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Destructional
Achieving balance between
innovation and instructionDesign
Sean Bengry
Senior Principal, Learning Strategy
@seanbengry
Copyright © 2015 Accenture. All rights reserved.
I am an Instructional Designer
Copyright © 2015 Accenture. All rights reserved.
the three pillars of destruction…
a r t i s t i c I D b a d I Dn o I D
Copyright © 2015 Accenture. All rights reserved.
good looking books
Copyright © 2015 Accenture. All rights reserved.
form follows function.
L O U I S S U L L I VA N
Copyright © 2015 Accenture. All rights reserved.
form and function
should be one, joined
in a spiritual union.
F R A N K L L O Y D W R I G H T
Copyright © 2015 Accenture. All rights reserved.
good design goes to
heaven, bad design
goes everywhere.
M I E K E G E R R I T Z E N
Copyright © 2015 Accenture. All rights reserved.
To develop a complete
mind: Study the art of
science; study the science
of art. Learn how to see.
L E O N A R D O D AV I N C I
Copyright © 2015 Accenture. All rights reserved.
A R C H I T E C T U R A L design
Copyright © 2015 Accenture. All rights reserved.
F A S H I O N design
Copyright © 2015 Accenture. All rights reserved.
G R A P H I C design
Copyright © 2014 Accenture. All rights reserved.
I N S T R U C T I O N A L design
Copyright © 2015 Accenture. All rights reserved.
good art is a
talent
good design is a
skill
Copyright © 2015 Accenture. All rights reserved.
books looking good
Copyright © 2015 Accenture. All rights reserved.
Copyright © 2015 Accenture. All rights reserved.
What’s the
capital of
MA?
Who’s the
mayor of
Boston?
What’s the
Population of
Boston?
What’s the
weather
forecast for
Boston?
Copyright © 2015 Accenture. All rights reserved.
If we were sent back with a time
machine, even 20 years, and
reported to people what we have
right now and describe what we
were going to get in this device in
our pocket …You would simply be
declared insane
K E V I N K E L LY
Copyright © 2015 Accenture. All rights reserved.
40395
Copyright © 2015 Accenture. All rights reserved.
How we learn is
changing
Copyright © 2015 Accenture. All rights reserved.
Learning Happens As You Work
Copyright © 2015 Accenture. All rights reserved.
Performance
Support
Talent
Management
Knowledge
Management
Structured
Learning
Access to
Experts
Social
Networking
And
Collaboration
Copyright © 2015 Accenture. All rights reserved.
I never teach my students.
I only provide the conditions
In which they can learn
A L B E R T E I N S T E I N
I only provide the conditions
Copyright © 2015 Accenture. All rights reserved.
FORMAL/STRUCTURED
TRAINING CREATION
(c i rc a ~2001)
Instructional
Designer
Graphic
Designer
Multimedia
Designer
LMS
Programmer
Copyright © 2015 Accenture. All rights reserved.
M A R S H A L L M C L U H A N
We become what we behold.
We shape our tools and then
our tools shape us.
Copyright © 2015 Accenture. All rights reserved.
Graphic
(learning)
Instructional
Multimedia
(learning)
LEARNING EXPERIENCE DESIGN
Interaction/
Interface
Copyright © 2015 Accenture. All rights reserved.
focus on a business/work outcome
Copyright © 2015 Accenture. All rights reserved.
Recognize when ID is necessary
Understand that ID is an art and science
Focus on work to drive experience
Copyright © 2015 Accenture. All rights reserved.
Design is the method of putting form and content
together. Design, just as art, has multiple definitions;
there is no single definition. Design can be art. Design
can be aesthetics. Design is so simple, that's why it is so
complicated.
PAU L R A N D
Copyright © 2015 Accenture. All rights reserved.

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Destructional Design: ICELW 2015

  • 1. Destructional Achieving balance between innovation and instructionDesign Sean Bengry Senior Principal, Learning Strategy @seanbengry Copyright © 2015 Accenture. All rights reserved.
  • 2. I am an Instructional Designer Copyright © 2015 Accenture. All rights reserved.
  • 3. the three pillars of destruction… a r t i s t i c I D b a d I Dn o I D Copyright © 2015 Accenture. All rights reserved.
