1. MICROSOFT SURFACE
Page 1Government Polytechnic, Nashik
Government Polytechnic, Nashik
(An Autonomous Institute of Government of Maharashtra)
A
Seminar Report
On
“Microsoft Surface”
For The Course
Third Year Diploma in Computer Technology
SUBMITTED BY
Piyush Vilas Khadse
Roll No: 126121
(Department Copy)
GUIDED BY
Lect. R.D.Kalambe
SUBMITTED TO
Government Polytechnic, Nashik
For Academic Year 2014-15
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Government Polytechnic, Nashik
(An Autonomous Institute of Government of Maharashtra)
CERTIFICATE
This is to certify that the Seminar Report on Microsoft Surface has been
successfully completed by Mast. Piyush Vilas Khadse Roll No: 126121. In
the fulfillment of requirement of Diploma in “Computer Technology” from
Government polytechnic, Nashik during the academic year of 2014-2015 is
record of his own work in my guidance. He has satisfactorily completed this
seminar.
Guided By Head of Department
(Lect. R.D.Kalambe) (Lect. M.M.Goswami)
Principal
(Dr. D. R. Nandanwar)
Government Polytechnic, Nashik
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ACKNOWLEDGEMENT
I express my deep sense of gratitude and respect to my guide Lect. R.D.kalambe for
her invaluable guidance and unflinching help during the seminar work.
Her esteemed suggestions and encouragement during the entire period has been
stimulus for me in achieving this goals.
I’m very thankful to Head of Department Lect. M.M Goswami, Computer Technology,
for his valuable guidance and constant source of inspiration.
I also wish to express my deepest gratitude to all staff members of Computer
Technology Department for their invaluable more support.
I also want to thank all my colleagues for contribution in making this seminar a
success.
Piyush Vilas Khadse
Roll no: 126121
Computer Technology
Government Polytechnic, Nashik.
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ABSTRACT
The name Surface comes from “surface computing,” and Microsoft envisions the
coffee-table machine as the first of many such devices. Surface computing uses a blend
of wireless protocols, special machine-readable tags and shape recognition to seamlessly
merge the real and the virtual world — an idea the Milan team refers to as “blended
reality.” The table can be built with a variety of wireless transceivers, including Bluetooth,
Wi-Fi and (eventually) radio frequency identification (RFID) and is designed to sync
instantly with any device that touches its surface.
It supports multiple touch points – Microsoft says “dozens and dozens” – as well
as multiple users simultaneously, so more than one person could be using it at once, or
one person could be doing multiple tasks.
The term “surface” describes how it’s used. There is no keyboard or mouse. All
interactions with the computer are done via touching the surface of the computer’s screen
with hands or brushes, or via wireless interaction with devices such as smartphones,
digital cameras or Microsoft’s Zune music player. Because of the cameras, the device
can also recognize physical objects; for instance credit cards or hotel “loyalty” cards.
For instance, a user could set a digital camera down on the tabletop and wirelessly
transfer pictures into folders on Surface’s hard drive. Or setting a music player down
would let a user drag songs from his or her home music collection directly into the player,
or between two players, using a finger – or transfer mapping information for the location
of a restaurant.
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INDEX
CHAPTER
NO.
TITLE PAGE NO.
1. INTRODUCTION 6
2. HISTORY 7
3. SURFACE COMPUTING 8
4. ARCHITECTURE OF SURFACE COMPUTER 12
5. BUILT IN APPLICATIONS OF SURFACE COMPUTER 14
6. SPECIFICATIONS OF SURFACE COMPUTER 18
7. INTRODUCTION TO MICROSOFT SURFACE TABLET +
LAPTOP
19
8. SPECIFICATIONS OF MICROSOFT SURFACE TABLET +
LAPTOP
20
9. SPECIFICATIONS OF MICROSOFT SURFACE PRO TAB +
LAPTOP
21
10. APPLICATIONS 22
11. PROS & CONS 23
12. FUTURE SCOPE 24
13. CONCLUSION 25
14. BIBLIOGRAPHY 26
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CHAPTER 1: INTRODUCTION
Over the past couple of years, a new class of interactive device has begun to
Emerge, what can best be described as “surface computing”. Two examples are illustrated
in this report. They are- Surface Table top Perceptive Pixel The Surface table top typically
incorporates a rear-projection display coupled With an optical system to capture touch
points by detecting shadows from below. Different approaches to doing the detection
have been used, but most employ some form of IR illumination coupled with IR cameras.
