's landmass and human population. 
For much of its history, the UK has sought to keep anyone from becoming a 
dominant power in Europe, and to keep anyone from developing a navy to rival 
that of the UK's. During Elizabeth's reign Spain was the biggest threat, and 
the UK sought to bankrupt Spain by intercepting the Spanish treasure fleets 
from the New World and to support insurgencies taking place in Spanish 
possessions. In the 17th century the UK fought a series of wars against the 
Netherlands when Dutch ships threatened British naval primacy. 
In the 19th century the UK faced off against the mighty French Empire under 
Napoleon Bonaparte. The French had an incomparable army and perhaps the 
greatest general in human history, while the UK had its navy and the wealth 
from its worldwide empire. The titanic struggle lasted some 12 years, but 
eventually Napoleon was defeated and the UK emerged victorious. 
The 20th century of course saw the UK pitted against Germany (and allies) in 
two terrible conflagrations, World Wars I and II. These wars would test the
British to the limits of human endurance, and though the UK would be on the 
victorious side, the cost in wealth and human lives would leave the nation 
exhausted and virtually bankrupt, bereft of much of its once-great empire." 
As you can gather, England is best on maps with a significant amount of water 
on them. Maps such as archipelago are best for them because of the significant 
advantage 2 movement points has. On maps with large swathes of land, such as 
Terra or Continents, then it is really to use the navy as a support role, 
whereas you should be using it as a mighty force in it's own right. The first 
of the nations with 2 units, the Longbowman is an improvement over the 
Crossbowman in that it gets +1 to it's range, making it attack from 3 tiles, 
which is also outside the city's bombardment range. The Ship of the Line is 
an advancement on the Frigate as it gets extra vision and extra attack 
power. 
Queen Elizabeth I 
~ History 
"Elizabeth I was a remarkable woman living in a remarkable age. Beautiful, 
brilliant, and as tough as nails, she survived and indeed thrived, ruling in 
an era when most women were little more than chattel. 
Born to King Henry VIII and Anne Boleyn, who her father had executed for 
failing to give him a male heir, Elizabeth's early life was filled with 
danger. Growing up an unwanted daughter of a insane father who was destroying 
England's ties to the Catholic Church and engaging in civil war so that he 
could legally marry another woman (several other women, as it turned out), 
Elizabeth had to use all of her wits to survive. Elizabeth received an
excellent education at the hands of various tutors, including the great 
scholars of the day. She was an outstanding student, and could speak five 
languages fluently. 
When King Henry VIII died, the throne passed to his young son, Edward. At 
fifteen Elizabeth was implicated in a plot to overthrow him. She came close 
to being executed, surviving only because she was able to convince her 
skeptical interrogators that she knew nothing of the plot. 
When King Edward died in 1553, Elizabeth's older sister Mary assumed the 
throne. An ardent Catholic, Mary was quite unpopular with a number of 
Protestant noblemen, who attempted unsuccessfully to overthrow her in 1554. 
Once again Elizabeth was implicated, but once again she talked her way out of 
execution. Queen Mary died in 1558, and at last Elizabeth became Queen. 
Elizabeth was an extraordinary ruler. She established the Protestant Church 
as the official Church of England. However, she attempted to stem the 
persecution of Catholics in the country - at least as much as was possible 
when the Catholic nobility were actively plotting her demise. She also 
restored the debased currency of England, a step crucially necessary to 
restore the nation's flagging finances. 
Elizabeth used all of the tools available to her to achieve her goals. She 
carefully crafted an image for herself as the "Virgin Queen," greatly 
increasing her popular support. She received countless offers of marriage 
from nobility and indeed from kings across Europe. But she accepted none of 
them, instead using her unmarried state to control her friends and foes 
alike; if one faction got too strong, she could drive them back into line by 
suggesting that she was considering marrying someone from an opposing 
faction.
Elizabeth was a great patron of the arts, particularly music and literature. 
She made England a center of culture, where great artists like William 
Shakespeare flourished. During her reign the first English playhouse was 
built, followed shortly by others including Shakespeare's Globe. And in 1574 
weekday performances were made legal. An admirer of poetry, Elizabeth wrote a 
number of noteworthy poems herself. 
Militarily, Catholic Spain was England's greatest threat. Spain was the great 
continental power of the day, and its leader, King Philip, had upon more than 
one occasion expressed the intent of invading England. In 1588 he tried, 
building a huge armada to conquer the upstart nation. Elizabeth quickly 
organized the country's navy to fend off the fleet, and by a combination of 
superior tactics, ship design, and some foul weather at just the right 
moment, they defeated the Spanish foe. England was not to be seriously 
threatened with invasion for about 400 years. 
During Elizabeth's reign England, France, Spain and the Dutch all set up 
colonies in the New World. Elizabeth employed a large number of privateers to 
attack foreign ships and colonies, as did most other nations. Spain and its 
New World wealth remained the privateers' favorite targets. 
Overall, with the exception of her lucky triumph over the Spanish Armada, 
Elizabeth was not a successful war leader. She oversaw various half-baked 
military incursions into Ireland, France and the Netherlands, none of which 
redounded to her credit. 
Elizabeth died in 1603, having ruled 45 years. Although in her later years 
military and economic reversals had dimmed her luster to the point that many 
in England were relieved that she finally passed on, history acknowledges
that she left her country in a much better state than when she came to power. 
Her great skills were an unerring survival instinct and flair for 
self-promotion, personal charisma, and toughness matching that of the 
strongest rulers in history. No better words can serve to describe her than 
her own: "I know I have the body of a weak and feeble woman, but I have the 
heart and stomach of a king." 
Leader Scales 
Victory Competitiveness - 5/10 
Wonder Competitiveness - 5/10 
City State Competitiveness - 8/10 
Boldness - 4/10 
Queen Liz is extremely competitive, she is evenly matched to go for gold as 
well as construct nice big wonders, but she is most competitive to go for the 
City States, she will want them under her control, one way or another. The 
good thing is, she isn't really big on threats, which is nice if you are 
scared by her. 
Diplomacy Scales 
War - 5/10 
Hostile - 7/10 
Deceptive - 6/10 
Guarded - 7/10 
Afraid - 5/10 
Friendly - 4/10
Neutral - 5/10 
She isn't going to be one of the friendly leaders, she is more likely to go 
to war with you than to be friends. Given the historical context, it is quite 
understandable, her foreign policy was to be defensive, and not really attack. 
The reason for such a high hostility score is simple, back in her era, pretty 
much the whole of Europe was against her, given that Catholicism was strong in 
nations such as France and Spain. 
City State Scales 
Ignore Others - 5/10 
Friendly - 5/10 
Protective - 7/10 
Conquest - 6/10 
Liz is about as likely to be protective of the city states as she is going to 
conquer them. That does leave you in a bit of a bind, to protect them, you 
need to defend against her, whilst if you want to attack them, you need to 
attack her. And given how competitive she is to gain the furvor of the the 
city states, this is a credible threat. 
Ground Military Scales 
Offensive - 3/10 
Defensive - 6/10
City Defence - 6/10 
Military Training - 5/10 
Reconnaissance - 6/10 
Ranged - 8/10 
Mounted - 3/10 
Given that one of their unique units is a ranged unit, it is understandable 
that Liz will want units to blow you up from range, including archers and 
later on, artillery units. She is far more likely to use her units to bolster 
her defences, rather than attack, something that the history makes rather 
clear when your read it. 
Naval Scales 
Naval - 8/10 
Naval Reconnaissance - 8/10 
Naval Growth - 7/10 
Naval Tile Improvement - 7/10 
This scale makes her the first real standout from the other leaders already 
talked about. Whereas other leaders will use their navy as a support/escort 
role, Good Queen Bess will be using her navy a lot, she will use them to 
attack your coastal cities, blockade them, and set you up for a ground 
invasion. In this sense, her Navy is her Army, whereas many leaders will 
use their Army to do the talking, she will use the Navy to do the talking.
Air Scale 
Air Power - 5/10 
Nothing really stands out here, Elizabeth isn't really likely to use air 
power to it's fullest, such as stealth bombers dropping payloads out of the 
sky, but she is willing to use them in conjunction with her powerful navy, and 
given the deadly mix of Carriers and Aircraft, along with her powerful 
units to scoff out Submarines, she is quite deadly if you let her develop 
some naval force. 
Growth Scales 
Expansion - 6/10 
Growth - 4/10 
Tile Improvement - 6/10 
Infrastructure - 5/10 
Production - 6/10 
Gold - 8/10 
Science - 6/10 
Culture - 6/10 
If you want to take out a leader with a large stash of Gold, Elizabeth is one 
of the prime targets, she is likely to have a ton of cash on her. However, 
given her good defensive capabilities, she isn't going to let you have the 
gold without a fight, and hope that her cities aren't all around the coast 
where her Navy will give you a powerful run for your money.
Civilisation Scales 
Happiness - 5/10 
Great People - 6/10 
Wonder - 5/10 
Diplomacy - 6/10 
Spaceship - 6/10 
Her civilization overall won't be too unbalanced, she will go for any 
victory really, she doesn't stand out here, but she is willing to use 
military force to get her way, something that is reflected above, but not 
here. 
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 
[3.06] France 
Leader - Napoleon Bonaparte 
Unique Unit 1 - French Foreign Legion, replaces Infantry 
Unique Unit 2 - Musketeer, replaces Musketman 
Unique Building - None 
Civilization Power 
ANCIENT REGIME
- All Citys get 2 Culture Points per turn until Steam Power 
~ History 
"Located in Western Europe, bordering six (or seven, depending upon how you 
count them) European countries and with coasts on the Atlantic Ocean, the 
English Channel, and the Mediterranean, France has long been one of the great 
political, military and cultural powers of the Western world. 
France is a country of plains and green forests with ancient mountain ranges 
on its south-east and west borders. A beautiful, fertile land, France is 
blessed with some of the best wine-growing climate and terrain in the world. 
Located in a temperate zone and bordered on the south by the warm 
Mediterranean, the French climate is generally kindly and conducive to 
agriculture. 
The gentle waters of the Mediterranean facilitated exploration and settlement 
of the coast of southern France. Greece founded the colony of Massilia 
(modern Marseille) as early as 600 BC, but the earliest written records of 
exploration of the country's interior comes hundreds of years later from the 
Romans, who began campaigning in "Transalpine Gaul" (Gaul across the Alps) in 
the first century BC. There the Romans encountered mostly Celtic people, plus 
a few surviving pre-Celtic Iberians and Ligurians. They also met many 
Germanic people emigrating into Gaul from points north and east. 
Roman control over Gaul was gradual but inexorable. In 121 BC Rome sent 
armies into Gaul to assist Massilia against encroaching Celts, and also to 
defend its overland route into Spain (where it had important possessions). 
This led Rome to claim a chunk of southern Gaul as a province, which survives
today as the "Provence" region of France. In 58 BC Caesar launched a major 
campaign against the interior of Gaul. The war lasted some eight years, at 
the end of which Gaul was more or less securely a Roman possession. 
With the exception of a few notable but easily-crushed rebellions, Gaul 
remained fairly content as a Roman province for several centuries. The 
country thrived under Roman rule, and remnants of wealthy Roman-style villas 
can be found across the French countryside. As it was pacified Gaul became a 
springboard for further Roman expansion, both northwest across the Channel 
into Great Britain, and northeast into the barbarian Germanic lands. 
During the third and fourth centuries AD, as Roman power began to wane across 
Western Europe, Gaul came under increasing pressure from invaders from the 
north and east. Rome concentrated its power upon holding the Danube River and 
stopping barbarians from crossing into Italy, leaving Gaul under-defended. In 
the mid-third century Gaul suffered major incursions by the Germanic Alemanni 
and Franks, and the territory wasn't retaken by Rome until 274. As the 
countryside grew hostile and dangerous, the cities and towns fortified, a 
process which would continue through the Middle Ages. 
