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「E-999のつくりかた」unity1week online共有会 #11
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「E-999のつくりかた」unity1week online共有会 #11
1.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: TITLE, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 01 E-999のつくりかた 2023.04.15 unity1week online 共有会(お題:「つたえる」) @Seaeees
2.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: SELF_INTRODUCTION, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 02 自己紹介 Seaeees(しーいーず) - 17歳。unity1weekは『密』から参加。(7回目) - Unity歴は3年くらい。 - ゲーム制作・Web開発・ドット絵・モデリングなど... @Seaeees SeaeeesSan
3.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: SELF_INTRODUCTION, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 03 過去作 (共同制作/東方GJ) (共同制作) (共同制作) 共同制作では 絵作りやUIを中心に担当
4.
E-999_NO_TSUKURIKATA - 04 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
ABOUT_E999, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; どんなゲームを作ったか 「E-999」 - "伝え方"が独特なゲーム。 - ドアの向こうの相手と文通をする。 - 全4エンド + 隠しファイル1点 - ネタバレ厳禁!
5.
E-999_NO_TSUKURIKATA - 05 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
ABOUT_E999, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; どんなゲームを作ったか 「E-999」 - "伝え方"が独特なゲーム。 - ドアの向こうの相手と文通をする。 - 全4エンド + 隠しファイル1点 - ネタバレ厳禁! - ファイルのダウンロード・アップロードなどを使う謎解きゲーム
6.
E-999_NO_TSUKURIKATA - 06 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
ABOUT_E999, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; バズり - ロッズ(@rods_skyfish)さんの ツイートがバズりました。 - ねとらぼに記事が掲載。 - 多くの実況者の方にプレイ していただきました。
7.
E-999_NO_TSUKURIKATA - 07 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
ABOUT_E999, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; 総合3位 評価 楽しさ: 7位 絵作り: 35位 サウンド: 16位 操作性: 27位 雰囲気: 2位 斬新さ: 1位
8.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: TITLE, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 08 E-999はどのようにして 作られたのか? (技術的な話は少ないです...)
9.
E-999_NO_TSUKURIKATA - 09 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
SCHEDULE, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; 開発スケジュール 00:47 ア イデアが浮かび参加を決定 01:00 プロット作成&就寝 09:49 起床&プロジェクト作成 11:50 技術検証終了(ファイルのアップロード/ダウンロード) 14:20 ドット絵完成 17:12 シナリオ完成 00:43 実装完了 01:56 音など追加、完成 08:51 (一般公開) 3/27(月) 3/28(火)
10.
E-999_NO_TSUKURIKATA - 10 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
SCHEDULE, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; 開発スケジュール 00:47 ア イデアが浮かび参加を決定 01:00 プロット作成&就寝 09:49 起床&プロジェクト作成 11:50 技術検証終了(ファイルのアップロード/ダウンロード) 14:20 ドット絵完成 17:12 シナリオ完成 00:43 実装完了 01:56 音など追加、完成 08:51 (一般公開) 17時間 約 3/27(月) 3/28(火)
11.
E-999_NO_TSUKURIKATA - 11 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
PLOT, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - ベッドの中でスマホにメモして作成。 - 話題の「会話AI」をベースに好みのプロットを作成。 - 合わせてやってみたい演出や表現をア イデア出し。 - 深夜テンション プロット作成(1時間くらい)
12.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: INFLUENCED_WORKS, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 12 【ゲーム】 - OneShot - UNDERTALE - ドキドキ文芸部! - INSIDE - DELTARUNE - The Stanley Parable 【アニメ・漫画・映画】 - メイドインアビス - エルフェンリート - Steins;Gate - なるたる - メトロポリス (2001) - ひぐらしのなく頃に - エヴァンゲリオン - がっこうぐらし! - ケムリクサ - まいまいまいごえん などなど... 好きな(影響を受けた)作品
13.
