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Sustainability and Digital Design At Scale | Seattle Interactive Conference 2018


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Presenter: Supratim Chakraborty, HCI Researcher, School of Interactive Arts and Technology, SFU Vancouver

Today, the concept of Sustainability and Digital Design being codependent have transitioned to a more thorough reality. This presentation explores how Digital Designers can influence the sustainability dialogue through thoughtful service and product design.

From personal practices to organizational thinking, the talk will explore findings from the design academia and industry learnings to shine light on best ways to influence the sustainability equation of modern living.

The biggest motivation for the presentation is the speakers personal journey through designing products for the next billion internet newcomers. Designing in the context where impact of product is not only limited to ahaa moments but deeply linked to social and environmental consequences.

Published in: Design
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Sustainability and Digital Design At Scale | Seattle Interactive Conference 2018

  2. 2. Supratim HCI Researcher School of Interactive Arts and Technology
  3. 3. Society is thinking in straight lines
  4. 4. Design gives perspective
  5. 5. Connect to a bigger reality
  6. 6. Post consumer waste paper Uncoated paper Plant based ink Controlled VOC levels Re-nourish project
  7. 7. Meaningful impact through our creations
  8. 8. Designers position in value chain creation
  9. 9. Creating for solving issues
  10. 10. Decarbonizing society Massadoptionoftransit
  11. 11. First responsibility is towards social sustainability
  12. 12. Government interfaces on closed and open data
  13. 13. Example of data interfaces
  14. 14. Expose how technology affects the real world
  15. 15. Digital service Operations and Resource usage
  16. 16. Tinkerers Pioneers Creative anarchy Government rules INNOVATION
  17. 17. Digital Objects
  18. 18. Bruce Mau
  19. 19. User Experience Human Experience Human Living People Living Living People
  20. 20. When Corrections fail Brendan Nyhan
  21. 21. Truth in our minds
  22. 22. Technology is never neutral
  23. 23. Responsibility
  24. 24. Nike ‘Making’ app
  25. 25. Digital designers can help refine consumption patterns
  26. 26. Opower (Now acquired by Oracle)
  27. 27. Domino - An energy saving gamification project in Berlin
  28. 28. Redefine vs Refine
  29. 29. Sustainable behaviour requires emotional closure in products
  30. 30. Onboarding Off boarding Closure UX Usage of product Emotional Death
  31. 31. Cartridge recycling program Member benefits
  32. 32. Food Fodder Manure
  33. 33. Rampant consumption distances us from waste generation
  34. 34. Digital designers need civil off boarding for behaviour change
  35. 35. Excited to onboard
  36. 36. Urimat Urinal with Screens
  37. 37. Strange oxymoron 100% ecological + all day backlit LCD interface
  38. 38. “Carry on Consuming”
  39. 39. Emotional triggers actionable by user in a timely manner
  40. 40. Physical and Digital divide
  41. 41. Context
  42. 42. Purchasing Finding less impactful goods or services Green living Where to recycle Moving around Efficient routes and modes Saving energy Tracking and monitoring Protecting nature Citizen science Direct avenues for digital design intervention
  43. 43. GoodGuide app
  44. 44. Google and DEA created a locator tool for safe drug disposal
  45. 45. Direct avenues in digital is challenging
  46. 46. Think about unintended consequences What is your experience making easy?
  47. 47. Amazon order page
  48. 48. Phillips Hue
  49. 49. Kettle and overfilling
  50. 50. Small ‘actionables’ for digital design
  51. 51. Printing this article on my mac
  52. 52. Educating about nonstop vs layover flights
  53. 53. Remote being first class citizen in job searching ux
  54. 54. Active recycling touchpoints
  55. 55. Educating about less impactful physical consequences