Christianity, which was introduced to Gaul around 250 AD, had taken root 
across the country by the end of the fourth century. 
In 395 AD, Rome was divided into an eastern and western half, and Western 
Rome all but abandoned Gaul as it tried desperately to protect Rome itself 
from barbarian invasion out of Austria and Germany. As a result, in 405-406 a 
large number of Germanic tribes crossed the Rhine into Gaul, carving out 
permanent homes for groups such as the Franks and Burgundians. The Visigoths 
drove far south, occupying land in Aquitaine. By 476 the Romans had been 
totally driven from power in Gaul by Germanic invaders.
During the Middle Ages (400-1200 AD), France was divided into a number of 
smaller kingdoms ruled by the heirs of the various Germanic invaders. In the 
late 5th century King Clovis of the northern Franks unified most of the 
country (with the exception of some stubborn Visigoth holdouts in the south). 
Clovis was the first of the "Merovingian" kings to rule the unified country. 
He moved his capital to Paris, and he gained a degree of recognition from the 
Roman Emperor, which gave his rule legitimacy. 
When Clovis died in 511, the kingdom was divided between his four sons, who 
spent the next five decades fighting each other for the country. As a brother 
died, his land was apportioned among the surviving brothers. This continued 
until 558 when there was only one brother standing. The Merovingian kingdom 
remained united a whopping nine years, until that king died and the kingdom 
was once again apportioned between his sons. This cycle of conquest and 
division would continue for centuries, costing the lives of thousands every 
generation. 
As the eighth century opened, another strong Frankish family arose to 
challenge the Merovingians. Based in northern Austrasia, the Carolingians 
defeated their local neighbors and came to dominate northern France/Germany. 
At first they threw their support behind the Merovingians, but when King 
Theodoric IV died in 737, the Carolingian King Charles Martel was strong 
enough to assume direct power, leaving the throne empty. During his reign 
Charles was able to stop the Muslims' incursions into France and extend his 
power into Germany as well. 
Charles was followed by Pippin the Short, who, with the blessing of the Pope 
in Rome openly assumed the throne. Upon his death the kingdom was divided 
between his two sons, Carloman, who didn't last long, and Charlemagne, who
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47966368 super-student

  • 1. 1. Super Student  make that into Super Manager a. Combine with Dragon Speaking, WhiteSmokes and DigitalVoiceRecorder GOOD OFFICE SKILLs THAT KILL !!! 2. Alkaloids again  f1rST2_Control Folder please 3. SEEK  different alternative 4. Seriously look into Super Student, seem to be very strucutred 5. ATi 5970 seems to stay the best GPU in the world , great start 6. Check IMAX audio equipment reply from Auditoria USA 7. Check Scoopon reply 8. Check Dan Winter’s reply 9. Methodologies matter a. Project Mgt Professional Methodologies b. Executive GM Methodologies c. 10. Author: Warfreak Version: 0.2 Date Started: 28/09/10 NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED! REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK ABOVE! *('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')* Use Ctrl+F to quickly navigate this guide. Table of Contents §1 Introduction [1.01] Introduction [1.02] Version History [1.03] Steam
  • 2. §2 Civ V [2.01] Game Intro §3 The 18 Civilizations [3.01] Arabia [3.02] Aztecs [3.03] China [3.04] Egypt [3.05] England [3.06] France [3.07] Germany [3.08] Greece [3.09] India [3.10] Iroquois [3.11] Japan [3.12] Ottoman [3.13] Persia [3.14] Rome [3.15] Russia [3.16] Siam [3.17] Songhai [3.18] United States §4 City-States [4.01] City States Intro [4.02] Cultural City States [4.03] Militaristic City States [4.04] Maritime City States [4.05] City State Missions
  • 3. [A] Contact Information [B] Credits [C] Webmaster Information [D] Copyright Notice *~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.01] Introduction If you stand back enough, you will be able to recognise the V as the same V behind the name of the game. Anyway this is my guide, number 63 actually, and I will probably support all the Civ 5 games, so future expansion packs, just like my coverage on Civ 4. Basically, this game is a lot different, so first things first, cover the differences. First off, I know there is going to be a lot of copy pasta from the Civilopedia from the game, however, given how clunky I find it now, and how it is more annoying to use, it will be put here, and besides, you might want to get some context on why some leaders are so, well, out there. And for anyone curious to my game edition, it's the lovely Special Edition or the Collectors edition. Who can resist metal figurines of archers and a metallic death robot? For those that care, my Steam ID is antisniperwarfreak, and more or less, I'm using Steam to either play this, Total War, L4D2, or TF2. Although being based down under, lag will get most of you. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.02] Version History
  • 4. Version 0.0 [29/9/10] Template done, started on the guide proper. Version 0.1 [4/10/10] Guide is way too big for starters, might have to remove history, but Chapter 2 and 3 are done. Version 0.2 [12/10/10] Well, City States are done. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.03] Steam This is a copy and paste on how to use Steam in an offline capacity for those that are interested. I've stolen this from my Empire: Total War guide, and I don't think any of this has changed, and I don't use Steam in an offline capacity any more, thanks to my new wireless connection, so my PC isn't in it's offline mode anymore. And a few pieces are editted, cause well, this isn't Total War. Install the game, but you need the Net first. Steam will prompt you to put in the serial code, and if need be, create an account if you don't already have one. It will install the game, and it will take some time. Go do some homework or something, cause you won't have time to when this is done. When it is done, adjust your settings. Now, if you want to play and you don't have the internet access all the time, such as dial-up users, access Steam and use the My Games tab. Let the game be updated via Steam, and wait until it gives the 100% Ready sign. Then, you can launch the game.
  • 5. Quit, making sure it works, and head to settings, making sure that the "Don't Save Account Credentials" Button IS NOT ticked. Now, you can go offline, or when you next use Steam and you are offline, Steam will access your offline account and Empire: Total War, since it is 100% Ready, will be able to be played offline. This is a quick summary of this link https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555 So if you are still lost, read there. This part is necessary just to make sure no one has problems with Steam, and everyone can play it. However, there will be problem using Steam. Given that you need it to be at the 100% ready sign to play, the latest patches, which amount to a nice total of about 500mb, you will be downloading for a long time if you are using a dial-up connection, and still it will take hours on a decent ADSL/ Cable line. Also, the download speed will vary, given the time on the day, the speed of your connection, the speed of the servers, the amount of users, etc, so it will take some time. This can cause some problems. Therefore, if you wish to avoid updates, I suggest you always start in offline mode, otherwise, you will be here for a while. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.01] Game Intro There are many differences between this game and Civ 4. As someone who has
  • 6. played pretty much every single Civ game since Colonization and Civilization, which were released all that long time ago on DOS, there has been a lot of differences, but let us start small. - Hex Tiles - Yes, the square tiles are gone, the diagonal tiles are in the dustcans of history, they are replaced with hex tiles, and although it might be a bit of a shock, they look horribly nice. They are very well done, and old civ players really wouldn't notice too much of a difference. - Cities can Bombard and Defend - Yes, that is right, cities can now bombard enemies that come within 2 tiles of the city. That means, get too close, and watch the city rain projectiles on you. Therefore, there cannot be a rush early in the game, because they can just attack enemies that decide to get too close. This makes them very strategic as well in terms of placement, they can be used as offensive weapons as well, and they are very useful overlooking a chokepoint or bottleneck. - Leadership Traits - The way each leader is arranged is different. There are 18 civilisations, and each have a single leader. There are no more dual leaders, which is a bit of a shame, but that makes thing a little more tolerable. Each civilisation has a specific power, the Americans have the Manifest Destiny, whereas the Chinese will have the Art of War, something that is related to each of them.
  • 7. Each civilisation will have 2 unique features that are specific to them, besides their power. They will either have 1 unique building and 1 unique unit, or they will hav 2 unique units. For example, the Americans will have the Minuteman and the B17 as their unique units, whilst the Chinese will have the Chu-No-Ku as their unique unit and the Paper Maker as their unique building. - Religion - What was introduced in Civ 4, the concept of religion, has been removed. This was done mainly because it wasn't very effectively implemented, but it has been removed. - Civics - Yes, Civics have pretty much been redone completely. This means that you don't get to choose a government system when it is time to do so, however, you will be picking civics or rather, social policies. This is where you accumulate culture points from your cities, and from here, you will be able to pick new policies from that. This is talked about heavily in the manual, and I'll jibber a bit more about it later. - Technology - Whilst the tech tree is still there, ready to be pruned, tech trading has been changed. No longer can you just trade technology back and forth like some sort of commodity, rather, technology is traded in the form of agreements, where
  • 8. you and another party will basically create a research pact, and that, although costing money, will lead to a joint venuture to create new tech. And the biggest change is, no more Leonard Nemoy. - Stacks - No more stacks. Stacks of units are now gone, banished, erased. No more can you send a stack of 50000 armoured units into a city and watch them pulverise the enemy defences. One hex tile can only hold a civilian unit, such as a settler or worker, and a military unit, such as a warrior or catapult, no more. Of course, you can move past them, but you cannot now have stacks. That concludes most of the major changes, now we will go into depth about the smaller changes and the overall scope of the game. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.01] Arabia Leader - Harun al-Rashid Unique Unit 1 - Camel Archers, replaces Knights Unique Unit 2 - None Unique Building - Bazaar, replaces Markets Civilization Power TRADE CARAVANS
  • 9. - +2 Gold per Trade Route ~ History "The Muslim Empire of the Caliphate - also known as the Islamic Empire or the Arab kingdom - came into existence after the Prophet Mohammed's death in 632 AD, created by Mohammed's disciples as a continuation of the political authority he established. During its long existence the Caliphate would grow to enormous size and power, dominating Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, ruling an empire that at least rivaled that of the Romans at the height of their power. The Arab Empire began in Medina, on the Arabian Peninsula, in what is now known as Saudi Arabia. The interior is generally inhospitable desert - barren, sandy and hot with summer temperatures reaching as high as 130 degrees F. Medina and Mecca occupy the more fertile coastal regions along the Red Sea. The Umayyads were a merchant family based in Mecca. They had converted to Islam in 627, becoming prominent supporters of Mohammed and his successors. The early Umayyad caliphs were based in Damascus, Syria, and the Syrian army formed the backbone of the Arab military forces. The Umayyads expanded Arabian power east, building outposts and sending expeditions into Central Asia and northwestern India. In addition the Umayyads launched the invasion of North Africa. In the 7th century they constructed a Mediterranean fleet with which they launched a series of unsuccessful raids against Christian Constantinople.