E-999_NO_TSUKURIKATA - 13 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
JAVASCRIPT, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - ファイルのアップロード・ダウンロードなどを検証。 - 実際にunityroom上で動作確認。 - WebGLビルド後しか確認 できないので大変...。 - C#からjavascriptプラグ イン(Jslib) を呼び出して使っています 。 技術検証(2時間くらい)
14.
E-999_NO_TSUKURIKATA - 14 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
PIXELART, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - Asepriteを用いて描きました。 - 「玄関ドア」「郵便受け」をベースに。 - 不気味な雰囲気を重視。 ドット絵作成(2時間くらい)
15.
E-999_NO_TSUKURIKATA - 15 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
PIXELART, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; 好きなものをいっぱい メータ 消火栓 配管 繋ぎ目 ドア
16.
E-999_NO_TSUKURIKATA - 16 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
PIXELART ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - 「明」と「暗」の切り分け →「影が横切る」という演出 - 上下に帯を付ける →視線誘導・雰囲気 “どことない不穏さ” 画面構成 暗 明
17.
E-999_NO_TSUKURIKATA - 17 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
POSTPROCESSING, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - Vignette - Bloom - Chromatic Aberration ドアと手紙に視線 ポストプロセッシング
18.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: ENDING_SCREEN, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 18 ←nginxの404ページがベース END画面 - 「ゲームの外」の画面 →ポストプロセッシングは無効
19.
E-999_NO_TSUKURIKATA - 19 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
TEXT_FILE, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; - 作成したプロットをベースにゲーム内のシナリオを執筆。 - ED分岐などもこの時点で確定。 - シナリオ執筆は自身初めて。思うがままに書きました。 - テキスト面でも演出に工夫。 シナリオ執筆(4時間くらい)
20.
E-999_NO_TSUKURIKATA - 20 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
TEXT_FILE, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; それっぽいファイル演出① 実際のテキストのバイト数を表示→ 実際のファイル出力時間→
21.
E-999_NO_TSUKURIKATA - 21 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
TEXT_FILE, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; それっぽいファイル演出② ずっと前からやりたかった表現。→ FIGletで生成。(フォント:colossal) それっぽいコマンド→
22.
E-999_NO_TSUKURIKATA - 22 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
IMPLEMENT, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; 実装(7時間くらい) - ファイルの受け渡しを実際のゲームの形に実装。 - UniTask中心にロジックを実装。 - すべての.txtファイルは動的に生成。 →zipファイルのみ事前に圧縮後、.bytes(バイナリのTextasset)としてインポ−ト - Editor用にInputField・Debug.logで動作確認
23.
E-999_NO_TSUKURIKATA - 23 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
SOUND, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; BGM・音(30分くらい) - BGMは「VSQ plus+」様、効果音は「無料効果音で遊ぼう!」様から。 →ゲームの世界観を崩さないため、表記必要なしのサイトを選択。 - 同じ理由で音量バーを置きたくなかったので全体的に小さめに設定。 - 効果音のカット編集はAudacity。
24.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: TITLE, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 24 完成!
25.
E-999_NO_TSUKURIKATA - 25 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
DEV_TIPS, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; なぜこんな短期間で作れたか - 短期間開発が合うゲームだった - 以前からやってみたかった(温めていた)表現・演出を使えた - 時間のかかる機能を削り、最小限とした
26.
E-999_NO_TSUKURIKATA - 26 2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE:
DEV_TIPS, ENCODING: UTF8, CREATED_BY: SEAEEES, PAGE_END; なぜこんな短期間で作れたか - 短期間開発が合うゲームだった - 以前からやってみたかった(温めていた)表現・演出を使えた - 時間のかかる機能を削り、最小限とした 好きなもの・やりたいこと、 「(技術的に)可能なこと」の引き出しをたくさん持つ!
27.
2023/04/15, UNITY1WEEK_ONLINE_KYÔYÛKAI: PAGE_TITLE: THANK_YOU, ENCODING: UTF8, CREATED_BY:
SEAEEES, PAGE_END; E-999_NO_TSUKURIKATA - 27 ありがとうございました (資料は後程Twitterに!)
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