Peripheria CIP Project Alvaro Oliveira


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Smart Cities & the Future Internet organised by Fireball, Eurocities and ENoLL on January 25th, 2012.

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Peripheria CIP Project Alvaro Oliveira

  1. 1. Prof. Álvaro Duarte de Oliveira Alfamicro PERIPHÈRIA CHALLENGE: Social Innovation for sustainable lifestyles Brussels  –  FIREBALL  Workshop  -­‐  Opportuni9es  for  crea9ng  smarter  ci9es  –  24th  January  2012   ALFAMICRO
  2. 2. 2 OVERVIEW Big challenges for our cities Living Labs Periphèria Project Periphèria Challenges Conclusions
  3. 3. 3 BIG CHALLENGES FOR OUR CITIES Wellbeing and assisted living. Health and ageing Climate change Energy sustainability Demographic shifts Sustainable water and food supplies Green mobility Sustainable housing Waste management Security
  4. 4. 4 SUSTAINABLE SOLUTIONS Wicked problems call for diverse types of knowledge, resource, participation and collaboration. Behaviour change requires the motivation of millions of individuals and their communities; solutions cannot be pushed. New, distributed and highly participatory systems imply new roles for public and private spheres: demand/user/citizen driven open RDI enabled by ICT. 4   Living  Labs     User  driven  open  innova.on  eco-­‐systems  engage  and  mo.vate   all  the  stakeholders,  s.mulate  co-­‐design  and  co-­‐crea.on  of   technology,  products,  services  and  social  innova.on.  Create  lead   markets  and  enable  behavior  transforma.on  
  6. 6. 6 PERIPHÈRIA VISION Deploy  convergent  Future  Internet  (FI)   plaDorms  and  services  for  the  promo.on   of  sustainable  lifestyles  in  and  across   emergent  networks  of  “smart”   peripheral  in  Europe.  
  7. 7. 7 PROJECT WORK PLAN      
  8. 8. 8 THE PERIPHÈRIA FUTURE INTERNET MODEL People in Places Community interaction Internet of Things Internet of ServicesInternet of People RFID Sensor networks Location Based Services Social networking Service composition Media and 3D
  9. 9. 9 PARTICIPATING CITIES Malmö Bremen Athens Genoa Palmela La-Ferté-Sous-Jarre Malaga Palermo Malta Larnaca Budapest Pilot Cities Sponsoring Cities Helsinki Rio de Janeiro Lisbon Network Cities Dar es Salaam Vitória Monterey Strategic Partner World Bank While 75% of Europe’s population lives in cities and towns of more than 5,000 inhabitants, the large cities covered by the EU’s Urban Audit account for only 8% of the total. Bassano del Grappa
  10. 10. 10 LIVING LAB ARENAS Archetypal urban settings in which Living Lab stakeholders co-design sustainable new ways of living Smart Neighbourhood Smart Street Smart Square Smart Museum and Park Smart City Hall Smart Campus
  11. 11. 11 PERIPHÈRIA PILOTS 11   Neighbour-­‐ hood   Malmoe   Street   Bremen   Square   Athens   Museum-­‐ Park   Genoa   City  Hall   Palmela   Co-­‐housing  to  go  sustainable.       Visualisa.on  of   e-­‐par.cipa.on  ideas.       Community  resource  sharing.       Link  with  local  supermarket   for  sustainable  food.       Inter-­‐cultural  communica.on   with  immigrant         Real-­‐estate  management   firm  to  renovate  public   spaces  with  technology   experiences.       Mobile  games  to  explore   unfamiliar  parts  of  the  city.   Management  of  city   parking.     Integrated  ICT  and   mobile  services  for   drivers  including   reserva.on  of  spaces.     Introduc.on  of  for  electric   cars,  bicycles  and   related  services.     Integra.on  with  public   transport  networks   and  food  logis.cs.     Ci.zen  engagement  in   developing,  co-­‐designing   and  priori.sing  green   city  policies:   • Traffic  management   and  info  services     • Waste  collec.on   management  and  info   system     • Planning  of  green  city   spaces     Tourist  and  ci.zen   par.cipa.on  in  learning   about  material  and   immaterial  cultural  and   natural  heritage  (FP6   ISAAC).     Management  and   protec.on  of  cultural  and   natural  heritage.     Safety  and  quality  of  life   in  open  urban  spaces.       Use  an  ICT-­‐equipped   mobile  vehicle  to  extend   delivery  of  city  e-­‐gov   services  to  territory.     • Accessibility  and   mobility  for  All  project   (awareness  and  training   in  schools  and  public   administra.on)     • Services  to   SME  network  cluster    