  • 10. The Umayyad Caliphate reached its zenith under the reign of Abd al-Malik (reigned 685-705). In the west, Abd's armies overran much of Spain, while in the east the Caliphate invaded Sind in India and conquered Bukhara, Samarkand, Khwarezm, and many more places too hard to spell. al-Malik also oversaw a reorganization of the Caliphate's bureaucracy, economy, and the institution of a post service. During his reign the arts flourished, particularly architecture. The empire suffered a decline after Abd al-Malik's death. A series of mediocre caliphs combined with economic troubles and military reverses in the east and west fueled tribal rivalries within the Caliphate, and in 750 the Umayyads were defeated and overthrown at the Battle of the Great Zab River. The Umayyads were defeated by the Abbasids, another powerful family. The first Abbasid Caliph, Abu al-Abbas, was a ruthless leader who upon achieving power immediately set about exterminating anyone else who might have a legitimate claim upon the throne. He was successful, as the Abbasids would remain in power for another three centuries. Not without a certain grim panache, he gave himself the name as-Saffah, which translates as "the bloodletter." The Abbasids shifted the capital of the Caliphate to Baghdad. This reflected its concentration on events in the east - Persia, India, Central Asia - and subsequent de-emphasis on North Africa and the Mediterranean. The Abbasids were more overtly religious than the Umayyads, and under them the Caliphate more closely followed Islamic law. Harun al-Rashid (reigned 786-809) was the fifth Abbasid caliph. He ruled Arabia at the height of its wealth and power. In his early years Harun led
  • 11. military expeditions against the Byzantine Empire; his successes earned him the nickname al-Rashid, "the one following the correct path." While Rashid did have to put down a number of internal revolts, the empire was mostly at peace during his reign, and the Caliphate grew monumentally, spectacularly wealthy. For more details on Harun al-Rashid, see his Civilopedia entry. The Arab empire of the medieval period was far more advanced than contemporary Europeans; Harun al-Rashid's Baghdad may have held a million people at the same time that Charlemagne's Aachen was a "capital" of ten thousand. Centers of learning attracted scholars from across the Muslim world to great cities such as Baghdad, Damascus, and Cordoba. The Arabs of this period made many advances in medicine, astronomy, mathematics, and other areas, as well as translating many of the classics of the Ancient Greeks into Arabic, thereby saving them from destruction. During the period of the Crusades, Christian Europe began a sustained assault against the Arabic world. The greatest of Muslim generals from this period was Salah al-Din, better known as Saladin, who successfully defeated the Third Crusade and recaptured Jerusalem for the Arabs. As the Middle Ages ended, however, the Empire began to fragment under increasing pressure from both external and internal forces. The sheer size of the Empire made centralized government nearly impossible, and the caliphs were forced to put down numerous insurrections by rebellious local leaders. The debate over the rightful heirs to Mohammed's leadership continued to fester. In the west the Europeans wrested control of Spain from the caliphate, while in the east the Ottomans began their inexorable expansion into the heart of the Arabian Empire. In 1258 a Mongol army under Hulagu Khan captured Baghdad and executed
  • 12. Caliph al-Musta'sim, bringing the Arabian Empire to an abrupt end. For most of the past five centuries, much of the Arab world has been ruled by foreigners; first by the Ottoman Turks, then by the Western colonial powers. Since the onset of de-colonization in the 1950s, traditional Arab values have been modified through the combined pressures of urbanization, industrialization, and Western influence. However, the ancient tenets of Islam are still followed by millions of faithful across the globe. Although now divided between dozens of different countries, the lands once part of the greater Arabian Empire owe much to their ancient common ancestor." The Arabians are a fun race to play with, you can always mimic the current Middle East conflict, however, their power is very useful for a large empire. An extra 2 gold per trade route, with an empire of 40 cities connected to the capital will lead to an extra 80 gold per turn, in addition to the usual benefits that trading brings into the civilisation. The Bazaar is a nice building, it replaces the market. It does the same job as the market, with the 25% extra gold as well as the specialist slot, but the unique thing is that an additional luxury resource for each resource near the city. So 1 wine turns into 2, 2 into 4, and so forth. The unique unit is the Camel Archer, a unique mounted unit which allows for movement after attack, as well as a powerful ranged and melee attack for units within the Medieval Era, which is when you get access to this unit. However, like all mounted units, pikemen and spearmen are their worst nightmare.
  • 13. Harun al-Rashid ~ History "Harun al-Rashid (which translates roughly as "Aaron the Rightly Guided") was the fifth Abbasid Caliph, ruling the Arabian Empire from 786 to 809 AD. During his reign the Caliphate stretched from Spain in the west to Anatolia in the north to India in the east, and it was the largest and most powerful political entity in the world. Harun was an able ruler, and his reign was a time of scientific and cultural advancement and prosperity for his subjects. The son of the third Caliph and al-Khayzuran, a Yemeni slave girl, Harun came to power following the death of his brother, Abu Abdullah Musa ibn Mahdi al-Hadi. Al-Hadi died of a stomach ailment under somewhat suspicious circumstances, and some believed that his mother had al-Hadi poisoned because she had much stronger influence with her younger son, Harun. True or not, al-Khayzuran was one of Harun's chief advisors until her death in 789. At the start of Harun's reign, the Caliphate's capitol was in Baghdad, a new city founded by an earlier Caliph. The city was a center of arts, science and religion, with many beautiful buildings. There Harun founded the "House of Wisdom," a library and research facility which collected and translated scientific writings from Persian, Indian, Greek, and Roman texts. Under Harun Baghdad would blossom, becoming perhaps the largest and richest city in the world. Later Harun would move his government to the strategically important city of ar-Raqqah, but Baghdad would remain a great city of arts, science and commerce for centuries to come (the city would be conquered and sacked by the Mongols in 1258).
  • 14. A somewhat fantastic description of Harun may be found in "The Thousand and One Nights," in which the Caliph is described as living in a sumptuous palace flowing with gold, silver, and jewels. Although exaggerated, there is a strong element of truth to the tale. During Harun's reign huge amounts of wealth poured into the Empire, and a goodly portion of it made it to the Caliph's coffers. According to ancient historians, Harun's wife insisted that all utensils and plates at her table be made of gold and festooned with jewels. Politically, Harun attempted to maintain cordial relations with the European powers. He had direct diplomatic relations with Charlemagne, and in these pre-Crusade years Europeans had free access to Jerusalem and the Holy Lands. He also had diplomatic relations with the Imperial Court in China. However, his relations were somewhat less friendly with the Byzantines. Under his father, Harun had led an army through Turkey to the gates of Constantinople, capitol of the Byzantine Empire. After negotiation with the Empress Irene, Harun agreed to spare the city in return for an annual tribute of 70,000 gold coins. When Irene was deposed and the Byzantines reneged on the agreement in 806, Harun led another army north and once again forced the Byzantines to capitulate. Harun became ill and died in 808 while on his way to deal with a revolt in Iran. He was succeeded by his son, al-Amin. His passing marked the beginning of the slow decline of the Arabian Empire, after his death pieces of it were carved away by external enemies and internal revolt. Although the Empire would continue to exist for some centuries, it would never again reach the brilliant heights it had under Harun al-Rashid. Although there were wars and internal trouble, most of Rashid's reign was
  • 15. peaceful and prosperous. The Caliphate enjoyed economic and industrial growth, plus an explosion in trade. Harun was a lover of music and poetry, and he gave lavish gifts to artists in his court. Although not necessarily a great leader, Rashid did rule the Arabian Empire competently at the very height of its power and wealth." Harun is an interesting enemy to face. With this guide, along with a nice history about them, for those who can't be bothered using the Civilopedia, which is a lot more confronting to use, I will give you their actual approaches to the game, as how they will, as the AI, will fight you in the game. As a future note, if you don't want to read the history, just skip past the second chunk of history for the Leader, and you'll get to the analysis of the AI Leader. All scales are out of 10, the closer to 10 they are, the more likely they are going to use that type of approach to whatever the scale is on. Leader Scales Victory Competitiveness - 4/10 Wonder Competitiveness - 7/10 City State Competitiveness - 4/10 Boldness - 3/10 Harun is very competitive in terms of building wonders, he is one of the mostly likely leaders to compete in terms of building Wonders, so if you want those Hanging Gardens in your city, you will really want to build them quick, Harun will also want them, the race is on. He is interesting in the city states, as well as aiming for victory conditions, but not as much as
  • 16. some other leaders. And he isn't the type to go demanding what he wants or tries to get his way. Diplomacy Scales War - 3/10 Hostile - 5/10 Deceptive - 7/10 Guarded - 7/10 Afraid - 5/10 Friendly - 6/10 Neutral - 5/10 Harun is more likely to use deception and be guarded, he is likely to play all nice, and offer you some trade agreements, such as a research pact to remove your gold reserves, or be guarded, not giving anything away. He is friendly somewhat, if the price is right. He is least likely to go to war to get what he wants, which is nice. No one likes war, unless you start to piss me off. City State Scales Ignore Others - 3/10 Friendly - 6/10 Protective - 7/10 Conquest - 4/10
  • 17. Harun will be more willing to build up a strong alliance with the city states, and offer to protect them, so that if you were to declare war on the city state, they will declare war on you, and then there will be some real issues. He will, on occasion, take their lands for his own personal gain though. Ground Military Scales Offensive - 4/10 Defensive - 6/10 City Defence - 6/10 Military Training - 5/10 Reconnaissance - 5/10 Ranged - 7/10 Mounted - 6/10 When you are going to face his army, Harun will be playing the defensive side. He is more likely to used ranged units, such as archers and his camel archers, which will be harder to counter with melee units, and will be using a fair amount of mounted units. He will scout out your area though, and he will be training his troops through buildings such as barracks. When you decide to advance, make sure you bring enough to smash his defences. Naval Scales Naval - 4/10
  • 18. Naval Reconnaissance - 4/10 Naval Growth - 4/10 Naval Tile Improvement - 4/10 Harun isn't a powerful naval user, he is more likely to just use the seas to transport his forces, not to use them to bombard your cities, which is nice if you have a fair amount of coastal cities. Air Scale Air Power - 3/10 When it comes for the time for air power to dominate, Harun won't be using his air units to his advantage. He won't be sending helicopter gunships to rain on your parade, or bombers to blow up your city. Something nice to know at least. Growth Scales Expansion - 5/10 Growth - 5/10 Tile Improvement - 6/10 Infrastructure - 5/10 Production - 5/10 Gold - 8/10 Science - 7/10
  • 19. Culture - 6/10 Harun will concentrate mainly on gold production, apt given that his special power is to do with gold, but he will focus on science and culture as well, which makes him fast to research new technology as well as adopting new social policy. In terms of improvements, he will build them, but he will build them to improve gold first, and gold foremost. Civilisation Scales Happiness - 7/10 Great People - 6/10 Wonder - 6/10 Diplomacy - 5/10 Spaceship - 8/10 Despite his inability to use air power well, he will nearly always go for the spaceship victory, building and completing the Apollo project, which is very handy when you are facing him, he will be less likely to kill you than to build up his little spaceship, which drains his production from units to kill you with. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.02] Aztecs Leader - Montezuma