With today’s camera and signal-processing Capability, reliable responsive and accurate
multi-touch capabilities can be achieved. The multi touch pioneer and his company,
Perceptive Pixel, have devoted the Better part of two years to building an entirely new
multi touch framework from the Ground up. Instead of simply mapping multi touch
technology to familiar interfaces and Devices, Han's goal is far more sweeping: To use
the technology as a foundation for an entirely new operating system. Because they are
new to most, the tendency in seeing these systems is to assume that they are all more-
or-less alike. Well, in a way that is true. But on the other hand, that Is perhaps no more
so than to say that all ICs are more-or-less alike, since they are black Plastic things with
feet like centipedes which contain a bunch of transistors and other Stuff. In short, the
more that you know, the more you can differentiate. But even looking at the two systems
in the photo, there is evidence of really significant difference. The really significant
difference is that one is vertical and the other is horizontal. Why is this significant? Well,
this is one of those questions perhaps best answered by a Child in kindergarten. They
will tell you that if you put a glass of water on the vertical One, it will fall to the floor,
leading to a bout of sitting in the corner. On the other hand, it is perfectly safe to put
things on a table. They will stay there.
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CHAPTER 2: HISTORY
The earliest ideas that led to Surface originated at Microsoft back in 2001. At that
time, researchers envisioned an "interactive table" that could sense the presence and
movement of any objects on its surface. Microsoft founder Bill Gates encouraged the
project in early 2003. After 85 prototypes, the project team came up with a design that
would eventually become Surface 1.0.
Microsoft first demonstrated Surface at the 2007 All Things Digital (D) conference
in Carlsbad, California. During that D conference, known as D5, Surface was far from the
first platform making use of touch-screens. Tablet PCs, for example, could already detect
a finger or stylus writing directly to the screen. Microsoft's vision, though, has been to
expand on that touch-screen approach to change the way people interact across the table
from each other. The Surface device demonstrated at D5 was a black table top with a
30-inch (76.2-centimeter) touch-screen mounted beneath its clear acrylic surface
[sources: Mintz, Fost, Microsoft, All Things Digital].
Microsoft's first commercial deployment for Surface came nearly a year after this
debut. In April 2008, select AT&T retail stores in the U.S. began using Surface computers
as a sales tool for showcasing information about its mobile devices. Other corporate
partners were in the works throughout 2008, primarily those who could enhance their
businesses by using Surface devices and, in turn, show off the wondrous things that
Surface could do. At an estimated price of more than $12,000, Microsoft was not targeting
the average home consumer during its first Surface release [sources: Microsoft, Microsoft,
Foley].
During the Consumer Electronics Show (CES) in early January 2011, Microsoft
launched its marketing campaign for Surface 2.0. It also promoted its partnership with
Samsung to produce the SUR40: a 4-inch (10.2-centimeter) thick table top computer with
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a 40-inch (1-meter) display running the Surface 2.0 platform. Scheduled to hit the market
later in 2011, Microsoft reported that the SUR40 would cost about $7,600 in the United
States. The price point, combined with the available software for Surface 2.0, seemed to
indicate that Microsoft was still targeting the business owner rather than the home
consumer
That's the brief history of Surface, though there will likely be many more chapters
to come for this innovative new tool. Now, let's look under the hood and see what makes
Surface more than just a big touch-screen display.
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CHAPTER 3: SURFACE COMPUTING
A form of computing that offers “a natural way of interacting with information”
rather than the “traditional user interface.”
Surface computing is a new way of working with computers that moves beyond
the traditional mouse-and-keyboard experience. It is a natural user interface that allows
people to interact with digital content the same way they have interacted with everyday
items such as photos, paintbrushes and music their entire life: with their hands, with
gestures and by putting real-world objects on the surface. Surface computing opens up
a whole new category of products for users to interact with.
Surface computing is the term for the use of a specialized computer GUI in which
traditional GUI elements are replaced by intuitive, everyday objects. Instead of a
keyboard and mouse, the user interacts directly with a touch-sensitive screen. It has been
said that this more closely replicates the familiar hands-on experience of everyday object
manipulation.
Surface computing contains main four concept:
1. Direct Interaction.
2. Multi Touch.
3. Multi User.
4. Object Recognition.
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1. Direct Interaction :
Users can actually “grab” digital information with their hands and interact with
content through touch and gesture, without the use of a mouse or Keyboard.
Fig 1: Direct Interaction
2. Multi Touch :
Surface computing recognizes many points of contact simultaneously, not just
from one finger as with a typical touch screen, but up to dozens and dozens of
items at once.
Fig 2: Multi Touch
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3. Multi User :
The horizontal form factor makes it easy for several people to gather around
surface computers together, providing a collaborative, face-to-face computing
experience.
Fig 3: Multi User
4. Object Recognition:
Users can place physical objects on the display to trigger different types of
digital responses; in the future, this will include the ability to transfer digital
content.
Fig 4: Examples of object recognition
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CHAPTER 4: ARCHITECTURE OF SURFACE
COMPUTER
The Surface uses multiple infrared cameras beneath the screen/table top to sense
objects, physical touch, etc.