  12. 12. 12 EMERGENT ROLES Government-commissioned Smart City services Emergent bottom-up Smart City initiatives
  14. 14. 14 SMART CITIZEN DESIRES Be heard Be attracted (stay longer in a neighbourhood or group) Be green Be engaged (participate e.g. with others, in decisions) Be valued Be safe Be counted (identify with/feel ownership for e.g. a place) Be aware (e.g. of actions/impacts/benefits) Be prospective (envisage e.g. possible options/futures) Be reflective (e.g. on governance arrangements) Be informed (access information, people, services) Be integrated (e.g. with/across ethnic/religious minorities) Be different (e.g. opt out in socially acceptable ways)
  15. 15. 15 FROM DESIRES TO CHALLENGES public authorities citizen groups desires wishes problems citizens challenges discover create select issues
  16. 16. 16 SMART CITY CHALLENGES «Open Call» for initiatives in a thematic domain, addressing a specific issue while promoting a new idea of sustainability, active role of citizens in co-delivery. Posted by a city government or citizen group in a city, but of general relevance. Identifies one or more Arena Models as the reference setting. The organisation posting a challenge commits resources: a) in kind, b) institutional, or c) with a financial value. Third Parties can commit additional resources. Pre-Commercial Procurement is encouraged. Each challenge establishes one or more deadlines. Evaluation coordinated by the Periphèria Observatory.
  17. 17. 17 FROM CHALLENGES TO SOLUTIONS proj. proposers citizens citizens challenges proj. teams citizens select and endorse create technologies select issues public authorities public authorities citizen groups desires wishes problems discover select issues
  18. 18. 18 CHALLENGE PROJECTS Anyone can initiate a project to address a challenge, but it must be carried forward by a group for a specific place. Project definitions include urban vision, sustainability strategy and Arena Model. Projects identify behaviours to inflence, success indicators, gaming approach, reward strategy, etc. Projects identify which apps to use or develop and how, through Technology Spaces. Projects can participate to Challenges in relevant cities for implementation.
  19. 19. CHALLENGE PROCESS Wishes Issues Challenge Ideas Projects Solutions from wishes to solutions
  20. 20. PERIPHÈRIA INNOVATION ECOSYSTEM Smart  Ci.zen   Challenges   Pilot   PlaDorms   Arena   Models   Institutionalisation Exploration Purpose Social Technological Innovation Shaping Action Collective Decisions Transfer / Learning Alignment of Discourse Technology Literacy Technology Ownership Technology Infrastructures Technology Mapping
  21. 21. PILOT CHALLENGES LAUNCHED CITY   CHALLENGE   Athens   Greenlife  Athens   Bremen   City  Tour  Game   Genoa   Develop  an  environmental  protec.on  system,  in  terms  of   hydrological  risk,  of  the  area  of  Forte  Santa  Tecla   Malmoe   Be  seen,  be  heard       Visualizing  Energy  Consump.on   Palmela     How  can  rural  ci.zens  become  urban  actors?  
  22. 22. 22 SUSTAINABLE PERIPHERIA OUTCOMES What   Who   How   Methods  and  tools  for  Smart  City   Ecosystem  Development   Industrial  partners  services  to   Field  research   Internalisa.on  as  prac.ce   Models  for  territorial   impacts  of  innova.on   Observatory   University  network  service   to  City  network   Trust  and  reciprocal  learning   within  a  mul.-­‐cultural  network   Smart  Periphèral  Network   Sub-­‐network  within   Connected  Smart   Convergent  plaDorm  and  sub-­‐ systems  (toybox,  challenges…)   Industrial  partners   Exploita.on  of  technology   services  to   Smart  Ci.zen   Engagement  mo.vated  by   benefits  and  results   Specific  pilot  services,  plaDorms,   and  apps   Industrial  partners   Exploita.on  of  specific   technology  solu.ons   Adop.on  mo.vated  by   benefits  and  results  
  23. 23. 23 PERIPHÈRIA CREATES BRIDGES IERC:  Internet  of   Things  Research   Cluster   Smart   PorDolio   (13  projects)   Connected   Smart   Network   (50  
  24. 24. 24 CONCLUSION The Periphèria Vision brings together Future Internet technologies, Living Labs and Social Innovation to create Sustainable Smart Cities where citizens’ sense of belonging and identity, wellbeing and togetherness, form a better and happier society. 24  
  25. 25. THANK YOU Prof. Álvaro Duarte de Oliveira Alfamicro