  • 20. Unique Unit 1 - Jaguar Warrior, replaces Warrior Unique Unit 2 - None Unique Building - Floating Gardens, replaces Watermill Civilization Power SACRIFICIAL CAPTIVES - Gain Culture for each enemy unit killed ~ History "The Aztecs were a Native American civilization that occupied central Mexico for roughly one hundred years in the 15th and 16th centuries. The Aztecs ruled a mighty empire and possessed a rich culture, producing some of the most impressive pre-Colombian architecture in North America. Today the Aztecs are best remembered for the bloodiness of their religious practices and rapidity with which they collapsed in the face of external assault. The Aztec Empire was located in the "Mesa Central" or central plateau in the heart of modern Mexico (Mexico City is built atop the ruins of the Aztec capital city of Tenochitlan.) The Valley of Mexico is dominated by a number of conjoined lakes: Zumpango, Xaltocan, Texcoco, Xochimilco, and Chalco. The area features abundant rainfall and a temperate climate, and the land is incredibly fertile. The origin of the Aztec people is uncertain, but their origin stories suggest they were a tribe of hunter-gatherers on the northern Mexican plateau before
  • 21. they migrated down to Meso-America in the 12th century. The word "Aztec" comes from "Aztlan" ("White Land"), an allusion to northern Mexico. The Aztecs reached central Mexico sometime around 1250; what happened to them before that period is mostly speculation and myth. At the time of the Aztecs' arrival, the population of central Mexico was divided between hundreds of small tribes or city-states, the most important of which were the Azcapotzalco and the Culhuacan. During the early period the Aztecs were vassals of the Azcapotzalco, who in 1325 gave them permission to settle on a small island in Lake Texcoco, where they founded their capital city, Tenochtitlan. The Aztecs remained subject to the Azcapotzalcos for around 100 years. By the fifteenth century, the Azcapotzalcos had become a strong regional power. In 1427 the Azcapotzalco leader, Maxtla, had the Aztec leader Chimalpopca assassinated and laid siege to the Aztec capital of Tenochtitlan. To defeat the Azcapotzalcos, Chimalpopca's successor Itzcoatl allied with two other powerful city-states, Texcoco and Tlacopan. The allies successfully raised the siege of Tenochtitlan and shortly thereafter conquered the Azcapotzalcos themselves. Over the next century the "Triple Alliance" would come to control all of central Mexico, eventually extending its power across the entirety of the country, from the Atlantic to the Pacific. Tenochtitlan would become the dominant member in the alliance, making the Aztecs de facto rulers of a vast continental empire. In 1440, Montezuma I succeeded his uncle Itzcoatl to become ruler of the Aztecs. During his reign Montezuma solidified the Triple Alliance. He extended the Alliance's control to the Gulf coast, subjugating the Totonac
  • 22. and the Huastic people. He also led successful campaigns against other neighbors, including the Mixtecs, Cotaxtla, and Orizaba. (It's important not to confuse Montezuma I with his unfortunate and incompetent namesake, Montezuma II, about whom see below). Montezuma I died in 1469. For more details on Montezuma I, see his Civilopedia entry. While Montezuma I held the throne, his half-brother Tlacaelel was engaged in reforming the Aztec state. He literally rewrote the Aztec religion, according to some sources ordering the burning of hundreds of texts because of historical inaccuracies. Under Tlacaelel, the Aztec religion stated that the Aztecs were chosen people, destined to be above all others. Tlacaelel also emphasized the importance of militarism and ritual sacrifice in the Aztec religion, a change which would have far-reaching and devastating effects upon the Aztecs and the region as a whole. Tlacaelel oversaw the creation of many temples and religious buildings, including the Templo Mayor in Tenochtitlan, dedicated to the Aztec god of war Huitzilopochtli. Politically, Tlacaelel was one of the architects of the Triple Alliance. He is said to have ordered the burning of conquered people's histories to ensure that his people's worldview was dominant. He also strengthened the Aztec nobility and priesthood at the expense of the peasants. Tlacaelel died in 1487, probably much to the relief of Central American historians everywhere. At the height of its power, the Aztec Empire dominated an area of nearly 200,000 square miles (slightly under a third the size of modern Mexico), with some five to six million subjects. Somewhat like the Mongols, the Aztecs left the subject tribes to their own devices as long as the requisite tribute was paid. The Aztecs were great traders, and Aztec merchants happily did business
  • 23. with allies and enemies alike. Lacking a monetary system, trade was based upon the barter system. Possessing no draft animals or wheeled vehicles, the Aztecs constructed a vast road network designed for foot travel. In addition to merchants, these roads were in constant use by soldiers and military couriers, making them safe enough for women to travel on alone. The Aztec religion as revised by Tlacaelel believed that a steady stream of sacrifice was required to keep the universe operating properly. Sacrifice was required to keep the rain falling, the crops growing, the sun rising, and so forth. Sins were expiated by sacrifice. The Aztecs sacrificed animals, wealth, food, their own blood - and human beings. The Aztecs claimed that they sacrificed over 80,000 prisoners to reconsecrate the Great Pyramid of Tenochtitlan in 1487, though many historians believe this to be a massive exaggeration, with 5,000 or fewer being the most that would be logistically possible given the size of the sacrificial table. Even if the smaller number is closer to the truth, that's still quite a lot of blood and beating hearts to deal with. The Aztec religion placed a premium upon the sacrifice of enemy warriors captured in battle, which became something of a problem once the Empire had conquered pretty much everybody within reach. This led to a form of ritualized combat known as the "Flower Wars," under which two sides would meet at a prescribed time and place for the specific purpose of battling to acquire prisoners. Once the battle was over, each side would take their prisoners back to their cities for religious sacrifice. In 1502 the ninth emperor Montezuma II (1502-1520) succeeded his uncle Ahuitzotl as the ruler of an empire that had reached its greatest extent,
  • 24. stretching from what is now northern Mexico to Honduras and Nicaragua. The Aztec empire was still expanding, and its society still evolving, when its progress was halted in 1519 by the appearance of Spanish adventurers on the Gulf Coast. In February of 1519, Hernan Cortes led an expedition into Central America, leading a force of 500 men, 13 horses and a small number of cannon. In mid-August he marched on Tenochtitlan after burning his ships to discourage retreat. Along the way he gathered many Native American allies eager to assist in the downfall of the hated Aztecs. According to Spanish records, Cortes was greatly assisted in his conquest by Aztec religious traditions that said that the God Quetzalcoatl would return as a white man from across the water. The Aztecs were not certain if Cortes was Quetzalcoatl, which made them reluctant to fight him. Cortes' godhood was further confirmed by his command of horses, dogs, firearms and cannon which the Aztecs had never seen, and which at first naturally terrified them. By the time Cortes reached Tenochtitlan, he had a huge following of native allies. Montezuma II welcomed the Spaniards into the city peacefully, whereupon Cortes made him prisoner. Through Montezuma Cortes ordered the Aztecs to provide the Spanish with huge amounts of treasure. Eventually, the Aztecs stoned Montezuma to death and drove the Spanish out of their capital, but Cortes got reinforcements and returned, laying siege to the city. In 1521 the city fell and was razed, and in August the last ruler of the Aztecs was captured. The Empire was vanquished, destroyed by ambitious foreigners with advanced weapons who took advantage of the native majority's hatred for their Aztec overlords. Unfortunately for the natives, the Spanish were not especially
  • 25. nicer to their subject people and it would be some time before they would once again be free from oppression and once again have some control over their own destinies." http://www.youtube.com/watch?v=9ITXPfHltRg http://www.youtube.com/watch?v=XnRrTEFZs60 2 Videos that any self-respecting Civ Fan must watch, who hasn't had one-more-turn- itis? No one, that who. Anyway, the Aztecs are a funny bunch, they are especially strong in terms of war, given their special power. They have the best in terms of early starts, they will get the Jaguar Warriot, which is superior to the normal warrior, and they will get the Floating Gardens, which gives 15% more food and 2 extra food for each worked lake tile as long as the city is located next to a river or lake. Montezuma ~ History "A mighty warrior and leader, Montezuma I helped propel the Aztec nation to greatness and glory. He should not be confused with his unfortunate grandson Montezuma II, who watched helplessly as his empire was dismantled by Spanish Conquistadors. Montezuma (whose name means "he frowns like a lord") came from a royal family. His father Huitzilihuitl was the second Aztec "tlatoani" or emperor, and his mother, Miahuaxihuitl, was the daughter of the ruler of the city of Cuauhnahuac. Following his father's death, Montezuma's uncle Itzcoatl was elected. Montezuma's older brother Tlacaelel was one of Itzcoatl's closest
  • 26. advisors, while Montezuma served as a general in the Aztec army. Following Itzcoatl's death in 1440, Montezuma was elected emperor. Tlacaelel did not seem at all unhappy about being bypassed (perhaps he thought he'd live longer if he didn't get the crown), and by all accounts he served his brother faithfully. Montezuma's coronation was a huge ceremony involving the sacrifice of many prisoners. Despite the opulence of his political title, it appears that Montezuma himself lived modestly, in a simple palace with "just a few wives." When not engaged in religious duties or matters of state, he spent much of his time in consultation with his friends and advisors. During his reign Montezuma and his brother Tlacaelel worked to improve the Aztec city Tenochtitlan. Among other improvements they constructed an aqueduct system which brought a good deal of fresh water into the city. Of course as Tenochtitlan grew, in addition to fresh water it required ever greater amounts of food to sustain its hungry population. Since Central America lacked draft animals, every single morsel of food had to be transported to the city on somebody's back. Montezuma's government employed state inspectors to ensure that every piece of arable land within walking distance was planted and maintained. He also ordered the construction of a dike system to alleviate flooding and to provide more farmland. Montezuma and his brother also constructed many temples in and around the city, including a new temple to Huitzilopochtli, the god of battle. The temple of Huitzilopochtli was consecrated in 1455 with the sacrifice of a large number of Huaxtec prisoners of war. Probably at the urging of his brother, Tlacaelel, Montezuma instituted
  • 27. Sumptuary Laws which codified and reinforced the already-stratified Aztec class system. A person's station in life determined what he or she could wear and how he or she could speak. The poor were not allowed to wear cotton cloth, sandals or any clothing that extended below the knee. Only the nobility could live in homes of greater than one story. Crimes were punished by slavery, the lowest of all classes, or by being sacrificed. During Montezuma's rule, his brother Tlacaelel worked on reforming the Aztec religion. He rewrote the Aztec religious texts, ordering the destruction of many others which did not agree with his interpretations of the Aztec history and religion. Under Tlacaelel the Aztec religion became more militaristic, demanding ever more sacrifices of captured enemy soldiers. The need for prisoners for sacrifice would over time become one of the driving forces behind Aztec foreign policy. As ruler Montezuma sought to strengthen the "Triple Alliance" between the Central Mexican city-states of Tenochtitlan, Texcoco and Tlacopan. He also expanded the Aztec empire by conquering Panuco, the Totonacs, Coatzocoalcos and the Chalca. Some theorize that he conquered the tribes for their tribute, hoping to ensure a continuous food supply for Tenochtitlan, which despite his best efforts continued to suffer from periodic famine. Another theory is that he did so to feed the Aztec religion's every-chronic need for prisoners of war to sacrifice. Yet another theory is that he did it because that's what Aztec Emperors did - conquer stuff. The answer is likely to be something of a combination of all three theories. Montezuma died in 1469. He was succeeded by his 19-year-old cousin, Axayacatl, who would be the father of Montezuma I's namesake, the unfortunate Montezuma II who would lose everything to Spain.