  • 4. good looking books Copyright © 2015 Accenture. All rights reserved.
  • 5. form follows function. L O U I S S U L L I VA N Copyright © 2015 Accenture. All rights reserved.
  • 6. form and function should be one, joined in a spiritual union. F R A N K L L O Y D W R I G H T Copyright © 2015 Accenture. All rights reserved.
  • 7. good design goes to heaven, bad design goes everywhere. M I E K E G E R R I T Z E N Copyright © 2015 Accenture. All rights reserved.
  • 8. To develop a complete mind: Study the art of science; study the science of art. Learn how to see. L E O N A R D O D AV I N C I Copyright © 2015 Accenture. All rights reserved.
  • 9. A R C H I T E C T U R A L design Copyright © 2015 Accenture. All rights reserved.
  • 10. F A S H I O N design Copyright © 2015 Accenture. All rights reserved.
  • 11. G R A P H I C design Copyright © 2014 Accenture. All rights reserved.
  • 12. I N S T R U C T I O N A L design Copyright © 2015 Accenture. All rights reserved.
  • 13. good art is a talent good design is a skill Copyright © 2015 Accenture. All rights reserved.
  • 14. books looking good Copyright © 2015 Accenture. All rights reserved.
  • 15. Copyright © 2015 Accenture. All rights reserved.
  • 16. What’s the capital of MA? Who’s the mayor of Boston? What’s the Population of Boston? What’s the weather forecast for Boston? Copyright © 2015 Accenture. All rights reserved.
  • 17. If we were sent back with a time machine, even 20 years, and reported to people what we have right now and describe what we were going to get in this device in our pocket …You would simply be declared insane K E V I N K E L LY Copyright © 2015 Accenture. All rights reserved.
  • 18. 40395 Copyright © 2015 Accenture. All rights reserved.
  • 19. How we learn is changing Copyright © 2015 Accenture. All rights reserved.
  • 20. Learning Happens As You Work Copyright © 2015 Accenture. All rights reserved.
  • 22. I never teach my students. I only provide the conditions In which they can learn A L B E R T E I N S T E I N I only provide the conditions Copyright © 2015 Accenture. All rights reserved.
  • 23. FORMAL/STRUCTURED TRAINING CREATION (c i rc a ~2001) Instructional Designer Graphic Designer Multimedia Designer LMS Programmer Copyright © 2015 Accenture. All rights reserved.
  • 24. M A R S H A L L M C L U H A N We become what we behold. We shape our tools and then our tools shape us. Copyright © 2015 Accenture. All rights reserved.
  • 26. focus on a business/work outcome Copyright © 2015 Accenture. All rights reserved.
  • 27. Recognize when ID is necessary Understand that ID is an art and science Focus on work to drive experience Copyright © 2015 Accenture. All rights reserved.
  • 28. Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated. PAU L R A N D Copyright © 2015 Accenture. All rights reserved.

Editor's Notes

  1. My wife loves design, and has an exceptional knack at both interior and exterior design. We just purchased a home, and are converting what was once the “living” room into my work-at-home office while simultaneously designing and finishing our master bedroom. During this process recently, my wife entered my office and asked if I would like to move some of my books (currently in the office) to our bedroom. I was enthralled at the idea, given that we try to keep work/personal separate, and reading in bed (as well as television) never was big. After handing my wife 2-3 books to place by my bedside, she looked at each of them and replied, “well… do you have anything in more of a toupe cover?” In her mind, she was simply going to use the books as artistic elements for the master bedroom. She, literally, was judging each book by its cover. She wanted good looking books.
  2. Why does one believe that form follows function, or art follows the science of design? The form (or “art”) of good design is always dictated by the function (“science”) or purpose of the product. http://www.smashingmagazine.com/2010/03/23/does-form-follow-function/ While sometimes attributed to sculptor Horatio Greenough, the phrase “form follows function” was coined by American architect Louis Sullivan. In his 1896 article, “The Tall Office Building Artistically Considered,” Sullivan wrote: “It is the pervading law of all things organic and inorganic, of all things physical and metaphysical, of all things human and all things superhuman, of all true manifestations of the head, of the heart, of the soul, that the life is recognizable in its expression, that form ever follows function. This is the law.”
