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1 of 15
Do now
• Go through your glossary.
• Are there any terms you do not know?
June 2013
Cross media convergence
• Cross media convergence is when companies come together to
deliver a product on a variety of media outlets.
• Web 2.0 and the impact of convergence technology. The webs global
reach- ‘democratising’ the music industry.
• Viral marketing of artists on Youtube.
• The early impact of Apple- ITunes and IPods.
• Smartphone apps such as Soundcloud to market directly.
• Ed Sheeran and any other music artists who have used social media
to market themselves.
• Spotify and streaming- industry trying to combat downloading. Little
revenue for artists though.
• Death of physical sales- HMV closing.
• Cross media more difficult to apply to music as it is not a tangible or
visual product like print or film.
Synergy
• When two or more brands come together to promote a specific
event or product together, thus broadening their audience by
reaching the audience of their partner brands as well as their own
audience.
• Artist and branding merchandise- Dr Dre Beats headphones with
Monster…..any others?
• Music used in films-Adele and the Bond franchise….but signed to
indie label XL.
• Radiohead and XL- leaving EMI for musical/artistic reasons.
• ITV and Syco Music (Sony)- promote X-Factor artists.
• Universal own Def Jam- business synergy- clothing, TV, film. Universal
also own Vevo, the Youtube channel.
• Music used in video games and advertising….examples?
• Artists and corporate sponsorship- Beyonce and Pepsi….any others?
• The Industry is trying to think of inventive ways to develop revenue
when people are not buying music.
The 4 main areas
• Production:
• How music is made using technology- Marx and the means of production.
• Affordable and easy to use software and hardware- Macbook and Garageband.
• ‘The bedroom producer- myth or reality.
• Multi national ownership- oligopolies and vertical integration.
• Independent labels- artist freedom. More innovative music.
• Streaming- little revenue for artists- exploited again
• Role of reality talent shows.
• Distribution platforms:
• Web 2.0 and the impact of convergence technology. The webs global reach- ‘democratising’
the music industry.
• Streaming and 4G wi-fi- mass usage of tablets and smartphones.
• Pre web 2.0 formats – wax cylinders to CD.
• Initial impact of web 2.0- MP3 downloads
• User generated sites- YouTube and Vevo
• Licensing music to video gaming, advertising and films- cross media convergence
• Marketing:
• Traditional role of A&R and record company (radio airplay, music videos, gigs etc)
• Use of social media- Twitter, Facebook and Tumblr, Ed Sheeran and other music artists.
Cross media convergence.
• Creation of bespoke artist apps.
• Genre specific user generated sites- SBTV
• Online campaigns- anti X factor
• Synergy- artist and branding merchandise- Dr Dre Beats headphones, ITV and Syco Music
(Sony)- promote X-Factor artists.
• Exchange/Exhibition:
• Initial impact of illegal downloading- Napster and peer to peer sharing
• Digital Rights bill in the UK- government and ISPs get involved.
• Online music buying- ITunes and the IPod
• Physical CD sales- Amazon v high street retailers like HMV
• Vinyl renaissance- retro ‘hipster’ marketing
• Streaming- industry trying to combat downloading- success of Spotify.
• Differences in consumption by age and genre. Pop and urban v Rock.
January 2012
• To what extent does
digital distribution affect
the marketing and
consumption of media
products in music.
Introduction
• Write an intro to the question:
Planning
• In groups plan an answer to this question:
• Look at your notes on the 4 main areas and
revise.
• You are going to do the essay in 45 minutes,
CLOSED BOOK…
June 2012
• “Cross media convergence and synergy are
vital processes in the successful marketing of
media products to audiences.” To what extent
do you agree with this statement in relation
to music?
• Write an intro to this question in pairs.
June 2011
January 2011
June 2010
January 2010
June 2009

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June 2009 to june 2012 past papers v2

  • 1. Do now • Go through your glossary. • Are there any terms you do not know?
  • 3. Cross media convergence • Cross media convergence is when companies come together to deliver a product on a variety of media outlets. • Web 2.0 and the impact of convergence technology. The webs global reach- ‘democratising’ the music industry. • Viral marketing of artists on Youtube. • The early impact of Apple- ITunes and IPods. • Smartphone apps such as Soundcloud to market directly. • Ed Sheeran and any other music artists who have used social media to market themselves. • Spotify and streaming- industry trying to combat downloading. Little revenue for artists though. • Death of physical sales- HMV closing. • Cross media more difficult to apply to music as it is not a tangible or visual product like print or film.
  • 4. Synergy • When two or more brands come together to promote a specific event or product together, thus broadening their audience by reaching the audience of their partner brands as well as their own audience. • Artist and branding merchandise- Dr Dre Beats headphones with Monster…..any others? • Music used in films-Adele and the Bond franchise….but signed to indie label XL. • Radiohead and XL- leaving EMI for musical/artistic reasons. • ITV and Syco Music (Sony)- promote X-Factor artists. • Universal own Def Jam- business synergy- clothing, TV, film. Universal also own Vevo, the Youtube channel. • Music used in video games and advertising….examples? • Artists and corporate sponsorship- Beyonce and Pepsi….any others? • The Industry is trying to think of inventive ways to develop revenue when people are not buying music.
  • 5. The 4 main areas • Production: • How music is made using technology- Marx and the means of production. • Affordable and easy to use software and hardware- Macbook and Garageband. • ‘The bedroom producer- myth or reality. • Multi national ownership- oligopolies and vertical integration. • Independent labels- artist freedom. More innovative music. • Streaming- little revenue for artists- exploited again • Role of reality talent shows. • Distribution platforms: • Web 2.0 and the impact of convergence technology. The webs global reach- ‘democratising’ the music industry. • Streaming and 4G wi-fi- mass usage of tablets and smartphones. • Pre web 2.0 formats – wax cylinders to CD. • Initial impact of web 2.0- MP3 downloads • User generated sites- YouTube and Vevo • Licensing music to video gaming, advertising and films- cross media convergence
  • 6. • Marketing: • Traditional role of A&R and record company (radio airplay, music videos, gigs etc) • Use of social media- Twitter, Facebook and Tumblr, Ed Sheeran and other music artists. Cross media convergence. • Creation of bespoke artist apps. • Genre specific user generated sites- SBTV • Online campaigns- anti X factor • Synergy- artist and branding merchandise- Dr Dre Beats headphones, ITV and Syco Music (Sony)- promote X-Factor artists. • Exchange/Exhibition: • Initial impact of illegal downloading- Napster and peer to peer sharing • Digital Rights bill in the UK- government and ISPs get involved. • Online music buying- ITunes and the IPod • Physical CD sales- Amazon v high street retailers like HMV • Vinyl renaissance- retro ‘hipster’ marketing • Streaming- industry trying to combat downloading- success of Spotify. • Differences in consumption by age and genre. Pop and urban v Rock.
  • 7. January 2012 • To what extent does digital distribution affect the marketing and consumption of media products in music.
  • 8. Introduction • Write an intro to the question:
  • 9. Planning • In groups plan an answer to this question: • Look at your notes on the 4 main areas and revise. • You are going to do the essay in 45 minutes, CLOSED BOOK…
  • 10. June 2012 • “Cross media convergence and synergy are vital processes in the successful marketing of media products to audiences.” To what extent do you agree with this statement in relation to music? • Write an intro to this question in pairs.