  • 28. Generally, Montezuma was a successful ruler. He expanded his empire, personally led his armies to victory, and worked hard to improve the lot of his people. He certainly was a bloody man, personally sacrificing thousands of prisoners to his thirsty gods. But his religion said such barbarity was necessary - blood was required to ensure that the sun would rise, the crops would grow, and the Aztec nation would continue to prosper. Could he have cut back on the ritualized murder? Possibly. But the thought might never have occurred to him - or anybody else in the area at the time. It's useful to remember that the more "enlightened" people of Europe were busily burning heretics alive at roughly the same time. And while that doesn't in any way make Montezuma's actions any better, at least it puts them in some kind of context." Montezuma is very aggressive, and when you watch that video, you will figure that he expands and conquers all those who get in his path. So if you are near him in terms of civilization, you might want to build up some defences and have units around him 24/7, just to make sure he doesn't pull off anything sneaky on you. Leader Scales Victory Competitiveness - 6/10 Wonder Competitiveness - 2/10 City State Competitiveness - 5/10 Boldness - 8/10 Montezuma isn't going to compete with you on Wonders, but he will compete for
  • 29. the favours from the City States, but what really does set him out is his boldness. He will demand what he wants, if he doesn't get it, he will get very pissed, and will be, as you will see later, declare war on you. Diplomacy Scales War - 7/10 Hostile - 6/10 Deceptive - 7/10 Guarded - 5/10 Afraid - 7/10 Friendly - 4/10 Neutral - 5/10 Montezuma is one that deals with strength. When he meets you, he is more likely to declare war on you, and be willing to deceive you and then declare war, rather than to be friends with you and be involved in a group hug. However, build up an army strong enough to match him stride for stride, or declare war on him with a superior force, and he will back down. It is either put up or shut up with Montezuma. City State Scales Ignore Others - 5/10 Friendly - 5/10 Protective - 3/10 Conquest - 7/10
  • 30. Montezuma isn't there to be friendly towards the city states, he is there to conquer them. He is one of the most likely leaders to attack the city states and take them over. He will ignore what others are doing towards the city states, which will tend to get him into more wars than necessary, but that is his culture, no to respect others. Beside, he only sees the city state as a small city with a few military units, not looking at the protector with a few hundred riflemen on their borders. Ground Military Scales Offensive - 8/10 Defensive - 3/10 City Defence - 4/10 Military Training - 6/10 Reconnaissance - 6/10 Ranged - 5/10 Mounted - 5/10 Montezuma will focus on his ground units a lot. He will focus on the offensive units, anything that can be used to attack, he will use it. He will scout out your lands, and then send in units, including siege units, to march on your lands. However, the lack of defence will help you significantly, you will be able to easily take over his lands once you defeat his standing army. Naval Scales
  • 31. Naval - 3/10 Naval Reconnaissance - 3/10 Naval Growth - 4/10 Naval Tile Improvement - 4/10 Montezuma will, by large, neglect his naval units significantly. He will be more likely to use them as a support role at most, but more likely, the extent of his naval prowess will be to ship units across the sea to set your cities on fire. Air Scale Air Power - 4/10 Air power isn't something that is on Montezuma's mind, he isn't there to use air units as an offensive strategy, rather, as best, support. And that's a good thing, bombers aren't the best thing you want to face when they decide to rain death on your cities. Growth Scales Expansion - 8/10 Growth - 5/10 Tile Improvement - 5/10 Infrastructure - 5/10
  • 32. Production - 5/10 Gold - 5/10 Science - 4/10 Culture - 5/10 The only thing that stands out, above average, is that Montezuma expands and he will expand aggressively. This is why he is one of the most hated enemy leaders to face, he will expand and declare war to gain land, and he does not build an economy to match that expansion. It is nice to note that he isn't that tech inclined though, so whilst you will be using riflemen, he will still be stuck using Jaguar Warriors. Civilisation Scales Happiness - 6/10 Great People - 5/10 Wonder - 6/10 Diplomacy - 5/10 Spaceship - 7/10 For someone who doesn't like to tech up, he will go for the spaceship victory, more often than not, although it will take him a fairly long time to get there. This is quite good, although his armies marchingn into your land isn't that good. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.03] China
  • 33. Leader - Wu Zetian Unique Unit 1 - Chu-Ko-Nu, replaces Crossbowman Unique Unit 2 - None Unique Building - Paper Maker, replaces Library Civilization Power ART OF WAR - Great General effective and spawn rate increased ~ History "Summarizing the rich history of China in several paragraphs is a daunting task indeed. China is a civilization spanning some six thousand years and comprising a large fraction of humanity. There is evidence of man's prehistoric ancestors living in China some two million years ago, and modern man has lived in the area for at least 18,000 years, possibly much longer. Geographically, China can be divided into three main areas: the mountainous highlands of the west, the rugged south, and the eastern lowlands bordering the Yellow and East China Seas. Bisected by a number of major rivers, the incredibly fertile lowlands have been the center of power in China, and whoever controls that area controls Western Asia. The Xia Dynasty is the earliest known centralized political entity in China.
  • 34. While the specific dates of the dynasty remain open to debate, many reputable scholars agree that the Xia existed from around 2000 BC to 1600 BC. The Xia did not control all of China; their power was largely centered in northern China, the area which would eventually become known as Manchuria. The Xia were eventually overtaken by the Shang, who lasted from around the 18th to the 12th century BC. The Shang were in turn ousted by the Zhou, who held power until around the 9th century BC. From the 9th century to the 2nd China suffered through the unending agony of near-constant civil war during the so-called Spring and Autumn period, which in turn was followed by the Warring States period. Eventually, in the second century BC, the Qin Dynasty conquered its rivals and established the first truly unified Chinese state. Their successors, the Han, introduced the office of the Emperor, the single leader who would rule all of China. Over the succeeding centuries China would be ruled by the Tang and the Song dynasties. In 1271 AD the country would be conquered by the Mongol leader Kublai Khan, who would begin his own dynasty, known as the Yuan. A century later, the Yuan would be overthrown and the Ming dynasty would gain power, lasting until the 16th century AD. The Qing replaced the Ming, ruling until 1912 AD, when the Republic of China was established. The Republic lasted some fifty years, until it was overtaken by the People's Republic of China in 1949. As of this writing, the People's Republic remains China's current ruler. A creative and innovative people, China has given the world some of the most important inventions in history, including paper, gunpowder, the compass, and movable type. (This section is mandatory whenever Chinese history is discussed, in case you were wondering. It's a law.) Throughout much of its history China has remained an insular and isolated
  • 35. civilization, largely ignoring - and ignored by - the rest of the world. This was not difficult, as for many centuries China long held a distinct technological and military edge over any and all external foes. And any threats it could not defeat militarily (such as the Mongols, who conquered China in 1271), it simply absorbed into its own dominant culture. This changed during the 18th and 19th centuries. By this period, the European powers and Japan had achieved a significant technological advantage over the Chinese. This edge, combined with vastly superior naval forces, better armaments, superior communications and advanced military tactics, allowed the foreign powers to dominate much of the rich Chinese coastal cities, where they could engage in extremely profitable business (including the infamous opium trade). The weak and corrupt Chinese central government was unable to oust the hated foreigners, who remained until most were driven out by the Japanese during and following World War II. Emerging triumphant over the Nationalists shortly after World War II, the Communist government spent the subsequent fifty years consolidating power, modernizing infrastructure, and improving the lives and education of its vast population, a process which included a number of massive missteps, including the idiotic "Cultural Revolution" which did its best to destroy China's intellectuals. In the past 40 years China has emerged as a major world power, an economic behemoth which will soon dwarf all other economies including the once unstoppable United States. China is not without its difficulties, however. Much of its energy is expended simply supporting its huge and growing population base. Pollution is becoming a major problem as more and more factories are built, and more and more automobiles are clogging the bigger cities. Tibet - which depending upon your point of view is either a captive nation or an integral part of
  • 36. China - remains an open wound and major political distraction for China. None of these are insurmountable, though, and China stands poised to dominate the 21st century." The Middle Kingdom, China is a powerful nation to play. With the Paper Maker, you will get a nice boost to your gold reserves, since it does give you some gold per turn as well. The Chu-Ku-No is a very nice unit, it has the ability to attack TWICE and as a ranged unit, it will be effective in removing the biggest threat, the Longswordsmen, at a distance before they have a chance to strike. The Art of War will allow you to get Great General quicker, and this is useful for 2 reasons, the ability to build Citadels, and more importantly, the source of a new Golden Age. Wu Zetian ~ History "Like most civilizations, China has been male-dominated throughout much of its history. Until very recently, women were afforded few rights, and direct power was all but totally denied to them. For a woman to attain the rank of Emperor, to become the most powerful person in China, was almost unheard of. Only one person in the entirety of Chinese history was able to do so. That person was Wu Zetian, one of the most remarkable rulers - female or male - the world has ever seen. A shockingly beautiful child, at the age of 13 (in approx. 639 AD) Wu became a concubine of Emperor Taizong. She did not have any children with the Emperor, and at his death in 649 she left the palace to become a Buddhist nun, as was common for childless concubines at the time. That should have
  • 37. been the end of her story. However, Fate was to give her another chance at glory. Like much of Chinese politics of the day, this gets extremely complicated. Empress Wang, the wife of the current Emperor Gaozong (son of the late Emperor Taizon), was afraid that Gaozong was becoming too infatuated with Consort Xiao. This was indeed a matter of some concern, as consorts had in the past been known to supplant empresses, who were often killed as a result. To divert her husband's attentions from Consort Xiao, the Empress had Wu - who was still young and beautiful - returned to the palace and reinstated as Consort. This tactic was a complete success - too complete, in fact, for in a few years she had supplanted both Consort Xiao and Empress Wang in Emperor Gaozong's affections. Both ladies were killed, and she attained the rank of Empress. Some historians believe that she killed her own infant daughter and framed the Empress for the murder. While this is not proven, subsequent events have suggested that such an act was well within her scope. As Empress Consort, Wu moved quickly to consolidate her power. Forging alliances with certain powerful officials, she had those who opposed her demoted, exiled, or killed. She was an able advisor to the Emperor, and he delegated more authority to her as time passed. By 660 AD, the Emperor began to suffer from a debilitating illness (which some said was caused from slow poisoning by Wu), and he passed much of the day-to-day management of the Empire to Wu, who was then about thirty-five years old. Wu showed herself to be an able administrator, with sharp wit and extensive knowledge of history and literature. She also showed a remarkable ability to seek out and destroy those who plotted against her as well as those who might someday pose a threat. When Emperor Gaozong died in 683, she was inarguably the most