  3. Good and bad examples design (too much science without art, and, too much art without science)
  4. http://www.lifecoachcode.com/leonardo-davinci-everything-connects-everything-else/
  5. Show good and bad example of form and function in architectural design
  6. http://www.computerworld.com/article/2550035/enterprise-applications/the-art---science-of-fashion.html
  7. Show good and bad example of form and function in graphic design.
  8. The art and science of instructional design is no different. Instructional Design IS a type of design that has both elements. Be aware of Instructional Design bias (going too far considering the science) and eye-candy (going too far on the design side) The science of instructional design dates back to John Dewey and is refined by ideas from Clark, Merrill, Gagne, etc…
  9. In fact, when I went into college, my goal was to become an architect, because I loved beautiful design, loved art of the possible, and loved the ability to imagine and create something that I think is beautiful. I’m a perfectionist like that, I really am. What I had a hard time believing was that my art could be “graded”, and that there were certain aspects of creation that were objective and that I couldn’t get people to buy into my idea of beauty and art. In other words, I hated the idea that there were levels of talent in art. I always thought that if you put the time in, art was in the eye of the beholder. What I realized was that there were principles and elements of artistic design that you would absolutely measure against, and potentially need to explain their involvement in each piece that was created. After a few semesters of soul-searching, I landed on the major of math education, partly because I loved the idea of designing something that I could control, and math was an objective science that allowed me to focus on the design of the delivery and execution, instead of focusing on the interpretation of the subject matter. Math, in my eyes, was black/white… it was the delivery that needed to be designed. And, my teacher education program helped me understand the nuances of design.
  10. To return to my initial story, my wife and I were finally able to come to a compromise between which books “looked” the best for our bedroom, yet, were functional enough (the content was interesting and it was something I wanted to read) where they were there for a purpose other than eye-candy.
  11. http://www.slideshare.net/janehart/top-100-tools-for-learning-2014
  12. Instructional design may not be necessary
  13. It wasn’t until then that adding loads of colors/animations/interactions became apparent, and there was no set of guidelines to use that suggested any type of learning implications. You remember this time, right? When sparkling rainbow gradients, comic sans, and spinning entrance animations polluted the many presentations that we saw. It was the wild-west of visual learning design simply because we didn’t know. [maybe use these sites to generate some feedback and questions--- https://infogr.am/PowerPoint-usage-and-Marketshare, http://powerpointinfo.blogspot.com/2012/02/powerpoint-usage-statistics-and-market.html] After a several years of teaching at the high school and university level, and around 2003, I was hired at Element K (now Skillsoft) into the role of “instructional designer”. Now, when you first hear this title, it became apparent to me that I would be designing instruction. In other words, I would be designing instructional experiences. Now, Element K at the time was building a format in which you could design both ILT and digital learning (“eLearning”, at the time) at the same time, the same structure. My role was not only to design instructionally the experience, with assistance from senior instructional designers, but also author the content. So, in essence, because the technology was available for me to write directly into the tool that would output into the final experience, my role was to not only design the instruction but also author the content. In essence, due to technology, there were two systems of design that I had to learn… instructional and information design and architecture. The good thing was that there was research to base this on… we used research-based theory and approach by Clark and Merrill to create a unified design approach to the instructional design for both ILT and digital. After teaching awhile as a teacher and professor, I moved to a private learning solutions company named Element K. I started as an instructional designer, fresh off of the heals of them wondering whether or not it should be called a “technical writer” Basically, I worked with senior instructional designers in working with the content, and designing it, molding it in a way that promoted retention. In essence, we were creating formal instructor led training for the classroom and self-paced elearning at the same time using an instructional design methodology that was a hybrid of research and practice from Ruth Clark and David Merrill. Here is where I really started to blossom, given that the first technology I started to learn was XML and it was the technology that we were using to deploy these learning experiences. We worked hand-in-hand with graphic designers, multimedia designers and something called a “MID” (Multimedia Instructional Designer). Their role was to interpret what the instructional designer wanted to convey into a visual language for the graphic designer, the graphic designer would then create the overall layout of the animation or digital interaction, to create the multimedia (which, at the time, was audio + animation).
  14. You need all of these, but they must come in the form of talented individuals or you having enough knowledge to be dangerous