Digital technology and innovation are rapidly changing the world. [1] Artificial intelligence, machine learning, and big data are fueling the fourth industrial revolution. [2] New technologies like augmented and virtual reality are enhancing learning. [3] Learning analytics tools are providing insights to improve education. The future of learning will be highly personalized and lifelong, enabled by technologies like AI assistants, adaptive learning apps, and blockchain-backed credentials.
5. The Fourth Education Revolution
5
Nothing matters more than EDUCATION if
we are to see AI liberate, not infantilise
humanity.
6. Digital technology and practices for school improvement: innovative digital school model
https://telrp.springeropen.com/articles/10.1186/s41039-018-0094-8
Liisa Ilomäki & Minna Lakkala
63. 3 kinds of worlds
The Real World, the Digital World (2D Web, Internet), and
the Virtual World (3D Web).
Susan Kish, 2007
64. Emerging
Universes
• MMORPGs (massive
multiplayer online games, such
as World of Warcraft)
• Metaverses (Virtual Worlds that
are primarily social vs. game
oriented, such as Second Life)
• MMOLEs (focused on learning
and
training environments)
• Intraverses (putting up a virtual
world inside the corporate
firewall)
• Paraverses (often also called
Mirror Worlds, such as Google
Earth)
http://www.lunchoverip.com/2007/10/second-life-vir.html
65. What is a virtual
world?
• A virtual world or massively multiplayer online world
(MMOW) is a computer-based simulated environment.
• The term has become largely synonymous with
interactive 3D virtual environments, where the users
take the form of avatars visible to others.
• These avatars usually appear textual, two-dimensional,
or three-dimensional representations, although other
forms, such as live video avatars, are possible, with
auditory and touch sensations.
• In general, virtual worlds allow for multiple users.
Source: http://en.wikipedia.org/wiki/Virtual_world
72. Examples of Virtual
Worlds
Onverse, or Online Universe, is a new 3D virtual world and social network that offers players
a virtual space to hang out, meet others, and play together.
98. The Rise Of Mobile Apps
https://myapp.bg/en/heres-why-your-business-needs-a-mobile-application/
99. The Enigma
Alan Mathison Turing OBE FRS was an English mathematician,
computer scientist, logician, cryptanalyst, philosopher, and
theoretical biologist.
100. Turing Test
• A machine is called
“intelligent” if and
only if an observer
is unable to tell
whether he is
dealing with a
human being or a
computer.
115. Artificial General Intelligence
Artificial general intelligence
is the hypothetical ability of
an intelligent agent to
understand or learn any
intellectual task that a human
being can. It is a primary goal
of some artificial intelligence
research and a common topic
in science fiction and futures
studies. Wikipedia
Human-like sensory-perception capabilities. For
example, systems trained through deep learning
still have poor color consistency: self-driving car
systems have been fooled by small pieces of black
tape or stickers on a red stop sign.
Fine motor skills. teach a robot hand to solve a
Rubik’s cube. dexterity involved in programming
robot fingers on a single hand to manipulate a
complex object.
Natural language understanding. Humans record
and transmit skills and knowledge through books,
articles, blog posts, and, more recently, how-to
videos. AI will need to be able to consume these
sources of information with full comprehension.
116.
117. Use cases of AI in Financial services
• Wealth Management for Masses (e.g. Smart Wallets, Trading)
• Customer Support, Transactions, and Helpdesks
• Data Analysis and Advanced Analytics
• Fraud Detections and Repetitive Tasks
• Underwriting Loans and Insurance
• Automated Virtual Assistants
118. AI-empowered educational
ecosystem
• The AI-fluent SmartEducator
• The AI powered autonomous Learner
• Recommender and content personalisation systems
• Chatbots to assist both educators and learners
• Co-learning spaces and emerging technologies experience centres
• AI enabled assessment systems
• Blockchain for academic credentials
121. Grammarly …
The app uses a crude artificial intelligence that
recognizes writing problems through natural language
processing. When you copy and paste your text into the
Hemingway Editor, it highlights sentences with possible
issues in different colors and offers suggested changes.
131. MSAI: Making Sense of Artificial
Intelligence
• Module 1: The origins and the present landscape
of AI
• 1.1: A brief history of evolution of AI
• 1.2: The Turing test
• 1.3: Simple automation, algorithmic automation and
intelligent automation
• 1.4: AI and allied ( sometimes confused) terms
• 1.5: Narrow Intelligence, General Intelligence & Super
Intelligence
Prof. M M Pant
132. Module 2: AI, Machine learning and
Deep learning
• 2.1: The relationship between AI, ML and DL
• 2.2: Approaches to machine learning
• 2.3: The search for a master algorithm
• 2.4: Deep Learning and Artificial Neural Networks
• 2.5: The Mathematics underlying Machine Learning
134. Moduel 4: Application areas:
• 4.1: AI and Marketing
• 4.2: AI and Finance
• 4.3: AI and Healthcare
• 4.4: AI and Agriculture
• 4.5: AI and autonomous transportation
135. Module 5: AI and Social Good
• 5.1: The future of work and human dignity
• 5.2: AI and SDGs ( Sustainable Development Goals)
• 5.3: World economic forum on ethical issues in AI
• 5.4: AI and bias
• 5.5: AI in the foreseeable future
139. Foundations of Quantum Mechanics
as the theory
Werner Karl Heisenberg Erwin Rudolf Josef Alexander Schrödinger Neils Bohr
Max Planck
Paul Dirac Wolfgang Pauli
144. New Educational Ecosystem
• 1: Educators who are AI empowered self-learning facilitators
• 2: Lifelong self-learning communities ( as opposed to age and
stage based learning) and co-learning spaces.
• 3: AI supported HelpDesks
• 4: A personal learning chatbot for every learner
• 5: AI powered learning Apps.( Duolingo, iMath etc.)
• 6: An AI powered personalised assessment, monitoring and
feedback system
• 7: Learning Prescriptions, Learning Capsules and Learning
Pills
• 8: Mobile Learning ( not desktop).
• 9: Wearables for self-learning ( AR and VR)
• 10: Blockchains and badges for credentials
MMPANT.COM