  • 38. powerful person in China. Following Gaozong's death, Wu's son Zhongzong became Emperor. He immediately began displaying troubling signs of independence, including appointing officials to important posts without consulting with his mother. This threatened to undermine Wu's power base, and she took decisive action. Zhongzong was deposed and exiled, and Wu's youngest son, Ruizong, became Emperor. Taking no chances this time, however, Wu kept the new Emperor in virtual isolation. Having no doubt learned from the unhappy example of his older brother, the titular Emperor kept very quiet and did nothing to offend the Dowager Empress. In 690 AD, Wu took the throne herself, her son Ruizong reduced in title to Crown Prince. This caused a certain amount of displeasure among traditionalists, which Wu handled in her usually efficient and brutal manner. She expanded the powers of the secret police, who answered directly to her, and hundreds were exiled, imprisoned or murdered. She held this post for some 15 years, until, at the age of 80 and seriously ill, she was deposed. She died later the same year. As a leader, Wu was considered to be an able administrator and shrewd judge of character. She promoted and supported able men, and in return she received their firm loyalty. Generals appointed by her conquered Korea, adding that wealthy land to the Empire. She was quick to destroy any she saw as a threat, and the early years of her reign as Emperor were bloody and repressive, even by Chinese standards. As she grew more secure in her throne, however, she reined in the secret police, and even her enemies grudgingly praised her for her competence and decisiveness. In short, her rule was benevolent to those who were no challenge to her, and
  • 39. lethal to those who were. All in all, Wu Zetian remains one of the most fascinating rulers in history, and well worth further study." Leader Scales Victory Competitiveness - 3/10 Wonder Competitiveness - 5/10 City State Competitiveness - 7/10 Boldness - 7/10 The Dowager Empress isn't there to win ultimately, she is there to make your life as miserable as possible. She will strongly compete to take and corrupt the City States, as well as making relatively bold moves. She is someone you want as an ally, not as an enemy, because she isn't a big threat as an enemy. Diplomacy Scales War - 4/10 Hostile - 6/10 Deceptive - 7/10 Guarded - 7/10 Afraid - 5/10 Friendly - 7/10 Neutral - 5/10 Wu Zetian is about as likely to hate you as she is to love you. She is either friendly towards you in the game, or she is going to threaten you with her
  • 40. armies. She is willing to use deception to get her way, such as decoy agreements to drain your gold and resources, and is willing to defend her lands. City State Scales Ignore Others - 4/10 Friendly - 6/10 Protective - 7/10 Conquest - 5/10 Wu Zetian is quite protective of the City States, she will be friends with them and then protect them, so declaring war on them will lead to you declaring war on her. However, that doesn't exclude her from conquering the city states, she just prefers to make them her pawns, rather than to send her troops needlessly against them. Ground Military Scales Offensive - 5/10 Defensive - 7/10 City Defence - 5/10 Military Training - 4/10 Reconnaissance - 4/10 Ranged - 7/10 Mounted - 5/10
  • 41. Given that the unique unit is a ranged unit, you can gather that Ranged Units are going to be a big hit with Empress Wu. She is more than willing to use ranged units, so you are going to have to quickly take them out with your mounted cavalry units or attain first strike. She is also quite likely to play real defensive, so don't be surprised to see walls all around her cities with garrison within them. Naval Scales Naval - 5/10 Naval Reconnaissance - 4/10 Naval Growth - 5/10 Naval Tile Improvement - 5/10 Empress Wu isn't afraid to use naval units, which isn't a bad sign, but you don't have to worry about her to use a navy as a real threat, to her, a navy under her control will be there to support naval invasions or bombardments, but it isn't her main strike weapon. Air Scale Air Power - 3/10 Empress Wu won't really use air units as much as other nations would, she is more likely to use a ground force to blow something up, rather than a nice
  • 42. shiny stealth bomber. Growth Scales Expansion - 4/10 Growth - 8/10 Tile Improvement - 4/10 Infrastructure - 5/10 Production - 5/10 Gold - 5/10 Science - 8/10 Culture - 6/10 The Chinese are really big on growing nice big cities, so you can expect them to concentrate most of their effects around resource tiles related to food production. They are likely to have big cities, and that means big production and gold production. Also, they are very quick to tech up, given their unique building, and will adopt social policies quickly as well, so you might want to keep an eye out for them. Civilisation Scales Happiness - 6/10 Great People - 6/10 Wonder - 6/10 Diplomacy - 3/10 Spaceship - 8/10
  • 43. As you can see, Wu Zetian isn't really interested in a diplomatic victory, the UN? Screw the United Nations, more like Useless Notion! Anyway, they are most likely to develop a space program and shoot of into the stars, and given their quick growth and tech growth, that is a pretty credible threat, so if a space victory is an option, you might want to keep an eye on them, and declare war if you want to stop them from winning. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.04] Egypt Leader - Ramesses the Great Unique Unit 1 - War Chariot, replaces Chariot Archer Unique Unit 2 - None Unique Building - Burial Tomb, replaces Temple Civilization Power MONUMENT BUILDERS - Wonders are constructed 20% Faster ~ History "Few civilizations have left such an indelible mark on history as that of Egypt. Living astride the mighty Nile River for some 5,000 years, Egypt is
  • 44. one of the oldest surviving civilizations on the planet. Among many other firsts, Egypt is credited with the invention of writing around 3000 BC. Using sophisticated mathematics, Egyptian scholars plotted the movement of the planets with great precision. And of course, the Egyptians were the ancient world's greatest architects, creating monuments and temples that still awe and inspire us today. Egypt is a riparian (river-based) civilization lying alongside the Nile, which, at some 4000 miles in length, is the longest river on the planet. Egypt occupies the northern section of this river in a narrow but extremely fertile corridor running through otherwise harsh desert terrain of the North African Sahara desert. While the physical area of Egypt extended a great distance to the east and west, the vast majority of that terrain is empty useless desert, and through its history almost all Egyptians have lived within walking distance of the river. Until the implementation of damming projects in the 20th century, the Nile flooded its banks in the summer of every year. Egyptian farmers relied on these floods to bring water and fresh nutrients to their fields, and a dry year could easily spell famine and disaster to the population. The Nile also provided a good deal of protein to the Egyptians, who were adept fishermen and who early on mastered the construction and handling of small watercraft. The Mediterranean Sea lies to the north of Egypt. A mild and generous sea, the Mediterranean encourages exploration and trade between all civilizations who live on its borders. The first settlers of the Nile valley are thought to have arrived around 7000 BC, driven to the river as climate change turned the surrounding once-fertile lands to desert. By 5000 BC crops were being raised in local settlements
  • 45. along the river, and as agriculture improved the settlements grew in size and power. Luxury items such as mortuary pottery, copper ornaments, beads, and cosmetics begin to be seen in burial sites from that period, suggesting a significant growth in wealth and leisure in the culture. Increased wealth also allowed for the creation and maintenance of military forces which could be used to conquer other nearby cultures. By approximately 3000 BC much of Egypt was unified. The first king mentioned in the historical records is Menes, who founded the capital Memphis, is credited with many irrigation works. His "First Dynasty" would last for some two centuries. The First and Second and Dynasties are known collectively as the "Early Dynastic Period" and last from approximately 3100 BC to 2600 BC. During this period Egypt extended its control south along the Nile and east and west along the coast of the Mediterranean. This period spans the years from approximately 2600 BC to 2100 BC. The Old Kingdom period is best known for the large number of pyramids constructed as tombs for pharaohs. Egyptian vessels traveled the Mediterranean and Red Seas, trading for items such as food, spices and Lebanese cedar, as well as luxuries like myrrh (a type of incense), ebony, and gold. The Old Kingdom ended when a severe drought caused the collapse of the central government, already weakened by corruption and civil war. The Old Kingdom Period is followed by the First Intermediate Period, then the Middle Kingdom Period, the Second Intermediate Period, the New Kingdom Period, the Third Intermediate Period, then the Late Period. During these periods (lasting from 2100 BC to perhaps 600 BC) the Egyptian government would rise and fall several times, and periods of strife and internal conflict would be followed by periods of great peace and prosperity. External
  • 46. foes would invade when Egypt was weakened, and the pharaohs would extend their empire when Egypt was strong. In 525 BC Egypt was captured by Persia, who would control the country until it was taken by Alexander the Great in 332 BC as he systematically dismantled the Persian Empire. After Alexander's death the Greeks established the Ptolmeic Dynasty. The able Ptolemies ruled in an unbroken line until the death of Cleopatra VII in 30 BC. Her suicide marked the end of Pharaonic rule and the beginning of Egypt's centuries as a Roman and Byzantine province. Although swept by the Islamic tide in 642 AD, Egypt was to remain under foreign occupation - Arabic, Ottoman, French, and British - until after World War I, when she finally gained her independence from a British administration weary of overseas conflict. From 1922 through 1952, Egypt appeared to be one of the world's most successful constitutional monarchies. But it was ripe for revolution; the military coup of July 1952 led by Gamal Nasser, ironically, finally made Egypt an island of stability in a turbulent Middle East. Egypt's mastery of monumental architecture is virtually unmatched in history. The Egyptians were also great sculptors, creating many quite beautiful statues of their pharaohs and gods. They also made beautiful and delicate works of gold, jewels and other precious metals, many of which have been discovered in tombs and vaults. Actually, much of Egyptian culture and arts seems to have been dedicated to death, entombment and the afterlife (or perhaps art on those subjects was most likely to have been entombed and thus has survived better than non-death-related artwork). Religion was extremely important to Egyptian society. The religion has an incredibly rich pantheon of gods, and a detailed and complex creation mythos.
  • 47. The pharaoh was both a man and a god, and he was responsible for interceding with the gods on his subjects' behalf. The priests also served as the society's civil servants. (If the Egyptians ever heard of the concept of separation of church and state, they wanted nothing to do with it.) The Egyptians believed in an afterlife for those judged worthy, and they believed in sorcery and magic. Many historians believe that the Egyptians saw the pyramids as pathways to the realm of the gods for those buried inside. Clearly, it is impossible to do justice to a 5000-year-old civilization in the space of these short paragraphs. At her height Egypt was a mighty, continent-spanning empire, whose scientific and cultural advancements brought incalculable benefits to humanity. And its greatest works, the pyramids, can still astonish the modern viewer, much as they did to those who saw them 4,000 years ago." Egypt is very useful to play if you are to build Wonders. 20% off the actual production cost of wonders is useful, and couple that with the effects of marble and one of the social policies, and you will be building the wonders like they were normal buildings. The War Chariot is nice, it doesn't require you to have access to horses to build, and there is improved movement. But the best is the Burial Tomb, besides improving culture like a normal temple, it will give 2 Happiness as well, and trust me, that gets VERY USEFUL later in the game. But this comes at the cost of double pillage gold for the enemy when they capture the city. Ramesses the Great ~ History
  • 48. "Ramesses II is considered to be Egypt's greatest and most powerful pharaoh. Taking the throne in his twenties, Ramesses ruled Egypt for more than 60 years. Ramesses is remembered as a great military leader as well as for the extensive construction programs he instituted. He is also remembered for building a new capital city, Pi-Ramesses. Some historians believe that Ramesses is the pharaoh in the biblical story of Moses. Egypt having recently emerged from a period of declining power and prestige, Ramesses' father, Seti I, spent a good deal of time subduing rebellious provinces in Asia. The Hittites, based in Asia Minor, were extending their power southward, and the two great civilizations were engaged in a protracted struggle for control of Syria and Palestine. The young Ramesses accompanied his father on some of these campaigns; by the age of 10 he was given the rank of captain - though this was almost certainly ceremonial, it does suggest that his military training began at an extremely young age. Ramesses assumed the throne in his early twenties, following his father's death. Four years after becoming pharaoh, Ramesses led an army north to retake the rebellious provinces that his father had been unable to conquer. The campaign was apparently successful, and the army advanced as far as Beirut. In the following year Ramesses attacked the Hittite stronghold at Kadesh. The Battle of Kadesh is one of the few battles from that period of which we have records. Believing the citadel to be abandoned, Ramesses approached incautiously and was ambushed by a large Hittite chariot force hiding beyond the fort. Although Ramesses achieved a marginal victory in that battle, his army was so weakened that he had to retreat to Egypt, leaving the fort in Hittite hands. Ramesses continued to battle the Hittites for some twelve more years, attaining tactical victories, but unable to hold the contested land for any time.