The Surface “recognizes objects based on shape or by using domino-style identification
(domino tags) on the bottom of the objects.”
This information is processed and displayed using “rear projection”.
Fig 5: Architecture of Surface Computer
That are Four Main Components inside The Surface Computer:
1. Screen
2. Infrared
3. CPU
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4. Projector
(1) Screen:
A diffuser turns the Surface's acrylic tabletop into a large horizontal "multi touch"
screen, capable of processing multiple inputs from multiple users. The Surface can
also recognize objects by their shapes or by reading coded "domino" tags.
(2) Infrared:
Surface's "machine vision" operates in the near-infrared spectrum, using an 850-
nanometer-wavelength LED light source aimed at the screen. When objects touch
the tabletop, the light reflects back and is picked up by multiple infrared cameras
with a net resolution of 1280 x 960.
(3) CPU:
Surface uses many of the same components found in everyday desktop computers
— a Core 2 Duo processor, 2GB of RAM and a 256MB graphics card. Wireless
communication with devices on the surface is handled using WiFi and Bluetooth
antennas
(4) Projector:
Microsoft's Surface uses the same DLP light engine found in many rear projection
HDTVs. The footprint of the visible light screen, at 1024 x 768
pixels, is actually smaller than the invisible overlapping infrared projection to allow
for better recognition at the edges of the screen. The display screen is a 4:3 rear-
projected DLP display measuring 30 inches diagonally. The screen resolution is a
relatively modest 1024x768
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CHAPTER 5: BUILT IN APPLICATIONS OF SURFACE
COMPUTER
1. Water:
Water Application Water is used as an "attract mode" for the Surface
desktop, and it is certainly attractive. A unique feature that comes preinstalled
with Surface is the pond effect "Attract" application. Simply, it is a "picture" of
water with leaves and rocks within it. By touching the screen, you can create
ripples in just like you were putting your hand into a real , the pressure of
touch alters the size of the ripple created, and objects placed into the water
create a barrier that ripples bounce off, just as they would in real life.
Fig 6: Water Application
2. Music:
The Music application works like a virtual jukebox, displaying music
arranged by album and allowing the user to flip over albums, select songs, and
drag them to the "Now Playing" section. In addition to playing music that is
already stored on the unit's hard drive, Music can also transfer songs from
portable music players.
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3. Photos:
Sharing photos is a much more unrestricted activity. Photos are arranged
into albums that look like piles. Tapping the pile once spreads it around the
screen and from there user can drag, rotate, and resize the images. Since
Surface can detect many touches at the same time, multiple people can sort
and resize pictures.
Fig 7: Photos Application
4. Restaurant Application:
The application allows diners to see a virtual menu on screen. Items can be
dragged into a central “ordering area” order right from the table food selections
then split the bill and pay electronically at the same time by putting customer’s
card on the surface.
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Fig 8: Restaurant Application
5. Paint:
Paint programs have been a natural demonstration application for new
platforms
ever since Mac Paint graced the first Macintosh back in 1984. Surface’s paint
program is even lighter on features than Mac Paint was, but the natural user
interface makes up for this deficiency. There are three draw modes that can
be toggled by touching an icon on the bottom of the toolbar: brush, paint, and
reveal, the last of which is kind of a negative brush that shows a background
bitmap underneath. The brush mode is a bit spotty and tends to skip, but the
paint mode is smooth and fun. You can draw using one finger, all your fingers
at once (good for drawing hair), the palm of your hand, or using any natural
object such as a regular paintbrush. Using the program is like having a
flashback to finger painting back in kindergarten (minus the mess), and
certainly children will have tons of fun with this kind of application.
Fig 9: Paint Application
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6. T-store:
Two cell phones can be placed on the surface and compare the different
price points and features, experiment with ring tones and look at plans then
program the phone to your liking and have it all set to use before you walk out
of the store.
Fig 10: T-Store Application
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CHAPTER 6: SPECIFICATIONS OF SURFACE
COMPUTER
1) Display:
a. Type: 30-inch XGA DLP® projector.
b. Graphics card with 256 MB of memory.
2) COMPUTING SYSYTEM:
a. 2.13-GHz Intel® Core2 Duo processor.
b. Memory: 2 GB dual-channel DDR2.
c. Advanced version of Windows vista.
3) AUDIO:
a. Output type: Stereo flat panel built-in speakers
b. Output compliant standards: Stereo
4) Input:
a. Camera-based vision system with LED infrared direct illumination.
b. Bluetooth® keyboard and mouse.
