Kristen Kite (Speaker) Interaction Design, Google
Surely you remember Squidward Tentacles, the grumpy octopus-like guy from Spongebob Squarepants? Well, like a lot of product managers, coders, and marketing folks, Squidward’s self-absorption made it impossible for him to appreciate the roles of the other people in his world. You know what we’re saying? There are a lot Squidwards out there in tech these days, and if you’re trying to collaborate with one of them, it can be exasperating. But there are definitely ways to make sure UX gets a seat at the table. It’s even possible to convince the seemingly unconvinced that the user experience process can synthesize the needs of all those other roles to help deliver a better end product. We’ll talk about it, and give you some tips you can take back to work tomorrow. Is this hard? Well, sure, a little. But, as Spongebob would say, “You don’t need a license to drive a sandwich.”
Presented by School of Visual Concepts
14. Squid ward
1. A colleague who is reluctant to leave time & space for the UX process
2. An anthropomorphic, grumpy octopus featured in the American
television series SpongeBob SquarePants
”The other day, Squidward asked, ‘Can’t you just give me the
mocks? We’ve already done requirements gathering.’”
noun
15. We can draw in reluctant stakeholders
by meeting them where they are
Image credit
Early in my career, I was the weird one with the super decorated cube
I spoke to my stakeholders as if they were UX designers themselves – in theories and approaches rather than examples.
Often what I shared fell on deaf ears; difficult to get leeway in projects.
I heard a lot, ”Can’t you just give us the mocks?”
Until one day –
Pitched to team in supply chain, followed an IT leader whose presentation upset them
They asked if UX was a tool they had to adopt
Because of that – the absurdity of it all - went straight to a story to convey what ‘user experience’ meant
(the infamous quote)
[Story: How pediatric adventure series was created]
[Story: How pediatric adventure series was created]
[Story: How pediatric adventure series was created]
[Story: How pediatric adventure series was created]
[Story: How pediatric adventure series was created]
Patient satisfaction for this hospital went up 92%, volume went up, too – so they could fit more patients in the same amount of time. Lower sedation rates.
Sometimes it feels like these reluctant stakeholders are Squidward-esque.
How might we meet these folks where they’re at?
How we can work within their constraints and start small?
Do they ask rather than tell? Do they respond to emotion or details and data?
Ask foundational questions about the product, its history, their work and own constraints
How might we work together towards a shared goal – a delightful and effective product?
How might we in UX address some of the concerns from the product side (timeline, features) and eng side (feasibility, solving same user goal in a simpler way)?
Using what we’ve learned, how might we tailor our message differently?
Invite them into the design process
[Story: Design thinking workshops]
Share data, but wrap it in the context of a story so it is more folks can relate to & remember it
[Story: Relating experiences of our users]
Show rather than tell – emphasize the effortlessness of creating wireframes and showing them to one user
Bring back the findings, and use that as a springboard to future opportunities (“Just think of what we could learn from 5 users”)
Thread of conflicting requirements -- making sense; visual of crazyness then funneled into linear (even though we don't make it linear, we make it easier to understand)
We are the connective piece - transparency and understanding conflicting requirements/constraints, catalyst to move forward vs. get stagnant in problem space. Tie this up in the end. Encourage folks to keep this in back of their minds -- this is the value we bring.What value do I bring?What is the end goal?
We are the connective piece - transparency and understanding conflicting requirements/constraints, catalyst to move forward vs. get stagnant in problem space. Tie this up in the end. Encourage folks to keep this in back of their minds -- this is the value we bring.What value do I bring?What is the end goal?
If you liked my talk today, there’s more where this came from at SVC. The School of Visual Concepts — if SVC is new to you — is a professional development and design school that does what SIC does all throughout the year. For instance, I’m teaching a 5-week Soft Skills for Designers class right now, and I’m sure I’ll be back teaching again after the first of the year. But I’m just the tip of a very big iceberg, and there are more than 100 evening classes and workshops offered every single quarter. If that sounds interesting to you, jot down this code SVCSIC19. Then, when you sign up for any class or workshop before the end of the year, you’ll get 25% off. Or if you just want to add yourself to the mailing list, go to svcseattle.com.