  • 49. In addition to his wars with the Hittites, Ramesses campaigned in Nubia and Libya, extending his rule to the west and south. However these were of much less importance as these enemies posed little threat to the survival of Egypt. Eventually realizing that further combat was pointless, in the twenty-first year of his reign, Ramesses agreed to a peace treaty with the Hittites. This is the earliest known peace treaty in recorded history. Interestingly, the treaty was written in two versions: the Egyptian version states that the Hittites sued for peace while the Hittite version states that it was the Egyptians who requested an end to hostilities. This treaty appears to have stabilized the borders between the two great powers, and no further combat between Egypt and the Hittites occurred during Ramesses' reign. Early in his reign Ramesses moved his capital from Thebes north to a city in the Nile Delta, which he renamed "Pi-Ramesses ." The new location was near to his ancestral home, but more importantly it was far closer to the troublesome Northern provinces and the dangerous Hittite border. In a few short years the once-sleepy village was transformed into a major governmental center as well as an arms manufactory. The city was graced with a beautiful palace and many temples, as well as numerous statues and other ornaments. Pi-Ramesses was abandoned long after Ramesses' reign. For many centuries the site was lost, but archeologists have recently discovered ruins that they believe belong to the ancient city. During his reign Ramesses constructed many public works across Egypt. Many of
  • 50. these were temples and monuments, but he also constructed storehouses, government buildings, water works, and so forth. Evidently a tireless self-promoter, Ramesses covered Egypt with statues and carvings of himself, often recarving those of previous pharaohs with his name and image. (Ramesses ordered his masons to deeply engrave his image in the stone so that future pharaohs would have trouble doing the same to him.) Many historians believe that Pi-Ramesses is the city "Raamses" mentioned in the Old Testament of the Bible, one of the "Treasure Cities" constructed by the Israelites during their Egyptian Captivity. Some believe that Ramesses is in fact the pharaoh of the Biblical story of the Exodus, the ruler who Moses forced to free his people. However, this is open to debate (particularly since Ramesses II lived a very long life and emphatically did not drown in the Red Sea). Ramesses died at the age of 90. He was buried in a tomb in the Valley of the Kings, but he was later moved to a secret location. His body was discovered in the late 19th century and is now on display in the Cairo Museum. It is difficult to guess whether the pharaoh would be outraged by the desecration or if he would enjoy the publicity. Ramesses II ruled Egypt as pharaoh for approximately 66 years, the second longest reign in Egyptian history. He stabilized his empire's borders and concluded a highly successful peace treaty with its most important rival, the Hittites. He clearly cared for his people's welfare and spent much treasure on massive public works. He is regarded by later Egyptians as the greatest pharaoh in history, a conclusion it is difficult to dispute." Leader Scales
  • 51. Victory Competitiveness - 4/10 Wonder Competitiveness - 9/10 City State Competitiveness - 5/10 Boldness - 5/10 As you can gather from Ramesses' power, you can tell he will be a VERY STRONG competitor to build Wonders. If you want to build wonders, you will want to build them quickly, otherwise, Ramesses will be there to build them before you even get a chance to do so. He is an average player in terms of city states and being bold, but again, build Wonders quickly, they contribute to score, and although Ramesses will not want to win that much, if it comes down to score, you might be in some sort of trouble. Diplomacy Scales War - 3/10 Hostile - 7/10 Deceptive - 6/10 Guarded - 7/10 Afraid - 6/10 Friendly - 5/10 Neutral - 5/10 Ramesses will not really want to declare war, but he will get to the point where his sabre-rattling will really piss you off. When I was playing as China, his constant threats that I was a puny empire annoyed me so much that his was suing for peace after I took his capital city and had riflemen look
  • 52. at his spearmen. He will be hostile to you, and he will be defensive, and he will also be very scared of you, move troops to the border and he will take notice of you. And it won't be pretty. City State Scales Ignore Others - 5/10 Friendly - 5/10 Protective - 7/10 Conquest - 5/10 Ramesses isn't there to take over city states, he is quite opportunitistic, if it is in his way, he probably would take the city, but he is more likely to protect City States, and as such, entering war with a City State will probably drag him along as well. Ground Military Scales Offensive - 4/10 Defensive - 6/10 City Defence - 6/10 Military Training - 3/10 Reconnaissance - 5/10 Ranged - 6/10 Mounted - 6/10
  • 53. Ramesses is likely to use all sorts of units, so expect a good mix of ranged, melee and mounted units attacking your lands. However, the good news is that his army will be lacking in training, he will lack promotions on his units, and this will be interesting, battlefield-tested veterans against green recruits is murder in any situation. Naval Scales Naval - 5/10 Naval Reconnaissance - 3/10 Naval Growth - 5/10 Naval Tile Improvement - 5/10 Another leader who doesn't use their navy as they should, it is really there to support and sometimes as an offensive armed force, but what is interesting is that Ramesses will not really use naval units to scout, but will use them to attack you, which is interesting. Air Scale Air Power - 4/10 Really, Ramesses may use aerial units, but won't really use them exclusively as their only military force, realistically, his army will be quite balanced, a nice even mix between ground, naval and aviation units.
  • 54. Growth Scales Expansion - 5/10 Growth - 6/10 Tile Improvement - 7/10 Infrastructure - 5/10 Production - 7/10 Gold - 6/10 Science - 5/10 Culture - 7/10 As you will expect from a man who likes to build Wonders, he will concentrate heavily on production, and you can expect him to build mines and lumber mills where he can. This will also lead to a lot of tile improvement, so get your pillage axes ready. And as a byproduct of his Wonder production, you can expect big growth in culture from Ramesses. Civilisation Scales Happiness - 6/10 Great People - 6/10 Wonder - 8/10 Diplomacy - 5/10 Spaceship - 8/10 Ramesses is quite interested in building wonders to advance his score to
  • 55. victory. This makes him quite dangerous if you cannot win outright, in particular, on huge maps where you can't possible conquer the entire planet quickly. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.05] England Leader - Queen Elizabeth I Unique Unit 1 - Longbowman, replaces Crossbowman Unique Unit 2 - Ship of the Line, replaces Frigate Unique Building - None Civilization Power SUN NEVER SETS - All Naval units capable of Ocean travel get 2 extra Movement Points ~ History "England is located on Great Britain, a "green and pleasant" island off of the western coast of Europe. It is the largest member of the political entity known as the United Kingdom of Great Britain and Northern Ireland. Historically a seafaring people, for much of the past 500 years the English have used their incomparable navy to project their power into Europe and across the globe.
  • 56. England occupies the greater part of the island of Great Britain (along with the Welsh to the west and the Scots to the north). At some 80,000 square miles in size, Great Britain is slightly larger than the state of Kansas in the USA. Until approximately 6000 BC a land bridge connected Great Britain to Europe; since that time the two have been separated by the English Channel, which is some 20 miles wide at its narrowest point. England is endowed with rolling hills and plentiful natural resources, including coal and (at one time) extensive forests. Benefitting from warm water brought to its shores by Atlantic Ocean currents, England enjoys plentiful rainfall and relatively mild winters. The first detailed written description of England comes from the Romans, who under Julius Caesar invaded Great Britain in 55 BC. Caesar found an island of perhaps one million Celtic people divided into various warring tribes and possessing an Iron Age level of technology. Caesar led two expeditions to the island in total, and though he fought several successful battles, unrest in Gaul drew him off the island before he could solidify his conquests. The Romans returned to Great Britain 90 years later - and this time they came in force. In 43 AD four legions (some 20,000 soldiers) under Aulus Plautius landed somewhere on the southern or south-eastern coast (the exact location is unknown) and made their way inland. After a number of stiff battles they crushed the local opposition, establishing a provincial capital at Camulodunum (Colchester). Over the next fifty years the Romans extended their borders west, conquering Wales despite fierce resistance, and north as far as the river Tyne. In 122 AD construction was begun on Hadrian's Wall, a fortification designed to protect Roman Britain from the fierce Picts (proto-Scots) in the northern highlands.
  • 57. The Romans remained in power in Great Britain for another three centuries, until approximately 410 AD. They had a profound effect upon the natives during their occupation, introducing important advances in agriculture, technology, architecture, and letters. As the Roman military presence retreated from Britain and Western Europe - under pressure from invading Germanic tribes such as the Vandals - local warlords appeared to fill the power vacuum. But none were strong enough to hold off the ever-increasing attacks on the island by the Picts, the Irish, and other barbarian invaders. According to legend, King Vortigern invited the Germanic Saxons into Britain to fight the Picts, but in 442 AD the Saxons turned on their hosts and conquered much of the lowlands. The Saxons remained in power for roughly fifty years until they were driven out largely thanks to the skilful use of cavalry by the surviving British. In the mid sixth century a fresh wave of Germanic invaders, the Anglo-Saxons, reappeared, and they all but annihilated the original inhabitants, driving the remnants of the population west into Cornwall and Wales. The Anglo-Saxons would remain in power for several centuries, a period which saw the conversion of the population to Christianity, and a great increase in scholarship on the island, largely centered on the new Christian monasteries. It is during this period that the inhabitants of south-east Great Britain began to consider themselves "English." By the ninth century England (and Scotland and Ireland, not to mention much of Europe) was under continuous assault from Scandinavian raiders known as the Vikings. The Vikings captured cities and towns along the North Sea, and by the middle of the century they controlled almost half of Great Britain, including London. In 877 Alfred the Great, King of Wessex, was able to stop their advance into Southern England, and over the next 50 years he and his
  • 58. heirs fought relentlessly to retake all of the Danish conquests. Athelstan, Alfred's grandson, was the first man to rule all of England in 927. However, the Danes were not finished with England, and another wave of raids began in 980. Worn down by 20 years of continuous fighting, in 1013 the English surrendered and accepted Sweyn of Denmark as their king. Sweyn was succeeded by Canute, who ruled until 1035. The Danes and the English coexisted fairly peacefully for the next 30 years until 1066, when England was once again subject to invasion. On September 27, 1066, William, Duke of Normandy, launched a major invasion against England, leading 6000 knights and foot soldiers across the English Channel. After defeating the English army and killing the English King Harold at the Battle of Hastings, William marched on London. By December of 1066 most of the English nobility had sworn allegiance to William, and he was crowned at Westminster Abbey on Christmas. Under Norman rule the country's historical ties with Scandinavia were largely severed and England came into much closer contact with Europe. Lots of history occurred in England over the next 400 years. There were bitter power struggles, revolts, civil wars, as well as wars in Europe, Scotland and elsewhere. There were several Crusades, a number of plagues and famines, and there were many kings named Richard and Henry, some of whom appeared to be quite mad. Unfortunately, space and time constraints require us to move rapidly to the 16th century, and the rise of Elizabeth. Queen Elizabeth I was one of the most remarkable rulers in English history. The daughter of King Henry VIII, Elizabeth took the throne in a period of great social and religious upheaval in England (and across Europe). Intelligent, beautiful, and with a great deal of courage, Elizabeth
  • 59. inherited a country that was virtually bankrupt, on the brink of religious civil war, and under threat of conquest by its much stronger neighbor, Spain. During her reign Elizabeth I united the country, confounded Spain's attempts at conquest, and ushered in one of the great golden ages of arts and literature in human history. She also oversaw a major expansion of the English navy, which would dominate the world's seas for centuries. Elizabeth I died childless, and the English throne passed to James, the Stuart King of Scotland, who became James I of England. Charles I, James's successor, was overthrown by Parliament after the English Civil War (1641-1645). The crown was reinstated in 1660, but much weaker, serving "at the will of Parliament." In 1707, the "Acts of Union" united the kingdoms of Scotland with that of England and Wales. The English and Scottish Parliaments were merged, and England ceased to exist as a political entity. However, England was the largest, wealthiest and most powerful part of the United Kingdom, so much so that many still use the terms England and the United Kingdom interchangeably, much to the annoyance of the Welsh and Scots (and later, the Northern Irish). In 1800 the United Kingdom attempted to unite with Ireland, becoming the "United Kingdom of Great Britain and Ireland." Many of the largely Roman Catholic Irish were bitterly opposed to the union, leading to a terrible insurgency that lasted for over a century. In 1922 the southern portion of Ireland was granted its independence, and the UK was once again renamed, this time becoming "The United Kingdom of Great Britain and Northern Ireland." Queen Elizabeth's reign saw the first British colony established on the New
  • 60. World, while the powerful British navy protected the growing British interests across the world. England's earliest colonial interests lay in the Caribbean and North America, but over time they expanded into Asia and the South Pacific as well. As British power grew in India, all European competition was driven out, and the English East India Company came to rule the subcontinent in everything but name. In the late 18th century Britain lost control of much of North America to the Thirteen Colonies (later, the United States of America) in a long and difficult revolution. While this was a great blow to British prestige, the Empire continued to expand unabated, and by the early 20th century the British Empire was the largest and most powerful in history, encompassing one quarter of the Earth's landmass and human population. For much of its history, the UK has sought to keep anyone from becoming a dominant power in Europe, and to keep anyone from developing a navy to rival that of the UK's. During Elizabeth's reign Spain was the biggest threat, and the UK sought to bankrupt Spain by intercepting the Spanish treasure fleets from the New World and to support insurgencies taking place in Spanish possessions. In the 17th century the UK fought a series of wars against the Netherlands when Dutch ships threatened British naval primacy. In the 19th century the UK faced off against the mighty French Empire under Napoleon Bonaparte. The French had an incomparable army and perhaps the greatest general in human history, while the UK had its navy and the wealth from its worldwide empire. The titanic struggle lasted some 12 years, but eventually Napoleon was defeated and the UK emerged victorious. The 20th century of course saw the UK pitted against Germany (and allies) in two terrible conflagrations, World Wars I and II. These wars would test the
  • 61. British to the limits of human endurance, and though the UK would be on the victorious side, the cost in wealth and human lives would leave the nation exhausted and virtually bankrupt, bereft of much of its once-great empire." As you can gather, England is best on maps with a significant amount of water on them. Maps such as archipelago are best for them because of the significant advantage 2 movement points has. On maps with large swathes of land, such as Terra or Continents, then it is really to use the navy as a support role, whereas you should be using it as a mighty force in it's own right. The first of the nations with 2 units, the Longbowman is an improvement over the Crossbowman in that it gets +1 to it's range, making it attack from 3 tiles, which is also outside the city's bombardment range. The Ship of the Line is an advancement on the Frigate as it gets extra vision and extra attack power. Queen Elizabeth I ~ History "Elizabeth I was a remarkable woman living in a remarkable age. Beautiful, brilliant, and as tough as nails, she survived and indeed thrived, ruling in an era when most women were little more than chattel. Born to King Henry VIII and Anne Boleyn, who her father had executed for failing to give him a male heir, Elizabeth's early life was filled with danger. Growing up an unwanted daughter of a insane father who was destroying England's ties to the Catholic Church and engaging in civil war so that he could legally marry another woman (several other women, as it turned out), Elizabeth had to use all of her wits to survive. Elizabeth received an
  • 62. excellent education at the hands of various tutors, including the great scholars of the day. She was an outstanding student, and could speak five languages fluently. When King Henry VIII died, the throne passed to his young son, Edward. At fifteen Elizabeth was implicated in a plot to overthrow him. She came close to being executed, surviving only because she was able to convince her skeptical interrogators that she knew nothing of the plot. When King Edward died in 1553, Elizabeth's older sister Mary assumed the throne. An ardent Catholic, Mary was quite unpopular with a number of Protestant noblemen, who attempted unsuccessfully to overthrow her in 1554. Once again Elizabeth was implicated, but once again she talked her way out of execution. Queen Mary died in 1558, and at last Elizabeth became Queen. Elizabeth was an extraordinary ruler. She established the Protestant Church as the official Church of England. However, she attempted to stem the persecution of Catholics in the country - at least as much as was possible when the Catholic nobility were actively plotting her demise. She also restored the debased currency of England, a step crucially necessary to restore the nation's flagging finances. Elizabeth used all of the tools available to her to achieve her goals. She carefully crafted an image for herself as the "Virgin Queen," greatly increasing her popular support. She received countless offers of marriage from nobility and indeed from kings across Europe. But she accepted none of them, instead using her unmarried state to control her friends and foes alike; if one faction got too strong, she could drive them back into line by suggesting that she was considering marrying someone from an opposing faction.