5) I/O CONNECTIONS:
a. 2 headphone jacks
b. 6 USB 2.0 ports
c. Ethernet port (Gigabit Ethernet card [10/100/1000])
d. External monitor port
e. On/Standby power button
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CHAPTER 7: INTRODUCTION TO MICROSOFT
SURFACE TAB+LAPTOP
Microsoft designed two models of Surface Tablets.
They are:
I. Surface Tablet
II. Surface Pro Tablet
The Windows RT version will be released together with the Windows 8 operating system
in October 2012.
The Windows 8 Pro version is due to come 3 months later, may be it is released in January
2013.
Fig 11: Microsoft surface tablet + laptop Fig 12: Mouse
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CHAPTER 8: SPECIFICATIONS OF MICROSOFT
SURFACE TABLET+LAPTOP
1. Operating System: Windows RT operating system
2. Ports: micro SD, USB 2.0, Micro-HD video, 2x2 MIMO antennas
3. Front- and rear-facing "HD" cameras
4. Processor: NVIDIA Tegra-based ARM chip
5. Weight: 676 grams
6. Thickness: 9.3 millimeters
7. Display: 10.6-inch Clear Type HD capacitive touch panel
8. Battery: 31.5W-h
9. I/O: micro SD, USB 2.0, Micro HD Video, 2x2 MIMO antennae
10.Software: Windows RT + Office Home & Student 2013 RT
11.Accessories: Touch Cover, Type Cover, Vapor Mg Case & Stand
12.Capacity: 32GB / 64GB
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CHAPTER 9: SPECIFICATIONS OF MICROSOFT
SURFACE PRO TABLET+LAPTOP
1. Operating System: Windows 8 Pro operating system
2. Ports: micro SDXC, USB 3.0, Mini DisplayPort video
3. Front- and rear-facing "HD" cameras
4. Processor: Intel Core i5 (Ivy Bridge)
5. Weight: 903 grams
6. Thickness: 13.5 millimeters
7. Display: 10.6-inch Clear Type Full HD (1080p) capacitive touch panel
8. Battery: 42Wh
9. I/O: micro SDXC, USB 3.0, Mini Display Port, 2x2 MIMO antennae
10.Software: Windows 8 Pro
11.Accessories: Touch Cover, Vapor Mg Case & Stand, Pen with Palm Block
12.Capacity: 64GB / 128GB
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CHAPTER 10: APPLICATIONS
Surface Computer can be useful in:
1. Big Hotels (Orders, Gaming, Surfing).
Ex: - Starwood Hotel.
2. Restaurants (Choose meals, Plane vacation).
3. Casino.
4. Dance Bars.
5. Retailers Shop.
6. Mobile Shops (Prices, Payment, Models' Configuration).
7. CID Crime Branch (Investigation Purpose).
8. Being used at AT&T Stores.
9. Automotive Industries.
10. Banking.
11. Healthcare Industries.
12.
FIG 14: USERS OF SURFACE COMPUTER
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CHAPTER 11: PROS & CONS
Pros:
1. Large surface area to view different windows and applications.
2. Data Manipulation - Selecting, moving, rotating and resizing (manipulating objects
on the screen is similar to manipulating them in the manual world).
3. Quick and easy to use.
4. More Than One User –Several people can orient themselves on different sides of
the Surface to interact with an application simultaneously (Max 52 points of touch).
5. Objects Recognition - Increased functionality aiding user in speed and ease of use.
Cons:
1. Incredibly expensive and not portable.
2. Currently designed only in some areas.
3. Loss of Privacy - Open for many to view.
4. Tailored to high end clients.
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CHAPTER 12: FUTURE SCOPE
• Surface will continue to be sold to and used by restaurants, retail, leisure and
public entertainment venues.
• Microsoft wants to expand to the consumer market by making a product people
can use in their home environment (using other surfaces like desks or making a
version that hangs on the wall).
• Computer scientists hope to incorporate this kind of technology in peoples’ daily
lives… Future goals are to surround people with intelligent surfaces (look up
recipes on your kitchen counter or table, control TV with coffee table, etc.
• Although surface computing is a new experience for consumers, over time
Microsoft believes there will be a whole range of surface computing devices and
the Technology will become pervasive in people’s lives in a variety of
environments.
• As form factors continue to evolve, surface computing will be in any number of
Environments— schools, businesses, homes — and in any number of form factors
— part of the countertop, the wall or the refrigerator
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CHAPTER 13: CONCLUSION
Microsoft Surface is the future of computers. Fundamentally changes the way we
interact with technology Surface takes existing technology and presents it in a new way.
It isn't simply a touch screen, but more of a touch-grab-move-slide-resize-and-place-
objects-on-top-of-screen, and this opens up new possibilities that weren't there before.
By utilizing the best combination of connected software, services and hardware
Developing surface computing products that push computing boundaries, deliver new
Experiences that break down barriers between users and technology.