  • 63. Elizabeth was a great patron of the arts, particularly music and literature. She made England a center of culture, where great artists like William Shakespeare flourished. During her reign the first English playhouse was built, followed shortly by others including Shakespeare's Globe. And in 1574 weekday performances were made legal. An admirer of poetry, Elizabeth wrote a number of noteworthy poems herself. Militarily, Catholic Spain was England's greatest threat. Spain was the great continental power of the day, and its leader, King Philip, had upon more than one occasion expressed the intent of invading England. In 1588 he tried, building a huge armada to conquer the upstart nation. Elizabeth quickly organized the country's navy to fend off the fleet, and by a combination of superior tactics, ship design, and some foul weather at just the right moment, they defeated the Spanish foe. England was not to be seriously threatened with invasion for about 400 years. During Elizabeth's reign England, France, Spain and the Dutch all set up colonies in the New World. Elizabeth employed a large number of privateers to attack foreign ships and colonies, as did most other nations. Spain and its New World wealth remained the privateers' favorite targets. Overall, with the exception of her lucky triumph over the Spanish Armada, Elizabeth was not a successful war leader. She oversaw various half-baked military incursions into Ireland, France and the Netherlands, none of which redounded to her credit. Elizabeth died in 1603, having ruled 45 years. Although in her later years military and economic reversals had dimmed her luster to the point that many in England were relieved that she finally passed on, history acknowledges
  • 64. that she left her country in a much better state than when she came to power. Her great skills were an unerring survival instinct and flair for self-promotion, personal charisma, and toughness matching that of the strongest rulers in history. No better words can serve to describe her than her own: "I know I have the body of a weak and feeble woman, but I have the heart and stomach of a king." Leader Scales Victory Competitiveness - 5/10 Wonder Competitiveness - 5/10 City State Competitiveness - 8/10 Boldness - 4/10 Queen Liz is extremely competitive, she is evenly matched to go for gold as well as construct nice big wonders, but she is most competitive to go for the City States, she will want them under her control, one way or another. The good thing is, she isn't really big on threats, which is nice if you are scared by her. Diplomacy Scales War - 5/10 Hostile - 7/10 Deceptive - 6/10 Guarded - 7/10 Afraid - 5/10 Friendly - 4/10
  • 65. Neutral - 5/10 She isn't going to be one of the friendly leaders, she is more likely to go to war with you than to be friends. Given the historical context, it is quite understandable, her foreign policy was to be defensive, and not really attack. The reason for such a high hostility score is simple, back in her era, pretty much the whole of Europe was against her, given that Catholicism was strong in nations such as France and Spain. City State Scales Ignore Others - 5/10 Friendly - 5/10 Protective - 7/10 Conquest - 6/10 Liz is about as likely to be protective of the city states as she is going to conquer them. That does leave you in a bit of a bind, to protect them, you need to defend against her, whilst if you want to attack them, you need to attack her. And given how competitive she is to gain the furvor of the the city states, this is a credible threat. Ground Military Scales Offensive - 3/10 Defensive - 6/10
  • 66. City Defence - 6/10 Military Training - 5/10 Reconnaissance - 6/10 Ranged - 8/10 Mounted - 3/10 Given that one of their unique units is a ranged unit, it is understandable that Liz will want units to blow you up from range, including archers and later on, artillery units. She is far more likely to use her units to bolster her defences, rather than attack, something that the history makes rather clear when your read it. Naval Scales Naval - 8/10 Naval Reconnaissance - 8/10 Naval Growth - 7/10 Naval Tile Improvement - 7/10 This scale makes her the first real standout from the other leaders already talked about. Whereas other leaders will use their navy as a support/escort role, Good Queen Bess will be using her navy a lot, she will use them to attack your coastal cities, blockade them, and set you up for a ground invasion. In this sense, her Navy is her Army, whereas many leaders will use their Army to do the talking, she will use the Navy to do the talking.
  • 67. Air Scale Air Power - 5/10 Nothing really stands out here, Elizabeth isn't really likely to use air power to it's fullest, such as stealth bombers dropping payloads out of the sky, but she is willing to use them in conjunction with her powerful navy, and given the deadly mix of Carriers and Aircraft, along with her powerful units to scoff out Submarines, she is quite deadly if you let her develop some naval force. Growth Scales Expansion - 6/10 Growth - 4/10 Tile Improvement - 6/10 Infrastructure - 5/10 Production - 6/10 Gold - 8/10 Science - 6/10 Culture - 6/10 If you want to take out a leader with a large stash of Gold, Elizabeth is one of the prime targets, she is likely to have a ton of cash on her. However, given her good defensive capabilities, she isn't going to let you have the gold without a fight, and hope that her cities aren't all around the coast where her Navy will give you a powerful run for your money.
  • 68. Civilisation Scales Happiness - 5/10 Great People - 6/10 Wonder - 5/10 Diplomacy - 6/10 Spaceship - 6/10 Her civilization overall won't be too unbalanced, she will go for any victory really, she doesn't stand out here, but she is willing to use military force to get her way, something that is reflected above, but not here. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.06] France Leader - Napoleon Bonaparte Unique Unit 1 - French Foreign Legion, replaces Infantry Unique Unit 2 - Musketeer, replaces Musketman Unique Building - None Civilization Power ANCIENT REGIME
  • 69. - All Citys get 2 Culture Points per turn until Steam Power ~ History "Located in Western Europe, bordering six (or seven, depending upon how you count them) European countries and with coasts on the Atlantic Ocean, the English Channel, and the Mediterranean, France has long been one of the great political, military and cultural powers of the Western world. France is a country of plains and green forests with ancient mountain ranges on its south-east and west borders. A beautiful, fertile land, France is blessed with some of the best wine-growing climate and terrain in the world. Located in a temperate zone and bordered on the south by the warm Mediterranean, the French climate is generally kindly and conducive to agriculture. The gentle waters of the Mediterranean facilitated exploration and settlement of the coast of southern France. Greece founded the colony of Massilia (modern Marseille) as early as 600 BC, but the earliest written records of exploration of the country's interior comes hundreds of years later from the Romans, who began campaigning in "Transalpine Gaul" (Gaul across the Alps) in the first century BC. There the Romans encountered mostly Celtic people, plus a few surviving pre-Celtic Iberians and Ligurians. They also met many Germanic people emigrating into Gaul from points north and east. Roman control over Gaul was gradual but inexorable. In 121 BC Rome sent armies into Gaul to assist Massilia against encroaching Celts, and also to defend its overland route into Spain (where it had important possessions). This led Rome to claim a chunk of southern Gaul as a province, which survives
  • 70. today as the "Provence" region of France. In 58 BC Caesar launched a major campaign against the interior of Gaul. The war lasted some eight years, at the end of which Gaul was more or less securely a Roman possession. With the exception of a few notable but easily-crushed rebellions, Gaul remained fairly content as a Roman province for several centuries. The country thrived under Roman rule, and remnants of wealthy Roman-style villas can be found across the French countryside. As it was pacified Gaul became a springboard for further Roman expansion, both northwest across the Channel into Great Britain, and northeast into the barbarian Germanic lands. During the third and fourth centuries AD, as Roman power began to wane across Western Europe, Gaul came under increasing pressure from invaders from the north and east. Rome concentrated its power upon holding the Danube River and stopping barbarians from crossing into Italy, leaving Gaul under-defended. In the mid-third century Gaul suffered major incursions by the Germanic Alemanni and Franks, and the territory wasn't retaken by Rome until 274. As the countryside grew hostile and dangerous, the cities and towns fortified, a process which would continue through the Middle Ages. Christianity, which was introduced to Gaul around 250 AD, had taken root across the country by the end of the fourth century. In 395 AD, Rome was divided into an eastern and western half, and Western Rome all but abandoned Gaul as it tried desperately to protect Rome itself from barbarian invasion out of Austria and Germany. As a result, in 405-406 a large number of Germanic tribes crossed the Rhine into Gaul, carving out permanent homes for groups such as the Franks and Burgundians. The Visigoths drove far south, occupying land in Aquitaine. By 476 the Romans had been totally driven from power in Gaul by Germanic invaders.
  • 71. During the Middle Ages (400-1200 AD), France was divided into a number of smaller kingdoms ruled by the heirs of the various Germanic invaders. In the late 5th century King Clovis of the northern Franks unified most of the country (with the exception of some stubborn Visigoth holdouts in the south). Clovis was the first of the "Merovingian" kings to rule the unified country. He moved his capital to Paris, and he gained a degree of recognition from the Roman Emperor, which gave his rule legitimacy. When Clovis died in 511, the kingdom was divided between his four sons, who spent the next five decades fighting each other for the country. As a brother died, his land was apportioned among the surviving brothers. This continued until 558 when there was only one brother standing. The Merovingian kingdom remained united a whopping nine years, until that king died and the kingdom was once again apportioned between his sons. This cycle of conquest and division would continue for centuries, costing the lives of thousands every generation. As the eighth century opened, another strong Frankish family arose to challenge the Merovingians. Based in northern Austrasia, the Carolingians defeated their local neighbors and came to dominate northern France/Germany. At first they threw their support behind the Merovingians, but when King Theodoric IV died in 737, the Carolingian King Charles Martel was strong enough to assume direct power, leaving the throne empty. During his reign Charles was able to stop the Muslims' incursions into France and extend his power into Germany as well. Charles was followed by Pippin the Short, who, with the blessing of the Pope in Rome openly assumed the throne. Upon his death the kingdom was divided between his two sons, Carloman, who didn't last long, and Charlemagne, who